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Commit Graph

644 Commits

Author SHA1 Message Date
Salman Ahmed
b9543f4fdd Add failing test case 2023-06-15 11:21:52 +03:00
Bartłomiej Dach
58507291b9
Apply NRT in MemoryCachingComponent test-only subclasses 2023-06-09 13:48:42 +02:00
Dan Balasescu
73544231de Fix TestSceneTopLocalRank 2023-05-19 14:06:56 +09:00
Joseph Madamba
c80a25328d
Shorten label to just "matches" 2023-04-17 20:59:41 -07:00
Joseph Madamba
d0cbe206a9
Revert back to one number with "matching beatmap difficulties" label 2023-04-10 23:37:29 -07:00
Joseph Madamba
bfb7ead689
Add failing text box beatmap difficulty count test 2023-04-09 22:12:50 -07:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore 2023-03-16 12:16:42 +03:00
Dean Herbert
a14dede036 Ensure TestBeatmapCarousel.Items only returns actually visible items (and in correct order)
Turns out that items could be in an order that isn't the same as how
things look on the carousel, so this change ensures that for testing
purposes they are sorted by Y position.

Also uses the `CarouselItem.Visible` flag to ensure that we don't have
to wait for drawable fade transitions after a filter operation.
2023-03-03 17:18:34 +09:00
Dean Herbert
7a092ea995 Add better coverage and more comments explaining the structure of test setup 2023-03-03 17:18:14 +09:00
Dean Herbert
82293c0c86 Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.

In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
2023-03-03 16:36:18 +09:00
mk56-spn
299023fce0 Improve visibility of wedge shading in test scene and fix an issue with excessive roundness on said shadow. 2023-02-21 16:07:26 +01:00
mk56-spn
6e6421caea Change FooterV2.cs colour to use ColourProvider instead of OsuColour.
Remove unnecessary `FillFlowContainer`
2023-02-13 22:12:25 +01:00
mk56-spn
09cb6ca3a7 Clean up formatting and wedge placement in testscene a tad, 2023-02-11 18:15:21 +01:00
mk56-spn
468419896a Separate ruleset changing tests into their own method.
Add small clarification for edge colouring in visibility test
2023-02-11 18:08:50 +01:00
mk56-spn
cb679ccc2b Separate wedge visibility test into its own method 2023-02-11 18:03:27 +01:00
Dean Herbert
38031fdf23 Add test coverage of stores stored in database as well 2023-02-08 15:38:07 +09:00
Dean Herbert
d4d985ba0f Improve test to also check that reverting hash restores old scores 2023-02-08 15:34:46 +09:00
Dean Herbert
c7eec371f5 Clean up tests somewhat 2023-02-08 15:22:17 +09:00
Cootz
338d96534a Add leaderboard test on beatmap update 2023-02-08 05:01:54 +03:00
PC
7e127dafe2 Update reference 2023-02-07 11:52:47 +03:00
Cootz
cb26601cb4 Fix test's score generation 2023-02-07 02:29:28 +03:00
Dean Herbert
4ec46c7476
Merge branch 'master' into footer_V2_implementation 2023-02-03 16:30:16 +09:00
Dean Herbert
a1200b8fe8 Adjust footer button colour handling to read better and take into account mouse down 2023-02-03 16:27:20 +09:00
mk56-spn
f5d579144b Remove free mods button 2023-01-30 12:57:24 +01:00
mk56-spn
bc94f1b773 add free mods button to test 2023-01-23 16:43:38 +01:00
mk56-spn
4623c04f46 Add mania score to leaderboard test scene 2023-01-23 11:35:42 +01:00
Salman Ahmed
f0464b0340 Actually fix intermittent failure in beatmap options state test 2023-01-19 22:47:35 +03:00
Dean Herbert
3b27774561 Remove OnlineID sort consideration 2023-01-18 19:21:02 +09:00
mk56-spn
c44891d427 clean up linQ result formatting. Replace numbers with hitresult displaynames.
Make adjustments to statistics to allow them to work with autosizing
2023-01-17 20:13:50 +01:00
Dean Herbert
92fc439f82 Add test coverage of carousel sort expectations
This covers the fail case of removing and adding items (see
https://github.com/ppy/osu/issues/21926) but also covers the proposed
forward implementation, which now considers `DateAdded` and `OnlineID`.
2023-01-17 16:40:25 +09:00
mk56-spn
d73ce1ddb2 Actually fix issue with naming of LeaderboardScoreV2.cs class 2023-01-16 22:51:46 +01:00
mk56-spn
74b72e4ac0 Address issues that joehuu brought up 2023-01-16 22:46:18 +01:00
mk56-spn
7510201804 Add back null beatmap test 2023-01-16 22:24:21 +01:00
mk56-spn
6c30ba25bc Add shading to mod pills 2023-01-16 19:16:35 +01:00
mk56-spn
83b10d61f4 Adjust widths in statistic labels 2023-01-16 19:03:17 +01:00
mk56-spn
9ea1515396 setup up rank and score logic flow 2023-01-16 17:35:27 +01:00
mk56-spn
b7584b4a02 Add grid container with sections, add background colours and hover logic 2023-01-16 17:15:37 +01:00
mk56-spn
c907751a5c Set up test scene and basic LeaderBoardScoreV2.cs shape 2023-01-16 16:57:18 +01:00
Salman Ahmed
1552726150 Fix intermittent failure in beatmap options state test 2023-01-16 14:06:02 +03:00
Salman Ahmed
e6ff262521 Fix potential nullref in certain beatmap carousel tests 2023-01-13 19:42:09 +03:00
mk56-spn
8bfe24ced0 Remove nullable disable in test. 2023-01-10 17:49:33 +01:00
mk56-spn
0199c19f74 Add a test scene and move colour bar to back and adjust positioning of it 2023-01-10 11:45:40 +01:00
mk56-spn
69260ca3c3 remove unnecessary usages of nullable forgiveness, add asserts for debugging 2023-01-09 18:36:55 +01:00
mk56-spn
a32c4a64e7 Fix errors in test 2023-01-08 19:18:28 +01:00
mk56-spn
47fb467012 Remove nullable disabling in carousel 2023-01-08 19:02:48 +01:00
Dean Herbert
877413524f Cherry-picked android changes from #17462 2022-12-19 15:46:54 +09:00
mk56-spn
c5bad816db Add button colouring whilst corresponding overlay is present 2022-12-02 18:44:21 +01:00
mk56-spn
d7cea51551 Add functionality of Random button 2022-12-01 16:29:52 +01:00
mk56-spn
1530495e7c Add button "accent" colour, bottom bar, icon, text 2022-12-01 15:34:09 +01:00
mk56-spn
774eb178a1 Add basic button design and footer button addition flow 2022-12-01 13:13:37 +01:00
mk56-spn
18b4317e99 Create Basic V2 footer and test 2022-12-01 11:57:50 +01:00
mk56-spn
0aba119056 Merge remote-tracking branch 'origin/RangeSlider_implementation' into RangeSlider_implementation
# Conflicts:
#	osu.Game.Tests/Visual/SongSelect/TestSceneDifficultyRangeFilterControl.cs
#	osu.Game/Screens/Select/DifficultyRangeFilterControl.cs
2022-11-27 10:40:29 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
mk56-spn
92ed2ed4ef Refactor star "DifficultyRangeFilterControl" into generic range slider class 2022-11-26 12:19:08 +01:00
Bartłomiej Dach
b3667821eb
Add failing test case 2022-11-20 10:07:32 +01:00
Salman Ahmed
039ab83a46 Disable beatmap options button when none selected 2022-11-17 04:00:23 +03:00
Salman Ahmed
0e46614c57 Revert beatmap option button state changes 2022-11-17 03:57:01 +03:00
nanashi-1
46c7451ede remove redundant code 2022-11-16 09:57:23 +08:00
nanashi-1
9101ad0cbd fixed naming 2022-11-16 09:42:40 +08:00
nanashi-1
7aec5ca1e8 visual tests 2022-11-15 20:57:42 +08:00
Dean Herbert
20dd405c2b
Merge branch 'master' into maintain-common-mod-selection 2022-11-03 15:32:40 +09:00
Endrik Tombak
b95091fbb0 Move test to improve diff readability 2022-10-24 22:55:09 +03:00
Endrik Tombak
9def12c60b Write new tests 2022-10-24 22:50:56 +03:00
Salman Ahmed
841e20c336 Remove unused usings 2022-10-15 17:16:08 +03:00
Salman Ahmed
7d53d35bf6 Remove duplicate & outdated test case 2022-10-15 16:23:54 +03:00
Bartłomiej Dach
df66a0c2e9
Fix flaky update beatmap set test
It is generally not possible to click a button that's not yet there,
and it turns out that when the test in question is ran headless, it may
not necessarily be there immediately.
2022-10-13 21:03:52 +02:00
Salman Ahmed
7db7bcc283 Add test coverage 2022-10-13 02:40:20 +03:00
Dean Herbert
a1297af441 Apply NRT to base Leaderboard classes 2022-09-26 16:12:47 +09:00
Salman Ahmed
a6f68e4a90 Fix NRT inspections 2022-09-13 03:08:13 +03:00
Salman Ahmed
ae53e27e6c Adjust test coverage to read better 2022-09-09 19:39:06 +03:00
Salman Ahmed
dd10a06e3d Merge branch 'master' into top-rank-badge-order 2022-09-09 19:38:44 +03:00
Dean Herbert
3d9bf25c8a Apply NRT to TestScenePlaySongSelect
Very mess.
2022-09-08 14:49:57 +09:00
Dean Herbert
b50116e9e4 Add missing null check in BeatmapCarousel tests 2022-09-07 16:22:11 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
148e487c02 Add failing test of date submitted search failing 2022-09-01 19:59:27 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Dean Herbert
e8ae6840ea Add test coverage of selection being retained 2022-08-29 15:23:34 +09:00
Dean Herbert
1032b2a68c Fix some BeatmapCarousel tests not correctly reinitialising local data per run
Closes https://github.com/ppy/osu/issues/19949.
2022-08-25 14:03:26 +09:00
Dean Herbert
7022d9e5f8 Fix test step names being too long 2022-08-03 21:13:49 +09:00
Dean Herbert
24d84890e4 Change all filter control button state test to until steps
There's multiple schedules at play which could be adding multi-frame
delays. let's play it safe and try and fix flaky tests.

Example of `Schedule` which could cause an issue:
392cb352cc/osu.Game/Collections/CollectionDropdown.cs (L77-L78)

Example of test failure:
https://github.com/ppy/osu/runs/7648118894?check_suite_focus=true
2022-08-03 20:03:07 +09:00
Dean Herbert
c0e5f11c90
Merge pull request #19532 from frenzibyte/fix-new-items-sort-stability
Fix newly imported beatmaps not using correct comparer for sorting
2022-08-02 02:20:51 +09:00
Salman Ahmed
682192dbd7 Add failing test case 2022-08-01 18:43:01 +03:00
Salman Ahmed
b95aff3e5f Add failing test case 2022-07-30 18:50:41 +03:00
Dean Herbert
07e3765b34 Ensure collection is added to dropdown before trying to click it 2022-07-29 17:25:30 +09:00
Dean Herbert
e07e761c10 Ensure realm is in a good state before asserts in TestSceneFilterControl 2022-07-29 15:59:53 +09:00
Dan Balasescu
11e0022fad Merge branch 'master' into realm-collections 2022-07-28 21:00:08 +09:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Dan Balasescu
6bf293e130 Fix managed object reused between test runs 2022-07-28 15:45:33 +09:00
Dean Herbert
ad482b8afc Tidy up naming of collection dropdowns 2022-07-28 13:57:21 +09:00
Dean Herbert
67c7f324ee Simplify CollectionFilterDropdown filter flow weirdness 2022-07-28 13:57:21 +09:00
Dean Herbert
438067a18b Convert realm data propagation to more correctly use Live<T>
wip
2022-07-27 19:35:09 +09:00
Dean Herbert
41393616d8 Replace BeatmapCollection with RealmBeatmapCollection 2022-07-27 19:35:09 +09:00
Dean Herbert
9c543fef48 Remove CollectionManager 2022-07-27 18:45:33 +09:00
Dean Herbert
6b73f7c7ec Split out legacy import path from realm manager 2022-07-27 15:04:09 +09:00
Salman Ahmed
91ffa7007f Improve existing test coverage to cover order changes from other sort modes 2022-07-26 10:24:51 +03:00
Salman Ahmed
3aecd288e2 Enable NRT on TopLocalRank 2022-07-23 09:27:03 +03:00
Salman Ahmed
727fe76b60 Fix TopLocalRank hacking around presence to hide on null rank
Fixed this here because that blocks `Schedule` from running, and I don't
want to add another override to the `IsPresent` flag.
2022-07-23 09:22:22 +03:00
Salman Ahmed
1220250bb6 Improve test scene and add failing test case 2022-07-23 08:03:48 +03:00
Dean Herbert
fc0c9f76bd Fix UpdateBeatmapSetButton intermittent test failure
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
Dean Herbert
6357223341 Fix incorrect DI fetch and apply nullability to ModelDownloader 2022-07-19 20:06:34 +09:00
Dean Herbert
17046b0553 Add basic handling of download failures 2022-07-19 19:01:23 +09:00
Dean Herbert
f6de76e057 Move test to stand-alone class and add full ui testing 2022-07-19 18:50:27 +09:00
Dean Herbert
eaf4f6dbb7 Add beatmap update button 2022-07-19 18:29:36 +09:00
Salman Ahmed
100c53f9ef Country -> CountryCode 2022-07-18 08:40:34 +03:00
Salman Ahmed
e62049f4a9 Update various usages of Country inline with new enum 2022-07-16 05:04:24 +03:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Dan Balasescu
9bf91835b6
Merge pull request #18962 from peppy/slider-range-control
Move star difficulty filter to song select
2022-07-03 21:58:00 +09:00
Dan Balasescu
724fd19038 Remove nullable disables 2022-07-03 21:15:13 +09:00
Dean Herbert
1a14808c39 Fix BeatmapInfoWedge test potentially failing due to quick initial load
Was doing a comparison of previous vs new content after explicitly doing
a load in a previous step.
2022-07-02 13:03:14 +09:00
Dan Balasescu
3b1842a2c2
Merge pull request #18835 from peppy/beatmap-update-flow
Split out beatmap update tasks to `BeatmapUpdater` and invoke from editor save flow
2022-07-01 20:28:04 +09:00
Dean Herbert
0e1f08eff8 Fix regressing BeatmapRecommendations tests due to diffcalc running at 2022-07-01 17:10:15 +09:00
Dean Herbert
17ad6648d1 Fix new test failing on headless runs 2022-07-01 17:07:00 +09:00
Dean Herbert
3e0f4e7609 Add test coverage of difficulty filter reset 2022-07-01 15:28:55 +09:00
Dean Herbert
32139ac13f Tidy up implementation and add basic visual test 2022-07-01 15:16:58 +09:00
Dean Herbert
46cbbf5c6e Fix flaky song select placeholder test by changing ruleset post-display
Was failing occasionally due to the beatmap present operation causing
the test's ruleset change to undo.

```csharp
TearDown : System.TimeoutException : "wait for placeholder visible" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-29 10:36:45 [verbose]: 💨 Class: TestScenePlaySongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 🔶 Test:  TestPlaceholderConvertSetting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #1 exit all screens
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #2 reset defaults
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #3 delete all beatmaps
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #4 change ruleset to 2
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #5 import test map for ruleset 0
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Beginning import from unknown...
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Import successfully completed!
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #6 wait for imported to arrive in carousel
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #7 change convert setting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #8 create song select
[runtime] 2022-06-29 10:36:45 [verbose]: ScreenTestScene screen changed → TestScenePlaySongSelect+TestSongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) loading TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("" -> "osu!catch")
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #9 wait for present
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) entered TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) loading BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) entered BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:fruits
[runtime] 2022-06-29 10:36:45 [verbose]: Song select changing beatmap from "please load a beatmap! - no beatmaps available!" to "null"
[runtime] 2022-06-29 10:36:45 [verbose]: Song select working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("osu!catch" -> "osu!")
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:74232aa2-2a1f-4920-b643-e85976838251 ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: Song select decided to ensurePlayingSelected
[runtime] 2022-06-29 10:36:45 [verbose]: Game-wide working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [debug]: Focus changed from nothing to SeekLimitedSearchTextBox.
[network] 2022-06-29 10:36:45 [verbose]: Failing request osu.Game.Online.API.Requests.GetBeatmapRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-29 10:36:45 [verbose]: ✔️ 16 repetitions
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #10 wait for carousel loaded
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #11 wait for placeholder visible
[runtime] 2022-06-29 10:36:55 [verbose]: 💥 Failed (on attempt 1,459)
[runtime] 2022-06-29 10:36:55 [verbose]:  Currently loading components (0)
[runtime] 2022-06-29 10:36:55 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: 🎱 Thread pool
[runtime] 2022-06-29 10:36:55 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-29 10:36:55 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-29 10:36:55 [debug]: Focus on "SeekLimitedSearchTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-29 10:36:55 [debug]: Focus changed from SeekLimitedSearchTextBox to nothing.
```
2022-06-30 04:45:04 +09:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
01da6f20b3 Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
c9dfffbc0e
Merge pull request #18619 from peppy/fix-collection-performance
Fix performance overhead of large collections
2022-06-10 15:01:31 +09:00
Dean Herbert
4a5e86e451 Rename Beatmaps to BeatmapHashes for clarity 2022-06-10 14:03:51 +09:00
Endrik Tombak
bf67b35ade Use new own profile statistics in difficulty recommender 2022-06-08 17:44:57 +03:00
Dean Herbert
42cd7d9e6e Change CollectionManager to only store MD5 hashes instead of full BeatmapInfo 2022-06-08 18:23:09 +09:00
Dean Herbert
0d32c94104 Add initial implementation of beatmap carousel no-results-placeholder 2022-06-07 17:25:06 +09:00
Salman Ahmed
1f17652c1d Fix test failure due to async-loading of content 2022-05-20 19:08:41 +03:00
Salman Ahmed
84a3cee452 Apply rate multiplier outside BPM rounding 2022-05-20 18:04:12 +03:00
Salman Ahmed
de8aedf348 Add failing test case 2022-05-20 17:53:28 +03:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay} in place of removed old design 2022-05-10 22:56:50 +02:00
Bartłomiej Dach
8f65e0e60f
Add failing test coverage for toggling mod overlay with hotkey 2022-05-05 22:16:56 +02:00
Salman Ahmed
856ca96b66 Allow right-clicking to rewind on random button 2022-04-29 10:12:24 +03:00
Salman Ahmed
294340279e Add inputting test coverage 2022-04-29 04:14:09 +03:00
Joseph Madamba
0146949ad6 Fix failing string comparison tests 2022-04-20 16:52:24 -07:00
Salman Ahmed
3cbc6cd297 Update further tests to cache using IDialogOverlay 2022-04-18 21:04:22 +03:00
Dan Balasescu
cb1ee05539
Merge pull request #17555 from peppy/remove-source-from-wedge
Remove song source from main wedge display
2022-03-30 18:57:25 +09:00
Dean Herbert
bc0b982102 Remove song source from main wedge display
This was definitely added at someone's request, since I wouldn't have
put it here. But it's displayed below in the details section already and
also not displayed in the updated "wedge" in the new design.

See https://github.com/ppy/osu/discussions/17537 for discussion.
2022-03-30 17:59:40 +09:00
Salman Ahmed
b7ae431252 Add test coverage 2022-03-30 01:08:22 +03:00
Dan Balasescu
810cbd745d
Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
Refactor top local rank test method to be more resilient to slow realm callbacks
2022-03-09 11:14:37 +09:00
Dean Herbert
233c8232d3 Fix TestSceneTopLocalRank.TestHighScoreSet not waiting for potentially slow realm callback
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
2022-03-09 01:22:01 +09:00
Dean Herbert
286bafe326 Refactor multiple TestScenePlaySongSelect test methods to be resilient to slow realm callbacks 2022-03-09 01:18:53 +09:00
Dean Herbert
c342030b2c Add specific placeholder message for custom rulesets rather than showing network error 2022-03-02 14:10:59 +09:00
Dan Balasescu
3a03833912
Merge pull request #16890 from peppy/beatmap-decoder-ruleset-store
Fix `LegacyBeatmapDecoder` not populating correct rulesets
2022-02-25 19:03:43 +09:00
dekrain
15ed9ec4fa
Merge scoreboard and leaderboard implementations together 2022-02-19 20:47:02 +01:00
dekrain
f4d1e6f600
Add tests for timerefs 2022-02-17 10:38:29 +01:00
Dean Herbert
0138f22c8d Update existing usages to point to RealmRulesetStore 2022-02-16 17:13:54 +09:00
Dean Herbert
f012f64fd1 Add test coverage checking carousel panel visual state after ruleset filter change 2022-02-11 15:21:01 +09:00
Dean Herbert
41aa4b8cca Fix TestSelectingFilteredRuleset failing under visual tests due to using local database 2022-02-03 16:04:05 +09:00
Dean Herbert
35b7653290 Revert mod flow changes and add visual test coverage showing an overflow case 2022-02-02 09:13:19 +09:00
Dean Herbert
3ca2c90684 Add test scores in BeatmapLeaderboard test scene with more mods 2022-02-01 16:35:25 +09:00