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Add test coverage of stores stored in database as well
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commit
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@ -84,16 +84,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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clearScores();
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checkCount(0);
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checkDisplayedCount(0);
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importMoreScores(() => beatmapInfo);
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checkCount(10);
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checkDisplayedCount(10);
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importMoreScores(() => beatmapInfo);
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checkCount(20);
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checkDisplayedCount(20);
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clearScores();
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checkCount(0);
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checkDisplayedCount(0);
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}
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[Test]
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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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clearScores();
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checkCount(0);
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checkDisplayedCount(0);
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AddStep(@"Perform initial save to guarantee stable hash", () =>
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{
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@ -124,7 +124,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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importMoreScores(() => beatmapInfo);
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checkCount(10);
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checkDisplayedCount(10);
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checkStoredCount(10);
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AddStep(@"Save with changes", () =>
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{
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@ -134,11 +136,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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AddAssert("Hash changed", () => beatmapInfo.Hash, () => Is.Not.EqualTo(originalHash));
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checkCount(0);
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checkDisplayedCount(0);
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checkStoredCount(10);
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importMoreScores(() => beatmapInfo);
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importMoreScores(() => beatmapInfo);
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checkCount(20);
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checkDisplayedCount(20);
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checkStoredCount(30);
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AddStep(@"Revert changes", () =>
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{
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@ -148,10 +152,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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AddAssert("Hash restored", () => beatmapInfo.Hash, () => Is.EqualTo(originalHash));
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checkCount(10);
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checkDisplayedCount(10);
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checkStoredCount(30);
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clearScores();
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checkCount(0);
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checkDisplayedCount(0);
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checkStoredCount(0);
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}
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[Test]
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@ -234,9 +240,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Clear all scores", () => scoreManager.Delete());
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}
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private void checkCount(int expected) =>
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private void checkDisplayedCount(int expected) =>
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AddUntilStep($"{expected} scores displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count(), () => Is.EqualTo(expected));
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private void checkStoredCount(int expected) =>
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AddUntilStep($"Total scores stored is {expected}", () => Realm.Run(r => r.All<ScoreInfo>().Count(s => !s.DeletePending)), () => Is.EqualTo(expected));
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private static ScoreInfo[] generateSampleScores(BeatmapInfo beatmapInfo)
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{
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return new[]
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