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Remove OnlineID
sort consideration
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6f11fbdeed
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@ -613,50 +613,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Items remain in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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}
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/// <summary>
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/// Ensures stability is maintained on different sort modes for items with equal properties.
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/// </summary>
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[Test]
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public void TestSortingStabilityOnlineID()
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{
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var sets = new List<BeatmapSetInfo>();
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int idOffset = 0;
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < 10; i++)
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{
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var set = TestResources.CreateTestBeatmapSetInfo();
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// only need to set the first as they are a shared reference.
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var beatmap = set.Beatmaps.First();
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beatmap.Metadata.Artist = $"artist {i / 2}";
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beatmap.Metadata.Title = $"title {9 - i}";
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// testing the case where DateAdded happens to equal (quite rare).
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set.DateAdded = DateTimeOffset.UnixEpoch;
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sets.Add(set);
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}
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idOffset = sets.First().OnlineID;
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});
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddAssert("Items are in reverse order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + sets.Count - index - 1).All(b => b));
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddAssert("Items reset to original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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}
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/// <summary>
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/// Ensures stability is maintained on different sort modes while a new item is added to the carousel.
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/// </summary>
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@ -664,7 +620,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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public void TestSortingStabilityWithRemovedAndReaddedItem()
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{
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List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
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int idOffset = 0;
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AddStep("Populuate beatmap sets", () =>
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{
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@ -685,28 +640,24 @@ namespace osu.Game.Tests.Visual.SongSelect
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sets.Add(set);
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}
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idOffset = sets.First().OnlineID;
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});
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Guid[] originalOrder = null!;
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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assertOriginalOrderMaintained();
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AddAssert("Items in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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AddStep("Save order", () => originalOrder = carousel.BeatmapSets.Select(s => s.ID).ToArray());
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AddStep("Remove item", () => carousel.RemoveBeatmapSet(sets[1]));
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AddStep("Re-add item", () => carousel.UpdateBeatmapSet(sets[1]));
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assertOriginalOrderMaintained();
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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assertOriginalOrderMaintained();
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void assertOriginalOrderMaintained()
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{
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AddAssert("Items remain in original order",
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() => carousel.BeatmapSets.Select(s => s.OnlineID), () => Is.EqualTo(carousel.BeatmapSets.Select((set, index) => idOffset + index)));
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}
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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}
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/// <summary>
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@ -716,7 +667,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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public void TestSortingStabilityWithNewItems()
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{
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List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
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int idOffset = 0;
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AddStep("Populuate beatmap sets", () =>
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{
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@ -737,14 +687,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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sets.Add(set);
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}
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idOffset = sets.First().OnlineID;
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});
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Guid[] originalOrder = null!;
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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assertOriginalOrderMaintained();
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AddAssert("Items in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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AddStep("Save order", () => originalOrder = carousel.BeatmapSets.Select(s => s.ID).ToArray());
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AddStep("Add new item", () =>
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{
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@ -756,22 +708,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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beatmap.Metadata.Artist = "same artist";
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beatmap.Metadata.Title = "same title";
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// testing the case where DateAdded happens to equal (quite rare).
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set.DateAdded = DateTimeOffset.UnixEpoch;
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set.DateAdded = DateTimeOffset.FromUnixTimeSeconds(1);
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carousel.UpdateBeatmapSet(set);
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// add set to expected ordering
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originalOrder = originalOrder.Prepend(set.ID).ToArray();
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});
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assertOriginalOrderMaintained();
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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assertOriginalOrderMaintained();
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void assertOriginalOrderMaintained()
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{
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AddAssert("Items remain in original order",
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() => carousel.BeatmapSets.Select(s => s.OnlineID), () => Is.EqualTo(carousel.BeatmapSets.Select((set, index) => idOffset + index)));
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}
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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}
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[Test]
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@ -121,14 +121,10 @@ namespace osu.Game.Screens.Select.Carousel
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if (comparison != 0) return comparison;
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// If the initial sort could not differentiate, attempt to use DateAdded and OnlineID to order sets in a stable fashion.
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// This directionality is a touch arbitrary as while DateAdded puts newer beatmaps first, the OnlineID fallback puts lower IDs first.
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// Can potentially be changed in the future if users actually notice / have preference, but keeping it this way matches historical tests.
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// If the initial sort could not differentiate, attempt to use DateAdded to order sets in a stable fashion.
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// The directionality of this matches the current SortMode.DateAdded, but we may want to reconsider if that becomes a user decision (ie. asc / desc).
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comparison = otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
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if (comparison != 0) return comparison;
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comparison = BeatmapSet.OnlineID.CompareTo(otherSet.BeatmapSet.OnlineID);
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if (comparison != 0) return comparison;
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// If no online ID is available, fallback to our internal GUID for stability.
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