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a14dede036
Turns out that items could be in an order that isn't the same as how things look on the carousel, so this change ensures that for testing purposes they are sorted by Y position. Also uses the `CarouselItem.Visible` flag to ensure that we don't have to wait for drawable fade transitions after a filter operation. |
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TestSceneAdvancedStats.cs | ||
TestSceneBeatmapCarousel.cs | ||
TestSceneBeatmapDetails.cs | ||
TestSceneBeatmapInfoWedge.cs | ||
TestSceneBeatmapLeaderboard.cs | ||
TestSceneBeatmapMetadataDisplay.cs | ||
TestSceneBeatmapOptionsOverlay.cs | ||
TestSceneBeatmapRecommendations.cs | ||
TestSceneFilterControl.cs | ||
TestScenePlaySongSelect.cs | ||
TestSceneSongSelectFooter.cs | ||
TestSceneSongSelectFooterV2.cs | ||
TestSceneTopLocalRank.cs | ||
TestSceneUpdateBeatmapSetButton.cs | ||
TestSceneUserTopScoreContainer.cs |