Salman Ahmed
169c98f963
Add skin providing ruleset resources in RulesetSkinProvidingContainer
2021-06-11 00:25:22 +03:00
Salman Ahmed
2240e2c39c
Refrain from attempting to clear skin sources in disposal
...
`Drawable.Dispose` is usually in an asynchronous context (async disposals stuff) and therefore this could cause a "collection was modified; enumeration opeartion may not execute" exception.
2021-06-10 17:23:16 +03:00
Salman Ahmed
ef2c4fd0d8
Make RulesetSkinProvidingContainer
able to be overriden for testing purposes
2021-06-10 16:36:46 +03:00
Salman Ahmed
09a2d008d2
Refrain from attempting to transform null skins
2021-06-10 16:36:45 +03:00
Salman Ahmed
5c9c424a0d
Switch state case placements for consistency
...
Tickled me.
2021-06-10 13:15:18 +03:00
Salman Ahmed
c3a2f2c2a4
Expose default SkinManager
providers for use in RulesetSkinProvidingContainer
2021-06-10 13:07:32 +03:00
Salman Ahmed
59be3588eb
Change SkinSources
to a bindable list for binding SourceChanged
events
2021-06-10 13:07:32 +03:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Salman Ahmed
58cca9da06
Revert "Expose the skin lookup layers of SkinManager
to a property"
...
This reverts commit 9e652715ce
.
2021-06-10 11:57:28 +03:00
Salman Ahmed
530026b675
Add simple xmldoc to ctors explaining their deal with SkinSources
2021-06-10 11:56:13 +03:00
Salman Ahmed
18edbdd135
Remove mentioning of "layer" in skin providers
...
`SkinSources` sounds better.
2021-06-10 11:55:26 +03:00
Dan Balasescu
479d6d3fc5
Merge branch 'master' into fix-beatmap-skin-disables
2021-06-10 16:37:58 +09:00
Salman Ahmed
33a9cac398
Add special RulesetSkinProvidingContainer
managing ruleset-compatible skin setup
2021-06-09 22:49:31 +03:00
Salman Ahmed
9e652715ce
Expose the skin lookup layers of SkinManager
to a property
2021-06-09 22:49:31 +03:00
Salman Ahmed
6538d44708
Make SkinProvidingContainer
able to perform lookup on multiple skins
...
Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
2021-06-09 22:49:31 +03:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
Dean Herbert
0cf7c56e7e
Add fallback lookup support for DefaultSkin
2021-06-09 18:51:42 +09:00
Dean Herbert
2438c20d63
Fix SourceChanged
not being correctly forwarded through LegacySkinTransformer
2021-06-09 17:56:07 +09:00
Dean Herbert
448e4e7ee5
Fix FindProvider
calls on SkinProvidingContainer
not considering disable flags
...
Closes #13394 .
2021-06-09 16:19:04 +09:00
Robin Avery
2484ccd50c
Ensure scale x or y does not go below zero in SkinSelectionHandler.HandleScale
2021-06-08 11:49:25 -04:00
Robin Avery
10b6b72909
Add guard clause to applyOrigins
and rename parameter
2021-06-08 10:29:45 -04:00
Robin Avery
d212918d67
Rename applyCustomAnchors
to applyFixedAnchors
for consistency with UsesFixedAnchor
2021-06-08 10:14:07 -04:00
Robin Avery
2c88e6df8d
Simplify applyClosestAnchor
to one line by moving another guard clause
2021-06-08 10:09:48 -04:00
Robin Avery
f22cc981d1
Move guard clause from checkAndApplyClosestAnchor
to applyAnchor
2021-06-08 09:51:39 -04:00
Robin Avery
529a80871b
Rename some methods for clarity
...
Methods which operate on a collection of `ISkinnableDrawable`s are now
plural; ones which take a single item are singular.
This also allows cutting down the name of `getClosestAnchorForDrawable`
to just `getClosestAnchor`.
2021-06-08 09:44:42 -04:00
Robin Avery
01da73daf2
Refactor updateDrawableAnchorIfUsingClosest
2021-06-08 09:25:49 -04:00
Robin Avery
6b127f50f2
Inline updateDrawableAnchorIfUsingClosest
2021-06-08 09:14:04 -04:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor
to UsesFixedAnchor
2021-06-08 08:28:42 -04:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dan Balasescu
67135ce3db
Add null check
2021-06-08 16:15:17 +09:00
Dean Herbert
e0f568aa8f
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-08 15:19:52 +09:00
Dean Herbert
f3f634e969
Clean up previous sample immediately on skin source change to avoid Play
after disposal
...
This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.
Closes #13223 .
2021-06-08 15:05:18 +09:00
Dean Herbert
27e3de3ea3
Add TODO about beatmap skin fallback support
2021-06-08 12:12:14 +09:00
Dean Herbert
06840d78cc
Remove now unused method
2021-06-08 12:06:42 +09:00
Dean Herbert
2c1f22d7ae
Refactor animation lookup to properly handle skins providing non-animated resources
2021-06-08 01:17:20 +09:00
Dean Herbert
e7e9197f03
Fix FindProvider
not correctly checking legacy default in SkinManager
2021-06-08 00:42:50 +09:00
Dean Herbert
6d56e02ddb
Add back incorrectly reverted animation handling logic
...
This reverts commit b904fa6615
.
2021-06-08 00:17:01 +09:00
Dean Herbert
c0305343bc
Fix FindProvider
incorrectly returning LegacySkinTransformer
itself
2021-06-07 23:23:44 +09:00
Dean Herbert
08701b5eab
Ensure all lookups in LegacyHealthDisplay
use the found provider
...
Not actually needed to fix the remaining issue but does feel better
2021-06-07 23:23:12 +09:00
Robin Avery
65f594f860
Rename applyAnchor
to applyCustomAnchor
2021-06-07 05:08:18 -04:00
Robin Avery
6c9594ee35
Simplify and rearrange SkinSelectionHandler
...
The file has been restructured and reworded such that there are as few
differences as possible from b36b40cb34
.
2021-06-07 02:40:15 -04:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax
2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
...
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
...
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
...
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Robin Avery
6a456e53f4
Rename overly long method
2021-06-06 13:28:17 -04:00
Robin Avery
888882ac63
Remove first-person comment
2021-06-06 13:27:13 -04:00
Dean Herbert
e10dfab2e8
Ensure scorebar marker lookup is performed on the source the background is retrieved from
2021-06-06 23:23:35 +09:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
...
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Dean Herbert
b5f145cfa9
Use null propagation for animation lookups
2021-06-06 23:01:37 +09:00
Robin Avery
63346f6b75
Refactor getTieredComponent
2021-06-06 09:40:58 -04:00
Robin Avery
c9f5808bf2
Move lookup logic to DrawableExtensions
...
This is now a global lookup to be shared by serialization and editor.
2021-06-06 06:58:21 -04:00
Robin Avery
4aee76456f
Replace localised strings with static English
2021-06-06 05:34:32 -04:00
Robin Avery
c452715bf1
Allow skin elements to find closest anchor
...
- Resolves ppy/osu#13252
- Add localisation strings for the context menu instead of using enum
2021-06-06 01:32:04 -04:00
Dean Herbert
b904fa6615
Revert "Ensure all frames in an animation are retrieved from the same skin"
...
This reverts commit 37c8c63fc5
.
2021-06-06 12:37:42 +09:00
Dean Herbert
b87a5956dd
Add fallback logic to SkinManager
2021-06-06 12:17:55 +09:00
Dean Herbert
39f99bf785
Move FindProvider
to ISkinSource
2021-06-06 12:17:32 +09:00
Dean Herbert
ae2165b3be
Fix incorrect xmldoc
2021-06-04 16:44:04 +09:00
Dean Herbert
37c8c63fc5
Ensure all frames in an animation are retrieved from the same skin
2021-06-04 16:18:04 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
Dean Herbert
2e2281c7d2
Revert disabling taiko sample tests and fix logic
2021-06-01 18:57:19 +09:00
Dean Herbert
3a6d081d82
Remove duplicated taiko fallback
2021-06-01 18:04:49 +09:00
Dean Herbert
ea4644be90
Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
...
This reverts commit 69c4ccad05
.
2021-06-01 18:04:49 +09:00
Dean Herbert
a837fc9e3b
Remove duplicated taiko fallback
2021-06-01 18:00:24 +09:00
Dean Herbert
df0a5689e4
Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
...
This reverts commit 69c4ccad05
.
2021-06-01 17:13:13 +09:00
Dean Herbert
ff815cb4b4
Fix incorrect xmldoc
2021-06-01 16:57:41 +09:00
Salman Ahmed
7c6400735f
Merge branch 'master' into remove-hud-component-lookup
2021-06-01 10:17:52 +03:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
69c4ccad05
Fix weird taiko logic failing for weird reasons that probably should not have been a thing
2021-05-31 21:29:47 +09:00
Dean Herbert
1161378b6b
Fix incorrect fallback logic in LegacyBeatmapSkin
2021-05-31 21:29:47 +09:00
Dean Herbert
282c5a9177
Fix potential nullref in SkinProvidingContainer
2021-05-31 21:29:47 +09:00
Dean Herbert
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
Dean Herbert
8e489754cc
Add ability for LegacySkin
s to customise the fallback provider
2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012
Add FindProvider
lookup function
2021-05-31 21:29:47 +09:00
Dean Herbert
1d30791ab0
Add potential pathway for legacy lookups
2021-05-31 21:29:47 +09:00
Dean Herbert
4b27d43e26
Add new parameter for default fallback logic in LegacySkin
2021-05-31 21:29:47 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
65709ec7d7
Move leagcy resource store construction local to DefaultLegacySkin
2021-05-31 19:14:49 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Salman Ahmed
02d18c7a49
Merge branch 'master' into remove-hud-component-lookup
2021-05-31 09:23:04 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Salman Ahmed
53cbf369d7
Fix potential nullref
2021-05-29 21:22:46 +03:00
Salman Ahmed
42618c713f
Merge branch 'master' into legacy-beatmap-skin-hud-fallback
2021-05-29 20:56:05 +03:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
4fd89faaa4
Fix default skin not having resources or providing samples
2021-05-27 14:09:01 +09:00
Dean Herbert
b36b40cb34
Remove unnecessary double specification
2021-05-26 15:20:47 +09:00
kamp
65649e5a62
Prevent skin editor crash when scaling 0 area drawables
...
Some skinnable drawables can have 0 width or height in certain
cases, leading to division by 0 and a crash when the position is
updated.
2021-05-24 21:36:42 +02:00
Dean Herbert
caa2c5638e
Fix legacy combo counter not accounting for song progress bar
2021-05-23 16:46:57 +09:00
Dean Herbert
45c6a9ca91
Merge branch 'refactor-selection-rotate-logic' into fix-flip-logic-discrepancy
2021-05-22 21:17:58 +09:00
Dean Herbert
7d88a19d7f
Remove unnecessary field storage of origin reference
2021-05-22 21:03:40 +09:00
Dean Herbert
34a5b22b79
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-22 20:52:28 +09:00
Dean Herbert
485728ca4e
Merge pull request #12866 from peppy/refactor-selection-scale-logic
...
Add proper scaling support to skin editor
2021-05-22 20:07:03 +09:00
Dean Herbert
bb2fae55ce
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-21 19:19:54 +09:00
Dean Herbert
0d575f5728
Remove incorrect (and unintended) modulus logic
2021-05-21 15:06:53 +09:00
Dean Herbert
f9d51656b6
Fix scaling of rotated items not behaving in an understandable way
2021-05-21 15:02:36 +09:00
Dan Balasescu
7845d07dd5
Merge pull request #12886 from peppy/fix-skin-editor-context-menu-sticking
...
Fix skin editor context menus not dismissing when clicking away
2021-05-20 21:03:35 +09:00
Dean Herbert
1848bd902d
Fix skin editor context menus not dismissing when clicking away
2021-05-20 19:51:07 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
20f1ef4318
Extract common implementation of updating drawable position from screen space pos
2021-05-20 18:35:13 +09:00
Dean Herbert
6f75c59760
Fix flip logic not using the full selection quad
2021-05-20 18:31:51 +09:00
Dean Herbert
95c78b9185
Split out common selection quad logic
2021-05-20 18:24:25 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Salman Ahmed
43094425e2
Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround
2021-05-19 23:18:27 +03:00
Salman Ahmed
9f3ea150f5
Fix legacy beatmap skins not falling back properly on HUD components
2021-05-19 23:01:29 +03:00
Bartłomiej Dach
788f1fcf48
Merge branch 'master' into disable-skin-editor-border
2021-05-19 21:52:29 +02:00
Salman Ahmed
21ca9c8431
Merge branch 'master' into beatmap-skin
2021-05-19 22:39:32 +03:00
Dean Herbert
eb5db8ff03
Disable border display on skin editor to avoid crashes
...
This wasn't being displayed correctly anyway, so rather than fixing
let's just remove it for now.
Closes #12868 .
2021-05-20 02:01:46 +09:00
Dean Herbert
22337e0fc7
Add comment explaining why origin is flipped
2021-05-20 01:59:30 +09:00
Dean Herbert
363aec8179
Merge branch 'master' into hit-error-skinnable
2021-05-20 01:51:45 +09:00
Dean Herbert
a55879e511
Fix oversights in scale algorithm
2021-05-20 01:47:31 +09:00
Dean Herbert
14af86d6c5
Use the same code path for all scaling
2021-05-19 21:46:41 +09:00
Dean Herbert
6a3c58b9ad
Implement proper scaling algorithms
2021-05-19 19:58:55 +09:00
Salman Ahmed
825d61e22c
Separate default beatmap skins from DefaultSkin
2021-05-19 12:06:10 +03:00
Salman Ahmed
9806d94b74
Move beatmap skin info creation to static method at IBeatmapSkin
2021-05-19 11:58:00 +03:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
08ee1e4853
Remove HUD skin component lookup in favour of MainHUDComponents
target system
2021-05-18 12:37:23 +03:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
c80e736712
Change SkinBlueprint
to use the origin point as the selection point
...
Not sure how this feels, but it makes using the same point throughout
the editor possible, which I think is the correct way forward for now.
2021-05-18 18:33:06 +09:00
Dean Herbert
10c730b37d
Add new default locations for hit bar error displays
2021-05-18 15:50:50 +09:00
Salman Ahmed
f667ea3fd0
Replace AllowDefaultHUDComponentsFallback
with a temporary override at LegacyBeatmapSkin
2021-05-17 21:34:53 +03:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
...
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
42d2711dc6
Use ShouldBeConsideredForInput
instead of ReceivePositionalInputAtSubTree
2021-05-17 19:29:59 +09:00
Dean Herbert
60f3e628bc
Fix song progress being interactable inside toolbox button
2021-05-17 19:05:22 +09:00
Dean Herbert
da0913ca2d
Make SongProgress
a skinnable component
2021-05-17 18:52:56 +09:00
smoogipoo
0d7a349500
Exclude interfaces from skinnable types
2021-05-17 18:16:09 +09:00
Salman Ahmed
4c25fe750f
Disallow beatmap skin to fall back to default HUD components
...
This should become a more generalized `AllowDefaultSkinFallback` when default legacy skin fallback is supported.
2021-05-15 14:32:16 +03:00
Bartłomiej Dach
7665bdfbbb
Merge branch 'master' into null-assignment-warning-enable
2021-05-15 01:08:34 +02:00
Bartłomiej Dach
69fc072429
Ignore skin component json data if deserialisation fails instead
...
Crashing was not really the best thing to do there given the preceding
code that already allowed a few continues in case of a missing file.
2021-05-15 01:08:11 +02:00
Bartłomiej Dach
fa6b5515b7
Ignore possible null from JsonConvert.DeserializeObject()
...
Nothing better can be done if a `null` is indeed returned.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
628e7a71ed
Ignore possible nulls in Type.GetType()
calls
...
They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
3d3c5028e6
Trim unnecessary array copy
2021-05-14 22:33:26 +02:00
Bartłomiej Dach
743b4fbff1
Pass correct member name to ArgumentException
s
2021-05-14 22:16:37 +02:00
Bartłomiej Dach
876f53bf3b
Fix copy-paste oversights in xmldoc & exception messages
2021-05-14 22:15:43 +02:00
Dean Herbert
d09da02673
Fix deleting skin elements not saving out to skin
...
Closes https://github.com/ppy/osu/issues/12786 .
2021-05-14 16:03:22 +09:00
Dean Herbert
46e7d9e0ed
Randomise the values displayed in the skinning toolbox
...
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
Bartłomiej Dach
6a64a705b8
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 17:53:00 +02:00
Bartłomiej Dach
25b1443c50
Remove dead branch and mark implementation as temporary
...
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:
x0 x1 x2
| | |
y0 -O---O---O-
| | |
y1 -O---+---O-
| | |
y2 -O---O---O-
| | |
The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):
x0 x1 x2
| | |
y0 -O---X---O-
| | |
y1 -X---+---X-
| | |
y2 -O---X---O-
| | |
The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
Dean Herbert
0fa90a80d4
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 23:38:53 +09:00
Dean Herbert
3ecbb9ec4b
Merge branch 'master' into skin-blueprint-anchor-origin
2021-05-13 23:38:04 +09:00
Dean Herbert
98830dadda
Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
...
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
Dean Herbert
cef39eb4fa
Merge pull request #12766 from peppy/stable-anchor-origin
...
Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
Dean Herbert
caa3e1dca5
Merge pull request #12767 from peppy/save-on-forced-exit
...
Save skin editor changes on forced exit
2021-05-13 23:35:52 +09:00
Dean Herbert
4183a1c556
Merge pull request #12769 from peppy/remove-skinnable-hud-classes
...
Remove remaining test usage of SkinnableXXX HUD components
2021-05-13 22:56:18 +09:00
Dean Herbert
6c12cae105
Remove unnecessary property
2021-05-13 22:25:11 +09:00
Dean Herbert
c57a2f43fa
Merge branch 'master' into skin-blueprint-visual-improvements
2021-05-13 22:22:42 +09:00
smoogipoo
4cf4817ad2
Remove redundant parens
2021-05-13 22:11:58 +09:00
Dan Balasescu
d2fdd1e521
Merge branch 'master' into stable-anchor-origin
2021-05-13 22:06:21 +09:00