Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings.
2017-02-07 13:52:19 +09:00
default0
b230b5cfb9
Update OsuDropDownMenu for Framework-Changes
...
Since the DropDownMenu in the framework has changed it was necessary
to update the GetDropDownItems override of OsuDropDownMenu to
accomodate the new structure of the framework.
2017-02-06 01:17:50 +01:00
Thomas Müller
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
Thomas Müller
aae5f4f9e2
Fix volume control not showing is mouse-wheel is turned during its fade-out animation.
2017-02-05 09:40:12 +01:00
Dean Herbert
d97f02a219
Cursor becomes vector.
2017-02-04 22:56:56 +09:00
Dean Herbert
97d52188b2
Make sliderbar lines smoother when scrolling.
2017-02-04 20:56:14 +09:00
Dean Herbert
1e3266a9d2
Fix sliderbar lines lagging behind nub.
2017-02-04 20:55:26 +09:00
Thomas Müller
1913ec659a
Merge branch 'master' of github.com:ppy/osu into better-option-sliders
2017-02-04 12:07:21 +01:00
Thomas Müller
d6714324df
OsuNub -> Nub.
2017-02-04 12:06:53 +01:00
Thomas Müller
6db70f8850
Use MaskingSmoothness to make masked diagonal edges smoother.
2017-02-04 11:06:26 +01:00
Thomas Müller
0edc64a08c
Re-use checkbox nub for option sliders and slightly re-structure.
2017-02-04 09:50:58 +01:00
Dean Herbert
c24edb583f
Uncomment corner radius post-fix.
2017-02-04 16:05:24 +09:00
Dean Herbert
9f9278c837
Fix background colour of dropdown menu item area.
2017-02-03 19:23:14 +09:00
Dean Herbert
4504440f80
Fix much dropdown shit.
2017-02-03 19:13:10 +09:00
Dean Herbert
36cfe54e59
Missing namespace.
2017-02-03 13:16:45 +09:00
Dean Herbert
16a01abc4d
Merge remote-tracking branch 'upstream/master' into options-refactor
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
Dean Herbert
7008e36167
Button hover and press effects.
2017-01-31 20:32:36 +09:00
Dean Herbert
9ff37e5ed9
Change textbox commit colour to match border.
2017-01-31 20:10:26 +09:00
Dean Herbert
1bb142d42a
Bold font for OsuButtons.
2017-01-31 19:58:45 +09:00
Dean Herbert
a2cd829a2c
Colour conformity pass.
2017-01-31 19:40:02 +09:00
Dean Herbert
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
Dean Herbert
687b634fb3
Adjust button font size.
2017-01-31 18:40:04 +09:00
Dean Herbert
6ca974bf0c
Re-namespace options, adjust font sizes + more.
2017-01-31 18:37:11 +09:00
Dean Herbert
bdbe8501d3
Merge branch 'master' into add-flash-effects
...
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
Dean Herbert
26e9533ff0
Add custom implementation of TextBox.
2017-01-30 20:29:04 +09:00
Dean Herbert
b4c01f104b
Make buttons look closer to the design.
2017-01-30 18:10:30 +09:00
Dean Herbert
8f1e7ef19a
Fix non-matching shear angles.
2017-01-30 15:28:47 +09:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
Dean Herbert
5787b43586
wip
2017-01-27 19:14:44 +09:00
Dean Herbert
f3e9da609e
Merge pull request #295 from peppy/songselect-footer
...
Initial implementation of song select footer area.
2017-01-27 16:13:43 +09:00
Dean Herbert
c3699c1395
Remove unused prevCount variable.
2017-01-27 00:39:00 +09:00
Dean Herbert
4a7b3cf391
Initial implementation of song select footer area.
2017-01-27 00:36:12 +09:00
Drew DeVault
f5f545df62
Refactor OsuColour into injected instance class
...
Which should allow you to change the color palette in the future for
skinning purposes.
2017-01-12 23:49:05 -05:00
Drew DeVault
fa007e632d
Refactor colors to palette based design
2017-01-12 16:38:27 -05:00
Drew DeVault
c222be05c0
Add Color4.Opacity and OsuColor.Gray
2017-01-10 13:44:40 -05:00
Drew DeVault
70ecf48ca7
Add central color class
...
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
2017-01-09 17:20:31 -05:00
Dean Herbert
20260b43d1
Improve star animation.
2016-12-15 22:58:34 +09:00
Dean Herbert
08f8eb649c
Make counters closer to what they should be looking like.
2016-12-07 21:05:29 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Dean Herbert
ef8793ff24
Merge branch 'refs/heads/master' into more-sound-effects
2016-12-06 00:08:45 +09:00
Dean Herbert
3cb9cb647d
Tidy up BackButton and adjust transitions a bit.
2016-12-05 21:36:42 +09:00
Dean Herbert
7bd9a87bda
Add menu button sound effects.
2016-12-05 21:09:41 +09:00
Huo Yaoyuan
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
Thomas Müller
a456eb6f1b
Fix being able to hover the back button from outside of its shape.
...
Could alternatively done by shearing the entire button, but then you would need a positional x-offset depending on whether the anchor is top or bottom.
2016-11-29 21:12:49 +01:00
Dean Herbert
53df2932ad
Merge pull request #199 from stanriders/back-button
...
Add stable-alike BackButton
2016-11-30 03:20:03 +09:00
stanriders
988a9bbaad
Switch to relative sizes
2016-11-29 20:27:59 +03:00
Dean Herbert
fa80cc84f8
Fix volume control fill being incorrect on first display.
2016-11-29 18:35:59 +09:00
Dean Herbert
139fe873f3
Remove silly weld weld weld.
2016-11-29 18:35:40 +09:00
Dean Herbert
a47507fff3
Remove redundant property assignments.
2016-11-29 16:54:54 +09:00
Dean Herbert
3526c299ec
Reformat code.
2016-11-29 16:24:37 +09:00
stanriders
2ecf72d0d7
More consts, less crap (probably)
2016-11-29 05:36:48 +03:00
stanriders
775e8ac5d6
Hardcoded button size, fixed input handling, fixed flash not being visible
2016-11-27 18:56:05 +03:00
stanriders
fb3d5a3b79
One more
2016-11-27 07:18:56 +03:00
stanriders
a3ceef48a6
More backbutton
2016-11-27 07:06:50 +03:00
stanriders
88ead18929
Backbutton improvements
2016-11-27 06:50:36 +03:00
stanriders
ba18c9a309
Merged ExtendableButton and BackButton
2016-11-27 05:48:31 +03:00
stanriders
af57984d5c
Moved ExtendableButton out of framework
2016-11-27 04:41:17 +03:00
stanriders
e9343fe53d
Add stable-alike BackButton
2016-11-27 04:21:12 +03:00
Drew DeVault
69cb9cf4de
Fix up volume encapsulation
2016-11-25 00:21:42 -05:00
Drew DeVault
a3db259071
Fix VolumeMeter.Bindable
2016-11-25 00:21:42 -05:00
Dean Herbert
20ae8df2bd
Refactor volume control to load asynchronously.
2016-11-23 16:12:21 +09:00
Dean Herbert
3e9c398652
Update input handler logic to match framework changes.
2016-11-21 21:36:11 +09:00
Huo Yaoyuan
53deaf2a00
Merge branch 'master'
2016-11-16 10:51:39 +08:00
Dean Herbert
867797a089
Change volume control mouse wheel behaviour to not gain full-screen focus.
2016-11-15 15:22:14 +09:00
Huo Yaoyuan
1cddc4eb5b
Use EqualityComparer<T> to avoid boxing and casting when comparing.
2016-11-15 01:49:05 +08:00
Tom94
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
Thomas Müller
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Dean Herbert
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
Thomas Müller
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
Drew DeVault
cb40b7079f
Rework how references are passed about
2016-11-03 22:43:00 -04:00
Drew DeVault
6c0cef894e
Add OsuButton with sane defaults
2016-11-03 19:06:22 -04:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
Dean Herbert
3ce93608fb
Fix one remaining FlowContainer.
2016-10-22 19:37:27 +09:00
Dean Herbert
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
...
Rolling counters
2016-10-19 15:06:00 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
10b47859c3
Delay order on StarCounter changed
2016-10-15 18:04:00 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
Adonais Romero González
2625d06553
Why calling StopAnimation() on StarCounter's ctor()?
2016-10-15 13:53:39 -05:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Adonais Romero González
edbbe8daef
Delete unnecessary class attributes
2016-10-13 22:54:02 -05:00
Adonais Romero González
9ccff6ec48
Tidying up
2016-10-13 19:50:06 -05:00
Adonais Romero González
0deb5b4e22
Removed unneeded vars
2016-10-13 18:07:06 -05:00
Adonais Romero González
69621eb6d3
Star animation delay micro fix
2016-10-13 18:00:36 -05:00
Adonais Romero González
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00