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Switch to relative sizes

This commit is contained in:
stanriders 2016-11-29 20:27:59 +03:00
parent a47507fff3
commit 988a9bbaad

View File

@ -24,23 +24,19 @@ namespace osu.Game.Graphics.UserInterface
private const float shear = 0.1f;
private const int extend_length = 60;
private const int initial_extend_length = 40;
private const int width_extended = 140;
private const int width_retracted = 120;
private static readonly Vector2 size_extended = new Vector2(140, 50);
private static readonly Vector2 size_retracted = new Vector2(100, 50);
public BackButton()
{
Width = width_retracted;
Height = 50; // same as bottomToolHeight in PlaySongSelect
Size = size_retracted;
Children = new Drawable[]
{
leftContainer = new Container
{
RelativeSizeAxes = Axes.Y,
Width = initial_extend_length,
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Children = new Drawable[]
{
new Box
@ -59,11 +55,10 @@ namespace osu.Game.Graphics.UserInterface
},
rightContainer = new Container
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Y,
Width = 80,
Position = Position + new Vector2(initial_extend_length, 0),
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Children = new Drawable[]
{
new Box
@ -89,10 +84,7 @@ namespace osu.Game.Graphics.UserInterface
{
icon.ClearTransformations();
rightContainer.MoveToX(Position.X + extend_length, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
Width = width_extended; // right container + ExtendLength
ResizeTo(size_extended, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
@ -119,12 +111,9 @@ namespace osu.Game.Graphics.UserInterface
{
icon.ClearTransformations();
rightContainer.MoveToX(Position.X + initial_extend_length, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(initial_extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
ResizeTo(size_retracted, transform_time, EasingTypes.OutElastic);
Width = width_retracted; // right container + InitialExtendLength
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;