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Remove silly weld weld weld.

This commit is contained in:
Dean Herbert 2016-11-29 18:35:40 +09:00
parent bb37e5d955
commit 139fe873f3

View File

@ -14,10 +14,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeControl : OverlayContainer
{
private BindableDouble volumeGlobal = new BindableDouble();
private BindableDouble volumeSample = new BindableDouble();
private BindableDouble volumeTrack = new BindableDouble();
private VolumeMeter volumeMeterMaster;
private void volumeChanged(object sender, EventArgs e)
@ -55,21 +51,18 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
base.LoadComplete();
volumeGlobal.ValueChanged += volumeChanged;
volumeSample.ValueChanged += volumeChanged;
volumeTrack.ValueChanged += volumeChanged;
volumeMeterMaster.Bindable.Weld(volumeGlobal);
volumeMeterEffect.Bindable.Weld(volumeSample);
volumeMeterMusic.Bindable.Weld(volumeTrack);
volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
}
protected override void Dispose(bool isDisposing)
{
volumeGlobal.ValueChanged -= volumeChanged;
volumeSample.ValueChanged -= volumeChanged;
volumeTrack.ValueChanged -= volumeChanged;
base.Dispose(isDisposing);
volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
}
public void Adjust(InputState state)
@ -86,9 +79,9 @@ namespace osu.Game.Graphics.UserInterface.Volume
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
volumeGlobal.Weld(audio.Volume);
volumeSample.Weld(audio.VolumeSample);
volumeTrack.Weld(audio.VolumeTrack);
volumeMeterMaster.Bindable.Weld(audio.Volume);
volumeMeterEffect.Bindable.Weld(audio.VolumeSample);
volumeMeterMusic.Bindable.Weld(audio.VolumeTrack);
}
ScheduledDelegate popOutDelegate;