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Remove silly weld weld weld.
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parent
bb37e5d955
commit
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@ -14,10 +14,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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internal class VolumeControl : OverlayContainer
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{
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private BindableDouble volumeGlobal = new BindableDouble();
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private BindableDouble volumeSample = new BindableDouble();
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private BindableDouble volumeTrack = new BindableDouble();
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private VolumeMeter volumeMeterMaster;
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private void volumeChanged(object sender, EventArgs e)
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@ -55,21 +51,18 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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base.LoadComplete();
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volumeGlobal.ValueChanged += volumeChanged;
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volumeSample.ValueChanged += volumeChanged;
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volumeTrack.ValueChanged += volumeChanged;
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volumeMeterMaster.Bindable.Weld(volumeGlobal);
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volumeMeterEffect.Bindable.Weld(volumeSample);
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volumeMeterMusic.Bindable.Weld(volumeTrack);
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volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
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}
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protected override void Dispose(bool isDisposing)
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{
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volumeGlobal.ValueChanged -= volumeChanged;
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volumeSample.ValueChanged -= volumeChanged;
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volumeTrack.ValueChanged -= volumeChanged;
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base.Dispose(isDisposing);
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volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
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}
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public void Adjust(InputState state)
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@ -86,9 +79,9 @@ namespace osu.Game.Graphics.UserInterface.Volume
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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volumeGlobal.Weld(audio.Volume);
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volumeSample.Weld(audio.VolumeSample);
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volumeTrack.Weld(audio.VolumeTrack);
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volumeMeterMaster.Bindable.Weld(audio.Volume);
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volumeMeterEffect.Bindable.Weld(audio.VolumeSample);
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volumeMeterMusic.Bindable.Weld(audio.VolumeTrack);
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}
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ScheduledDelegate popOutDelegate;
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