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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00

More consts, less crap (probably)

This commit is contained in:
stanriders 2016-11-29 05:36:48 +03:00
parent 775e8ac5d6
commit 2ecf72d0d7
2 changed files with 31 additions and 31 deletions

@ -1 +1 @@
Subproject commit 24af3b161da9447b678edd8ec32193df54f71e3b
Subproject commit cc28af53d93e2f1c5f0707c5616ed601e0cf9339

View File

@ -12,40 +12,45 @@ using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
// Basic back button as it was on stable (kinda). No skinning possible for now
class BackButton : ClickableContainer
public class BackButton : ClickableContainer
{
private TextAwesome icon;
private Container leftContainer;
private Container rightContainer;
private Container leftContainer;
private Container rightContainer;
public Vector2 ExtendLength = new Vector2(60, 0);
public Vector2 InitialExtendLength = new Vector2(40, 0);
private Color4 colorBright = new Color4(238, 51, 153, 255);
private Color4 colorDark = new Color4(195, 40, 140, 255);
private const double transform_time = 300.0;
private const int pulse_length = 250;
private const int pulse_length = 250;
private const float shear = 0.1f;
private const int extend_length = 60;
private const int initial_extend_length = 40;
private const int width_extended = 140;
private const int width_retracted = 120;
public BackButton()
{
RelativeSizeAxes = Axes.None;
Width = 120;
Width = width_retracted;
Height = 50; // same as bottomToolHeight in PlaySongSelect
Children = new Drawable[]
{
leftContainer = new Container
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Y,
Width = InitialExtendLength.X,
Width = initial_extend_length,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colorDark,
Shear = new Vector2(0.1f, 0),
Colour = new Color4(195, 40, 140, 255),
Shear = new Vector2(shear, 0),
},
icon = new TextAwesome
{
@ -61,16 +66,16 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Y,
Width = 80,
Position = Position + InitialExtendLength,
Position = Position + new Vector2(initial_extend_length, 0),
Children = new Drawable[]
{
new Box
{
Colour = colorBright,
Colour = new Color4(238, 51, 153, 255),
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(0.1f, 0),
Shear = new Vector2(shear, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
},
new SpriteText
@ -87,10 +92,10 @@ namespace osu.Game.Graphics.UserInterface
{
icon.ClearTransformations();
rightContainer.MoveTo(Position + ExtendLength, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(ExtendLength.X, 1.0f), transform_time, EasingTypes.OutElastic);
rightContainer.MoveToX(Position.X + extend_length, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
Width = 140; // right container + ExtendLength
Width = width_extended; // right container + ExtendLength
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
@ -117,10 +122,10 @@ namespace osu.Game.Graphics.UserInterface
{
icon.ClearTransformations();
rightContainer.MoveTo(Position + InitialExtendLength, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(InitialExtendLength.X, 1.0f), transform_time, EasingTypes.OutElastic);
rightContainer.MoveToX(Position.X + initial_extend_length, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(initial_extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
Width = 120; // right container + InitialExtendLength
Width = width_retracted; // right container + InitialExtendLength
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length * 2;
@ -145,17 +150,12 @@ namespace osu.Game.Graphics.UserInterface
{
var flash = new Box
{
RelativeSizeAxes = Axes.None,
Width = 140,
Height = 50,
Shear = new Vector2(0.1f, 0),
Colour = new Color4(255,255,255,255),
BlendingMode = BlendingMode.Additive,
Alpha = 0.3f
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Colour = new Color4(255,255,255,128),
};
Add(flash);
flash.ResizeTo(new Vector2(120, 50), transform_time, EasingTypes.OutElastic);
flash.FadeOutFromOne(200);
flash.Expire();