Dean Herbert
6f75c59760
Fix flip logic not using the full selection quad
2021-05-20 18:31:51 +09:00
Dean Herbert
95c78b9185
Split out common selection quad logic
2021-05-20 18:24:25 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Salman Ahmed
43094425e2
Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround
2021-05-19 23:18:27 +03:00
Salman Ahmed
9f3ea150f5
Fix legacy beatmap skins not falling back properly on HUD components
2021-05-19 23:01:29 +03:00
Bartłomiej Dach
788f1fcf48
Merge branch 'master' into disable-skin-editor-border
2021-05-19 21:52:29 +02:00
Salman Ahmed
21ca9c8431
Merge branch 'master' into beatmap-skin
2021-05-19 22:39:32 +03:00
Dean Herbert
eb5db8ff03
Disable border display on skin editor to avoid crashes
...
This wasn't being displayed correctly anyway, so rather than fixing
let's just remove it for now.
Closes #12868 .
2021-05-20 02:01:46 +09:00
Dean Herbert
22337e0fc7
Add comment explaining why origin is flipped
2021-05-20 01:59:30 +09:00
Dean Herbert
363aec8179
Merge branch 'master' into hit-error-skinnable
2021-05-20 01:51:45 +09:00
Dean Herbert
a55879e511
Fix oversights in scale algorithm
2021-05-20 01:47:31 +09:00
Dean Herbert
14af86d6c5
Use the same code path for all scaling
2021-05-19 21:46:41 +09:00
Dean Herbert
6a3c58b9ad
Implement proper scaling algorithms
2021-05-19 19:58:55 +09:00
Salman Ahmed
825d61e22c
Separate default beatmap skins from DefaultSkin
2021-05-19 12:06:10 +03:00
Salman Ahmed
9806d94b74
Move beatmap skin info creation to static method at IBeatmapSkin
2021-05-19 11:58:00 +03:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
08ee1e4853
Remove HUD skin component lookup in favour of MainHUDComponents
target system
2021-05-18 12:37:23 +03:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
c80e736712
Change SkinBlueprint
to use the origin point as the selection point
...
Not sure how this feels, but it makes using the same point throughout
the editor possible, which I think is the correct way forward for now.
2021-05-18 18:33:06 +09:00
Dean Herbert
10c730b37d
Add new default locations for hit bar error displays
2021-05-18 15:50:50 +09:00
Salman Ahmed
f667ea3fd0
Replace AllowDefaultHUDComponentsFallback
with a temporary override at LegacyBeatmapSkin
2021-05-17 21:34:53 +03:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
...
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
42d2711dc6
Use ShouldBeConsideredForInput
instead of ReceivePositionalInputAtSubTree
2021-05-17 19:29:59 +09:00
Dean Herbert
60f3e628bc
Fix song progress being interactable inside toolbox button
2021-05-17 19:05:22 +09:00
Dean Herbert
da0913ca2d
Make SongProgress
a skinnable component
2021-05-17 18:52:56 +09:00
smoogipoo
0d7a349500
Exclude interfaces from skinnable types
2021-05-17 18:16:09 +09:00
Salman Ahmed
4c25fe750f
Disallow beatmap skin to fall back to default HUD components
...
This should become a more generalized `AllowDefaultSkinFallback` when default legacy skin fallback is supported.
2021-05-15 14:32:16 +03:00
Bartłomiej Dach
7665bdfbbb
Merge branch 'master' into null-assignment-warning-enable
2021-05-15 01:08:34 +02:00
Bartłomiej Dach
69fc072429
Ignore skin component json data if deserialisation fails instead
...
Crashing was not really the best thing to do there given the preceding
code that already allowed a few continues in case of a missing file.
2021-05-15 01:08:11 +02:00
Bartłomiej Dach
fa6b5515b7
Ignore possible null from JsonConvert.DeserializeObject()
...
Nothing better can be done if a `null` is indeed returned.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
628e7a71ed
Ignore possible nulls in Type.GetType()
calls
...
They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
3d3c5028e6
Trim unnecessary array copy
2021-05-14 22:33:26 +02:00
Bartłomiej Dach
743b4fbff1
Pass correct member name to ArgumentException
s
2021-05-14 22:16:37 +02:00
Bartłomiej Dach
876f53bf3b
Fix copy-paste oversights in xmldoc & exception messages
2021-05-14 22:15:43 +02:00
Dean Herbert
d09da02673
Fix deleting skin elements not saving out to skin
...
Closes https://github.com/ppy/osu/issues/12786 .
2021-05-14 16:03:22 +09:00
Dean Herbert
46e7d9e0ed
Randomise the values displayed in the skinning toolbox
...
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
Bartłomiej Dach
6a64a705b8
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 17:53:00 +02:00
Bartłomiej Dach
25b1443c50
Remove dead branch and mark implementation as temporary
...
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:
x0 x1 x2
| | |
y0 -O---O---O-
| | |
y1 -O---+---O-
| | |
y2 -O---O---O-
| | |
The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):
x0 x1 x2
| | |
y0 -O---X---O-
| | |
y1 -X---+---X-
| | |
y2 -O---X---O-
| | |
The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
Dean Herbert
0fa90a80d4
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 23:38:53 +09:00
Dean Herbert
3ecbb9ec4b
Merge branch 'master' into skin-blueprint-anchor-origin
2021-05-13 23:38:04 +09:00
Dean Herbert
98830dadda
Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
...
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
Dean Herbert
cef39eb4fa
Merge pull request #12766 from peppy/stable-anchor-origin
...
Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
Dean Herbert
caa3e1dca5
Merge pull request #12767 from peppy/save-on-forced-exit
...
Save skin editor changes on forced exit
2021-05-13 23:35:52 +09:00
Dean Herbert
4183a1c556
Merge pull request #12769 from peppy/remove-skinnable-hud-classes
...
Remove remaining test usage of SkinnableXXX HUD components
2021-05-13 22:56:18 +09:00
Dean Herbert
6c12cae105
Remove unnecessary property
2021-05-13 22:25:11 +09:00
Dean Herbert
c57a2f43fa
Merge branch 'master' into skin-blueprint-visual-improvements
2021-05-13 22:22:42 +09:00
smoogipoo
4cf4817ad2
Remove redundant parens
2021-05-13 22:11:58 +09:00
Dan Balasescu
d2fdd1e521
Merge branch 'master' into stable-anchor-origin
2021-05-13 22:06:21 +09:00
Dan Balasescu
67f795cfa6
Merge branch 'master' into save-on-forced-exit
2021-05-13 22:00:38 +09:00
smoogipoo
1e23c53507
Fix inspection
2021-05-13 21:59:38 +09:00
Dan Balasescu
d5b14b6b99
Merge branch 'master' into remove-skinnable-hud-classes
2021-05-13 21:06:48 +09:00
Dean Herbert
b939318922
Merge branch 'skin-serialisation' into skin-editor-default-placement-location
2021-05-13 19:09:34 +09:00
Dean Herbert
e5f765d1a8
Fix broken exception message
2021-05-13 19:06:58 +09:00
Dean Herbert
bda0ea463a
Merge branch 'skin-serialisation' into save-on-forced-exit
2021-05-13 19:05:47 +09:00
Dean Herbert
c8b7cfc753
Merge branch 'skin-serialisation' into remove-skinnable-hud-classes
2021-05-13 19:05:08 +09:00
Dean Herbert
07e475cd13
Fix skin blueprint box drawing incorrectly when both scale and rotation are applied
2021-05-13 18:54:40 +09:00
smoogipoo
2f025f1967
SkinnableTargetWrapper -> SkinnableTargetComponentsContainer
2021-05-13 18:54:30 +09:00
Dean Herbert
01bc71acd2
Improve ability to parse xmldoc of SkinnableTargetWrapper
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-13 18:40:28 +09:00
Dean Herbert
df77b28b48
Add a flimsy guard against null parent to avoid crashes on exit sequence
2021-05-13 18:39:21 +09:00
Dean Herbert
9f8e6979dd
Fix display of skin blueprints when flipped
2021-05-13 18:00:25 +09:00
Dean Herbert
1cda55393e
Add aspect ratio locking and flip support to skin editor
2021-05-13 17:51:57 +09:00
Dean Herbert
ebce3fd3c7
Use ScheduleAfterChildren
to better match comment
2021-05-13 17:29:11 +09:00
Dean Herbert
3ea469813c
Use interface in place of SkinnableTargetContainer
2021-05-13 17:25:51 +09:00
Dean Herbert
0959e7156a
Remove outdated TODO
2021-05-13 17:22:05 +09:00
Dean Herbert
106fa97a11
Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546
Replace ISkinSerialisable
with IsEditable
property
2021-05-13 17:03:17 +09:00
Dean Herbert
dd6a06a302
Reword xmldoc to read better
2021-05-13 16:43:42 +09:00
Dean Herbert
9dfa48b22e
Fix incorrect exception text
2021-05-13 16:42:43 +09:00
Dean Herbert
19223ba013
Remove left-over debug logging
2021-05-13 16:42:13 +09:00
Dean Herbert
5818ed4c8c
Remove unused DI resolution
2021-05-13 16:41:36 +09:00
Dean Herbert
db19617b8b
Add JsonConstructor
attribute to SkinnableTargetWrapper
2021-05-13 13:16:20 +09:00
Dean Herbert
3b862798e9
Standardise naming of methods related to SkinnableInfo
2021-05-13 13:14:49 +09:00
Dean Herbert
581e7940c7
Add xmldoc to SkinnableElementTargetContainer
2021-05-13 13:13:22 +09:00
Dean Herbert
c93ed541f3
Add xmldoc and tidy up logic in Skin
2021-05-13 13:09:33 +09:00
Dean Herbert
992a052426
Remove stray comment
2021-05-13 13:07:06 +09:00
Dean Herbert
469a7f5d2a
Reorder fields in SkinEditor
2021-05-13 13:04:17 +09:00
Dean Herbert
2bf8635ffd
Move field upwards in class
2021-05-13 13:03:23 +09:00
Dean Herbert
a38cb61b08
Remove duplicated call to base.GetDrawableComponent
2021-05-13 13:02:55 +09:00
Dean Herbert
8b9ac86d4b
Merge branch 'master' into skin-serialisation
2021-05-13 12:35:06 +09:00
Bartłomiej Dach
27ca7d0f4f
Actually annotate the correct ctor
2021-05-12 23:53:39 +02:00
Bartłomiej Dach
a6aec6e007
Fix missed InstantiationInfo
setter usages
2021-05-12 23:34:25 +02:00
Bartłomiej Dach
1b579dd838
Extract invariant instantiation info extension method
2021-05-12 23:23:51 +02:00
Bartłomiej Dach
4464204e33
Mark all skin ctors used via reflection in SkinInfo.CreateInstance()
2021-05-12 23:23:42 +02:00
Dean Herbert
7bac81f394
Fix incorrect inline comments
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-12 19:37:00 +09:00
Dean Herbert
55e1f97f59
Remove unused using statement
2021-05-12 19:06:40 +09:00
Dean Herbert
75227e5a70
Change default skin to use component lookup for conformity
2021-05-12 18:55:48 +09:00
Dean Herbert
0a895fff15
Remove remaining test usage of SkinnableXXX
HUD components
2021-05-12 18:53:25 +09:00
Dean Herbert
088335a035
Revert "Also save on skin switch"
...
This reverts commit 2f55d1e5ab
.
2021-05-12 17:45:51 +09:00
Dean Herbert
2f55d1e5ab
Also save on skin switch
2021-05-12 17:42:12 +09:00
Dean Herbert
be187e8ebd
Avoid hard crash if Save()
is called before preparing for mutation
2021-05-12 17:42:04 +09:00
Dean Herbert
9df08560b6
Save skin editor changes on forced exit
2021-05-12 16:07:00 +09:00
Dean Herbert
494a1b01a5
Move SkinnableElementTargetContainer
out of HUD namespace
2021-05-12 15:59:33 +09:00
Dean Herbert
29e6f6b6b6
Remove public
prefixes from interface type and add Components
list for future use
2021-05-12 15:58:21 +09:00
Dean Herbert
05e0c57a6a
Keep component positions stable when changing anchor/origin
2021-05-12 15:30:52 +09:00
Dean Herbert
d55f42dc2e
Show anchor and origin in skin blueprints when selected
2021-05-12 15:12:17 +09:00
Dean Herbert
42e6795251
Place new skin components at the centre of the screen by default
2021-05-12 14:11:40 +09:00
Dean Herbert
96d4011de2
Use pattern matching to tidy up instance construction
2021-05-12 14:02:24 +09:00
Dean Herbert
1d383024e2
Improve the visual appearance of skin editor blueprints
2021-05-12 13:54:30 +09:00
Dean Herbert
77e422409c
Add SkinInfo.InstantiationInfo
to allow creating different skin types
2021-05-11 23:37:06 +09:00
Dean Herbert
1231c08a07
Rename mismatching file
2021-05-11 18:58:26 +09:00
Dean Herbert
4bb933e4b1
Add missing base lookup call to DefaultSkin
2021-05-11 18:55:45 +09:00
Dean Herbert
f55407f871
Show a message when attempting to customisse a screen which doesn't support it
2021-05-11 18:39:15 +09:00
Dean Herbert
6d587dc392
Adjust target size slightly to better align with the screen
2021-05-11 18:39:15 +09:00
Dean Herbert
1831f581aa
Add basic metadata display and remove outdated message about not saving
2021-05-11 18:39:15 +09:00
Dean Herbert
a4e0529617
Replace polling logic with direct bindable reactions
2021-05-11 18:39:15 +09:00
Dean Herbert
a88a8b7d8d
Use ISkinnableComponent
wherever possible (and expose as BindableList
)
2021-05-11 18:39:15 +09:00
Dean Herbert
a7e83aacfb
Ensure default skins are copied before modifying
2021-05-11 18:39:15 +09:00
Dean Herbert
a67cead0b3
Add SkinInfo.InstantiationInfo
to allow creating different skin types
2021-05-11 18:39:15 +09:00
Dean Herbert
f6f4b90d2b
Add customisation support for LegacyHealthDisplay
2021-05-11 18:39:14 +09:00
Dean Herbert
d5fe4f0f72
Remove unused skin resolution in LegacyScoreCounter
2021-05-11 18:39:14 +09:00
Dean Herbert
944f09ec98
Move default skin cross-component dependencies out to default specifications
2021-05-11 18:39:14 +09:00
Dean Herbert
12684de66e
Add ability to adjust origin in skin editor
2021-05-11 18:39:14 +09:00
Dean Herbert
117d6d731d
Move cross-component layout dependencies for legacy skin to LegacySkin
2021-05-11 18:39:14 +09:00
Dean Herbert
bf65547eec
Allow some serialised components to not be mutable by the user
2021-05-11 18:39:14 +09:00
Dean Herbert
81902ad6a6
Add the ability to revert all skin changes
2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49
Fix encapsulation and remove target lookup overhead
2021-05-11 18:39:14 +09:00
Dean Herbert
c957293ec3
Load json from disk store at skin construction for now
...
This allows for easier mutation without worrying about changes being
re-read from disk unexpectedly.
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3
Hook up full save/load flow
2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2
Add the concept of skinnable target containers and mark a basic one for HUD elements
2021-05-11 18:39:14 +09:00
Dean Herbert
67ea4a7e97
Read from skin config
2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa
Setup basics to allow extracting serializable content from skinnable Drawable
s
2021-05-11 18:39:14 +09:00
Dean Herbert
1b701adfef
Add score/health processors to fill in default values
2021-05-10 18:15:39 +09:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
Dean Herbert
b274fdf20d
Merge branch 'master' into skin-components-bind-outwards-health
2021-05-10 11:13:44 +09:00
Bartłomiej Dach
eb716455b7
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-09 12:13:18 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-08 21:08:53 +02:00
Bartłomiej Dach
c3bf6a0287
Remove weird vestigial Current
reimplementation
...
Has no functional purpose anymore since the changes in the HUD element
data binding flow.
2021-05-08 21:01:37 +02:00
Dean Herbert
755588258e
Update HealthDisplay
components to use DI to attach data source
2021-05-07 17:22:45 +09:00
Dean Herbert
01eff7f316
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 16:30:08 +09:00
Dean Herbert
93f10330e3
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy
2021-05-07 16:29:10 +09:00
Dean Herbert
ad398165a2
Update AccuracyCounter
components to use DI to attach data source
2021-05-07 16:27:25 +09:00
Dean Herbert
a2e4fb5b6b
Update ScoreCounter
components to bind outwards
2021-05-07 16:16:48 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Dean Herbert
15603de6e9
Change scale multiplier to be closer to expectations
2021-05-03 15:25:18 +09:00
Dean Herbert
7d8be8cd83
Add comment about why we are running checkForComponents
on a timer
2021-05-03 15:20:00 +09:00
Dean Herbert
a298a93070
Remove redundant storage of blueprint's related item
2021-05-03 15:18:18 +09:00
Dean Herbert
51f4077b27
Reorder methods in SkinSelectionHandler
to follow standards
2021-05-03 15:15:00 +09:00
Dean Herbert
a2faa0b74c
Remove dead code
2021-05-03 15:13:53 +09:00
Dean Herbert
01984de9c7
Use existing GetStateFromSelection
helper function
2021-05-03 15:13:32 +09:00
Dean Herbert
f3b305bbe6
Rename and improve xmldoc of SkinEditorOverlay
2021-05-03 14:58:25 +09:00
Dean Herbert
e663629bc6
Match button appearance to that of the beatmap editor
2021-04-30 15:22:51 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
bde72faa7c
Limit components list height to better align with actual viewport
2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914
Move skin-related interfaces out of HUD namespace
2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438
Add basic interfaces for skinnable target containers
2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b
Add component list to main editor interface and enable basic placement
2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f
Split out component from test scene and fix SongProgress
2021-04-30 13:10:42 +09:00
Dean Herbert
cdef07b2ee
Fix blueprints not hiding when deleting elements
2021-04-30 13:09:57 +09:00