nl-tatatat
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09b2025fad
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Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
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2018-06-24 04:48:38 -05:00 |
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smoogipoo
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4575319102
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Privatise the proxied content
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2018-06-17 17:56:46 +09:00 |
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smoogipoo
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99ef44eca2
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Merge remote-tracking branch 'origin/master' into fix-taiko-proxies
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2018-06-17 17:54:50 +09:00 |
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smoogipoo
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22dfe46572
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Make taiko hitobject properly unproxy when rewound
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2018-06-11 21:46:45 +09:00 |
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smoogipoo
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8f3215f5a0
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Make sure taiko hitexplosions expire and get removed
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2018-06-11 20:42:04 +09:00 |
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smoogipoo
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4ecdea8b2e
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Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
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2018-05-07 10:17:54 +09:00 |
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smoogipoo
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03a5df84c6
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Initial rework of beatmap conversion process
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2018-04-19 22:04:12 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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187a025d36
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Make hitobjects sorted by their start times
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2018-03-29 16:07:31 +09:00 |
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Dean Herbert
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b62ed004f2
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Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
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2018-03-07 19:14:42 +09:00 |
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smoogipoo
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a3c7755ade
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Implement a conversion process for ReplayFrames
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2018-03-01 02:28:14 +09:00 |
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Dean Herbert
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4a52df2dd4
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Apply review
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2018-02-24 23:07:02 +09:00 |
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Dean Herbert
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768e0a4e2a
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Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
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2018-02-24 22:47:14 +09:00 |
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smoogipoo
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5faec5c2f1
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Add a separate property to control playfield area
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2018-02-21 20:54:33 +09:00 |
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smoogipoo
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cd2c9a9de6
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Adjust xmldoc and rename to GetAspectAdjustedSize
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2018-02-19 17:04:18 +09:00 |
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smoogipoo
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c309cc9454
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Privatise OnJudgements as much as possible
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2018-01-16 15:37:32 +09:00 |
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smoogipoo
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8c5ef0a330
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Remove base OnJudgement from Playfield to properly accomodate nested playfields
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2018-01-15 20:48:57 +09:00 |
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smoogipoo
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3a869edf36
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Add a flag to disable user scroll speed adjustments
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2018-01-11 12:44:39 +09:00 |
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smoogipoo
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86b5591583
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Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
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2018-01-10 18:02:49 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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a7aab21a29
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Re-namespace files
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2018-01-04 19:22:15 +09:00 |
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smoogipoo
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651e24e3cc
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Implement proper scrolling directions
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2018-01-04 19:17:40 +09:00 |
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smoogipoo
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f34131f8f4
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Initial game-wide replacement of scrolling playfields
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2018-01-04 18:50:17 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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Dean Herbert
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3f73a9a693
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Add better sample fallback logic
Also adds support for null channels at InputDrum level.
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2017-12-27 21:44:04 +09:00 |
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smoogipoo
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35d7fa8a81
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Cleanup things that are now not needed with these changes
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2017-12-26 14:18:38 +09:00 |
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smoogipoo
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14162b5d46
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Make InputDrum handle all Normals/Claps, hitobjects all others
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2017-12-26 14:18:23 +09:00 |
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smoogipoo
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affdd81563
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Remove unused usings
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2017-12-25 17:29:44 +09:00 |
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smoogipoo
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ac8b345bfe
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Make TaikoPlayfield use the new DrumSampleMapping
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2017-12-25 17:29:20 +09:00 |
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Dean Herbert
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cd8e8c8323
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Actually save changes
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2017-12-23 16:52:23 +09:00 |
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Dean Herbert
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a30400ad29
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Use a class instead of Tuple
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2017-12-23 16:49:29 +09:00 |
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Dean Herbert
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9ca03c0209
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Simplify and tidy sample retrieval
Less static weirdness
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2017-12-23 16:46:02 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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FreezyLemon
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4b3cf0773d
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Various CI adjustments
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2017-12-08 09:52:58 +01:00 |
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FreezyLemon
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61a6a2919e
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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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2017-12-08 09:41:13 +01:00 |
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FreezyLemon
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40e750f309
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Added sample preloading and playing
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2017-12-08 08:32:16 +01:00 |
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FreezyLemon
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229c9b5b4e
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First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
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2017-12-07 23:11:34 +01:00 |
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FreezyLemon
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43c270ea49
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Rolled back the bad earlier implementation
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2017-12-07 21:18:51 +01:00 |
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FreezyLemon
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e3232dd754
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Added if to ignore more (for our purposes) useless keydowns
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2017-11-29 06:51:00 +01:00 |
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FreezyLemon
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c00fb47236
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Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects)
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2017-11-29 06:28:08 +01:00 |
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smoogipoo
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3f20caa543
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Make taiko stop crashing for now
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2017-11-02 23:31:50 +09:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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Dean Herbert
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6d3d485565
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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3ef65a1e5d
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Cleanup TaikoPlayfield a bit
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2017-09-12 18:49:31 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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Dean Herbert
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b01233eddc
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Fix CI issues
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2017-09-11 14:48:01 +09:00 |
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smoogipooo
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19db7a8f72
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Update in line with framework changes.
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2017-09-07 22:46:21 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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smoogipooo
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68c7226d12
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Fix cherry pick issues.
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2017-08-22 14:18:17 +09:00 |
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Dean Herbert
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7903f49d27
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Merge branch 'master' into action-key-counter
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2017-08-21 17:47:19 +09:00 |
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smoogipooo
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6a7e868a2e
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Make taiko major bar line triangles show up again. Fixes #1081
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2017-08-21 15:36:01 +09:00 |
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Dean Herbert
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16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
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Dean Herbert
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a18b2bd5f0
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Hook everything up
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2017-08-20 22:21:16 +09:00 |
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Dean Herbert
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59fc6cbed7
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Add action support to InputDrum
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2017-08-20 21:51:56 +09:00 |
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smoogipooo
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bb8c533802
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Fix CI issues.
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2017-08-09 17:34:09 +09:00 |
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smoogipooo
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e9a98358b3
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Don't move completed drum rolls above the playfield.
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2017-08-09 17:26:59 +09:00 |
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smoogipooo
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2334c109e5
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Set better TaikoPlayfield default VisibleTimeRange.
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2017-08-09 16:46:08 +09:00 |
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smoogipooo
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ef29d9c093
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Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
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2017-08-09 16:18:27 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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7c0e7ebcd0
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Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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smoogipooo
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a95ee7494f
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Initial conversion of taiko to use ScrollingPlayfield.
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2017-08-08 16:01:18 +09:00 |
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smoogipooo
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dc0d0a3602
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CI.
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2017-08-03 14:31:20 +09:30 |
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smoogipooo
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b2d69dfa02
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Fix HitExplosion.
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2017-08-03 13:36:49 +09:30 |
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smoogipooo
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14639ff8e3
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Fix HitTarget.
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2017-08-03 13:36:36 +09:30 |
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smoogipooo
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d796730e36
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Fix KiaiHitExplosion.
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2017-08-03 13:36:15 +09:30 |
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smoogipooo
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324fd456a7
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Rework border + fillmodes + size in TaikoPlayfield.
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2017-08-03 13:35:07 +09:30 |
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smoogipooo
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358b7c9d3d
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Better InputDrum sizing + positioning.
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2017-08-03 09:35:42 +09:30 |
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smoogipooo
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5352da277d
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Remove ScaleFixContainer.
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2017-08-03 08:16:19 +09:30 |
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Dean Herbert
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64f2e2dc32
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Use Colour instead of ColourInfo
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2017-07-23 13:06:16 +02:00 |
|
Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
|
Thomas Müller
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440878945e
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Remove remaining usages of AddDelay
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2017-07-17 18:16:15 +03:00 |
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Thomas Müller
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032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
|
Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
|
2017-07-14 19:18:12 +03:00 |
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Thomas Müller
|
9d523ea012
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Update framework
|
2017-07-12 11:06:13 +09:00 |
|
paparony03
|
62dee59672
|
Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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smoogipooo
|
ffbb46f668
|
Update in line with framework.
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2017-06-12 12:48:47 +09:00 |
|
John Neijzen
|
431d225a60
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Keyword Spacing and Brackets Fixing
|
2017-06-08 14:35:10 +08:00 |
|
smoogipooo
|
7afa1766e1
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Make HitExplosion circular again, keep it masked to the stage.
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2017-05-24 15:48:47 +09:00 |
|
smoogipooo
|
56fe97a147
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Make kiai hit explosions slightly more prominent.
|
2017-05-24 15:48:27 +09:00 |
|
smoogipooo
|
4224143136
|
Add faint kiai explosion on the hit marker.
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2017-05-24 14:56:07 +09:00 |
|
smoogipooo
|
9255297075
|
Cleanup.
|
2017-05-23 17:59:45 +09:00 |
|
smoogipooo
|
ae94e6ea85
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Redesign hit explosions.
|
2017-05-23 17:57:34 +09:00 |
|
smoogipooo
|
4c66157a07
|
Merge branch 'beat-sync-container-improvements' into taiko-visual-update
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2017-05-23 16:51:45 +09:00 |
|
smoogipooo
|
61348ff08d
|
Restructure playfield so that various elements are masked.
|
2017-05-23 16:42:17 +09:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
002a0e99a2
|
Use SortedList + BinarySearch to find control points at time values.
|
2017-05-23 15:20:32 +09:00 |
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smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
|
6cef3021c7
|
Adjust sizing to better fit glows within the playfield.
|
2017-05-22 19:50:01 +09:00 |
|
smoogipooo
|
67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
|
2017-05-19 16:02:40 +09:00 |
|
Dean Herbert
|
efab186384
|
Update namespaces in line with framework
|
2017-05-16 12:50:30 +09:00 |
|
smoogipooo
|
6cc54773e8
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Fix taiko right background not scaling with the playfield as intended.
|
2017-05-11 17:18:22 +09:00 |
|
Dan Balasescu
|
d4e75ecec4
|
Rename to use -index.
|
2017-04-18 17:37:01 +09:00 |
|
Dean Herbert
|
4895a482b4
|
That's a lot of white spaces
|
2017-04-18 17:26:59 +09:00 |
|
smoogipooo
|
579698f0a9
|
Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
|
2017-04-18 17:12:23 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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