Dean Herbert
8edb1cb98a
Add test coverage of current score staying on screen
2022-09-28 15:57:50 +09:00
Dean Herbert
87a1e05641
Remove unused using statement
2022-09-27 15:06:05 +09:00
Dean Herbert
4260ace1a6
Fix test coverage
2022-09-27 15:01:21 +09:00
nanashi-1
214a1c2d7f
code factor
2022-09-26 21:26:13 +08:00
nanashi-1
1fab1db145
move test
2022-09-26 21:11:48 +08:00
nanashi-1
4295d9c169
revert
2022-09-26 21:11:14 +08:00
nanashi-1
5c132aadeb
add visual test
2022-09-26 20:15:17 +08:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
...
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
...
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
1ed4b9c11c
Add more flexibility to test
2022-09-22 15:45:30 +09:00
Dean Herbert
ae70b2c32f
Fix other weirdness in variable and description naming
2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977
Remove "Opacity" setting
...
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a
Rename judgement count to not mention "shape"
2022-09-22 15:18:20 +09:00
Dean Herbert
e48fe3a9e2
Add nullability to test scene
2022-09-22 15:17:37 +09:00
Dean Herbert
7d93fa9f65
Merge branch 'master' into Colour_hit_meter_improved
2022-09-22 15:11:58 +09:00
Dean Herbert
1ef09f2ae1
Fix regression in TestSceneSongProgress
2022-09-21 23:26:25 +09:00
Dean Herbert
0996051271
Order test scores more correctly
2022-09-21 15:03:06 +09:00
Dean Herbert
29c4d06d36
Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
2022-09-21 14:58:58 +09:00
Dean Herbert
5cc2721e9a
Add failing test showing layout failure in gameplay leaderboard
2022-09-21 14:42:02 +09:00
Dan Balasescu
8bf196d561
Merge pull request #20354 from peppy/default-skin-refactor
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Rename default skin to make way for new version
2022-09-21 11:48:38 +09:00
Dean Herbert
ff56821152
Change SkinnableHUDComponentTestScene
to show new HUD twice
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-21 00:24:29 +09:00
Dan Balasescu
2499493347
Merge pull request #20375 from peppy/fix-score-reference-leak
...
Fix mods potentially keeping reference to runtime gameplay elements
2022-09-20 16:26:31 +09:00
Dean Herbert
b5771ece41
Reduce the amount by which clicking the mute notification incraeses volume
2022-09-20 13:00:08 +09:00
Alden Wu
c3b8e1d718
Fix test and spawn smoke immediately
2022-09-19 10:16:05 -07:00
Dean Herbert
41e7d271d7
Remove redundant string interpolation
2022-09-19 21:51:54 +09:00
Dean Herbert
2b1c5b2c4a
Fix test failure due to triangle skin no longer being null intests
2022-09-19 12:34:50 +09:00
Dean Herbert
454125123d
Add failing test coverage showing mod reference leak path
2022-09-19 12:18:35 +09:00
Dean Herbert
d0b8409de5
Apply more renames
2022-09-18 18:19:00 +09:00
Dean Herbert
41e69fbca6
Remove "default" prefix from naming
2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf
Rename references to DefaultSkin
to have Triangles
suffix
2022-09-17 23:57:25 +09:00
Dean Herbert
4c4fdfd153
Provide scores directly to Player
instance rather than relying on DI
2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1
Merge branch 'master' into gameplay-leaderboards
2022-09-16 15:44:58 +09:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
Dan Balasescu
0329601e84
Fix inspection
2022-09-15 16:09:27 +09:00
Dean Herbert
6d167070f8
Add back DI leaderboard retrieval via bindable pathway
2022-09-13 18:45:11 +09:00
Salman Ahmed
fed9a47866
Add test coverage
2022-09-13 18:00:21 +09:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved
2022-09-10 21:16:23 +02:00
Mk-56spn
46d9262a60
test naming oversight
2022-09-10 20:38:34 +02:00
Mk-56spn
f6aef73f9e
fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names
2022-09-10 20:30:43 +02:00
Mk-56spn
5852a09003
small fix
2022-09-09 08:21:33 +02:00
Dean Herbert
c6c59f050c
Merge pull request #20195 from cdwcgt/SkinEditorShortcut
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Add arrow shortcuts to skin editor
2022-09-09 14:17:08 +09:00
Dan Balasescu
28477f3b97
Fix inspection
2022-09-09 08:55:35 +09:00
Mk-56spn
38ccd06d5e
Test fix
2022-09-08 20:42:55 +02:00
cdwcgt
2e775e6886
Add test for object move
2022-09-08 23:47:55 +08:00
Dean Herbert
27aa3552dc
Update in line with TrueGameplayRate
changes
2022-09-09 00:00:08 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
3c8ee1a20a
Merge pull request #20179 from peppy/update-framework
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Update framework
2022-09-08 22:14:16 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
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Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
c585f08a3b
Fix still inverted condition
2022-09-08 19:42:09 +09:00
Dean Herbert
15a4eb46c4
Rename test scene to match class name
2022-09-08 19:20:26 +09:00
Dean Herbert
ee094e3a85
Rewrite tests
2022-09-08 19:05:13 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dean Herbert
7b079c134e
Update test to actually test what was intended
2022-09-08 15:48:04 +09:00
Dean Herbert
6aac0bd4e9
Update test to account for the fact that SSDQ is not zero anymore
2022-09-08 13:43:37 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate
2022-09-07 20:01:03 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
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Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
258b8f015c
Add test coverage of storyboard using zero VectorScale
2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe
Tidy up TestSceneStoryboard
2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
...
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Dean Herbert
c2107bd322
Fix test failures due to notifications being forwarded before player finishes loading
2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
9f2ea54e40
Tidy up TestSceneLeadIn
constant for loop offset to read better
2022-09-06 17:45:53 +09:00
Mk-56spn
cfa1ebd0cb
Test fix
2022-09-06 03:00:13 +02:00
Mk-56spn
aace334fb3
Fix some test issues
2022-09-05 04:49:48 +02:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
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Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
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Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray
2022-08-31 16:07:11 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dean Herbert
7ce1cf7560
Add test coverage of skip button failure with equal time
2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward
2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942
Fix remaining test failures by strengthening PlayerLoader
tests
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- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
062a6fcc18
Fix failing large offset test
...
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).
The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922
Add test coverage of resuming after pause not skipping forward in time
2022-08-29 19:02:01 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests
2022-08-26 15:00:07 +03:00
Dean Herbert
5ef8e26ebe
Fix check not accounting for mods not existing in certain rulesets
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Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f
Merge branch 'master' into mod-validation-tests
2022-08-26 19:48:42 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
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- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests
2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357
Update TestSceneSpectator
to user new assert style
2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks
2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633
Increase lenience on TestSceneLeadIn
tests
...
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).
I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca
Update TestSceneLeadIn
to use new assert style
2022-08-18 19:26:19 +09:00
Dean Herbert
728cd96508
Update TestSceneLeadIn
to use new assert style
2022-08-18 18:54:10 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock
2022-08-17 22:21:10 +09:00
Dan Balasescu
3a0017c87b
Fix flaky quick retry test
2022-08-17 17:09:44 +09:00
Dean Herbert
20256aad11
Merge branch 'master' into no-gameplay-clock
2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
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Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89
Make test actually test things
2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa
Fix running TestScenePlayerLoader
interactively leaving volume in a bad state
2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88
Merge branch 'master' into improve_retry_behaviour
2022-08-16 13:06:04 +09:00
Dean Herbert
704568ae3b
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00