Bartłomiej Dach
d78df0b084
Merge pull request #23695 from peppy/realm-startup-error-handling
...
Adjust realm startup for added reliability
2023-05-31 22:46:58 +02:00
timiimit
a58426dab6
Use LastEditTime
in Editor
2023-05-31 19:07:04 +02:00
timiimit
659fb80c16
Add BeatmapInfo.LastEditTime
property
2023-05-31 19:06:41 +02:00
Dean Herbert
7bc3b2072c
Update framework
2023-06-01 00:44:13 +09:00
Dean Herbert
20439e80f6
Adjust background colour used in LabelledDrawable
s to allow visibility of sliders
2023-05-31 23:24:21 +09:00
Dean Herbert
812def124f
Merge pull request #23661 from peppy/fix-multiplayer-present-crash
...
Fix `OnResume` / `OnSuspending` potentially getting called before `OnEntering` on a sub screen
2023-05-31 19:43:30 +09:00
Dean Herbert
18eb15bfa5
Gracefully handle failures in cleaning up pending file deletions
2023-05-31 19:39:43 +09:00
Bartłomiej Dach
2e81cae201
Move comment to more correct place
2023-05-30 23:18:34 +02:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too
2023-05-30 21:54:56 +02:00
Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
4e0f40bee5
Split out multiplier retrieval into a function and use a default multiplier for all rulesets
2023-05-30 14:20:26 +09:00
Dean Herbert
fd919879c3
Merge branch 'master' into acc-challenge
2023-05-30 13:24:34 +09:00
Dean Herbert
a0be526266
Adjust realm backup procedure to hard fail if running out of attempts
...
Previously, if the backup procedure failed, startup would continue and
the user's realm database may be deleted. I think in such a fail case
I'd rather the game didn't startup so the user gets in touch (or reads
the log files themselves) rather than potentially losing data.
2023-05-30 13:04:34 +09:00
Dean Herbert
79694897be
Ensure a potential exception from cleanupPendingDeletions
doesn't mark realm corrupt
...
The whole restructure here is to move the nested call out of the
`try-catch`. I noticed this while looking at a corrupt database issue a
user reported (https://github.com/ppy/osu/discussions/23694 ).
It's not the first time we've seen a corrupt database error where the
"corrupt" version works just fine on a second attempt.
Maybe this isn't the issue and it's just a transitive file access violation
but it definitely feels like this should be fixed regardless.
2023-05-30 13:00:17 +09:00
Dean Herbert
61d9b50993
Merge pull request #23640 from 17steen/make_pause_menu_translatable
...
Make GameplayMenuOverlay translatable
2023-05-30 09:36:19 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge
2023-05-29 22:33:57 +02:00
Bartłomiej Dach
314a0f80f3
Reword setting name & description
2023-05-29 22:12:37 +02:00
Bartłomiej Dach
36f60def6d
Merge pull request #23679 from cdwcgt/percentage-format-slider
...
Format percentage based on significant decimal digits
2023-05-29 21:18:23 +02:00
Dan Balasescu
1c199b83e3
Replace mania scroll "time" with scroll "speed"
2023-05-29 21:22:23 +09:00
Dean Herbert
b3ca409339
Rename a few remaining CountAccuracyJudgement
variable
2023-05-29 20:08:22 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
df662afbd5
Pass ScoreProcessorStatistics
to FrameHeader
, rather than the full processor
2023-05-29 20:00:42 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
...
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
...
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
a789d1e49c
Add xmldoc and change naming around ScoreProcessorStatistics
a bit
2023-05-29 18:38:16 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Dean Herbert
f5b258a044
Merge branch 'master' into make_pause_menu_translatable
2023-05-29 01:16:52 +09:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
...
This reverts commit ec61840e7d
.
😐
2023-05-28 09:50:11 +09:00
Bartłomiej Dach
ba5f76fcc8
Merge pull request #23667 from peppy/fix-taiko-editor-placement-before-first-control-poiunt
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Fix placing objects before the first control point in the osu!taiko editor failing
2023-05-27 17:58:28 +02:00
cdwcgt
a05312c9a2
simplify format method
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-27 23:44:50 +09:00
cdwcgt
89c8ef3c9b
Format percentage based on significant decimal digits
2023-05-27 23:35:59 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings
2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable
to default
2023-05-27 21:27:32 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
...
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Robin Oger
d5bfbe2b89
Merge branch 'master' into make_pause_menu_translatable
...
# Conflicts:
# osu.Game/Screens/Play/FailOverlay.cs
# osu.Game/Screens/Play/GameplayMenuOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
2023-05-27 12:22:50 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
...
Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
...
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246
Add (int)
flooring and handle potential NaN
value
2023-05-26 20:44:13 +09:00
Dean Herbert
cb468fa4ec
Fix OverlappingScrollAlgorithm
returning incorrect results for TimeAt
before first control point
2023-05-26 19:59:19 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer
briefly assigning auto
bank
...
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment
to property
...
Mostly for consistency.
2023-05-25 21:32:21 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress
2023-05-25 20:34:11 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions
2023-05-25 17:44:15 +02:00
Bartłomiej Dach
78f41f7109
Fix spelling
2023-05-25 17:33:41 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
...
Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases
2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664
Ensure selection is reset after immediately deleting objects
...
Closes https://github.com/ppy/osu/issues/23518 .
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation
2023-05-25 16:17:44 +02:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dean Herbert
b3c2d120bf
Fix OnResume
/ OnSuspending
potentially getting called before OnEntering
on a sub screen
2023-05-25 20:39:11 +09:00
Dean Herbert
7a5349d747
Remove constructor from MultiplayerPlaylistItem
which is only used in tests
2023-05-25 20:09:40 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills
2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee
Fix changes to font weight in a couple of combined implementations
2023-05-25 19:55:11 +09:00
Dean Herbert
57c63dbb29
Add xmldoc for GetDisplayScore
2023-05-25 19:24:15 +09:00
Dean Herbert
1049257b56
Simplify SelectionHandler
's DeselectAll
implementation
...
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493
Fix bindable feedback loop
2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0
Switch to using new extension method for length calculations
2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2
Merge branch 'beatmap-length-calcualtions' into pause-screen-progress
2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex()
2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress
2023-05-24 21:57:26 +02:00
Bartłomiej Dach
6392c2007c
Merge pull request #23637 from peppy/add-shadow-settings-notifications
...
Add shadow to notifications and settings overlays to better distinguish from other overlays
2023-05-24 21:34:14 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects
2023-05-24 20:18:44 +02:00
Bartłomiej Dach
cd3602406b
Remove unused using directive
2023-05-24 18:54:48 +02:00
Dean Herbert
b14b1072c2
Allow deselecting any selection in the editor using the Back
binding (escape key)
2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94
Ensure editor selection buttons remain on screen when selection is near edge
...
Addresses https://github.com/ppy/osu/discussions/23599 .
2023-05-24 19:16:53 +09:00
Stéén
dcfc99a092
Merge branch 'master' into make_pause_menu_translatable
2023-05-24 12:13:34 +02:00
Dean Herbert
79c9a48ff7
Show song progress at pause/fail screen
2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6
Apply nullability to GameplayMenuOverlay
and use TextFlowContainer
for text
2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c
Remove description line from pause/fail screen
...
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464
Don't use switch
for single case
statement
2023-05-24 16:14:05 +09:00
Dean Herbert
a22ad98cb7
Fix hotkeys not actually working
2023-05-24 14:56:11 +09:00
Dean Herbert
a9ba16a2be
Update to support non-control-point sample changes
2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9
Tidy up implementation and ensure non-solid ticks start at zero alpha
2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
...
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Dean Herbert
e5451d1d79
Centralise definition of overlay shadow opacity and reduce slightly
2023-05-24 12:40:35 +09:00
Joseph Madamba
067328233c
Remove OsuScreen.ApplyLogoArrivingDefaults()
2023-05-23 13:17:43 -07:00
Robin Oger
d852883421
Merge remote-tracking branch 'origin/make_pause_menu_translatable' into make_pause_menu_translatable
2023-05-23 21:37:20 +02:00
Robin Oger
a24da89908
Change to sentence casing
...
See: https://github.com/ppy/osu/pull/23640#discussion_r1202879352
2023-05-23 21:37:12 +02:00
Stéén
b9b97069b3
Merge branch 'master' into make_pause_menu_translatable
2023-05-23 21:28:00 +02:00
Robin Oger
0ea3eea8d6
Make GameplayMenuOverlay translatable
...
This allows translator to translate the pause and failed in game menus
2023-05-23 19:21:44 +02:00
Gyoshi
7fe19d1992
Last
instead of Max
divisor to match code elsewhere
2023-05-23 18:45:49 +02:00
Gyoshi
c5ef3ae181
Code styling
2023-05-23 18:44:20 +02:00
Gyoshi
b5f8093941
Use RangePadding
to align mouse with slider
2023-05-23 18:16:14 +02:00
Gyoshi
7b1e8ede54
Small format
2023-05-23 15:11:27 +02:00
Gyoshi
1b32370c6a
Remove duplicate code by making GetDivisorForBeatIndex
method more general
2023-05-23 15:05:38 +02:00
Gyoshi
37a796306d
Small format & comment
2023-05-23 14:30:35 +02:00
Johannes vd Berg
ebda35c3c9
Add ghost ticks to exhibit current divisor on BeatDivisorControl
2023-05-23 12:57:25 +02:00
Dan Balasescu
7658536b5a
Fix CI issues
2023-05-23 19:32:19 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dean Herbert
02d8e3a11e
Mark FullscreenOverlay
's shadow effect as Hollow
to save on shader overhead
2023-05-23 18:50:14 +09:00
Dean Herbert
6f4e2b37ed
Add shadow to notifications and settings overlays to better distinguish from other overlays
2023-05-23 18:50:14 +09:00
Dan Balasescu
d45b54399b
Add back minimum/maximum accuracy
2023-05-23 18:15:32 +09:00
Dan Balasescu
3598ca9125
Adjust xmldoc
2023-05-23 18:05:10 +09:00
Dean Herbert
adf9a596b5
Fix weird state when attempting to enter gameplay skin editor scene from multiplayer
...
Closes https://github.com/ppy/osu/issues/23626 .
2023-05-23 17:58:44 +09:00
Dan Balasescu
8570f825ed
Consider all accuracy judgements in accuracy progress
2023-05-23 17:47:35 +09:00
Dan Balasescu
f8101fbbc7
Rename variables
2023-05-23 17:44:17 +09:00
Dean Herbert
ff5dde0ebe
Merge pull request #23575 from Joehuu/fix-inverted-video-only-check
...
Fix old widescreen videos with black bars not correctly filling screen (again)
2023-05-23 16:47:52 +09:00
Dean Herbert
7c039b0b67
Merge pull request #23618 from bdach/fix-taiko-swells-drumrolls-silent
...
Fix hitsounds not playing before and during taiko drum rolls and swells
2023-05-23 16:44:04 +09:00
Dan Balasescu
62d504af92
Fix base implementation of ComputeTotalScore
2023-05-23 15:59:24 +09:00
Dan Balasescu
e1feeded12
Change statistics type, remove overridability
2023-05-23 15:36:34 +09:00
Bartłomiej Dach
38b4bd8aef
Fix undo not behaving as expected sometimes
2023-05-22 22:45:39 +02:00
Bartłomiej Dach
e0b7539c2a
Fix sample changes not being applied in patcher
2023-05-22 22:45:23 +02:00
Bartłomiej Dach
f253d17a7f
Fix slider velocity changes not being applied in patcher
2023-05-22 22:19:10 +02:00
Dean Herbert
7742904d2a
Merge pull request #23593 from Dimmitsaras/unfocused-notifications
...
Always show chat message notifications if window is unfocused
2023-05-22 14:17:20 +09:00
Dean Herbert
09c66bea8f
Merge pull request #23606 from Joehuu/fix-news-sidebar-link-clicking-area
...
Fix clicking area of news sidebar post links
2023-05-22 14:17:08 +09:00
Joseph Madamba
7392109bce
Apply same behavioral changes to NewsCard
2023-05-21 19:28:12 -07:00
Joseph Madamba
2279aad360
Apply NRT to NewsCard
2023-05-21 19:27:20 -07:00
Dean Herbert
b3527b92b6
Handle case in tests where current display becomes null
2023-05-22 09:25:44 +09:00
Bartłomiej Dach
19816ae013
Update framework
2023-05-21 20:38:27 +02:00
Bartłomiej Dach
6df1d29862
Merge branch 'master' into use-atomic-ReplaceRange
2023-05-21 20:32:59 +02:00
Joseph Madamba
88c112612f
Remove hardcoded website url
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-21 10:35:22 -07:00
Bartłomiej Dach
5229cf7343
Add failing test cases for drum roll/swell sample playback
2023-05-21 18:57:01 +02:00
timiimit
9d14ea9d27
Merge branch 'ppy:master' into update-multiplayer-room-diff-range
2023-05-21 16:37:00 +02:00
timiimit
4441718437
Merge branch 'ppy:master' into organize-room-pills
2023-05-21 16:36:53 +02:00
Joseph Madamba
8aefb62532
Rename PostButton
to PostLink
2023-05-20 16:38:56 -07:00
Joseph Madamba
ec5f0bbf42
Fix clicking area of news sidebar post links
...
Side effect is that the hover color is yellow and pressing it opens an external dialog, but those are temporary (pending implementation of link underline to make `Light1` hover more readable and set at a higher level and news pages).
2023-05-20 16:32:04 -07:00
Bartłomiej Dach
de5917b645
Merge branch 'master' into unfocused-notifications
2023-05-20 19:32:52 +02:00
Bartłomiej Dach
a677d87d39
Touch up inline comments
2023-05-20 19:29:59 +02:00
Bartłomiej Dach
8e0a97ca49
Remove usage of HasSubmenu
...
Property has been removed in the appropriate framework-side PR and
instead folded into `IsActionable`.
See: https://github.com/ppy/osu-framework/pull/5658#discussion_r1114834647
2023-05-20 18:02:12 +02:00
Bartłomiej Dach
67c044773b
Merge branch 'master' into fix-menu-state-display
2023-05-20 17:57:00 +02:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Bartłomiej Dach
0e11adaaac
Merge pull request #23564 from peppy/fix-missing-sample-additions
...
Fix sample banks not transferring when adjusting via editor
2023-05-20 14:36:45 +02:00
Dan Balasescu
25d72d370e
Always add non-bonus change to combo portion
2023-05-20 00:24:43 +09:00
Dan Balasescu
30a296bd09
Rename parameters
2023-05-19 17:27:02 +09:00
Dan Balasescu
6c6f8621c1
Add score processor statistics to replay header
2023-05-19 16:29:24 +09:00
Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7
Avoid NaN values during ApplyBeatmap processing()
2023-05-19 14:14:34 +09:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
Dan Balasescu
035d0d5c9c
Fix multiplayer leaderboard not working
2023-05-19 13:16:57 +09:00
Dan Balasescu
8b56a3f87d
Remove ClassicScoreMultiplier and DefaultScoreProcessor
2023-05-19 12:24:52 +09:00
Dan Balasescu
00e0411369
Fix/rework ModAccuracyChallenge calculation
2023-05-18 20:45:02 +09:00
Dan Balasescu
ef86be6d21
Fix base score added for non-accuracy-affecting objects
2023-05-18 20:32:50 +09:00
Dan Balasescu
c33e4fe75e
Remove unnecessary override
2023-05-18 20:10:28 +09:00
Dan Balasescu
808818768b
Add TotalScore to replay frame headers
2023-05-18 20:08:49 +09:00
Dan Balasescu
f3591f83a2
Remove ScoreManager.GetTotalScore()
2023-05-18 20:08:49 +09:00
Dan Balasescu
510b8e4c78
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
Dan Balasescu
829e47d30b
Add MaxTotalScore for performance breakdown calculator
2023-05-18 17:47:25 +09:00
Dan Balasescu
f2483a1cf8
Add some helper methods, fix precision differences
...
Introduces some error at all times, but if we're to store scores everywhere as
`long`, then the same precision should be applied to the "during
gameplay" path as well.
2023-05-18 17:44:31 +09:00
Dean Herbert
ee522253cb
Remove a couple of unnecessary volume
declarations
2023-05-18 14:12:57 +09:00