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Gracefully handle failures in cleaning up pending file deletions
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parent
2e81cae201
commit
18eb15bfa5
@ -318,46 +318,53 @@ namespace osu.Game.Database
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private void cleanupPendingDeletions(Realm realm)
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{
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using (var transaction = realm.BeginWrite())
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try
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{
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var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
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foreach (var score in pendingDeleteScores)
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realm.Remove(score);
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var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
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foreach (var beatmapSet in pendingDeleteSets)
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using (var transaction = realm.BeginWrite())
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{
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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// Cascade delete related scores, else they will have a null beatmap against the model's spec.
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foreach (var score in beatmap.Scores)
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realm.Remove(score);
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var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
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realm.Remove(beatmap.Metadata);
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realm.Remove(beatmap);
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foreach (var score in pendingDeleteScores)
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realm.Remove(score);
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var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
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foreach (var beatmapSet in pendingDeleteSets)
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{
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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// Cascade delete related scores, else they will have a null beatmap against the model's spec.
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foreach (var score in beatmap.Scores)
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realm.Remove(score);
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realm.Remove(beatmap.Metadata);
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realm.Remove(beatmap);
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}
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realm.Remove(beatmapSet);
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}
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realm.Remove(beatmapSet);
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var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
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foreach (var s in pendingDeleteSkins)
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realm.Remove(s);
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var pendingDeletePresets = realm.All<ModPreset>().Where(s => s.DeletePending);
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foreach (var s in pendingDeletePresets)
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realm.Remove(s);
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transaction.Commit();
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}
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var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
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foreach (var s in pendingDeleteSkins)
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realm.Remove(s);
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var pendingDeletePresets = realm.All<ModPreset>().Where(s => s.DeletePending);
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foreach (var s in pendingDeletePresets)
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realm.Remove(s);
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transaction.Commit();
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// clean up files after dropping any pending deletions.
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// in the future we may want to only do this when the game is idle, rather than on every startup.
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new RealmFileStore(this, storage).Cleanup();
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}
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catch (Exception e)
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{
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Logger.Error(e, "Failed to clean up unused files. This is not critical but please report if it happens regularly.");
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}
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// clean up files after dropping any pending deletions.
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// in the future we may want to only do this when the game is idle, rather than on every startup.
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new RealmFileStore(this, storage).Cleanup();
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}
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/// <summary>
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