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Split out multiplier retrieval into a function and use a default multiplier for all rulesets
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@ -23,10 +23,32 @@ namespace osu.Game.Scoring.Legacy
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if (mode == ScoringMode.Standardised)
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return score;
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int maxBasicJudgements = maximumStatistics
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.Where(k => k.Key.IsBasic())
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.Select(k => k.Value)
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.DefaultIfEmpty(0)
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.Sum();
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
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double scaledRawScore = score / ScoreProcessor.MAX_SCORE;
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return (long)Math.Round(Math.Pow(scaledRawScore * Math.Max(1, maxBasicJudgements), 2) * getStandardisedToClassicMultiplier(rulesetId));
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}
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/// <summary>
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/// Returns a ballpark multiplier which gives a similar "feel" for how large scores should get when displayed in "classic" mode.
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/// This is different per ruleset to match the different algorithms used in the scoring implementation.
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/// </summary>
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private static double getStandardisedToClassicMultiplier(int rulesetId)
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{
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double multiplier;
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switch (rulesetId)
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{
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// For non-legacy rulesets, just go with the same as the osu! ruleset.
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// This is arbitrary, but at least allows the setting to do something to the score.
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default:
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case 0:
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multiplier = 36;
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break;
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@ -42,17 +64,9 @@ namespace osu.Game.Scoring.Legacy
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case 3:
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multiplier = 16;
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break;
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default:
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return score;
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}
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int maxBasicJudgements = maximumStatistics.Where(k => k.Key.IsBasic()).Select(k => k.Value).DefaultIfEmpty(0).Sum();
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
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double scaledRawScore = score / ScoreProcessor.MAX_SCORE;
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return (long)Math.Round(Math.Pow(scaledRawScore * Math.Max(1, maxBasicJudgements), 2) * multiplier);
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return multiplier;
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}
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public static int? GetCountGeki(this ScoreInfo scoreInfo)
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