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Merge pull request #23695 from peppy/realm-startup-error-handling
Adjust realm startup for added reliability
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commit
d78df0b084
@ -179,43 +179,9 @@ namespace osu.Game.Database
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applyFilenameSchemaSuffix(ref Filename);
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#endif
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string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}";
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// Attempt to recover a newer database version if available.
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if (storage.Exists(newerVersionFilename))
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{
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Logger.Log(@"A newer realm database has been found, attempting recovery...", LoggingTarget.Database);
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attemptRecoverFromFile(newerVersionFilename);
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}
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try
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{
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// This method triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date.
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cleanupPendingDeletions();
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}
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catch (Exception e)
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{
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// See https://github.com/realm/realm-core/blob/master/src%2Frealm%2Fobject-store%2Fobject_store.cpp#L1016-L1022
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// This is the best way we can detect a schema version downgrade.
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if (e.Message.StartsWith(@"Provided schema version", StringComparison.Ordinal))
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{
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Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data.");
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// If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about.
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if (!storage.Exists(newerVersionFilename))
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createBackup(newerVersionFilename);
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storage.Delete(Filename);
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}
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else
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{
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Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
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createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
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storage.Delete(Filename);
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}
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cleanupPendingDeletions();
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}
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// `prepareFirstRealmAccess()` triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date.
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using (var realm = prepareFirstRealmAccess())
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cleanupPendingDeletions(realm);
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}
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/// <summary>
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@ -312,49 +278,93 @@ namespace osu.Game.Database
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Logger.Log(@"Recovery complete!", LoggingTarget.Database);
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}
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private void cleanupPendingDeletions()
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private Realm prepareFirstRealmAccess()
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{
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using (var realm = getRealmInstance())
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using (var transaction = realm.BeginWrite())
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string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}";
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// Attempt to recover a newer database version if available.
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if (storage.Exists(newerVersionFilename))
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{
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var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
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foreach (var score in pendingDeleteScores)
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realm.Remove(score);
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var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
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foreach (var beatmapSet in pendingDeleteSets)
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{
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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// Cascade delete related scores, else they will have a null beatmap against the model's spec.
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foreach (var score in beatmap.Scores)
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realm.Remove(score);
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realm.Remove(beatmap.Metadata);
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realm.Remove(beatmap);
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}
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realm.Remove(beatmapSet);
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}
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var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
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foreach (var s in pendingDeleteSkins)
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realm.Remove(s);
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var pendingDeletePresets = realm.All<ModPreset>().Where(s => s.DeletePending);
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foreach (var s in pendingDeletePresets)
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realm.Remove(s);
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transaction.Commit();
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Logger.Log(@"A newer realm database has been found, attempting recovery...", LoggingTarget.Database);
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attemptRecoverFromFile(newerVersionFilename);
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}
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// clean up files after dropping any pending deletions.
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// in the future we may want to only do this when the game is idle, rather than on every startup.
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new RealmFileStore(this, storage).Cleanup();
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try
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{
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return getRealmInstance();
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}
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catch (Exception e)
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{
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// See https://github.com/realm/realm-core/blob/master/src%2Frealm%2Fobject-store%2Fobject_store.cpp#L1016-L1022
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// This is the best way we can detect a schema version downgrade.
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if (e.Message.StartsWith(@"Provided schema version", StringComparison.Ordinal))
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{
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Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data.");
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// If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about.
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if (!storage.Exists(newerVersionFilename))
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createBackup(newerVersionFilename);
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}
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else
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{
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Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
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createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
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}
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storage.Delete(Filename);
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return getRealmInstance();
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}
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}
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private void cleanupPendingDeletions(Realm realm)
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{
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try
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{
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using (var transaction = realm.BeginWrite())
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{
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var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
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foreach (var score in pendingDeleteScores)
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realm.Remove(score);
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var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
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foreach (var beatmapSet in pendingDeleteSets)
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{
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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// Cascade delete related scores, else they will have a null beatmap against the model's spec.
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foreach (var score in beatmap.Scores)
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realm.Remove(score);
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realm.Remove(beatmap.Metadata);
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realm.Remove(beatmap);
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}
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realm.Remove(beatmapSet);
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}
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var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
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foreach (var s in pendingDeleteSkins)
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realm.Remove(s);
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var pendingDeletePresets = realm.All<ModPreset>().Where(s => s.DeletePending);
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foreach (var s in pendingDeletePresets)
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realm.Remove(s);
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transaction.Commit();
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}
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// clean up files after dropping any pending deletions.
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// in the future we may want to only do this when the game is idle, rather than on every startup.
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new RealmFileStore(this, storage).Cleanup();
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}
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catch (Exception e)
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{
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Logger.Error(e, "Failed to clean up unused files. This is not critical but please report if it happens regularly.");
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}
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}
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/// <summary>
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@ -909,7 +919,7 @@ namespace osu.Game.Database
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int attempts = 10;
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while (attempts-- > 0)
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while (true)
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{
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try
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{
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@ -927,6 +937,9 @@ namespace osu.Game.Database
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}
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catch (IOException)
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{
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if (attempts-- <= 0)
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throw;
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// file may be locked during use.
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Thread.Sleep(500);
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}
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