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Commit Graph

2738 Commits

Author SHA1 Message Date
Nathan Alo
2877b43824 split multiplayer and playlist activity 2021-08-22 09:54:07 +08:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
Dean Herbert
9d2664cbb1 Merge branch 'master' into star-rating-display-v2 2021-08-18 17:22:33 +09:00
Dean Herbert
4a65888cfc
Merge branch 'master' into multiplayer-chat 2021-08-17 17:34:23 +09:00
Dean Herbert
6ee6a46894 Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
Dean Herbert
0d283aa6a3 Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
Dean Herbert
82eddeffef Add LocalUserPlayInfo interface to convey common information about player status 2021-08-17 16:15:47 +09:00
smoogipoo
f4b7ee5c7f Merge branch 'master' into hide-player-settings-overlay 2021-08-17 13:44:33 +09:00
smoogipoo
081524b6c8 Privatise setters 2021-08-17 13:44:21 +09:00
Dean Herbert
fc89f2bac4 Revert "Rename element in OsuSettings enum"
This reverts commit c2bbe17562.
2021-08-16 16:56:48 +09:00
Dean Herbert
8d45f86bd3 Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
Dean Herbert
ae8a1adae8 Allow seeking via Player.Seek even if disabled 2021-08-16 16:47:57 +09:00
Dean Herbert
838bcc51b2 Avoid new bindable requirement 2021-08-16 16:27:19 +09:00
Dean Herbert
81480ac4fc Use PlayerConfiguration to convey no-seek state 2021-08-16 16:16:02 +09:00
Salman Ahmed
554b09ac1b Fix SkinnableTargetsContainer blocked from processing scheduled tasks 2021-08-16 06:57:45 +03:00
Nathan Alo
cc3468b4ab apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Salman Ahmed
2ddf28346a PlayerSettingsGroups -> PlayerSettings 2021-08-14 19:58:20 +03:00
Nathan Alo
4ed06a1021 apply suggestions 2021-08-14 22:39:12 +08:00
kj415j45
c2bbe17562
Rename element in OsuSettings enum
`ShowProgressGraph` -> `ShowDifficultyGraph`
2021-08-14 22:35:15 +08:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
e2cc96097f
Unify match score display formatting
Commas are already applied on the multiplayer leaderboard, as well as
the results screen.
2021-08-13 23:57:51 +02:00
Bartłomiej Dach
00317c0e30
Round when totalling up team scores instead of truncating
Matches score handling in `ScoreManager`.
2021-08-13 23:44:07 +02:00
Dean Herbert
90755c0307 Replace condition with matching precalculated bool 2021-08-13 14:50:59 +09:00
Dean Herbert
93574acf72 Fix exception messaging 2021-08-13 14:46:57 +09:00
Dean Herbert
641d57e5e1 Change scroll container subclass name to hopefully read better 2021-08-13 14:46:28 +09:00
Salman Ahmed
34c2b317e2 Hide song progress bar on multi-spectator player 2021-08-13 07:30:09 +03:00
Salman Ahmed
8dc7a925e7 Expire instead of hiding and disabling visibility state
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
2021-08-13 07:28:59 +03:00
Salman Ahmed
c10320f239 Hide and disable player settings overlay on multi-spectator player 2021-08-13 06:35:16 +03:00
Salman Ahmed
2b86416cb2 Hide player settings overlay on multi-spectator player loader 2021-08-13 06:35:16 +03:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results 2021-08-12 20:39:48 +02:00
Dean Herbert
e84224f64c Rename AddPlayer method now that there's no conflict 2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8 Add support for automatic scrolling in gameplay leaderboard 2021-08-12 16:20:37 +09:00
Dean Herbert
3f067e3a8d Remove likely unnecessary score null check 2021-08-11 16:59:42 +09:00
Dean Herbert
735c5085dd Fix match score display not doing an initial value update 2021-08-11 14:50:47 +09:00
Dean Herbert
ee3b373e8a Correctly handle tied scores 2021-08-11 14:48:37 +09:00
Dean Herbert
a503274e1d Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
Dean Herbert
58714dbe71 Fix ordering of teams to match colours 2021-08-09 19:48:53 +09:00
Dean Herbert
490f9e1848 Fix overlap in spectator view 2021-08-09 19:45:16 +09:00
Dean Herbert
551929cf5a Simplify method of marking players as playing in test scenes 2021-08-09 19:18:13 +09:00
Dean Herbert
121648b593 Add gameplay-specific team score display which can expand and contract 2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8 Support more than two teams 2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867 Add tracking of team totals to leaderboard implementation 2021-08-09 17:08:32 +09:00
Dean Herbert
77c9aadd05 Add team colour support to multiplaye gameplay leaderboard panels 2021-08-09 17:06:25 +09:00
Dean Herbert
e1d4eee1d2 Add the ability to set custom overriding colours on GameplayLeaderboardScores 2021-08-09 17:06:21 +09:00
Dean Herbert
0fa1f085df Store MultiplayerRoomUser as part of tracked data 2021-08-09 16:31:18 +09:00
Dean Herbert
fcec714b4f Add safeties to avoid MultiplayerPlayer crashing when beatmap can't be loaded 2021-08-09 16:31:18 +09:00
Dean Herbert
aa4c6b9341 Bring across tournament score display for game usage 2021-08-09 16:30:37 +09:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2 2021-08-06 13:51:34 +03:00
Dean Herbert
2ccf7e75b0 Fix new possible nullref inspection due to delegate initialisation in constructor 2021-08-05 13:24:59 +09:00
Salman Ahmed
d4399f10f9 Merge both variants of the star rating display 2021-08-04 18:19:28 +03:00
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Salman Ahmed
a75da82986 Add explaining comment 2021-08-01 21:14:54 +03:00
Salman Ahmed
ac930b8918 Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
Joseph Madamba
451c65a2c8 Fix song progress graph not being correctly hidden 2021-07-29 23:41:01 -07:00
Henry Lin
89e8296eb1 Reset all types of adjustments in MusicController; Rename AllowRateAdjustments to AllowTrackAdjustments 2021-07-29 15:39:26 +08:00
Lucas A
ff3d38de6f Localise accuracy display. 2021-07-23 22:37:08 +02:00
Dean Herbert
b910c21230 Add ModFlowDisplay and consume in ContractedPanelMiddleContent 2021-07-21 16:53:04 +09:00
Dean Herbert
396ad79d50 Remove unnecessary UnbindAll call 2021-07-21 16:43:08 +09:00
Dean Herbert
a63065dbe9 Tidy up ModDisplay 2021-07-21 16:38:25 +09:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date 2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253 Fix date being updated on replays unexpectedly 2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa Move clone to earlier in the process 2021-07-19 19:18:34 +09:00
Dean Herbert
caba78cb5d Copy score during submission process to ensure it isn't modified 2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3 Set score's rank on a failed submission
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.

I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Salman Ahmed
07ede7a147 Disallow custom rulesets from score submission 2021-07-11 03:34:57 +03:00
Dean Herbert
6a5f0e8237 Move handling of replay seek operations out of progress bar
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579).
2021-07-09 14:28:59 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Derrick Timmermans
4d7c744101
Fix failing test 2021-07-07 12:59:31 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors 2021-07-06 14:11:46 +02:00
Derrick Timmermans
07d54d261a
Let selection container handle manual selection changes 2021-07-06 13:24:18 +02:00
Derrick Timmermans
c5a0672277
Use IStateful<SelectionState> instead of ISelected 2021-07-06 12:07:25 +02:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
1a6b8b2c73 Populate UserScores as early as possible to avoid weird ordering requirements 2021-07-06 14:53:31 +09:00
Bartłomiej Dach
686dd2b5ce Remove unused constant 2021-07-05 20:35:14 +02:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay 2021-07-05 19:22:55 +02:00
Dean Herbert
f5ddd2a53b Fix critical failure causing scores to not update on the leaderboard 2021-07-06 01:15:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
f1014af284 Move LoadComplete content to run after user retrieval has completed
Feels safer, I think.
2021-07-05 21:35:41 +09:00
Dean Herbert
459f9a0465 Handle nulls and fix missing documentation 2021-07-05 21:35:37 +09:00
Dean Herbert
77adf687c6 Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
7a710ceffe Check count as well (statistics can be populated with zero counts) 2021-07-04 16:41:09 +09:00
Dean Herbert
ef82528309 Don't attempt to submit score when nothing has been hit 2021-07-04 15:16:18 +09:00
Dean Herbert
f689e788c9 Avoid using game-wide beatmap during score submission 2021-07-02 14:24:27 +09:00
Dean Herbert
74c63e15be Mark score failed on fail and exit 2021-07-01 17:48:09 +09:00
Dean Herbert
04b874bb00 Add flow for submitting score on exiting SubmittingPlayer 2021-07-01 17:02:33 +09:00
Dean Herbert
5bc970af0d Make TestPlayer inherit from SoloPlayer for more flexibility in testing 2021-07-01 16:55:33 +09:00
Dean Herbert
00d3baef11 Exit handling flow 2021-06-30 20:23:48 +09:00
smoogipoo
bcdf36e77b Merge branch 'master' into spectator-start-at-end-2 2021-06-29 15:53:58 +09:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Salman Ahmed
b12adc6073 Remove all test skinning changes in favour of the ISkinSource.AllSources path 2021-06-22 10:48:03 +03:00
Dean Herbert
1fff9a93b9 Merge branch 'master' into skin-editor-closest-anchor 2021-06-22 16:41:51 +09:00
Dean Herbert
1b0aadcc6f Merge branch 'master' into transformers-per-skin 2021-06-22 16:03:15 +09:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor 2021-06-18 18:54:07 +09:00
Dean Herbert
0bc68a7018 Move xmldoc to method 2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e Reorder methods to make more sense 2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4 Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor 2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5 Remove the synchronous version of PrepareScoreForResults
Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4 Add note about delay parameter 2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b Remove exit override behaviour
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.

The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
7ef8eac773 Remove unnecessary (and no longer correct) exception 2021-06-18 16:08:31 +09:00
Dean Herbert
2bf855fcca Move all storyboard outro skip logic out of updateCompletionState
This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
Bartłomiej Dach
f282326f9a Move score preparations back below ShowResults check 2021-06-17 19:04:52 +02:00
Bartłomiej Dach
3a1444e75d Fix malformed xmldoc tag
Oops. Made a typo in the PR suggestion.
2021-06-17 19:02:56 +02:00
Dean Herbert
9facfe8964
Apply suggestions from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-18 01:07:54 +09:00
Dean Herbert
e0a3696145
Merge branch 'master' into player-completion-refactoring 2021-06-17 23:51:42 +09:00
Bartłomiej Dach
10b0d066be Reword comments slightly 2021-06-17 16:04:58 +02:00
Bartłomiej Dach
561dbea9e1 Use xmldoc-specific syntax for nicer formatting 2021-06-17 15:26:50 +02:00
Dean Herbert
d03c6da60c Refactor and redocument updateCompletionState() and surrounding methods 2021-06-17 19:13:53 +09:00
Dean Herbert
246ab41cc6 Remove special casing for user exit during storyboard outro 2021-06-17 18:11:15 +09:00
Dean Herbert
7cbebe6d11 Rewrite xmldoc and inline comments for PerformExit 2021-06-17 18:10:59 +09:00
Salman Ahmed
ef2c4fd0d8 Make RulesetSkinProvidingContainer able to be overriden for testing purposes 2021-06-10 16:36:46 +03:00
smoogipoo
e18f4cd4ba Combine methods 2021-06-10 22:01:39 +09:00
smoogipoo
5073ede115 Clear existing frames when starting gameplay 2021-06-10 21:38:46 +09:00
smoogipoo
9eecb23fef Only seek to the end on first frame arrival 2021-06-10 21:35:52 +09:00
Salman Ahmed
dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display 2021-06-10 17:09:46 +09:00
Salman Ahmed
1aaad7bfd4 Apply few adjustments to skinning overlays comment 2021-06-09 22:49:31 +03:00
Salman Ahmed
e30f6581b3 Wrap gameplay content within a RulesetSkinProvidingContainer 2021-06-09 22:49:31 +03:00
Bartłomiej Dach
89cdea8123
Merge branch 'master' into fix-results-exit-transition 2021-06-09 19:40:56 +02:00
Dean Herbert
258d05d1e0 Ensure PlayerLoader restores the background colour to its own value on resume 2021-06-09 17:17:39 +09:00
Dean Herbert
a7ef0173e9 Add safety to ensure background is correct tint when entering gameplay 2021-06-09 17:07:28 +09:00
Bartłomiej Dach
020c63017e Fix inspectcode issues 2021-06-09 09:21:02 +02:00
Dean Herbert
b754c52392 Update ModAutoplay matching to use new UserPlayable flag instead 2021-06-09 14:32:48 +09:00
Dean Herbert
7774344f0e Remove "Unranked" text from ModDisplay 2021-06-09 13:45:09 +09:00
smoogipoo
00efed2c39 Add colours for tick judgements 2021-06-08 23:10:21 +09:00
smoogipoo
c8e14d7710 Ignore non-scorable and bonus judgements 2021-06-08 23:09:23 +09:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Bartłomiej Dach
0531c2dcd9 Move empty window check to bar error meter
It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd Add failing assertions to hit error meter test 2021-06-07 13:16:07 +02:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax 2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo 2021-06-06 07:18:08 -04:00
smoogipoo
009aa994d0 Fix potential race incorrectly pausing the source clock 2021-06-04 21:58:51 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f Detach gameplay score from replay recorder before importing
Closes #13320.
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7 Apply review fixes 2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2 Fix multiple calls to seek method potentially not working 2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2 Merge branch 'master' into fix-spectator-frame-conversion 2021-06-03 17:42:01 +09:00
smoogipoo
662bbed5d1 Fix seeking to gameplay too soon 2021-06-03 17:38:51 +09:00
smoogipoo
420df124b5 Add framestable-bypassing seek for spectator 2021-06-03 17:27:21 +09:00
Dean Herbert
e0eb0adb0a Remove unnecessary bind in ReplayPlayer 2021-06-02 18:32:14 +09:00
Dean Herbert
a15cac6f53 Change the way Score is initialised in Player to better lend to population of metadata 2021-06-02 15:44:04 +09:00
Dean Herbert
3ba0d29108 Fix incorrect beatmap being parsed down for autoplay generation 2021-06-01 15:44:24 +09:00
Dean Herbert
9221213fe5 Fix potential nullref is beatmap load failed 2021-06-01 14:19:23 +09:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00