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CodeWalker
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918ed7fccf7d9e5a0ff2ff8d6768fadfaf828b9d
Commit Graph
78 Commits
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
dexy
·
2019-11-09 18:05:41 +11:00
20545145a5
Animations now playing sequences correctly
dexy
·
2019-11-08 22:55:39 +11:00
87092996f8
Animation evaluation improvements
dexy
·
2019-11-08 19:53:29 +11:00
d60234469a
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Animations playback improvement?
dexy
·
2019-11-08 17:54:46 +11:00
8bea5281f0
Fix for hair rendering, update peds meta types to be expandable objects
dexy
·
2019-11-08 14:22:10 +11:00
9fc219e332
Animation playback improvements
dexy
·
2019-11-08 02:00:16 +11:00
ef497b1f6d
Peds form progress, playing peds animations and loading some textures
dexy
·
2019-11-07 23:14:39 +11:00
465b21d7ac
Peds form progress, new MetaNames, ped ymt metas parsing
dexy
·
2019-11-07 03:51:35 +11:00
8bfca3a338
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Minor improvement to UV anims
dexy
·
2019-11-02 20:40:14 +11:00
68a028dc0b
Fix loading some YCDs
dexy
·
2019-11-02 18:37:21 +11:00
b61899dedf
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Experimental UV animations playing from YCD. (some air cons broken!)
dexy
·
2019-11-02 06:46:45 +11:00
80b6f3742b
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form
dexy
·
2019-03-30 03:30:45 +11:00
4559312f1c
Fix for vehicle wheels rendering corrupting the saved file
dexy
·
2019-03-28 20:33:07 +11:00
60b1570930
Ymap frustum culling
dexy
·
2019-03-23 22:23:37 +11:00
bd283a5c07
Model Material Editor
dexy
·
2019-03-22 01:29:37 +11:00
023be70bb4
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
dexy
·
2019-02-20 20:56:04 +11:00
a11ec59dda
Added vertex shader PNCTT and started implementation of DiffuseSampler2. (
#43
)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
horstche
·
2019-02-20 20:41:00 +11:00
3690b082bc
Fix for XML/PSO conversion inaccuracies
dexy
·
2019-01-14 12:25:03 +11:00
9af0b41967
Skewy wheels bug fix
dexy
·
2019-01-13 22:18:57 +11:00
fbf57293c1
Vehicle wheel right hand side flip/fix
dexy
·
2019-01-13 21:31:33 +11:00
d794f592d8
Added MetaNames by 0x1F9F1 - from companion app
dexy
·
2019-01-13 19:51:49 +11:00
ac3bcb7f4e
Vehicle viewer progress
dexy
·
2019-01-13 17:04:32 +11:00
187f8379cd
Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
dexy
·
2019-01-12 12:17:02 +11:00
d7d4054971
Fixed vehicle license plates rendering
dexy
·
2019-01-11 20:40:13 +11:00
f3c7538d78
Replaced CMapData and CEntityDef property gets with field gets for performance
dexy
·
2019-01-09 18:09:12 +11:00
6c244c6406
Waiting for textures to load before rendering
dexy
·
2019-01-09 16:55:11 +11:00
dd3b8bdab4
HD textures option in model viewer
dexy
·
2019-01-09 12:15:38 +11:00
da7a9e106f
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
dexy
·
2019-01-08 18:57:24 +11:00
1af436b403
Added renderable texture dict hierarchy caching
dexy
·
2019-01-06 15:51:58 +11:00
2d8305c7a1
HD textures (WIP), vehicles.meta gtxd loading
dexy
·
2019-01-06 05:04:33 +11:00
9dde38c930
Render car generators option for MrFoxPro
dexy
·
2018-12-23 15:29:35 +11:00
a7c17f318c
Slightly improved newer vehicles rendering
dexy
·
2018-12-21 22:37:55 +11:00
801d530d78
Renamed skin vertex types and adjusted vertex layouts
dexy
·
2018-12-21 20:11:28 +11:00
7660a228eb
Fixed interior and embedded collisions not being drawn when in Collisions mode
dexy
·
2018-12-16 17:20:00 +11:00
f738a03eaa
Rendering OccludeModels when in Occlusion mode
dexy
·
2018-12-15 04:09:02 +11:00
3533260884
Fixed grass painting and selection bugs/glitchiness
dexy
·
2018-12-07 13:41:18 +11:00
1e2e927cf6
Fixed RenderableCache item invalidation and cleaned up code
dexy
·
2018-12-05 17:36:23 +11:00
a7e2c7a0b6
Improved RenderableCache item invalidation, Added Performance Statistics window
dexy
·
2018-12-05 16:23:34 +11:00
0c4001fa4b
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