mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-21 22:42:54 +08:00
Waiting for textures to load before rendering
This commit is contained in:
parent
55ae14f1b0
commit
dd3b8bdab4
@ -92,7 +92,7 @@
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="WaitForChildren" serializeAs="String">
|
||||
<value>False</value>
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="CacheSize" serializeAs="String">
|
||||
<value>2147483648</value>
|
||||
@ -153,7 +153,8 @@
|
||||
</setting>
|
||||
<setting name="KeyBindings" serializeAs="Xml">
|
||||
<value>
|
||||
<ArrayOfString xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<ArrayOfString xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<string>Move Forwards: W</string>
|
||||
<string>Move Backwards: S</string>
|
||||
<string>Move Left: A</string>
|
||||
|
4
Properties/Settings.Designer.cs
generated
4
Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace CodeWalker.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@ -349,7 +349,7 @@ namespace CodeWalker.Properties {
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool WaitForChildren {
|
||||
get {
|
||||
return ((bool)(this["WaitForChildren"]));
|
||||
|
@ -84,7 +84,7 @@
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="WaitForChildren" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="CacheSize" Type="System.Int64" Scope="User">
|
||||
<Value Profile="(Default)">2147483648</Value>
|
||||
|
@ -1585,10 +1585,6 @@ namespace CodeWalker.Rendering
|
||||
|
||||
if (renderentities)
|
||||
{
|
||||
//go through the render list, and try ensure renderables and textures for all.
|
||||
//if an entity is not fully loaded, set a flag for its parent, then traverse to root
|
||||
//until found an entity that is fully loaded.
|
||||
//on a second loop, build a final render list based on the flags.
|
||||
for (int i = 0; i < renderworldentities.Count; i++)
|
||||
{
|
||||
var ent = renderworldentities[i];
|
||||
@ -2741,7 +2737,7 @@ namespace CodeWalker.Rendering
|
||||
|
||||
|
||||
|
||||
//bool alltexsloaded = true;
|
||||
bool alltexsloaded = true;
|
||||
|
||||
|
||||
for (int mi = 0; mi < rndbl.AllModels.Length; mi++)
|
||||
@ -2774,7 +2770,7 @@ namespace CodeWalker.Rendering
|
||||
|
||||
if (dtex == null) //else //if (texDict != 0)
|
||||
{
|
||||
var waitingforload = false;
|
||||
bool waitingforload = false;
|
||||
if (rndbl.SDtxds != null)
|
||||
{
|
||||
//check the SD texture hierarchy
|
||||
@ -2792,16 +2788,32 @@ namespace CodeWalker.Rendering
|
||||
}
|
||||
if (dtex != null) break;
|
||||
}
|
||||
|
||||
if (waitingforload)
|
||||
{
|
||||
alltexsloaded = false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((dtex == null) && (!waitingforload))
|
||||
{
|
||||
//not present in dictionary... check already loaded texture dicts... (maybe resident?)
|
||||
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
|
||||
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
|
||||
if (ytd2 != null)
|
||||
{
|
||||
dtex = ytd2.TextureDict.Lookup(tex.NameHash);
|
||||
if (ytd2.Loaded)
|
||||
{
|
||||
if (ytd2.TextureDict != null)
|
||||
{
|
||||
dtex = ytd2.TextureDict.Lookup(tex.NameHash);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
alltexsloaded = false;
|
||||
}
|
||||
}
|
||||
|
||||
//else { } //couldn't find texture dict?
|
||||
|
||||
if ((dtex == null) && (ytd2 == null))// rndbl.SDtxds.Length == 0)//texture not found..
|
||||
@ -2879,28 +2891,8 @@ namespace CodeWalker.Rendering
|
||||
}
|
||||
}
|
||||
|
||||
//if (rndbl.SDtxds != null)
|
||||
//{
|
||||
// for (int i = 0; i < rndbl.SDtxds.Length; i++)
|
||||
// {
|
||||
// if (!rndbl.SDtxds[i].Loaded)
|
||||
// {
|
||||
// alltexsloaded = false;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//if (rndbl.HDtxds != null)
|
||||
//{
|
||||
// for (int i = 0; i < rndbl.HDtxds.Length; i++)
|
||||
// {
|
||||
// if (!rndbl.HDtxds[i].Loaded)
|
||||
// {
|
||||
// rndbl.AllTexturesLoaded = false;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
rndbl.AllTexturesLoaded = true;// alltexsloaded;// || (missingtexcount < 2);
|
||||
rndbl.AllTexturesLoaded = alltexsloaded;
|
||||
|
||||
|
||||
return rndbl;
|
||||
|
Loading…
Reference in New Issue
Block a user