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Rendering OccludeModels when in Occlusion mode
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@@ -1433,6 +1433,15 @@ namespace CodeWalker.Rendering
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}
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}
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public void RenderBasePath(BasePathData basepath)
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{
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RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(basepath);
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if ((rnd != null) && (rnd.IsLoaded))
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{
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shaders.Enqueue(rnd);
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}
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}
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public void RenderScenarios(List<YmtFile> ymts)
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{
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foreach (var scenario in ymts)
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