dexy
147b230082
YPT/XML conversion
2020-02-04 22:35:25 +11:00
dexy
dff9c8738e
YPT/XML conversion progress?
2020-02-04 05:08:51 +11:00
dexy
c3e212d0d0
Fix for PSO/XML raw float array not using invariant culture
2020-02-04 03:26:51 +11:00
dexy
3f28d97556
YPT/XML conversion progress, tighter resource packing
2020-02-03 23:31:50 +11:00
dexy
3b2135e8e1
YPT/XML conversion progress
2020-02-03 10:09:51 +11:00
dexy
b11d350294
YPT/XML conversion progress
2020-02-01 07:03:02 +11:00
dexy
8b7474e1d0
Made progress action optional for RpfFile.Defragment
2020-01-28 01:21:53 +11:00
dexy
fd1efc3ee0
Added some names to FragPhysArchetype XML
2020-01-27 18:42:02 +11:00
dexy
63ad3024fe
XML conversion textures folder name not using file extension
2020-01-27 18:19:45 +11:00
dexy
5f481bfd6f
Fixed BVH generation for BoundComposite
2020-01-27 16:58:53 +11:00
dexy
839c4fc71c
Particles file rearrangement
2020-01-27 15:45:42 +11:00
dexy
78a254fcc1
YPT viewing improvements
2020-01-27 07:26:27 +11:00
dexy
cedf2f73f6
Resource types cleanup
2020-01-27 06:35:15 +11:00
dexy
ad61b39920
Particles types progress
2020-01-27 05:48:17 +11:00
dexy
923c3e8a76
Particles structures progress
2020-01-27 04:40:20 +11:00
dexy
e7423c55db
Particles file clean up and types research
2020-01-26 06:31:28 +11:00
dexy
ddbb5b9457
Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
2020-01-25 21:31:01 +11:00
dexy
d7c3caaa1d
Fixed YFT/XML conversion for cloth yft's
2020-01-25 19:21:40 +11:00
dexy
379b141b13
YFT/XML cloth improvements
2020-01-25 05:32:49 +11:00
dexy
8c50a8a441
Improved vehicle window glass XML conversion
2020-01-25 05:14:17 +11:00
dexy
a494583865
Vehicle glass windows research, fix for broken group names in modded yft's
2020-01-25 00:34:11 +11:00
dexy
bd18610dca
YLD/XML conversion
2020-01-24 02:55:48 +11:00
dexy
7bc7d9612a
YFT/XML conversion progress
2020-01-23 18:36:34 +11:00
dexy
4854afa037
YFT/XML conversion progress
2020-01-23 04:05:50 +11:00
dexy
de3aa9f83b
YFT/XML conversion progress
2020-01-22 23:36:34 +11:00
dexy
88b4785a10
YFT/XML conversion progress
2020-01-22 05:02:14 +11:00
dexy
08d60877ee
Added default attribute names for XML vectors reading
2020-01-22 02:45:27 +11:00
dexy
e44b2ef095
YFT/XML conversion progress
2020-01-21 03:12:36 +11:00
dexy
bec16ea42d
YDR/YDD/XML conversion
2020-01-20 02:08:04 +11:00
dexy
9ed308df7a
YDR/XML conversion progress
2020-01-19 02:36:28 +11:00
dexy
cd4c87cd71
YDR/YDD/YFT/YPT/XML conversion progress
2020-01-18 04:20:40 +11:00
dexy
f81958679a
YTD/XML conversion
2020-01-17 23:02:55 +11:00
dexy
21a7c3e6e3
Texture UsageData research
2020-01-17 17:15:19 +11:00
dexy
d6eb18dee3
Removed YTD test in GameFileCache
2020-01-17 04:35:20 +11:00
dexy
c59047bdee
DDS file import code, Texture unknowns research
2020-01-17 04:32:47 +11:00
dexy
529eb779a4
YBN/XML conversion polygon material bug fix
2020-01-17 03:45:35 +11:00
dexy
2939e76118
YBN/XML conversion
2020-01-16 18:03:24 +11:00
dexy
fa1a3ac00e
Bug fix for modded .ydr saving
2020-01-15 20:03:16 +11:00
dexy
3f24a234e6
Collisions editing progress
2020-01-13 23:31:27 +11:00
dexy
741cf0ecfc
Collisions editing progress
2020-01-13 16:25:52 +11:00
dexy
8f903610bf
Collisions editing progress
2020-01-12 22:53:57 +11:00
dexy
581ae73db5
Collisions editing progress
2020-01-12 14:25:27 +11:00
dexy
16982d7219
Collisions editing progress
2020-01-11 19:20:14 +11:00
dexy
44cf8ee1d2
Collisions editing progress
2020-01-11 02:11:31 +11:00
dexy
308e2eda29
Collisions editing progress
2020-01-10 23:41:58 +11:00
dexy
e4cc7550eb
Collisions editing progress
2020-01-10 02:12:16 +11:00
dexy
09da0a2f54
Collisions editing progress
2020-01-08 01:02:51 +11:00
dexy
3c60801e84
Collisions editing progress
2020-01-07 20:51:53 +11:00
dexy
33dc83c0e0
Collisions editing progress
2020-01-06 22:17:51 +11:00
dexy
0d066679cb
Collisions editing progress
2020-01-03 22:50:23 +11:00
dexy
d85f5eddb2
Collisions editing beginnings
2020-01-02 00:16:49 +11:00
dexy
f51d5644fd
YnvBuilder support for vehicles
2020-01-01 14:40:38 +11:00
dexy
26c3c5edec
Collisions selection improvements
2020-01-01 00:00:04 +11:00
dexy
786b9e5199
Improved mouse selection in collisions mode
2019-12-30 18:05:02 +11:00
dexy
e40e06896d
XML/RBF conversion improvements
2019-12-30 16:37:29 +11:00
dexy
e3bbd29b33
XML/RBF conversion
2019-12-30 05:23:09 +11:00
dexy
e31e401fa8
MLO editing progress
2019-12-30 00:56:29 +11:00
dexy
92ad8a1067
Updated MetaNames
2019-12-29 12:09:23 +11:00
dexy
d13c8bbc3b
Fix for ymap XML not displaying
2019-12-29 10:47:36 +11:00
dexy
0e11478d7b
MLO editing progress
2019-12-28 23:24:36 +11:00
dexy
ab0e007cfe
MLO editing progress
2019-12-28 16:01:09 +11:00
dexy
88a926202f
MLO editing progress
2019-12-28 04:08:45 +11:00
dexy
3f445182f3
Fix for add/remove entities not applying to world view
2019-12-15 15:40:00 +11:00
dexy
2b02ad0091
Fixed LODs culling issue
2019-12-11 22:38:59 +11:00
dexy
5672ea6dc3
Improved XInput controls
2019-12-11 18:46:36 +11:00
dexy
567218d5c7
Prevent falling under the map in first person mode
2019-12-11 17:53:34 +11:00
dexy
0aa220e0c2
Improved GameFileCache memory usage
2019-12-11 00:31:56 +11:00
dexy
d5c0bc2477
Collision detection refactoring and improvements
2019-12-10 18:33:45 +11:00
dexy
58d2293358
Collision detection refactoring and improvements
2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0
Collisions rendering improvements and bug fixes
2019-12-09 17:06:59 +11:00
dexy
5d0a3334a8
LOD manager immersion improvement
2019-12-09 00:41:35 +11:00
dexy
b187ad919b
LOD manager performance improvements
2019-12-08 18:40:09 +11:00
dexy
6c76726131
Added LOD manager, improved shadows performance
2019-12-08 05:42:06 +11:00
dexy
85f0fa1e36
Updating PSO/XML conversion
2019-12-07 01:33:27 +11:00
dexy
43d6bf1068
Replaced meta pointer values with ulongs
2019-12-06 23:53:03 +11:00
dexy
52f4563680
Change entity culling to use boxes instead of spheres
2019-12-06 22:36:11 +11:00
dexy
faf530c04c
Fixed some items not being loaded into world map data store
2019-12-05 21:56:48 +11:00
dexy
a5259c17fe
Replaced world grid with quadtrees, improved loading speed of cutscenes
2019-12-05 21:05:31 +11:00
dexy
9a53c2147b
Deferred shading
2019-12-04 00:52:22 +11:00
dexy
755477590d
Finxed rendering issues due to reversed depth
2019-12-01 20:47:16 +11:00
dexy
442d623302
Reversed depth buffer
2019-12-01 20:17:14 +11:00
dexy
7fb07e1a27
Opening ytyp in project window now updating world view archetypes
2019-12-01 17:31:44 +11:00
dexy
c33a09d09f
Ped cloth using bone weights/indices
2019-11-30 17:38:15 +11:00
dexy
ef1debfb41
Ped clothes not exploding
2019-11-29 20:47:11 +11:00
dexy
181689ac95
Slight improvement to .yld structs
2019-11-28 18:41:00 +11:00
dexy
2f12402a03
Cutscene viewer hide models partially working
2019-11-27 20:24:02 +11:00
dexy
783248aeab
Peds and weapons rendering support for multiple skeleton instances
2019-11-27 15:01:43 +11:00
dexy
0823702527
Cutscene viewer displaying weapons
2019-11-27 13:32:07 +11:00
dexy
59a457cff8
Cutscene viewer vehicles
2019-11-26 20:47:47 +11:00
dexy
91873ea87a
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
2019-11-26 17:00:41 +11:00
dexy
6467797c3d
Cutscene viewer rendering peds
2019-11-26 01:26:28 +11:00
dexy
5a869fa836
Cutscene viewer progress, Hash updates
2019-11-25 20:44:16 +11:00
dexy
89035ef279
Cutscenes classes loading from XML
2019-11-23 03:57:00 +11:00
dexy
fbf603f657
Added classes for cutscenes
2019-11-22 23:29:09 +11:00
dexy
1cb94d6ba6
Updated MetaNames
2019-11-22 15:50:53 +11:00
dexy
0f7f35d28b
Added RPF Explorer .yed, .yfd, .yld generic support
2019-11-22 00:34:27 +11:00
dexy
4e64c324cf
Updated MetaNames
2019-11-21 21:29:55 +11:00
dexy
53305c3f12
Animations XML conversion progress
2019-11-20 22:51:37 +11:00
dexy
9c903c677b
Bug fix for RPF explorer not exporting XML for YCDs
2019-11-19 00:33:23 +11:00
dexy
5a35688aed
Animations XML conversion progress
2019-11-18 23:52:58 +11:00
dexy
cf1e5c7295
Animations XML conversion progress
2019-11-18 05:10:55 +11:00
dexy
baf29066a7
Animations XML conversion progress
2019-11-17 22:14:00 +11:00
dexy
c98c526b5f
Animations XML conversion progress
2019-11-16 03:18:23 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
...
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67
Animations XML conversion
2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3
dynamic generation of vertex layouts for GTAV vertex types
2019-11-11 12:28:37 +01:00
dexy
918ed7fccf
Fix for leg jankyness. Added PBBNCCTTX shader
2019-11-10 02:01:52 +11:00
dexy
639bebbc75
Fix for crash with modded scenario files
2019-11-09 21:10:06 +11:00
dexy
03fa5575bf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
2019-11-09 21:07:41 +11:00
dexy
20545145a5
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
2019-11-09 18:05:41 +11:00
dexy
87092996f8
Animations now playing sequences correctly
2019-11-08 22:55:39 +11:00
dexy
d60234469a
Animation evaluation improvements
2019-11-08 19:53:29 +11:00
dexy
629ee125a5
Reset ped model to T pose when no animatino selected
2019-11-08 18:58:56 +11:00
dexy
8bea5281f0
Animations playback improvement?
2019-11-08 17:54:46 +11:00
dexy
9fc219e332
Fix for hair rendering, update peds meta types to be expandable objects
2019-11-08 14:22:10 +11:00
dexy
12c8fca74e
Added new MetaNames
2019-11-08 12:25:25 +11:00
dexy
0a67d81053
Added new MetaNames
2019-11-08 04:17:07 +11:00
dexy
ef497b1f6d
Animation playback improvements
2019-11-08 02:00:16 +11:00
dexy
465b21d7ac
Peds form progress, playing peds animations and loading some textures
2019-11-07 23:14:39 +11:00
dexy
8bfca3a338
Peds form progress, new MetaNames, ped ymt metas parsing
2019-11-07 03:51:35 +11:00
dexy
90142cb6da
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
2019-11-06 04:53:20 +11:00
dexy
d5aa1c500c
Added CalculateBoneHash method to Bone
2019-11-05 21:13:04 +11:00
dexy
4cc780a461
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
2019-11-05 20:47:10 +11:00
dexy
8335fd065c
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0
Added vertex shaders for skin mesh support
2019-11-03 06:25:20 +11:00
dexy
3462513e27
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
2019-11-02 22:53:54 +11:00
dexy
d0eabc095a
Tidying up some unused properties of Sequence, and commenting out original parsing experiment
2019-11-02 18:54:43 +11:00
dexy
b61899dedf
Fix loading some YCDs
2019-11-02 18:37:21 +11:00
dexy
6f0a7d99f9
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
2019-11-02 18:14:36 +11:00
dexy
80b6f3742b
Experimental UV animations playing from YCD. (some air cons broken!)
2019-11-02 06:46:45 +11:00
dexy
ec6eefe0e1
View/edit YND files as XML
2019-11-01 20:30:29 +11:00
dexy
fa268ec9c8
Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ
2019-10-31 22:11:17 +11:00
dexy
96a561798c
Fix for MLO Instance rotations
2019-10-31 19:01:06 +11:00
dexy
4834b8c520
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
dexy
7adc4b6eea
Merged upgrades to Clip and YcdFile
2019-10-31 14:56:40 +11:00
dexyfex
834cb6bde2
Merge pull request #56 from PichotM/patch-1
...
codewalkercore/archetype: portals objects deletion
2019-10-30 22:40:53 +11:00
dexyfex
2bba3d6e89
Merge pull request #53 from alexguirre/scenario-type-groups
...
Support for ScenarioTypeGroups in scenario files
2019-10-30 22:40:04 +11:00
dexyfex
dc8cc398ec
Merge pull request #54 from emcifuntik/master
...
Fixed name for ymts (Now we can add clothes as DLCs)
2019-10-30 22:39:24 +11:00
dexyfex
bf150eb0a7
Merge pull request #55 from pnwparksfan/ImportUnknownModelsetScenarios
...
Import scenarios with unknown modelsets
2019-10-30 22:38:57 +11:00
dexyfex
5b3db27da0
Merge pull request #52 from z87/master
...
Additional popgroups.ymt hashes from 1.41
2019-10-30 22:37:07 +11:00
pichotm
ec6080768b
codewalkercore/archetype: portals objects deletion
...
Support attached objects of portals deletion
2019-10-25 21:20:32 -04:00
PNWParksFan
31422c4415
added ped modelset fix
2019-09-08 22:58:58 -07:00
PNWParksFan
3030e66aae
Merge branch 'master' into ImportUnknownModelsetScenarios
2019-09-08 22:48:19 -07:00
PNWParksFan
2f65546e86
Worked on scenario import
2019-09-08 22:47:47 -07:00
Eugene Pogrebnyak
47a90ad790
Fixed name for ymts (Now we can add clothes as DLCs)
2019-08-09 01:24:02 +03:00
alexguirre
d260a58ee6
Add support for ScenarioTypeGroups in scenario files
2019-08-06 19:50:23 +02:00
z87
eeaf4b1552
Additional popgroups.ymt hashes from 1.41
2019-06-27 22:15:43 +03:00
PNWParksFan
8c05eac5b5
Added method to copy RpfFile to Mods folder, and some helper functions
2019-06-03 00:12:52 -07:00
dexy
4559312f1c
Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form
2019-03-30 03:30:45 +11:00
dexy
bd283a5c07
Ymap frustum culling
2019-03-23 22:23:37 +11:00
dexy
023be70bb4
Model Material Editor
2019-03-22 01:29:37 +11:00
dexy
8324e1ecda
Added InvertTexcoordV option to FbxConverter class
2019-03-21 14:02:59 +11:00
dexy
bc1efebe5c
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
2019-03-20 21:21:47 +11:00
dexyfex
decc3dccb4
Fix for resources saving empty arrays
2019-03-13 04:23:30 +11:00
dexyfex
47113036ae
Audio dat progress
2019-03-13 04:22:36 +11:00
dexyfex
08d1cdcdf3
Audio dat progress
2019-03-12 01:13:04 +11:00
dexyfex
3116c049fd
Merge pull request #46 from carmineos/update/boundmaterial
...
Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators
2019-03-07 16:50:14 +11:00
dexyfex
e49c1413c3
Dat151 progress
2019-03-07 16:46:42 +11:00
dexyfex
fc18820930
Dat151 progress
2019-03-06 01:20:31 +11:00
dexyfex
7f4e0a1571
Dat151 progress
2019-03-05 02:55:14 +11:00
dexyfex
bb5647d1c1
Dat151 progress
2019-03-04 00:24:30 +11:00
Carmine
ebf2e5df87
Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators
2019-03-02 18:57:10 +01:00
dexyfex
21c9eda43c
Dat151 progress
2019-03-03 04:54:13 +11:00
dexyfex
9a13bc9aa3
Dat151 progress
2019-03-02 04:23:41 +11:00
smallo92
8183354186
Added more resolved hashes ( #45 )
...
* Update MetaNames.cs
Added additional strings for popgroups.ymt file. Thanks to FiveM.
2019-02-26 11:24:49 +11:00
Carmine Giugliano
58b725d7d2
Updated BoundComposite and BoundMaterial_s ( #44 )
...
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
2019-02-26 10:54:39 +11:00
dexy
0418e7743e
Fix for saving texture resources
2019-02-21 16:37:55 +11:00
dexy
dd97b65933
Added Save methods to YvrFile and YwrFile
2019-01-29 00:35:23 +11:00
dexy
2622ea08b6
Added Save method to YptFile
2019-01-29 00:29:59 +11:00
dexy
75748ad3d0
Fixed bugs in RSC Meta/XML conversion
2019-01-28 23:51:52 +11:00
dexy
43f6acda7a
Added Save method to YftFile
2019-01-28 18:10:25 +11:00
dexy
f0128223ef
Added Save methods to YdrFile and YddFile
2019-01-28 13:13:45 +11:00
dexy
4d717e41dc
Renamed StreamingSound UnkInt to Duration
2019-01-27 22:04:25 +11:00
dexy
40f1d81318
Updated ResourceBaseTypes, added Save method to YbnFile
2019-01-27 21:50:24 +11:00
dexy
3819d53890
Updated ResourceBaseTypes, added Save method to YtdFile
2019-01-27 17:14:10 +11:00
dexy
3e2dd89702
Trying to generate hash for LOD lights
2019-01-26 21:00:13 +11:00
dexy
9c41a21217
Dat151 and Dat54 name and type updates
2019-01-26 09:56:44 +11:00
dexy
449fcb7424
Dat151 name updates
2019-01-25 09:23:53 +11:00
dexy
56b148a070
Dat151 name updates
2019-01-22 12:57:16 +11:00
dexy
38b9b8fc0a
Generate LOD Lights type added
2019-01-21 21:05:32 +11:00
dexy
c14590ff42
Generate LOD Lights tool (WIP)
2019-01-21 17:30:43 +11:00
dexy
d7be3a70d4
Updated names for game.dat151.rel
2019-01-21 12:24:02 +11:00
dexy
402fe391f3
Speech dat4.rel progress, dat151 XML improvements
2019-01-21 10:50:49 +11:00
dexy
6d8a785635
XML editing for audioconfig.dat4.rel
2019-01-20 16:54:42 +11:00
dexy
63a7b1bceb
Updated names for rel.xml
2019-01-20 10:45:16 +11:00
dexy
053d561480
Remembering custom names from imported .rel.xml and .pso.xml files
2019-01-20 10:04:52 +11:00
dexy
33af1b45f8
RPF Explorer import/export .rel XML options
2019-01-20 09:34:44 +11:00
dexy
f1562e6da0
Audio dat.rel XML editing
2019-01-19 22:39:47 +11:00
dexy
3c38006a2b
Dat54 progress
2019-01-19 21:04:43 +11:00
dexy
6533d842bc
XML to audio dat.rel conversion progress
2019-01-19 14:28:45 +11:00
dexy
35d10a8e48
XML to audio dat.rel conversion progress
2019-01-19 04:31:13 +11:00
dexy
4d2f54c9c8
Dat151 progress
2019-01-18 11:36:49 +11:00
dexy
08c1ba28a2
Dat151 progress
2019-01-18 01:36:58 +11:00
dexy
ffb7399854
Dat151 progress
2019-01-16 22:19:55 +11:00
dexy
179afd5794
Audio dat.rel to XML conversion
2019-01-16 00:51:53 +11:00
dexy
9af0b41967
Fix for XML/PSO conversion inaccuracies
2019-01-14 12:25:03 +11:00
dexy
fbf57293c1
Skewy wheels bug fix
2019-01-13 22:18:57 +11:00
dexy
15adf26f81
Added MetaNames by 0x1F9F1
2019-01-13 20:40:55 +11:00
dexy
ac3bcb7f4e
Added MetaNames by 0x1F9F1 - from companion app
2019-01-13 19:51:49 +11:00
dexy
6ecfe0f235
Fixed bug in reading some PSO arrays
2019-01-13 19:25:53 +11:00
dexy
9506069e35
Fixed bug in PSO/XML conversion for structure pointers
2019-01-13 18:13:03 +11:00
dexy
187f8379cd
Vehicle viewer progress
2019-01-13 17:04:32 +11:00
dexy
987d121cc0
Cleaned up MetaNames commented hashes
2019-01-12 17:57:37 +11:00
dexy
e39784f817
Added MetaNames from dav90
2019-01-12 17:45:19 +11:00
dexy
04b7370ba0
Added MetaNames from dav90
2019-01-12 15:40:50 +11:00
dexy
66b498738a
Fixing carcols file loading, VehicleForm tools panel added
2019-01-12 13:49:31 +11:00
dexy
d7d4054971
Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
2019-01-12 12:17:02 +11:00
dexy
f3c7538d78
Fixed vehicle license plates rendering
2019-01-11 20:40:13 +11:00
dexy
8dafe56db0
CarVariationsFile parsing
2019-01-11 19:56:57 +11:00
dexy
b22fd9fb76
CarModColsFile parsing
2019-01-11 18:56:56 +11:00
dexy
dce5c4d6ab
CarColsFile parsing
2019-01-11 18:15:25 +11:00
dexy
3bd78d848d
Vehicle files progress
2019-01-11 14:24:50 +11:00
dexy
6c244c6406
Replaced CMapData and CEntityDef property gets with field gets for performance
2019-01-09 18:09:12 +11:00
dexy
f74fde1c67
RPF explorer now loading all archetypes for better texturing in model viewer (for eg DLC drawables)
2019-01-09 12:47:03 +11:00
dexy
da7a9e106f
HD textures option in model viewer
2019-01-09 12:15:38 +11:00
dexy
1af436b403
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
dexy
9dde38c930
HD textures (WIP), vehicles.meta gtxd loading
2019-01-06 05:04:33 +11:00
dexy
e4c2dddf10
Updated MetaNames
2018-12-29 11:10:49 +11:00
dexy
9191a3da5e
Renamed audio interior room Unk00 to MLO room
2018-12-28 20:34:16 +11:00
dexy
1d1295c29d
Dat151 progress
2018-12-28 19:02:21 +11:00
dexy
a4ca5f812d
Dat151 progress
2018-12-27 21:37:44 +11:00
dexy
2d77d76e0c
Dat151 progress
2018-12-27 11:53:53 +11:00
dexy
77d9c4e4c8
Dat151 progress
2018-12-27 00:20:39 +11:00
dexy
05d302a4e1
Dat151 progress
2018-12-25 22:40:49 +11:00
dexy
df34b6f614
Dat151 progress
2018-12-25 14:55:46 +11:00
dexy
3bfe19bf80
Dat151 progress
2018-12-25 00:29:24 +11:00
dexy
2d20746c65
Dat151 progress
2018-12-24 23:34:44 +11:00
dexy
7660a228eb
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00
dexy
6e2c81675e
Added basic DLC subpacks support
2018-12-20 22:35:19 +11:00
dexy
f2c2bba99d
Added some MetaNames hashes
2018-12-20 20:52:42 +11:00
dexy
cd9b54b3b8
Fixed file corruption when saving ytyps with CMloTimeCycleModifiers
2018-12-20 13:38:39 +11:00
dexy
7c31cfb6ee
XML to PSO conversion (experimental)
2018-12-20 04:28:43 +11:00
dexy
37afa2335c
Moved entity sets checkboxlist to MLO Instance tab on entity panel. Added support for updating/saving MLO instance data. Added support for updating/saving TImeArchetype data.
2018-12-16 22:32:33 +11:00
dexy
13a57102a9
Selectable OccludeModels, also occluder ymap indices now displayed
2018-12-15 12:12:57 +11:00
dexy
3533260884
Rendering OccludeModels when in Occlusion mode
2018-12-15 04:09:02 +11:00
dexy
ca7f270c5c
Added Occlusion mode and render YmapBoxOccluders (OccludeModels todo)
2018-12-15 01:46:48 +11:00
dexy
0ec052ddbc
XmlMeta bug fix for IntFlags2
2018-12-14 22:33:19 +11:00
dexy
f84b51d1c1
Save RSC Meta files to RPF directly from Meta Editor form
2018-12-14 21:23:05 +11:00
dexy
e7f5238c33
Added PsoTypes generated struct and enum infos, and new MetaNames
2018-12-14 02:14:14 +11:00
dexy
775bbe79a8
Fixed new train track bug/crash
2018-12-11 15:33:39 +11:00
dexy
0c4001fa4b
Improved RenderableCache item invalidation, Added Performance Statistics window
2018-12-05 16:23:34 +11:00
dexy
9f701ee44b
Merge branch 'master' of https://github.com/dexyfex/CodeWalker
2018-12-05 11:47:28 +11:00
dexy
61afd7c24f
TestAudioYmts function in GameFileCache
2018-12-05 11:47:15 +11:00
dexyfex
e004a5ad18
Merge remote changes with local
2018-12-03 19:59:06 +11:00
Soloman
462e464c2f
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush ( #33 )
...
* - Add ability to edit/add ytyp files to project.
- Add ability to edit/add ytyp archetype files to ytyp.
- Add ability to add/remove entities from mlo archetype defs.
- Add ability to save ytyp files.
- Add dialog popup before optimizing grass batches.
- Fix grass batches not being selected when chaning selection in project explorer.
- Merged with upstream/master.
- Squashed last 4 commits for PR cleanliness.
* Fixed windows forms reference error.
* - Added error checking to deleting mlo entities.
- Fixed various bugs with deleting mlo entities.
- Fixed edit archetype panel Asset Type box.
- Removed redundant/unnecessary.
- Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class.
- Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form.
Current bugs:
- Loading a ytyp file -- mlo entities are not editiable, and are created in the world.
- entitysets are not editable (properly).
- Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?)
* - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc)
- Added ability to load mlo instance defs through ymap files.
- Fixed add method for mlo archetypes.
* - Removed SetOrientationInv.
- Removed unreachable code + updated comment.
- Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency.
* Split calls to CreateYmapEntity() and MloArchetype.AddEntity().
* Fixed redundant rotation inversions.
* - Added ability to select rooms.
- Changed tree view grouping for mlo entities.
- Fixed projectexplorer selection bugs.
- Added ability to toggle mlo entity sets.
- Fixed some change events when editing archetypes.
2018-12-03 19:54:04 +11:00
dexyfex
3b8b99551e
Merge remote changes with local
2018-08-15 09:00:05 +10:00
dexyfex
4da1e3d8c7
Merge pull request #30 from neos7/master
...
Added checkbox to disable rendering of drawables and minor fields renamed
2018-08-15 08:50:44 +10:00
dexyfex
f550f99a90
Merge pull request #29 from indilo53/master
...
YtypFile - Add AddArchetype, RemoveArchetype and Save
2018-08-15 08:50:10 +10:00
Carmine
b3069321e1
Replaced floats with Vector3 for JointRotationLimit_s Min and Max
2018-08-14 12:15:52 +02:00