YFT/XML conversion progress

This commit is contained in:
dexy 2020-01-22 23:36:34 +11:00
parent 88b4785a10
commit de3aa9f83b
5 changed files with 334 additions and 187 deletions

View File

@ -169,6 +169,13 @@ namespace CodeWalker.GameFiles
public YbnFile OwnerYbn { get; set; }
public object Owner { get; set; }
public string OwnerName { get; set; }
public bool OwnerIsFragment
{
get
{
return ((Owner is FragPhysicsLOD) || (Owner is FragPhysArchetype) || (Owner is FragDrawable));
}
}
public string GetName()
{
string n = OwnerName;
@ -417,8 +424,11 @@ namespace CodeWalker.GameFiles
YbnXml.SelfClosingTag(sb, indent, "CompositePosition " + FloatUtil.GetVector3XmlString(Position));
YbnXml.SelfClosingTag(sb, indent, "CompositeRotation " + FloatUtil.GetVector4XmlString(Orientation.ToVector4()));
YbnXml.SelfClosingTag(sb, indent, "CompositeScale " + FloatUtil.GetVector3XmlString(Scale));
YbnXml.StringTag(sb, indent, "CompositeFlags1", CompositeFlags1.Flags1.ToString());
YbnXml.StringTag(sb, indent, "CompositeFlags2", CompositeFlags1.Flags2.ToString());
if (!Parent.OwnerIsFragment)
{
YbnXml.StringTag(sb, indent, "CompositeFlags1", CompositeFlags1.Flags1.ToString());
YbnXml.StringTag(sb, indent, "CompositeFlags2", CompositeFlags1.Flags2.ToString());
}
}
}
public virtual void ReadXml(XmlNode node)
@ -444,11 +454,14 @@ namespace CodeWalker.GameFiles
Position = Xml.GetChildVector3Attributes(node, "CompositePosition");
Orientation = Xml.GetChildVector4Attributes(node, "CompositeRotation").ToQuaternion();
Scale = Xml.GetChildVector3Attributes(node, "CompositeScale");
var f = new BoundCompositeChildrenFlags();
f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
CompositeFlags1 = f;
CompositeFlags2 = f;
if (!Parent.OwnerIsFragment)
{
var f = new BoundCompositeChildrenFlags();
f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
CompositeFlags1 = f;
CompositeFlags2 = f;
}
}
}
public static void WriteXmlNode(Bounds b, StringBuilder sb, int indent, string name = "Bounds")
@ -1206,7 +1219,7 @@ namespace CodeWalker.GameFiles
CalculateQuantum();
UpdateEdgeIndices();
UpdateTriangleAreas();
UpdateUnknown1Counts();
}
public override IResourceBlock[] GetReferences()
@ -1847,6 +1860,17 @@ namespace CodeWalker.GameFiles
}
}
public void UpdateUnknown1Counts()
{
if (Unknown1Data?.Items != null)
{
Unknown1Counts = new uint[8];
for (int i = 0; i < 8; i++)
{
Unknown1Counts[i] = (i < Unknown1Data.Items.Length) ? (uint)(Unknown1Data.Items[i]?.Length ?? 0) : 0;
}
}
}
public bool DeletePolygon(BoundPolygon p)
{
@ -2513,7 +2537,14 @@ namespace CodeWalker.GameFiles
YbnXml.OpenTag(sb, indent, "Children");
foreach (var child in c)
{
Bounds.WriteXmlNode(child, sb, cind, "Item");
if (c == null)
{
YbnXml.SelfClosingTag(sb, cind, "Item");
}
else
{
Bounds.WriteXmlNode(child, sb, cind, "Item");
}
}
YbnXml.CloseTag(sb, indent, "Children");
}
@ -2531,8 +2562,15 @@ namespace CodeWalker.GameFiles
var blist = new List<Bounds>();
foreach (XmlNode inode in cnodes)
{
var b = Bounds.ReadXmlNode(inode, Owner, this);
blist.Add(b);
if (inode.HasChildNodes)
{
var b = Bounds.ReadXmlNode(inode, Owner, this);
blist.Add(b);
}
else
{
blist.Add(null);
}
}
var arr = blist.ToArray();
Children = new ResourcePointerArray64<Bounds>();
@ -2651,6 +2689,12 @@ namespace CodeWalker.GameFiles
ChildrenFlags2 = null;
return;
}
if (OwnerIsFragment)//don't use flags in fragments
{
ChildrenFlags1 = null;
ChildrenFlags2 = null;
return;
}
var cf1 = new List<BoundCompositeChildrenFlags>();
var cf2 = new List<BoundCompositeChildrenFlags>();
@ -3988,7 +4032,7 @@ namespace CodeWalker.GameFiles
{
var collist = new List<uint[]>();
var rowlist = new List<uint>();
var str = node.InnerText;
var str = node.InnerText.Trim();
var split = str.Split('\n');
for (int i = 0; i < split.Length; i++)
{
@ -4110,11 +4154,11 @@ namespace CodeWalker.GameFiles
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.BoundingBoxMin = reader.ReadStruct<Vector4>();
this.BoundingBoxMax = reader.ReadStruct<Vector4>();
this.BoundingBoxCenter = reader.ReadStruct<Vector4>();
this.QuantumInverse = reader.ReadStruct<Vector4>();
this.Quantum = reader.ReadStruct<Vector4>();
this.BoundingBoxMin = reader.ReadVector4();
this.BoundingBoxMax = reader.ReadVector4();
this.BoundingBoxCenter = reader.ReadVector4();
this.QuantumInverse = reader.ReadVector4();
this.Quantum = reader.ReadVector4();
this.Trees = reader.ReadBlock<ResourceSimpleList64_s<BVHTreeInfo_s>>();
}

View File

@ -465,10 +465,6 @@ namespace CodeWalker.GameFiles
foreach (var x in Parameters)
{
offset += 16;
}
foreach (var x in Parameters)
{
offset += 16 * x.DataType;
}
@ -756,7 +752,6 @@ namespace CodeWalker.GameFiles
}
else if (type == "Array")
{
p.DataType = 2;
var vecs = new List<Vector4>();
var inodes = pnode.SelectNodes("Value");
foreach (XmlNode inode in inodes)
@ -768,6 +763,7 @@ namespace CodeWalker.GameFiles
vecs.Add(new Vector4(fx, fy, fz, fw));
}
p.Data = vecs.ToArray();
p.DataType = (byte)vecs.Count;
}
plist.Add(p);
hlist.Add(h);
@ -3830,10 +3826,10 @@ namespace CodeWalker.GameFiles
// read structure data
this.ShaderGroupPointer = reader.ReadUInt64();
this.SkeletonPointer = reader.ReadUInt64();
this.BoundingCenter = reader.ReadStruct<Vector3>();
this.BoundingCenter = reader.ReadVector3();
this.BoundingSphereRadius = reader.ReadSingle();
this.BoundingBoxMin = reader.ReadStruct<Vector4>();
this.BoundingBoxMax = reader.ReadStruct<Vector4>();
this.BoundingBoxMin = reader.ReadVector4();
this.BoundingBoxMax = reader.ReadVector4();
this.DrawableModelsHighPointer = reader.ReadUInt64();
this.DrawableModelsMediumPointer = reader.ReadUInt64();
this.DrawableModelsLowPointer = reader.ReadUInt64();
@ -3879,39 +3875,8 @@ namespace CodeWalker.GameFiles
);
var allModels = new List<DrawableModel>();
if (DrawableModelsHigh != null) allModels.AddRange(DrawableModelsHigh.data_items);
if (DrawableModelsMedium != null) allModels.AddRange(DrawableModelsMedium.data_items);
if (DrawableModelsLow != null) allModels.AddRange(DrawableModelsLow.data_items);
if (DrawableModelsVeryLow != null) allModels.AddRange(DrawableModelsVeryLow.data_items);
if ((DrawableModelsX != null) && (DrawableModelsX != DrawableModelsHigh))
{
allModels.AddRange(DrawableModelsX.data_items);
}
AllModels = allModels.ToArray();
var vds = new Dictionary<ulong, VertexDeclaration>();
foreach (DrawableModel model in AllModels)
{
foreach (var geom in model.Geometries.data_items)
{
var info = geom.VertexBuffer.Info;
var declid = info.GetDeclarationId();
if (!vds.ContainsKey(declid))
{
vds.Add(declid, info);
}
//else //debug test
//{
// if ((VertexDecls[declid].Stride != info.Stride)||(VertexDecls[declid].Types != info.Types))
// {
// }
//}
}
}
VertexDecls = new Dictionary<ulong, VertexDeclaration>(vds);
BuildAllModels();
BuildVertexDecls();
AssignGeometryShaders(ShaderGroup);
@ -4248,6 +4213,8 @@ namespace CodeWalker.GameFiles
}
BuildRenderMasks();
BuildAllModels();
BuildVertexDecls();
}
public override IResourceBlock[] GetReferences()
@ -4267,15 +4234,15 @@ namespace CodeWalker.GameFiles
public void AssignGeometryShaders(ShaderGroup shaderGrp)
{
if (shaderGrp != null)
{
ShaderGroup = shaderGrp;
}
//if (shaderGrp != null)
//{
// ShaderGroup = shaderGrp;
//}
//map the shaders to the geometries
if (ShaderGroup != null)
if (shaderGrp != null)
{
var shaders = ShaderGroup.Shaders.data_items;
var shaders = shaderGrp.Shaders.data_items;
foreach (DrawableModel model in AllModels)
{
if (model?.Geometries?.data_items == null) continue;
@ -4296,6 +4263,47 @@ namespace CodeWalker.GameFiles
}
public void BuildAllModels()
{
var allModels = new List<DrawableModel>();
if (DrawableModelsHigh != null) allModels.AddRange(DrawableModelsHigh.data_items);
if (DrawableModelsMedium != null) allModels.AddRange(DrawableModelsMedium.data_items);
if (DrawableModelsLow != null) allModels.AddRange(DrawableModelsLow.data_items);
if (DrawableModelsVeryLow != null) allModels.AddRange(DrawableModelsVeryLow.data_items);
if ((DrawableModelsX != null) && (DrawableModelsX != DrawableModelsHigh))
{
allModels.AddRange(DrawableModelsX.data_items);
}
AllModels = allModels.ToArray();
}
public void BuildVertexDecls()
{
var vds = new Dictionary<ulong, VertexDeclaration>();
foreach (DrawableModel model in AllModels)
{
foreach (var geom in model.Geometries.data_items)
{
var info = geom.VertexBuffer.Info;
var declid = info.GetDeclarationId();
if (!vds.ContainsKey(declid))
{
vds.Add(declid, info);
}
//else //debug test
//{
// if ((VertexDecls[declid].Stride != info.Stride)||(VertexDecls[declid].Types != info.Types))
// {
// }
//}
}
}
VertexDecls = new Dictionary<ulong, VertexDeclaration>(vds);
}
public void BuildRenderMasks()
{
var hmask = BuildRenderMask(DrawableModelsHigh?.data_items);

View File

@ -191,23 +191,8 @@ namespace CodeWalker.GameFiles
if (VehicleGlassWindows != null)
{ }
//for vehicle wheels, the shaderGroup in the model seems to be missing, but have to use the main drawable's shaders.
if ((Drawable != null) && (PhysicsLODGroup != null) && (PhysicsLODGroup.PhysicsLOD1 != null))
{
var pl1 = PhysicsLODGroup.PhysicsLOD1;
if ((pl1.Children != null) && (pl1.Children.data_items != null))
{
for (int i = 0; i < pl1.Children.data_items.Length; i++)
{
var pch = pl1.Children.data_items[i];
if ((pch.Drawable1 != null))
{
pch.Drawable1.AssignGeometryShaders(Drawable.ShaderGroup);
}
}
}
}
AssignChildrenShaders();
@ -454,6 +439,7 @@ namespace CodeWalker.GameFiles
Unknown_B8h = Xml.GetChildIntAttribute(node, "UnknownB8", "value");
Unknown_BCh = Xml.GetChildIntAttribute(node, "UnknownBC", "value");
Unknown_C0h = Xml.GetChildIntAttribute(node, "UnknownC0", "value");
Unknown_C4h = Xml.GetChildIntAttribute(node, "UnknownC4", "value");
Unknown_CCh = Xml.GetChildFloatAttribute(node, "UnknownCC", "value");
Unknown_D0h = Xml.GetChildFloatAttribute(node, "UnknownD0", "value");
Unknown_D4h = Xml.GetChildFloatAttribute(node, "UnknownD4", "value");
@ -512,6 +498,9 @@ namespace CodeWalker.GameFiles
LightAttributes.data_items = XmlMeta.ReadItemArray<LightAttributes_s>(node, "Lights");
Cloths = new ResourcePointerList64<EnvironmentCloth>();
Cloths.data_items = XmlMeta.ReadItemArray<EnvironmentCloth>(node, "Cloths");
AssignChildrenSkeletonsAndBounds();
AssignChildrenShaders();
}
public static void WriteXmlNode(FragType f, StringBuilder sb, int indent, string ddsfolder, string name = "Fragment")
{
@ -528,6 +517,105 @@ namespace CodeWalker.GameFiles
return f;
}
public void AssignChildrenShaders()
{
if (PhysicsLODGroup == null) return;
//for things like vehicle wheels, the shaderGroup in the model is missing, so use the main drawable's shaders.
var pdrwbl = Drawable ?? Drawable2;
var pskel = pdrwbl?.Skeleton;
void assigndr(FragDrawable dr, BoundComposite pbcmp, int i)
{
if (dr == null) return;
if (pdrwbl == null) return;
dr.OwnerDrawable = pdrwbl;//this is also the signal for XML export to skip the skeleton and bounds
dr.AssignGeometryShaders(pdrwbl.ShaderGroup);
//// just testing
//if (dr.Skeleton != pskel)
//{ }//no hit
//var pbch = pbcmp?.Children?.data_items;
//if (pbch != null)
//{
// if (i >= pbch.Length)
// { }//no hit
// else
// {
// if (pbch[i] != dr.Bound)
// { }//no hit
// }
//}
//else
//{ }//no hit
};
void assign(FragPhysicsLOD lod)
{
var children = lod?.Children?.data_items;
var pbcmp1 = (lod?.Archetype1?.Bound ?? pdrwbl?.Bound) as BoundComposite;
var pbcmp2 = (lod?.Archetype2?.Bound ?? pdrwbl?.Bound) as BoundComposite;
//if (lod?.Archetype1?.Bound != lod?.Bound)
//{ }//no hit!
//if (lod?.Archetype2?.Bound != lod?.Bound)
//{ }//hit
if (children == null) return;
for (int i = 0; i < children.Length; i++)
{
var child = children[i];
assigndr(child?.Drawable1, pbcmp1, i);
assigndr(child?.Drawable2, pbcmp2, i);
}
};
assign(PhysicsLODGroup.PhysicsLOD1);
assign(PhysicsLODGroup.PhysicsLOD2);
assign(PhysicsLODGroup.PhysicsLOD3);
}
public void AssignChildrenSkeletonsAndBounds()
{
if (PhysicsLODGroup == null) return;
var pdrwbl = Drawable ?? Drawable2;
var pskel = pdrwbl?.Skeleton;
void assignskb(FragDrawable dr, BoundComposite pbcmp, int i)
{
if (dr == null) return;
if (pdrwbl == null) return;
var pbch = pbcmp?.Children?.data_items;
dr.Skeleton = pskel;
dr.Bound = ((pbch != null) && (i < pbch.Length)) ? pbch[i] : null;
};
void assign(FragPhysicsLOD lod)
{
if (lod == null) return;
lod.Bound = lod.Archetype1?.Bound;
var children = lod.Children?.data_items;
var pbcmp1 = (lod.Archetype1?.Bound ?? pdrwbl?.Bound) as BoundComposite;
var pbcmp2 = (lod.Archetype2?.Bound ?? pdrwbl?.Bound) as BoundComposite;
if (children == null) return;
for (int i = 0; i < children.Length; i++)
{
var child = children[i];
assignskb(child?.Drawable1, pbcmp1, i);
assignskb(child?.Drawable2, pbcmp2, i);
}
};
assign(PhysicsLODGroup.PhysicsLOD1);
assign(PhysicsLODGroup.PhysicsLOD2);
assign(PhysicsLODGroup.PhysicsLOD3);
}
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>(base.GetReferences());
@ -592,7 +680,7 @@ namespace CodeWalker.GameFiles
public FragType OwnerFragment { get; set; } //for handy use
public EnvironmentCloth OwnerCloth { get; set; }
public FragPhysTypeChild OwnerFragmentPhys { get; set; }
public FragDrawable OwnerDrawable { get; set; } //if inheriting shaders, skeletons and bounds
private ResourceSystemStructBlock<ulong> FragMatricesIndsBlock = null; //used for saving only
private ResourceSystemStructBlock<Matrix> FragMatricesBlock = null;
@ -604,7 +692,7 @@ namespace CodeWalker.GameFiles
// read structure data
this.Unknown_0A8h = reader.ReadUInt64();
this.FragMatrix = reader.ReadStruct<Matrix>();
this.FragMatrix = reader.ReadMatrix();
this.BoundPointer = reader.ReadUInt64();
this.FragMatricesIndsPointer = reader.ReadUInt64();
this.FragMatricesIndsCount = reader.ReadUInt16();
@ -633,6 +721,12 @@ namespace CodeWalker.GameFiles
Bound.Owner = this;
}
//if (Bound is BoundComposite bcmp)
//{//no hit
// if ((bcmp.ChildrenFlags1 != null) || (bcmp.ChildrenFlags2 != null))
// { }//no hit
//}
if (FragMatricesInds != null)
@ -720,13 +814,25 @@ namespace CodeWalker.GameFiles
YftXml.CloseTag(sb, indent, "Matrices");
}
var skel = Skeleton;
var bnds = Bound;
if (OwnerDrawable != null) //don't export skeleton or bounds if this is a frag child!
{
Skeleton = null;
Bound = null;
}
base.WriteXml(sb, indent, ddsfolder);
Bounds.WriteXmlNode(Bound, sb, indent);
Skeleton = skel;
Bound = bnds;
}
public override void ReadXml(XmlNode node, string ddsfolder)
{
Name = Xml.GetChildInnerText(node, "Name");
Name = Xml.GetChildInnerText(node, "Name"); if (string.IsNullOrEmpty(Name)) Name = null;
FragMatrix = Xml.GetChildMatrix(node, "Matrix");
var msnode = node.SelectSingleNode("Matrices");
@ -914,13 +1020,13 @@ namespace CodeWalker.GameFiles
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Matrix = reader.ReadStruct<Matrix>();
this.Matrix = reader.ReadMatrix();
this.VertexDeclaration.Read(reader);
this.Unknown_50h = reader.ReadSingle();
this.Unknown_54h = reader.ReadUInt16();
this.Flags = reader.ReadUInt16();
this.Vector1 = reader.ReadStruct<Vector3>();
this.Vector2 = reader.ReadStruct<Vector3>();
this.Vector1 = reader.ReadVector3();
this.Vector2 = reader.ReadVector3();
//if (Unknown_50h > 1.0f)
//{ }//no hit
@ -1026,7 +1132,7 @@ namespace CodeWalker.GameFiles
public void Read(ResourceDataReader reader)
{
Matrix = reader.ReadStruct<Matrix>();
Matrix = reader.ReadMatrix();
UnkUint1 = reader.ReadUInt32(); //0x56475743 "VGWC"
ItemID = reader.ReadUInt16();
UnkUshort1 = reader.ReadUInt16();
@ -1381,8 +1487,8 @@ namespace CodeWalker.GameFiles
}
public void ReadXml(XmlNode node)
{
Data1 = Xml.GetChildRawByteArray(node, "Data1", 10);
Data2 = Xml.GetChildRawByteArray(node, "Data2", 10);
Data1 = Xml.GetChildRawByteArray(node, "Data1", 10); if ((Data1?.Length ?? 0) == 0) Data1 = null;
Data2 = Xml.GetChildRawByteArray(node, "Data2", 10); if ((Data2?.Length ?? 0) == 0) Data2 = null;
Start1 = (byte)Xml.GetChildUIntAttribute(node, "Start1", "value");
End1 = (byte)(Start1 + (Data1?.Length ?? 0) - 1);
if (Data2 != null)
@ -1449,7 +1555,7 @@ namespace CodeWalker.GameFiles
//{ }//no hit
//// just testing
//BuildOffsets();
BuildOffsets();
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
@ -1508,6 +1614,7 @@ namespace CodeWalker.GameFiles
}
}
Items = ilist.ToArray();
ItemCount = (ushort)ilist.Count;
BuildOffsets();
}
@ -1517,7 +1624,7 @@ namespace CodeWalker.GameFiles
public void BuildOffsets()
{
var offs = new List<ItemOffsetStruct>();
var bc = 16u + (uint)ItemOffsets.Length*8u;
var bc = 16u;
if (Items != null)
{
foreach (var item in Items)
@ -1533,6 +1640,7 @@ namespace CodeWalker.GameFiles
{
offs.Add(new ItemOffsetStruct());
}
bc += (uint)offs.Count * 8u;
}
//// just testing
@ -1755,15 +1863,15 @@ namespace CodeWalker.GameFiles
this.Unknown_1Ch = reader.ReadSingle();
this.ArticulatedBodyTypePointer = reader.ReadUInt64();
this.ChildrenUnkFloatsPointer = reader.ReadUInt64();
this.Unknown_30h = reader.ReadStruct<Vector4>();
this.Unknown_40h = reader.ReadStruct<Vector4>();
this.Unknown_50h = reader.ReadStruct<Vector4>();
this.Unknown_60h = reader.ReadStruct<Vector4>();
this.Unknown_70h = reader.ReadStruct<Vector4>();
this.Unknown_80h = reader.ReadStruct<Vector4>();
this.Unknown_90h = reader.ReadStruct<Vector4>();
this.Unknown_A0h = reader.ReadStruct<Vector4>();
this.Unknown_B0h = reader.ReadStruct<Vector4>();
this.Unknown_30h = reader.ReadVector4();
this.Unknown_40h = reader.ReadVector4();
this.Unknown_50h = reader.ReadVector4();
this.Unknown_60h = reader.ReadVector4();
this.Unknown_70h = reader.ReadVector4();
this.Unknown_80h = reader.ReadVector4();
this.Unknown_90h = reader.ReadVector4();
this.Unknown_A0h = reader.ReadVector4();
this.Unknown_B0h = reader.ReadVector4();
this.GroupNamesPointer = reader.ReadUInt64();
this.GroupsPointer = reader.ReadUInt64();
this.ChildrenPointer = reader.ReadUInt64();
@ -1829,6 +1937,12 @@ namespace CodeWalker.GameFiles
Bound.Owner = this;
}
//if (Bound is BoundComposite bcmp)
//{
// if ((bcmp.ChildrenFlags1 != null) || (bcmp.ChildrenFlags2 != null))
// { }//no hit
//}
//if (Unknown_04h != 1)
//{ }//no hit
@ -1901,6 +2015,16 @@ namespace CodeWalker.GameFiles
this.ChildrenCount = (byte)(this.Children != null ? this.Children.Count : 0);
this.ChildrenCount2 = this.ChildrenCount;
if ((Groups?.data_items != null) && (GroupNames != null))
{
var gnplist = new List<ulong>();
foreach (var grp in Groups?.data_items)
{
gnplist.Add((ulong)grp.FilePosition + 128);//manually write group names pointers as offsets to the groups
}
GroupNames.data_pointers = gnplist.ToArray();
}
// write structure data
writer.Write(this.VFT);
@ -2005,10 +2129,10 @@ namespace CodeWalker.GameFiles
}
YftXml.CloseTag(sb, indent, "Children");
}
if (Bound != null)
{
Bounds.WriteXmlNode(Bound, sb, indent);
}
//if (Bound != null)
//{
// Bounds.WriteXmlNode(Bound, sb, indent);
//}
if (UnknownData1 != null)
{
YftXml.WriteRawArray(sb, UnknownData1, indent, "UnknownData1", "");
@ -2086,17 +2210,16 @@ namespace CodeWalker.GameFiles
Children = new ResourcePointerArray64<FragPhysTypeChild>();
Children.data_items = clist.ToArray();
}
var bnode = node.SelectSingleNode("Bounds");
if (bnode != null)
{
Bound = Bounds.ReadXmlNode(bnode, this);
}
//var bnode = node.SelectSingleNode("Bounds");
//if (bnode != null)
//{
// Bound = Bounds.ReadXmlNode(bnode, this);
//}
var ud1 = Xml.GetChildRawByteArray(node, "UnknownData1", 10);
var ud2 = Xml.GetChildRawByteArray(node, "UnknownData2", 10);
UnknownData1 = ((ud1?.Length ?? 0) > 0) ? ud1 : null;
UnknownData2 = ((ud2?.Length ?? 0) > 0) ? ud2 : null;
BuildChildrenData();
BuildGroupsData();
}
@ -2193,7 +2316,11 @@ namespace CodeWalker.GameFiles
UnknownData2Block = new ResourceSystemStructBlock<byte>(UnknownData2);
list.Add(UnknownData2Block);
}
if (GroupNames != null) list.Add(GroupNames);
if (GroupNames != null)
{
GroupNames.ManualPointerOverride = (Groups != null); //we'll just write a set of pointers into the Groups
list.Add(GroupNames);
}
return list.ToArray();
}
}
@ -2820,14 +2947,14 @@ namespace CodeWalker.GameFiles
this.Unknown_50h = reader.ReadSingle();
this.Unknown_54h = reader.ReadSingle();
this.Unknown_58h = reader.ReadUInt64();
this.Unknown_60h = reader.ReadStruct<Vector4>();
this.Unknown_70h = reader.ReadStruct<Vector4>();
this.Unknown_80h = reader.ReadStruct<Vector4>();
this.Unknown_90h = reader.ReadStruct<Vector4>();
this.Unknown_A0h = reader.ReadStruct<Vector4>();
this.Unknown_B0h = reader.ReadStruct<Vector4>();
this.Unknown_C0h = reader.ReadStruct<Vector4>();
this.Unknown_D0h = reader.ReadStruct<Vector4>();
this.Unknown_60h = reader.ReadVector4();
this.Unknown_70h = reader.ReadVector4();
this.Unknown_80h = reader.ReadVector4();
this.Unknown_90h = reader.ReadVector4();
this.Unknown_A0h = reader.ReadVector4();
this.Unknown_B0h = reader.ReadVector4();
this.Unknown_C0h = reader.ReadVector4();
this.Unknown_D0h = reader.ReadVector4();
// read reference data
this.Name = reader.ReadStringAt(this.NamePointer);
@ -2838,6 +2965,12 @@ namespace CodeWalker.GameFiles
Bound.Owner = this;
}
//if (Bound is BoundComposite bcmp)
//{
// if ((bcmp.ChildrenFlags1 != null) || (bcmp.ChildrenFlags2 != null))
// { }//no hit
//}
//switch (VFT)
//{
// case 0x4062a988:

View File

@ -1490,9 +1490,10 @@ namespace CodeWalker.GameFiles
}
public ulong[] data_pointers { get; private set; }
public ulong[] data_pointers { get; set; }
public T[] data_items { get; set; }
public bool ManualPointerOverride { get; set; } = false;//use this to manually write data_pointers
private ResourceSystemStructBlock<T>[] data_blocks = null;
@ -1518,20 +1519,23 @@ namespace CodeWalker.GameFiles
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// update...
var list = new List<ulong>();
if (data_blocks != null)
if (ManualPointerOverride == false)
{
foreach (var x in data_blocks)
var list = new List<ulong>();
if (data_blocks != null)
{
list.Add((ulong)x.FilePosition);
foreach (var x in data_blocks)
{
list.Add((ulong)x.FilePosition);
}
}
//foreach (var x in data_items)
// if (x != null)
// data_pointers.Add((uint)x.Position);
// else
// data_pointers.Add((uint)0);
data_pointers = list.ToArray();
}
//foreach (var x in data_items)
// if (x != null)
// data_pointers.Add((uint)x.Position);
// else
// data_pointers.Add((uint)0);
data_pointers = list.ToArray();
// write...
foreach (var x in data_pointers)
@ -1543,19 +1547,22 @@ namespace CodeWalker.GameFiles
{
var list = new List<IResourceBlock>();
var blocks = new List<ResourceSystemStructBlock<T>>();
if (data_items != null)
if (ManualPointerOverride == false)
{
foreach (var x in data_items)
var blocks = new List<ResourceSystemStructBlock<T>>();
if (data_items != null)
{
var block = new ResourceSystemStructBlock<T>(new[] { x });
blocks.Add(block);
list.Add(block);
foreach (var x in data_items)
{
var block = new ResourceSystemStructBlock<T>(new[] { x });
blocks.Add(block);
list.Add(block);
}
}
data_blocks = blocks.ToArray();
//foreach (var x in data_items)
// list.Add(x);
}
data_blocks = blocks.ToArray();
//foreach (var x in data_items)
// list.Add(x);
return list.ToArray();
}

View File

@ -678,7 +678,7 @@ namespace CodeWalker.Forms
MoveCameraToView(dr.BoundingCenter, dr.BoundingSphereRadius);
}
UpdateModelsUI(yft.Fragment.Drawable);
UpdateModelsUI(yft.Fragment?.Drawable, yft.Fragment);
}
public void LoadModel(YbnFile ybn)
{
@ -952,54 +952,9 @@ namespace CodeWalker.Forms
private void UpdateModelsUI(DrawableBase drawable)
private void UpdateModelsUI(DrawableBase drawable, object detailsObject = null)
{
DetailsPropertyGrid.SelectedObject = drawable;
DrawableDrawFlags.Clear();
Renderer.SelectionModelDrawFlags.Clear();
Renderer.SelectionGeometryDrawFlags.Clear();
ModelsTreeView.Nodes.Clear();
ModelsTreeView.ShowRootLines = false;
TexturesTreeView.Nodes.Clear();
if (drawable != null)
{
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
var fdrawable = drawable as FragDrawable;
if (fdrawable != null)
{
var plod1 = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1;
if ((plod1 != null) && (plod1.Children?.data_items != null))
{
foreach (var child in plod1.Children.data_items)
{
var cdrwbl = child.Drawable1;
if ((cdrwbl != null) && (cdrwbl.AllModels?.Length > 0))
{
if (cdrwbl.Owner is FragDrawable) continue; //it's a copied drawable... eg a wheel
var dname = child.GroupName;
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsHigh, dname + " - High Detail", true);
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsMedium, dname + " - Medium Detail", false);
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsLow, dname + " - Low Detail", false);
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsVeryLow, dname + " - Very Low Detail", false);
}
}
}
}
}
}
private void UpdateModelsUI(FragType frag)
{
DetailsPropertyGrid.SelectedObject = frag;
var drawable = frag.Drawable;
DetailsPropertyGrid.SelectedObject = detailsObject ?? drawable;
DrawableDrawFlags.Clear();
Renderer.SelectionModelDrawFlags.Clear();