mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 15:02:54 +08:00
YFT/XML conversion progress
This commit is contained in:
parent
88b4785a10
commit
de3aa9f83b
@ -169,6 +169,13 @@ namespace CodeWalker.GameFiles
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public YbnFile OwnerYbn { get; set; }
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public object Owner { get; set; }
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public string OwnerName { get; set; }
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public bool OwnerIsFragment
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{
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get
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{
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return ((Owner is FragPhysicsLOD) || (Owner is FragPhysArchetype) || (Owner is FragDrawable));
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}
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}
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public string GetName()
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{
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string n = OwnerName;
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@ -417,8 +424,11 @@ namespace CodeWalker.GameFiles
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YbnXml.SelfClosingTag(sb, indent, "CompositePosition " + FloatUtil.GetVector3XmlString(Position));
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YbnXml.SelfClosingTag(sb, indent, "CompositeRotation " + FloatUtil.GetVector4XmlString(Orientation.ToVector4()));
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YbnXml.SelfClosingTag(sb, indent, "CompositeScale " + FloatUtil.GetVector3XmlString(Scale));
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YbnXml.StringTag(sb, indent, "CompositeFlags1", CompositeFlags1.Flags1.ToString());
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YbnXml.StringTag(sb, indent, "CompositeFlags2", CompositeFlags1.Flags2.ToString());
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if (!Parent.OwnerIsFragment)
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{
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YbnXml.StringTag(sb, indent, "CompositeFlags1", CompositeFlags1.Flags1.ToString());
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YbnXml.StringTag(sb, indent, "CompositeFlags2", CompositeFlags1.Flags2.ToString());
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}
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}
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}
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public virtual void ReadXml(XmlNode node)
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@ -444,11 +454,14 @@ namespace CodeWalker.GameFiles
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Position = Xml.GetChildVector3Attributes(node, "CompositePosition");
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Orientation = Xml.GetChildVector4Attributes(node, "CompositeRotation").ToQuaternion();
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Scale = Xml.GetChildVector3Attributes(node, "CompositeScale");
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var f = new BoundCompositeChildrenFlags();
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f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
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f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
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CompositeFlags1 = f;
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CompositeFlags2 = f;
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if (!Parent.OwnerIsFragment)
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{
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var f = new BoundCompositeChildrenFlags();
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f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
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f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
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CompositeFlags1 = f;
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CompositeFlags2 = f;
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}
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}
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}
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public static void WriteXmlNode(Bounds b, StringBuilder sb, int indent, string name = "Bounds")
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@ -1206,7 +1219,7 @@ namespace CodeWalker.GameFiles
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CalculateQuantum();
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UpdateEdgeIndices();
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UpdateTriangleAreas();
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UpdateUnknown1Counts();
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}
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public override IResourceBlock[] GetReferences()
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@ -1847,6 +1860,17 @@ namespace CodeWalker.GameFiles
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}
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}
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public void UpdateUnknown1Counts()
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{
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if (Unknown1Data?.Items != null)
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{
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Unknown1Counts = new uint[8];
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for (int i = 0; i < 8; i++)
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{
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Unknown1Counts[i] = (i < Unknown1Data.Items.Length) ? (uint)(Unknown1Data.Items[i]?.Length ?? 0) : 0;
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}
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}
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}
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public bool DeletePolygon(BoundPolygon p)
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{
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@ -2513,7 +2537,14 @@ namespace CodeWalker.GameFiles
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YbnXml.OpenTag(sb, indent, "Children");
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foreach (var child in c)
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{
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Bounds.WriteXmlNode(child, sb, cind, "Item");
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if (c == null)
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{
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YbnXml.SelfClosingTag(sb, cind, "Item");
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}
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else
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{
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Bounds.WriteXmlNode(child, sb, cind, "Item");
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}
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}
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YbnXml.CloseTag(sb, indent, "Children");
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}
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@ -2531,8 +2562,15 @@ namespace CodeWalker.GameFiles
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var blist = new List<Bounds>();
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foreach (XmlNode inode in cnodes)
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{
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var b = Bounds.ReadXmlNode(inode, Owner, this);
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blist.Add(b);
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if (inode.HasChildNodes)
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{
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var b = Bounds.ReadXmlNode(inode, Owner, this);
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blist.Add(b);
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}
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else
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{
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blist.Add(null);
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}
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}
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var arr = blist.ToArray();
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Children = new ResourcePointerArray64<Bounds>();
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@ -2651,6 +2689,12 @@ namespace CodeWalker.GameFiles
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ChildrenFlags2 = null;
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return;
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}
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if (OwnerIsFragment)//don't use flags in fragments
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{
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ChildrenFlags1 = null;
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ChildrenFlags2 = null;
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return;
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}
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var cf1 = new List<BoundCompositeChildrenFlags>();
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var cf2 = new List<BoundCompositeChildrenFlags>();
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@ -3988,7 +4032,7 @@ namespace CodeWalker.GameFiles
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{
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var collist = new List<uint[]>();
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var rowlist = new List<uint>();
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var str = node.InnerText;
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var str = node.InnerText.Trim();
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var split = str.Split('\n');
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for (int i = 0; i < split.Length; i++)
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{
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@ -4110,11 +4154,11 @@ namespace CodeWalker.GameFiles
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this.Unknown_14h = reader.ReadUInt32();
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.BoundingBoxMin = reader.ReadStruct<Vector4>();
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this.BoundingBoxMax = reader.ReadStruct<Vector4>();
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this.BoundingBoxCenter = reader.ReadStruct<Vector4>();
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this.QuantumInverse = reader.ReadStruct<Vector4>();
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this.Quantum = reader.ReadStruct<Vector4>();
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this.BoundingBoxMin = reader.ReadVector4();
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this.BoundingBoxMax = reader.ReadVector4();
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this.BoundingBoxCenter = reader.ReadVector4();
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this.QuantumInverse = reader.ReadVector4();
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this.Quantum = reader.ReadVector4();
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this.Trees = reader.ReadBlock<ResourceSimpleList64_s<BVHTreeInfo_s>>();
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}
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@ -465,10 +465,6 @@ namespace CodeWalker.GameFiles
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foreach (var x in Parameters)
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{
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offset += 16;
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}
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foreach (var x in Parameters)
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{
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offset += 16 * x.DataType;
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}
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@ -756,7 +752,6 @@ namespace CodeWalker.GameFiles
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}
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else if (type == "Array")
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{
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p.DataType = 2;
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var vecs = new List<Vector4>();
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var inodes = pnode.SelectNodes("Value");
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foreach (XmlNode inode in inodes)
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@ -768,6 +763,7 @@ namespace CodeWalker.GameFiles
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vecs.Add(new Vector4(fx, fy, fz, fw));
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}
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p.Data = vecs.ToArray();
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p.DataType = (byte)vecs.Count;
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}
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plist.Add(p);
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hlist.Add(h);
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@ -3830,10 +3826,10 @@ namespace CodeWalker.GameFiles
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// read structure data
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this.ShaderGroupPointer = reader.ReadUInt64();
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this.SkeletonPointer = reader.ReadUInt64();
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this.BoundingCenter = reader.ReadStruct<Vector3>();
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this.BoundingCenter = reader.ReadVector3();
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this.BoundingSphereRadius = reader.ReadSingle();
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this.BoundingBoxMin = reader.ReadStruct<Vector4>();
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this.BoundingBoxMax = reader.ReadStruct<Vector4>();
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this.BoundingBoxMin = reader.ReadVector4();
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this.BoundingBoxMax = reader.ReadVector4();
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this.DrawableModelsHighPointer = reader.ReadUInt64();
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this.DrawableModelsMediumPointer = reader.ReadUInt64();
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this.DrawableModelsLowPointer = reader.ReadUInt64();
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@ -3879,39 +3875,8 @@ namespace CodeWalker.GameFiles
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);
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var allModels = new List<DrawableModel>();
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if (DrawableModelsHigh != null) allModels.AddRange(DrawableModelsHigh.data_items);
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if (DrawableModelsMedium != null) allModels.AddRange(DrawableModelsMedium.data_items);
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if (DrawableModelsLow != null) allModels.AddRange(DrawableModelsLow.data_items);
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if (DrawableModelsVeryLow != null) allModels.AddRange(DrawableModelsVeryLow.data_items);
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if ((DrawableModelsX != null) && (DrawableModelsX != DrawableModelsHigh))
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{
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allModels.AddRange(DrawableModelsX.data_items);
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}
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AllModels = allModels.ToArray();
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var vds = new Dictionary<ulong, VertexDeclaration>();
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foreach (DrawableModel model in AllModels)
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{
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foreach (var geom in model.Geometries.data_items)
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{
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var info = geom.VertexBuffer.Info;
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var declid = info.GetDeclarationId();
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if (!vds.ContainsKey(declid))
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{
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vds.Add(declid, info);
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}
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//else //debug test
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//{
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// if ((VertexDecls[declid].Stride != info.Stride)||(VertexDecls[declid].Types != info.Types))
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// {
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// }
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//}
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}
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}
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VertexDecls = new Dictionary<ulong, VertexDeclaration>(vds);
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BuildAllModels();
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BuildVertexDecls();
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AssignGeometryShaders(ShaderGroup);
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@ -4248,6 +4213,8 @@ namespace CodeWalker.GameFiles
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}
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BuildRenderMasks();
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BuildAllModels();
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BuildVertexDecls();
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}
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public override IResourceBlock[] GetReferences()
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@ -4267,15 +4234,15 @@ namespace CodeWalker.GameFiles
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public void AssignGeometryShaders(ShaderGroup shaderGrp)
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{
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if (shaderGrp != null)
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{
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ShaderGroup = shaderGrp;
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}
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//if (shaderGrp != null)
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//{
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// ShaderGroup = shaderGrp;
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//}
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//map the shaders to the geometries
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if (ShaderGroup != null)
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if (shaderGrp != null)
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{
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var shaders = ShaderGroup.Shaders.data_items;
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var shaders = shaderGrp.Shaders.data_items;
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foreach (DrawableModel model in AllModels)
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{
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if (model?.Geometries?.data_items == null) continue;
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@ -4296,6 +4263,47 @@ namespace CodeWalker.GameFiles
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}
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public void BuildAllModels()
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{
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var allModels = new List<DrawableModel>();
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if (DrawableModelsHigh != null) allModels.AddRange(DrawableModelsHigh.data_items);
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if (DrawableModelsMedium != null) allModels.AddRange(DrawableModelsMedium.data_items);
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if (DrawableModelsLow != null) allModels.AddRange(DrawableModelsLow.data_items);
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if (DrawableModelsVeryLow != null) allModels.AddRange(DrawableModelsVeryLow.data_items);
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if ((DrawableModelsX != null) && (DrawableModelsX != DrawableModelsHigh))
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{
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allModels.AddRange(DrawableModelsX.data_items);
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}
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AllModels = allModels.ToArray();
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}
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public void BuildVertexDecls()
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{
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var vds = new Dictionary<ulong, VertexDeclaration>();
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foreach (DrawableModel model in AllModels)
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{
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foreach (var geom in model.Geometries.data_items)
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{
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var info = geom.VertexBuffer.Info;
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var declid = info.GetDeclarationId();
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if (!vds.ContainsKey(declid))
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{
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vds.Add(declid, info);
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}
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//else //debug test
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//{
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// if ((VertexDecls[declid].Stride != info.Stride)||(VertexDecls[declid].Types != info.Types))
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// {
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// }
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//}
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}
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}
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VertexDecls = new Dictionary<ulong, VertexDeclaration>(vds);
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}
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public void BuildRenderMasks()
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{
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var hmask = BuildRenderMask(DrawableModelsHigh?.data_items);
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@ -191,23 +191,8 @@ namespace CodeWalker.GameFiles
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if (VehicleGlassWindows != null)
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{ }
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//for vehicle wheels, the shaderGroup in the model seems to be missing, but have to use the main drawable's shaders.
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if ((Drawable != null) && (PhysicsLODGroup != null) && (PhysicsLODGroup.PhysicsLOD1 != null))
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{
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var pl1 = PhysicsLODGroup.PhysicsLOD1;
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if ((pl1.Children != null) && (pl1.Children.data_items != null))
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{
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for (int i = 0; i < pl1.Children.data_items.Length; i++)
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{
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var pch = pl1.Children.data_items[i];
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if ((pch.Drawable1 != null))
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{
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pch.Drawable1.AssignGeometryShaders(Drawable.ShaderGroup);
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}
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}
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}
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}
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AssignChildrenShaders();
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@ -454,6 +439,7 @@ namespace CodeWalker.GameFiles
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Unknown_B8h = Xml.GetChildIntAttribute(node, "UnknownB8", "value");
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Unknown_BCh = Xml.GetChildIntAttribute(node, "UnknownBC", "value");
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Unknown_C0h = Xml.GetChildIntAttribute(node, "UnknownC0", "value");
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Unknown_C4h = Xml.GetChildIntAttribute(node, "UnknownC4", "value");
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Unknown_CCh = Xml.GetChildFloatAttribute(node, "UnknownCC", "value");
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Unknown_D0h = Xml.GetChildFloatAttribute(node, "UnknownD0", "value");
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Unknown_D4h = Xml.GetChildFloatAttribute(node, "UnknownD4", "value");
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@ -512,6 +498,9 @@ namespace CodeWalker.GameFiles
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LightAttributes.data_items = XmlMeta.ReadItemArray<LightAttributes_s>(node, "Lights");
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Cloths = new ResourcePointerList64<EnvironmentCloth>();
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Cloths.data_items = XmlMeta.ReadItemArray<EnvironmentCloth>(node, "Cloths");
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AssignChildrenSkeletonsAndBounds();
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AssignChildrenShaders();
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}
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public static void WriteXmlNode(FragType f, StringBuilder sb, int indent, string ddsfolder, string name = "Fragment")
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{
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@ -528,6 +517,105 @@ namespace CodeWalker.GameFiles
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return f;
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}
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public void AssignChildrenShaders()
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{
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if (PhysicsLODGroup == null) return;
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//for things like vehicle wheels, the shaderGroup in the model is missing, so use the main drawable's shaders.
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var pdrwbl = Drawable ?? Drawable2;
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var pskel = pdrwbl?.Skeleton;
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void assigndr(FragDrawable dr, BoundComposite pbcmp, int i)
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{
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if (dr == null) return;
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if (pdrwbl == null) return;
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dr.OwnerDrawable = pdrwbl;//this is also the signal for XML export to skip the skeleton and bounds
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dr.AssignGeometryShaders(pdrwbl.ShaderGroup);
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//// just testing
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//if (dr.Skeleton != pskel)
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//{ }//no hit
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//var pbch = pbcmp?.Children?.data_items;
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//if (pbch != null)
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//{
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// if (i >= pbch.Length)
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// { }//no hit
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// else
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// {
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// if (pbch[i] != dr.Bound)
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// { }//no hit
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// }
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//}
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//else
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//{ }//no hit
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};
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void assign(FragPhysicsLOD lod)
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{
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var children = lod?.Children?.data_items;
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var pbcmp1 = (lod?.Archetype1?.Bound ?? pdrwbl?.Bound) as BoundComposite;
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var pbcmp2 = (lod?.Archetype2?.Bound ?? pdrwbl?.Bound) as BoundComposite;
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//if (lod?.Archetype1?.Bound != lod?.Bound)
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//{ }//no hit!
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//if (lod?.Archetype2?.Bound != lod?.Bound)
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//{ }//hit
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if (children == null) return;
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for (int i = 0; i < children.Length; i++)
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{
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var child = children[i];
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assigndr(child?.Drawable1, pbcmp1, i);
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assigndr(child?.Drawable2, pbcmp2, i);
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}
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};
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assign(PhysicsLODGroup.PhysicsLOD1);
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assign(PhysicsLODGroup.PhysicsLOD2);
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assign(PhysicsLODGroup.PhysicsLOD3);
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}
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public void AssignChildrenSkeletonsAndBounds()
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{
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if (PhysicsLODGroup == null) return;
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var pdrwbl = Drawable ?? Drawable2;
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var pskel = pdrwbl?.Skeleton;
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void assignskb(FragDrawable dr, BoundComposite pbcmp, int i)
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{
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if (dr == null) return;
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if (pdrwbl == null) return;
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var pbch = pbcmp?.Children?.data_items;
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dr.Skeleton = pskel;
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dr.Bound = ((pbch != null) && (i < pbch.Length)) ? pbch[i] : null;
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};
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void assign(FragPhysicsLOD lod)
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{
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if (lod == null) return;
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lod.Bound = lod.Archetype1?.Bound;
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var children = lod.Children?.data_items;
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var pbcmp1 = (lod.Archetype1?.Bound ?? pdrwbl?.Bound) as BoundComposite;
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var pbcmp2 = (lod.Archetype2?.Bound ?? pdrwbl?.Bound) as BoundComposite;
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if (children == null) return;
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for (int i = 0; i < children.Length; i++)
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{
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var child = children[i];
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assignskb(child?.Drawable1, pbcmp1, i);
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assignskb(child?.Drawable2, pbcmp2, i);
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}
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};
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assign(PhysicsLODGroup.PhysicsLOD1);
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assign(PhysicsLODGroup.PhysicsLOD2);
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assign(PhysicsLODGroup.PhysicsLOD3);
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}
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||||
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||||
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>(base.GetReferences());
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||||
@ -592,7 +680,7 @@ namespace CodeWalker.GameFiles
|
||||
public FragType OwnerFragment { get; set; } //for handy use
|
||||
public EnvironmentCloth OwnerCloth { get; set; }
|
||||
public FragPhysTypeChild OwnerFragmentPhys { get; set; }
|
||||
|
||||
public FragDrawable OwnerDrawable { get; set; } //if inheriting shaders, skeletons and bounds
|
||||
|
||||
private ResourceSystemStructBlock<ulong> FragMatricesIndsBlock = null; //used for saving only
|
||||
private ResourceSystemStructBlock<Matrix> FragMatricesBlock = null;
|
||||
@ -604,7 +692,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
// read structure data
|
||||
this.Unknown_0A8h = reader.ReadUInt64();
|
||||
this.FragMatrix = reader.ReadStruct<Matrix>();
|
||||
this.FragMatrix = reader.ReadMatrix();
|
||||
this.BoundPointer = reader.ReadUInt64();
|
||||
this.FragMatricesIndsPointer = reader.ReadUInt64();
|
||||
this.FragMatricesIndsCount = reader.ReadUInt16();
|
||||
@ -633,6 +721,12 @@ namespace CodeWalker.GameFiles
|
||||
Bound.Owner = this;
|
||||
}
|
||||
|
||||
//if (Bound is BoundComposite bcmp)
|
||||
//{//no hit
|
||||
// if ((bcmp.ChildrenFlags1 != null) || (bcmp.ChildrenFlags2 != null))
|
||||
// { }//no hit
|
||||
//}
|
||||
|
||||
|
||||
|
||||
if (FragMatricesInds != null)
|
||||
@ -720,13 +814,25 @@ namespace CodeWalker.GameFiles
|
||||
YftXml.CloseTag(sb, indent, "Matrices");
|
||||
}
|
||||
|
||||
|
||||
var skel = Skeleton;
|
||||
var bnds = Bound;
|
||||
if (OwnerDrawable != null) //don't export skeleton or bounds if this is a frag child!
|
||||
{
|
||||
Skeleton = null;
|
||||
Bound = null;
|
||||
}
|
||||
|
||||
base.WriteXml(sb, indent, ddsfolder);
|
||||
|
||||
Bounds.WriteXmlNode(Bound, sb, indent);
|
||||
|
||||
Skeleton = skel;
|
||||
Bound = bnds;
|
||||
}
|
||||
public override void ReadXml(XmlNode node, string ddsfolder)
|
||||
{
|
||||
Name = Xml.GetChildInnerText(node, "Name");
|
||||
Name = Xml.GetChildInnerText(node, "Name"); if (string.IsNullOrEmpty(Name)) Name = null;
|
||||
FragMatrix = Xml.GetChildMatrix(node, "Matrix");
|
||||
|
||||
var msnode = node.SelectSingleNode("Matrices");
|
||||
@ -914,13 +1020,13 @@ namespace CodeWalker.GameFiles
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
this.Matrix = reader.ReadStruct<Matrix>();
|
||||
this.Matrix = reader.ReadMatrix();
|
||||
this.VertexDeclaration.Read(reader);
|
||||
this.Unknown_50h = reader.ReadSingle();
|
||||
this.Unknown_54h = reader.ReadUInt16();
|
||||
this.Flags = reader.ReadUInt16();
|
||||
this.Vector1 = reader.ReadStruct<Vector3>();
|
||||
this.Vector2 = reader.ReadStruct<Vector3>();
|
||||
this.Vector1 = reader.ReadVector3();
|
||||
this.Vector2 = reader.ReadVector3();
|
||||
|
||||
//if (Unknown_50h > 1.0f)
|
||||
//{ }//no hit
|
||||
@ -1026,7 +1132,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
public void Read(ResourceDataReader reader)
|
||||
{
|
||||
Matrix = reader.ReadStruct<Matrix>();
|
||||
Matrix = reader.ReadMatrix();
|
||||
UnkUint1 = reader.ReadUInt32(); //0x56475743 "VGWC"
|
||||
ItemID = reader.ReadUInt16();
|
||||
UnkUshort1 = reader.ReadUInt16();
|
||||
@ -1381,8 +1487,8 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
public void ReadXml(XmlNode node)
|
||||
{
|
||||
Data1 = Xml.GetChildRawByteArray(node, "Data1", 10);
|
||||
Data2 = Xml.GetChildRawByteArray(node, "Data2", 10);
|
||||
Data1 = Xml.GetChildRawByteArray(node, "Data1", 10); if ((Data1?.Length ?? 0) == 0) Data1 = null;
|
||||
Data2 = Xml.GetChildRawByteArray(node, "Data2", 10); if ((Data2?.Length ?? 0) == 0) Data2 = null;
|
||||
Start1 = (byte)Xml.GetChildUIntAttribute(node, "Start1", "value");
|
||||
End1 = (byte)(Start1 + (Data1?.Length ?? 0) - 1);
|
||||
if (Data2 != null)
|
||||
@ -1449,7 +1555,7 @@ namespace CodeWalker.GameFiles
|
||||
//{ }//no hit
|
||||
|
||||
//// just testing
|
||||
//BuildOffsets();
|
||||
BuildOffsets();
|
||||
}
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
@ -1508,6 +1614,7 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
}
|
||||
Items = ilist.ToArray();
|
||||
ItemCount = (ushort)ilist.Count;
|
||||
|
||||
BuildOffsets();
|
||||
}
|
||||
@ -1517,7 +1624,7 @@ namespace CodeWalker.GameFiles
|
||||
public void BuildOffsets()
|
||||
{
|
||||
var offs = new List<ItemOffsetStruct>();
|
||||
var bc = 16u + (uint)ItemOffsets.Length*8u;
|
||||
var bc = 16u;
|
||||
if (Items != null)
|
||||
{
|
||||
foreach (var item in Items)
|
||||
@ -1533,6 +1640,7 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
offs.Add(new ItemOffsetStruct());
|
||||
}
|
||||
bc += (uint)offs.Count * 8u;
|
||||
}
|
||||
|
||||
//// just testing
|
||||
@ -1755,15 +1863,15 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_1Ch = reader.ReadSingle();
|
||||
this.ArticulatedBodyTypePointer = reader.ReadUInt64();
|
||||
this.ChildrenUnkFloatsPointer = reader.ReadUInt64();
|
||||
this.Unknown_30h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_40h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_50h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_60h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_70h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_80h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_90h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_A0h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_B0h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_30h = reader.ReadVector4();
|
||||
this.Unknown_40h = reader.ReadVector4();
|
||||
this.Unknown_50h = reader.ReadVector4();
|
||||
this.Unknown_60h = reader.ReadVector4();
|
||||
this.Unknown_70h = reader.ReadVector4();
|
||||
this.Unknown_80h = reader.ReadVector4();
|
||||
this.Unknown_90h = reader.ReadVector4();
|
||||
this.Unknown_A0h = reader.ReadVector4();
|
||||
this.Unknown_B0h = reader.ReadVector4();
|
||||
this.GroupNamesPointer = reader.ReadUInt64();
|
||||
this.GroupsPointer = reader.ReadUInt64();
|
||||
this.ChildrenPointer = reader.ReadUInt64();
|
||||
@ -1829,6 +1937,12 @@ namespace CodeWalker.GameFiles
|
||||
Bound.Owner = this;
|
||||
}
|
||||
|
||||
//if (Bound is BoundComposite bcmp)
|
||||
//{
|
||||
// if ((bcmp.ChildrenFlags1 != null) || (bcmp.ChildrenFlags2 != null))
|
||||
// { }//no hit
|
||||
//}
|
||||
|
||||
|
||||
//if (Unknown_04h != 1)
|
||||
//{ }//no hit
|
||||
@ -1901,6 +2015,16 @@ namespace CodeWalker.GameFiles
|
||||
this.ChildrenCount = (byte)(this.Children != null ? this.Children.Count : 0);
|
||||
this.ChildrenCount2 = this.ChildrenCount;
|
||||
|
||||
if ((Groups?.data_items != null) && (GroupNames != null))
|
||||
{
|
||||
var gnplist = new List<ulong>();
|
||||
foreach (var grp in Groups?.data_items)
|
||||
{
|
||||
gnplist.Add((ulong)grp.FilePosition + 128);//manually write group names pointers as offsets to the groups
|
||||
}
|
||||
GroupNames.data_pointers = gnplist.ToArray();
|
||||
}
|
||||
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.VFT);
|
||||
@ -2005,10 +2129,10 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
YftXml.CloseTag(sb, indent, "Children");
|
||||
}
|
||||
if (Bound != null)
|
||||
{
|
||||
Bounds.WriteXmlNode(Bound, sb, indent);
|
||||
}
|
||||
//if (Bound != null)
|
||||
//{
|
||||
// Bounds.WriteXmlNode(Bound, sb, indent);
|
||||
//}
|
||||
if (UnknownData1 != null)
|
||||
{
|
||||
YftXml.WriteRawArray(sb, UnknownData1, indent, "UnknownData1", "");
|
||||
@ -2086,17 +2210,16 @@ namespace CodeWalker.GameFiles
|
||||
Children = new ResourcePointerArray64<FragPhysTypeChild>();
|
||||
Children.data_items = clist.ToArray();
|
||||
}
|
||||
var bnode = node.SelectSingleNode("Bounds");
|
||||
if (bnode != null)
|
||||
{
|
||||
Bound = Bounds.ReadXmlNode(bnode, this);
|
||||
}
|
||||
//var bnode = node.SelectSingleNode("Bounds");
|
||||
//if (bnode != null)
|
||||
//{
|
||||
// Bound = Bounds.ReadXmlNode(bnode, this);
|
||||
//}
|
||||
var ud1 = Xml.GetChildRawByteArray(node, "UnknownData1", 10);
|
||||
var ud2 = Xml.GetChildRawByteArray(node, "UnknownData2", 10);
|
||||
UnknownData1 = ((ud1?.Length ?? 0) > 0) ? ud1 : null;
|
||||
UnknownData2 = ((ud2?.Length ?? 0) > 0) ? ud2 : null;
|
||||
|
||||
|
||||
BuildChildrenData();
|
||||
BuildGroupsData();
|
||||
}
|
||||
@ -2193,7 +2316,11 @@ namespace CodeWalker.GameFiles
|
||||
UnknownData2Block = new ResourceSystemStructBlock<byte>(UnknownData2);
|
||||
list.Add(UnknownData2Block);
|
||||
}
|
||||
if (GroupNames != null) list.Add(GroupNames);
|
||||
if (GroupNames != null)
|
||||
{
|
||||
GroupNames.ManualPointerOverride = (Groups != null); //we'll just write a set of pointers into the Groups
|
||||
list.Add(GroupNames);
|
||||
}
|
||||
return list.ToArray();
|
||||
}
|
||||
}
|
||||
@ -2820,14 +2947,14 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_50h = reader.ReadSingle();
|
||||
this.Unknown_54h = reader.ReadSingle();
|
||||
this.Unknown_58h = reader.ReadUInt64();
|
||||
this.Unknown_60h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_70h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_80h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_90h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_A0h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_B0h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_C0h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_D0h = reader.ReadStruct<Vector4>();
|
||||
this.Unknown_60h = reader.ReadVector4();
|
||||
this.Unknown_70h = reader.ReadVector4();
|
||||
this.Unknown_80h = reader.ReadVector4();
|
||||
this.Unknown_90h = reader.ReadVector4();
|
||||
this.Unknown_A0h = reader.ReadVector4();
|
||||
this.Unknown_B0h = reader.ReadVector4();
|
||||
this.Unknown_C0h = reader.ReadVector4();
|
||||
this.Unknown_D0h = reader.ReadVector4();
|
||||
|
||||
// read reference data
|
||||
this.Name = reader.ReadStringAt(this.NamePointer);
|
||||
@ -2838,6 +2965,12 @@ namespace CodeWalker.GameFiles
|
||||
Bound.Owner = this;
|
||||
}
|
||||
|
||||
//if (Bound is BoundComposite bcmp)
|
||||
//{
|
||||
// if ((bcmp.ChildrenFlags1 != null) || (bcmp.ChildrenFlags2 != null))
|
||||
// { }//no hit
|
||||
//}
|
||||
|
||||
//switch (VFT)
|
||||
//{
|
||||
// case 0x4062a988:
|
||||
|
@ -1490,9 +1490,10 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
|
||||
|
||||
public ulong[] data_pointers { get; private set; }
|
||||
public ulong[] data_pointers { get; set; }
|
||||
public T[] data_items { get; set; }
|
||||
|
||||
public bool ManualPointerOverride { get; set; } = false;//use this to manually write data_pointers
|
||||
|
||||
private ResourceSystemStructBlock<T>[] data_blocks = null;
|
||||
|
||||
@ -1518,20 +1519,23 @@ namespace CodeWalker.GameFiles
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
// update...
|
||||
var list = new List<ulong>();
|
||||
if (data_blocks != null)
|
||||
if (ManualPointerOverride == false)
|
||||
{
|
||||
foreach (var x in data_blocks)
|
||||
var list = new List<ulong>();
|
||||
if (data_blocks != null)
|
||||
{
|
||||
list.Add((ulong)x.FilePosition);
|
||||
foreach (var x in data_blocks)
|
||||
{
|
||||
list.Add((ulong)x.FilePosition);
|
||||
}
|
||||
}
|
||||
//foreach (var x in data_items)
|
||||
// if (x != null)
|
||||
// data_pointers.Add((uint)x.Position);
|
||||
// else
|
||||
// data_pointers.Add((uint)0);
|
||||
data_pointers = list.ToArray();
|
||||
}
|
||||
//foreach (var x in data_items)
|
||||
// if (x != null)
|
||||
// data_pointers.Add((uint)x.Position);
|
||||
// else
|
||||
// data_pointers.Add((uint)0);
|
||||
data_pointers = list.ToArray();
|
||||
|
||||
// write...
|
||||
foreach (var x in data_pointers)
|
||||
@ -1543,19 +1547,22 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
var list = new List<IResourceBlock>();
|
||||
|
||||
var blocks = new List<ResourceSystemStructBlock<T>>();
|
||||
if (data_items != null)
|
||||
if (ManualPointerOverride == false)
|
||||
{
|
||||
foreach (var x in data_items)
|
||||
var blocks = new List<ResourceSystemStructBlock<T>>();
|
||||
if (data_items != null)
|
||||
{
|
||||
var block = new ResourceSystemStructBlock<T>(new[] { x });
|
||||
blocks.Add(block);
|
||||
list.Add(block);
|
||||
foreach (var x in data_items)
|
||||
{
|
||||
var block = new ResourceSystemStructBlock<T>(new[] { x });
|
||||
blocks.Add(block);
|
||||
list.Add(block);
|
||||
}
|
||||
}
|
||||
data_blocks = blocks.ToArray();
|
||||
//foreach (var x in data_items)
|
||||
// list.Add(x);
|
||||
}
|
||||
data_blocks = blocks.ToArray();
|
||||
//foreach (var x in data_items)
|
||||
// list.Add(x);
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
@ -678,7 +678,7 @@ namespace CodeWalker.Forms
|
||||
MoveCameraToView(dr.BoundingCenter, dr.BoundingSphereRadius);
|
||||
}
|
||||
|
||||
UpdateModelsUI(yft.Fragment.Drawable);
|
||||
UpdateModelsUI(yft.Fragment?.Drawable, yft.Fragment);
|
||||
}
|
||||
public void LoadModel(YbnFile ybn)
|
||||
{
|
||||
@ -952,54 +952,9 @@ namespace CodeWalker.Forms
|
||||
|
||||
|
||||
|
||||
private void UpdateModelsUI(DrawableBase drawable)
|
||||
private void UpdateModelsUI(DrawableBase drawable, object detailsObject = null)
|
||||
{
|
||||
DetailsPropertyGrid.SelectedObject = drawable;
|
||||
|
||||
DrawableDrawFlags.Clear();
|
||||
Renderer.SelectionModelDrawFlags.Clear();
|
||||
Renderer.SelectionGeometryDrawFlags.Clear();
|
||||
ModelsTreeView.Nodes.Clear();
|
||||
ModelsTreeView.ShowRootLines = false;
|
||||
TexturesTreeView.Nodes.Clear();
|
||||
if (drawable != null)
|
||||
{
|
||||
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
|
||||
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
|
||||
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
|
||||
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
|
||||
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
|
||||
|
||||
var fdrawable = drawable as FragDrawable;
|
||||
if (fdrawable != null)
|
||||
{
|
||||
var plod1 = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1;
|
||||
if ((plod1 != null) && (plod1.Children?.data_items != null))
|
||||
{
|
||||
foreach (var child in plod1.Children.data_items)
|
||||
{
|
||||
var cdrwbl = child.Drawable1;
|
||||
if ((cdrwbl != null) && (cdrwbl.AllModels?.Length > 0))
|
||||
{
|
||||
if (cdrwbl.Owner is FragDrawable) continue; //it's a copied drawable... eg a wheel
|
||||
|
||||
var dname = child.GroupName;
|
||||
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsHigh, dname + " - High Detail", true);
|
||||
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsMedium, dname + " - Medium Detail", false);
|
||||
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsLow, dname + " - Low Detail", false);
|
||||
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsVeryLow, dname + " - Very Low Detail", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
private void UpdateModelsUI(FragType frag)
|
||||
{
|
||||
DetailsPropertyGrid.SelectedObject = frag;
|
||||
|
||||
var drawable = frag.Drawable;
|
||||
DetailsPropertyGrid.SelectedObject = detailsObject ?? drawable;
|
||||
|
||||
DrawableDrawFlags.Clear();
|
||||
Renderer.SelectionModelDrawFlags.Clear();
|
||||
|
Loading…
Reference in New Issue
Block a user