Collisions editing progress

This commit is contained in:
dexy 2020-01-12 14:25:27 +11:00
parent 16982d7219
commit 581ae73db5

View File

@ -1133,7 +1133,7 @@ namespace CodeWalker.GameFiles
{
BuildMaterials();
CalculateQuantum();
//UpdateEdgeIndices(); //TODO: reinstate this?
UpdateEdgeIndices();
var list = new List<IResourceBlock>(base.GetReferences());
if (Vertices2 != null)
@ -1558,74 +1558,102 @@ namespace CodeWalker.GameFiles
{
//update all triangle edge indices, based on shared vertex indices
var edgedict = new Dictionary<BoundEdgeRef, BoundEdge>();
if (Polygons != null)
{
foreach (var poly in Polygons)
{
if (poly is BoundPolygonTriangle btri)
{
var e1 = new BoundEdgeRef(btri.vertIndex1, btri.vertIndex2);
var e2 = new BoundEdgeRef(btri.vertIndex2, btri.vertIndex3);
var e3 = new BoundEdgeRef(btri.vertIndex3, btri.vertIndex1);
if (Polygons == null)
{ return; }
if (edgedict.TryGetValue(e1, out BoundEdge edge1))
var edgedict = new Dictionary<BoundEdgeRef, BoundEdge>();
foreach (var poly in Polygons)
{
if (poly is BoundPolygonTriangle btri)
{
var e1 = new BoundEdgeRef(btri.vertIndex1, btri.vertIndex2);
var e2 = new BoundEdgeRef(btri.vertIndex2, btri.vertIndex3);
var e3 = new BoundEdgeRef(btri.vertIndex3, btri.vertIndex1);
if (edgedict.TryGetValue(e1, out BoundEdge edge1))
{
if (edge1.Triangle2 != null)
{
btri.SetEdgeIndex(1, (short)edge1.Triangle1.Index);
}
else
{
if (edge1.Triangle2 != null)
{ }
edge1.Triangle2 = btri;
edge1.EdgeID2 = 1;
}
else
{
edgedict[e1] = new BoundEdge(btri, 1);
}
if (edgedict.TryGetValue(e2, out BoundEdge edge2))
{
if (edge2.Triangle2 != null)
{ }
edge2.Triangle2 = btri;
edge2.EdgeID2 = 2;
}
else
{
edgedict[e2] = new BoundEdge(btri, 2);
}
if (edgedict.TryGetValue(e3, out BoundEdge edge3))
{
if (edge3.Triangle2 != null)
{ }
edge3.Triangle2 = btri;
edge3.EdgeID2 = 3;
}
else
{
edgedict[e3] = new BoundEdge(btri, 3);
}
}
}
foreach (var kvp in edgedict)
{
var eref = kvp.Key;
var edge = kvp.Value;
if (edge.Triangle1 == null)
{ continue; }
if (edge.Triangle2 == null)
{
edge.Triangle1.SetEdgeIndex(edge.EdgeID1, -1);
}
else
{
edge.Triangle1.SetEdgeIndex(edge.EdgeID1, (short)edge.Triangle2.Index);
edge.Triangle2.SetEdgeIndex(edge.EdgeID2, (short)edge.Triangle1.Index);
edgedict[e1] = new BoundEdge(btri, 1);
}
if (edgedict.TryGetValue(e2, out BoundEdge edge2))
{
if (edge2.Triangle2 != null)
{
btri.SetEdgeIndex(2, (short)edge2.Triangle1.Index);
}
else
{
edge2.Triangle2 = btri;
edge2.EdgeID2 = 2;
}
}
else
{
edgedict[e2] = new BoundEdge(btri, 2);
}
if (edgedict.TryGetValue(e3, out BoundEdge edge3))
{
if (edge3.Triangle2 != null)
{
btri.SetEdgeIndex(3, (short)edge3.Triangle1.Index);
}
else
{
edge3.Triangle2 = btri;
edge3.EdgeID2 = 3;
}
}
else
{
edgedict[e3] = new BoundEdge(btri, 3);
}
}
}
}
foreach (var kvp in edgedict)
{
var eref = kvp.Key;
var edge = kvp.Value;
if (edge.Triangle1 == null)
{ continue; }
if (edge.Triangle2 == null)
{
edge.Triangle1.SetEdgeIndex(edge.EdgeID1, -1);
}
else
{
edge.Triangle1.SetEdgeIndex(edge.EdgeID1, (short)edge.Triangle2.Index);
edge.Triangle2.SetEdgeIndex(edge.EdgeID2, (short)edge.Triangle1.Index);
}
}
foreach (var poly in Polygons)
{
if (poly is BoundPolygonTriangle btri)
{
if (btri.edgeIndex1 >= Polygons.Length)
{ } //just checking....
if (btri.edgeIndex2 >= Polygons.Length)
{ }
if (btri.edgeIndex3 >= Polygons.Length)
{ }
}
}
}