Animations XML conversion progress

This commit is contained in:
dexy 2019-11-16 03:18:23 +11:00
parent 7be446cf04
commit c98c526b5f
5 changed files with 578 additions and 225 deletions

View File

@ -2990,6 +2990,8 @@ namespace CodeWalker.GameFiles
if (ycd1.ClipDictionary == null)
{ continue; }
var data1 = ycd1.Save();
var t = true;
if (t)//just here to test loading only
{ continue; }
@ -3000,207 +3002,210 @@ namespace CodeWalker.GameFiles
var ycd2 = new YcdFile();
RpfFile.LoadResourceFile(ycd2, data, 46);//full roundtrip
if (ycd2 == null)
{ continue; }
if (ycd2.ClipDictionary == null)
{ continue; }
var c1 = ycd1.ClipDictionary.Clips?.data_items;
var c2 = ycd2.ClipDictionary.Clips?.data_items;
if ((c1 == null) || (c2 == null))
{ continue; }
if (c1.Length != c2.Length)
{ continue; }
var a1 = ycd1.ClipDictionary.Animations?.Animations?.data_items;
var a2 = ycd2.ClipDictionary.Animations?.Animations?.data_items;
if ((a1 == null) || (a2 == null))
{ continue; }
if (a1.Length != a2.Length)
{ continue; }
var m1 = ycd1.AnimMap;
var m2 = ycd2.AnimMap;
if ((m1 == null) || (m2 == null))
{ continue; }
if (m1.Count != m2.Count)
{ continue; }
foreach (var kvp1 in m1)
{
var an1 = kvp1.Value;
var an2 = an1;
if(!m2.TryGetValue(kvp1.Key, out an2))
if (ycd2 == null)
{ continue; }
if (ycd2.ClipDictionary == null)
{ continue; }
var sa1 = an1?.Animation?.Sequences?.data_items;
var sa2 = an2?.Animation?.Sequences?.data_items;
if ((sa1 == null) || (sa2 == null))
var c1 = ycd1.ClipDictionary.Clips?.data_items;
var c2 = ycd2.ClipDictionary.Clips?.data_items;
if ((c1 == null) || (c2 == null))
{ continue; }
if (sa1.Length != sa2.Length)
if (c1.Length != c2.Length)
{ continue; }
for (int s = 0; s < sa1.Length; s++)
var a1 = ycd1.ClipDictionary.Animations?.Animations?.data_items;
var a2 = ycd2.ClipDictionary.Animations?.Animations?.data_items;
if ((a1 == null) || (a2 == null))
{ continue; }
if (a1.Length != a2.Length)
{ continue; }
var m1 = ycd1.AnimMap;
var m2 = ycd2.AnimMap;
if ((m1 == null) || (m2 == null))
{ continue; }
if (m1.Count != m2.Count)
{ continue; }
foreach (var kvp1 in m1)
{
var s1 = sa1[s];
var s2 = sa2[s];
if ((s1?.Sequences == null) || (s2?.Sequences == null))
var an1 = kvp1.Value;
var an2 = an1;
if (!m2.TryGetValue(kvp1.Key, out an2))
{ continue; }
if (s1.NumFrames != s2.NumFrames)
{ }
if (s1.ChunkSize != s2.ChunkSize)
{ }
if (s1.FrameOffset != s2.FrameOffset)
{ }
if (s1.DataLength != s2.DataLength)
{ }
else
var sa1 = an1?.Animation?.Sequences?.data_items;
var sa2 = an2?.Animation?.Sequences?.data_items;
if ((sa1 == null) || (sa2 == null))
{ continue; }
if (sa1.Length != sa2.Length)
{ continue; }
for (int s = 0; s < sa1.Length; s++)
{
//for (int b = 0; b < s1.DataLength; b++)
//{
// var b1 = s1.Data[b];
// var b2 = s2.Data[b];
// if (b1 != b2)
// { }
//}
}
for (int ss = 0; ss < s1.Sequences.Length; ss++)
{
var ss1 = s1.Sequences[ss];
var ss2 = s2.Sequences[ss];
if ((ss1?.Channels == null) || (ss2?.Channels == null))
{ continue; }
if (ss1.Channels.Length != ss2.Channels.Length)
var s1 = sa1[s];
var s2 = sa2[s];
if ((s1?.Sequences == null) || (s2?.Sequences == null))
{ continue; }
for (int c = 0; c < ss1.Channels.Length; c++)
if (s1.NumFrames != s2.NumFrames)
{ }
if (s1.ChunkSize != s2.ChunkSize)
{ }
if (s1.FrameOffset != s2.FrameOffset)
{ }
if (s1.DataLength != s2.DataLength)
{ }
else
{
var sc1 = ss1.Channels[c];
var sc2 = ss2.Channels[c];
if ((sc1 == null) || (sc2 == null))
//for (int b = 0; b < s1.DataLength; b++)
//{
// var b1 = s1.Data[b];
// var b2 = s2.Data[b];
// if (b1 != b2)
// { }
//}
}
for (int ss = 0; ss < s1.Sequences.Length; ss++)
{
var ss1 = s1.Sequences[ss];
var ss2 = s2.Sequences[ss];
if ((ss1?.Channels == null) || (ss2?.Channels == null))
{ continue; }
if (sc1.Type == AnimChannelType.LinearFloat)
if (ss1.Channels.Length != ss2.Channels.Length)
{ continue; }
if (sc1.Type != sc2.Type)
{ continue; }
if (sc1.Index != sc2.Index)
{ continue; }
if (sc1.Type == AnimChannelType.StaticQuaternion)
for (int c = 0; c < ss1.Channels.Length; c++)
{
var acsq1 = sc1 as AnimChannelStaticQuaternion;
var acsq2 = sc2 as AnimChannelStaticQuaternion;
var vdiff = acsq1.Value - acsq2.Value;
var len = vdiff.Length();
var v1len = Math.Max(acsq1.Value.Length(), 1);
if (len > 1e-2f * v1len)
var sc1 = ss1.Channels[c];
var sc2 = ss2.Channels[c];
if ((sc1 == null) || (sc2 == null))
{ continue; }
}
else if (sc1.Type == AnimChannelType.StaticVector3)
{
var acsv1 = sc1 as AnimChannelStaticVector3;
var acsv2 = sc2 as AnimChannelStaticVector3;
var vdiff = acsv1.Value - acsv2.Value;
var len = vdiff.Length();
var v1len = Math.Max(acsv1.Value.Length(), 1);
if (len > 1e-2f * v1len)
if (sc1.Type == AnimChannelType.LinearFloat)
{ continue; }
}
else if (sc1.Type == AnimChannelType.StaticFloat)
{
var acsf1 = sc1 as AnimChannelStaticFloat;
var acsf2 = sc2 as AnimChannelStaticFloat;
var vdiff = Math.Abs(acsf1.Value - acsf2.Value);
var v1len = Math.Max(Math.Abs(acsf1.Value), 1);
if (vdiff > 1e-2f * v1len)
if (sc1.Type != sc2.Type)
{ continue; }
}
else if (sc1.Type == AnimChannelType.RawFloat)
{
var acrf1 = sc1 as AnimChannelRawFloat;
var acrf2 = sc2 as AnimChannelRawFloat;
for (int v = 0; v < acrf1.Values.Length; v++)
if (sc1.Index != sc2.Index)
{ continue; }
if (sc1.Type == AnimChannelType.StaticQuaternion)
{
var v1 = acrf1.Values[v];
var v2 = acrf2.Values[v];
var vdiff = Math.Abs(v1 - v2);
var v1len = Math.Max(Math.Abs(v1), 1);
var acsq1 = sc1 as AnimChannelStaticQuaternion;
var acsq2 = sc2 as AnimChannelStaticQuaternion;
var vdiff = acsq1.Value - acsq2.Value;
var len = vdiff.Length();
var v1len = Math.Max(acsq1.Value.Length(), 1);
if (len > 1e-2f * v1len)
{ continue; }
}
else if (sc1.Type == AnimChannelType.StaticVector3)
{
var acsv1 = sc1 as AnimChannelStaticVector3;
var acsv2 = sc2 as AnimChannelStaticVector3;
var vdiff = acsv1.Value - acsv2.Value;
var len = vdiff.Length();
var v1len = Math.Max(acsv1.Value.Length(), 1);
if (len > 1e-2f * v1len)
{ continue; }
}
else if (sc1.Type == AnimChannelType.StaticFloat)
{
var acsf1 = sc1 as AnimChannelStaticFloat;
var acsf2 = sc2 as AnimChannelStaticFloat;
var vdiff = Math.Abs(acsf1.Value - acsf2.Value);
var v1len = Math.Max(Math.Abs(acsf1.Value), 1);
if (vdiff > 1e-2f * v1len)
{ break; }
{ continue; }
}
}
else if (sc1.Type == AnimChannelType.QuantizeFloat)
{
var acqf1 = sc1 as AnimChannelQuantizeFloat;
var acqf2 = sc2 as AnimChannelQuantizeFloat;
if (acqf1.ValueBits != acqf2.ValueBits)
{ continue; }
if (Math.Abs(acqf1.Offset - acqf2.Offset) > (0.001f * Math.Abs(acqf1.Offset)))
{ continue; }
if (Math.Abs(acqf1.Quantum - acqf2.Quantum) > 0.00001f)
{ continue; }
for (int v = 0; v < acqf1.Values.Length; v++)
else if (sc1.Type == AnimChannelType.RawFloat)
{
var v1 = acqf1.Values[v];
var v2 = acqf2.Values[v];
var vdiff = Math.Abs(v1 - v2);
var v1len = Math.Max(Math.Abs(v1), 1);
if (vdiff > 1e-2f * v1len)
{ break; }
var acrf1 = sc1 as AnimChannelRawFloat;
var acrf2 = sc2 as AnimChannelRawFloat;
for (int v = 0; v < acrf1.Values.Length; v++)
{
var v1 = acrf1.Values[v];
var v2 = acrf2.Values[v];
var vdiff = Math.Abs(v1 - v2);
var v1len = Math.Max(Math.Abs(v1), 1);
if (vdiff > 1e-2f * v1len)
{ break; }
}
}
}
else if (sc1.Type == AnimChannelType.IndirectQuantizeFloat)
{
var aciqf1 = sc1 as AnimChannelIndirectQuantizeFloat;
var aciqf2 = sc2 as AnimChannelIndirectQuantizeFloat;
if (aciqf1.FrameBits != aciqf2.FrameBits)
{ continue; }
if (aciqf1.ValueBits != aciqf2.ValueBits)
{ continue; }
if (Math.Abs(aciqf1.Offset - aciqf2.Offset) > (0.001f * Math.Abs(aciqf1.Offset)))
{ continue; }
if (Math.Abs(aciqf1.Quantum - aciqf2.Quantum) > 0.00001f)
{ continue; }
for (int f = 0; f < aciqf1.Frames.Length; f++)
else if (sc1.Type == AnimChannelType.QuantizeFloat)
{
if (aciqf1.Frames[f] != aciqf2.Frames[f])
{ break; }
var acqf1 = sc1 as AnimChannelQuantizeFloat;
var acqf2 = sc2 as AnimChannelQuantizeFloat;
if (acqf1.ValueBits != acqf2.ValueBits)
{ continue; }
if (Math.Abs(acqf1.Offset - acqf2.Offset) > (0.001f * Math.Abs(acqf1.Offset)))
{ continue; }
if (Math.Abs(acqf1.Quantum - acqf2.Quantum) > 0.00001f)
{ continue; }
for (int v = 0; v < acqf1.Values.Length; v++)
{
var v1 = acqf1.Values[v];
var v2 = acqf2.Values[v];
var vdiff = Math.Abs(v1 - v2);
var v1len = Math.Max(Math.Abs(v1), 1);
if (vdiff > 1e-2f * v1len)
{ break; }
}
}
for (int v = 0; v < aciqf1.Values.Length; v++)
else if (sc1.Type == AnimChannelType.IndirectQuantizeFloat)
{
var v1 = aciqf1.Values[v];
var v2 = aciqf2.Values[v];
var vdiff = Math.Abs(v1 - v2);
var v1len = Math.Max(Math.Abs(v1), 1);
if (vdiff > 1e-2f * v1len)
{ break; }
var aciqf1 = sc1 as AnimChannelIndirectQuantizeFloat;
var aciqf2 = sc2 as AnimChannelIndirectQuantizeFloat;
if (aciqf1.FrameBits != aciqf2.FrameBits)
{ continue; }
if (aciqf1.ValueBits != aciqf2.ValueBits)
{ continue; }
if (Math.Abs(aciqf1.Offset - aciqf2.Offset) > (0.001f * Math.Abs(aciqf1.Offset)))
{ continue; }
if (Math.Abs(aciqf1.Quantum - aciqf2.Quantum) > 0.00001f)
{ continue; }
for (int f = 0; f < aciqf1.Frames.Length; f++)
{
if (aciqf1.Frames[f] != aciqf2.Frames[f])
{ break; }
}
for (int v = 0; v < aciqf1.Values.Length; v++)
{
var v1 = aciqf1.Values[v];
var v2 = aciqf2.Values[v];
var vdiff = Math.Abs(v1 - v2);
var v1len = Math.Max(Math.Abs(v1), 1);
if (vdiff > 1e-2f * v1len)
{ break; }
}
}
}
else if ((sc1.Type == AnimChannelType.CachedQuaternion1)||(sc1.Type == AnimChannelType.CachedQuaternion2))
{
var acrf1 = sc1 as AnimChannelCachedQuaternion;
var acrf2 = sc2 as AnimChannelCachedQuaternion;
if (acrf1.QuatIndex != acrf2.QuatIndex)
{ continue; }
else if ((sc1.Type == AnimChannelType.CachedQuaternion1) || (sc1.Type == AnimChannelType.CachedQuaternion2))
{
var acrf1 = sc1 as AnimChannelCachedQuaternion;
var acrf2 = sc2 as AnimChannelCachedQuaternion;
if (acrf1.QuatIndex != acrf2.QuatIndex)
{ continue; }
}
}
//for (int f = 0; f < s1.NumFrames; f++)
//{
// var v1 = ss1.EvaluateVector(f);
// var v2 = ss2.EvaluateVector(f);
// var vdiff = v1 - v2;
// var len = vdiff.Length();
// var v1len = Math.Max(v1.Length(), 1);
// if (len > 1e-2f*v1len)
// { }
//}
}
//for (int f = 0; f < s1.NumFrames; f++)
//{
// var v1 = ss1.EvaluateVector(f);
// var v2 = ss2.EvaluateVector(f);
// var vdiff = v1 - v2;
// var len = vdiff.Length();
// var v1len = Math.Max(v1.Length(), 1);
// if (len > 1e-2f*v1len)
// { }
//}
}
@ -3209,9 +3214,6 @@ namespace CodeWalker.GameFiles
}
}
}
//if (entry.NameLower.EndsWith(".awc")) //awcs can also contain clip dicts..

View File

@ -121,6 +121,12 @@ namespace CodeWalker.GameFiles
filename = fn + ".xml";
return YndXml.GetXml(ynd);
}
public static string GetXml(YcdFile ycd, out string filename)
{
var fn = (ycd?.RpfFileEntry?.Name) ?? "";
filename = fn + ".xml";
return YcdXml.GetXml(ycd);
}
@ -1928,6 +1934,7 @@ namespace CodeWalker.GameFiles
CacheFile = 4,
AudioRel = 5,
Ynd = 6,
Ycd = 7,
}
}

View File

@ -582,6 +582,8 @@ namespace CodeWalker.GameFiles
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
//BuildSequencesData();
// write structure data
writer.Write(this.VFT);
writer.Write(this.Unknown_04h);
@ -607,6 +609,8 @@ namespace CodeWalker.GameFiles
public override Tuple<long, IResourceBlock>[] GetParts()
{
BuildSequencesData();//TODO: move this somewhere better?
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(0x40, Sequences),
new Tuple<long, IResourceBlock>(0x50, BoneIds)
@ -644,6 +648,21 @@ namespace CodeWalker.GameFiles
}
}
public void BuildSequencesData()
{
AssignSequenceBoneIds();
if (Sequences?.data_items != null)
{
foreach (var seq in Sequences.data_items)
{
seq.BuildData();
}
}
CalculateMaxSeqBlockLength();
}
public void WriteXml(StringBuilder sb, int indent)
{
@ -676,7 +695,6 @@ namespace CodeWalker.GameFiles
Sequences.data_items = XmlMeta.ReadItemArrayNullable<Sequence>(node, "Sequences");
AssignSequenceBoneIds();
CalculateMaxSeqBlockLength();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public struct AnimationBoneId : IMetaXmlItem
@ -722,6 +740,9 @@ namespace CodeWalker.GameFiles
public int Sequence { get; set; }
public int Index { get; set; }
public int DataOffset { get; set; }
public int FrameOffset { get; set; }
public abstract void Read(AnimChannelDataReader reader);
public virtual void Write(AnimChannelDataWriter writer)
{ }
@ -730,6 +751,10 @@ namespace CodeWalker.GameFiles
public virtual void WriteFrame(AnimChannelDataWriter writer)
{ }
public virtual int GetReferenceIndex()
{ return Index; }
public virtual int GetFrameBits()
{ return 0; }
public virtual float EvaluateFloat(int frame) => 0.0f;
@ -785,6 +810,10 @@ namespace CodeWalker.GameFiles
}
public override string ToString()
{
return Sequence.ToString() + ": " + Index.ToString() + ": " + Type.ToString() + " DataOffset: " + DataOffset.ToString() + " FrameOffset: " + FrameOffset.ToString();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticFloat : AnimChannel
{
@ -929,10 +958,18 @@ namespace CodeWalker.GameFiles
//}
//Values = valueList.ToArray();
if (FrameBits < 2)
{ }
if (ValueBits < 3)
{ }
}
public override void Write(AnimChannelDataWriter writer)
{
FrameBits = writer.BitCount(Frames);
var frameBits = Math.Max(writer.BitCount(Frames), 2);
if (frameBits != FrameBits)
{ }
FrameBits = frameBits;
var valueCount = Values?.Length ?? 0;
var valueList = new uint[valueCount];
@ -940,7 +977,10 @@ namespace CodeWalker.GameFiles
{
valueList[i] = GetQuanta(Values[i]);
}
ValueBits = writer.BitCount(valueList);
var valueBits = Math.Max(writer.BitCount(valueList), 3);
if (valueBits != ValueBits)
{ }
ValueBits = valueBits;
writer.ResetBitstream();
for (int i = 0; i < valueCount; i++)
@ -969,11 +1009,17 @@ namespace CodeWalker.GameFiles
writer.WriteFrameBits(Frames[writer.Frame], FrameBits);
}
public override int GetFrameBits()
{
return FrameBits;
}
private uint GetQuanta(float v)
{
var q = (v - Offset) / Quantum;
return (uint)Math.Round(Math.Max(q, 0));//any better way?
return (uint)q;
//return (uint)Math.Round(q, 0);//any better way?
}
@ -1018,6 +1064,9 @@ namespace CodeWalker.GameFiles
Quantum = reader.ReadSingle();
Offset = reader.ReadSingle();
Values = new float[reader.NumFrames];
if (ValueBits < 1)
{ }
}
public override void Write(AnimChannelDataWriter writer)
{
@ -1027,7 +1076,10 @@ namespace CodeWalker.GameFiles
{
valueList[i] = GetQuanta(Values[i]);
}
ValueBits = writer.BitCount(valueList);
var valueBits = Math.Max(writer.BitCount(valueList), 1);
if (valueBits != ValueBits)
{ }
ValueBits = valueBits;
writer.Write(ValueBits);
writer.Write(Quantum);
@ -1045,10 +1097,17 @@ namespace CodeWalker.GameFiles
writer.WriteFrameBits(bits, ValueBits);
}
public override int GetFrameBits()
{
return ValueBits;
}
private uint GetQuanta(float v)
{
var q = (v - Offset) / Quantum;
return (uint)Math.Round(Math.Max(q, 0));//any better way?
return (uint)q;
//return (uint)Math.Round(q, 0);//any better way?
}
@ -1143,7 +1202,7 @@ namespace CodeWalker.GameFiles
var delta = (Count3 != 0) ? (int)reader.ReadBits(Count3) : 0;
var so = reader.BitPosition;
var maxso = Math.Min(so + 32 - Count3, streamLength); // streamLength;//
var maxso = streamLength;//Math.Min(so + 32 - Count3, streamLength); //
uint b = 0;
while (b == 0) // scan for a '1' bit
{
@ -1179,6 +1238,8 @@ namespace CodeWalker.GameFiles
}
public override void Write(AnimChannelDataWriter writer)
{
//TODO: fix this!
var numFrames = writer.NumFrames;
var numChunks = writer.NumChunks;
byte chunkSize = 64; //seems to always be 64 for this
@ -1200,7 +1261,7 @@ namespace CodeWalker.GameFiles
for (int i = 0; i < numChunks; i++)
{
var cframe = (i * chunkSize);//chunk start frame
var cvalue = (cframe < numFrames) ? valueList[cframe] : valueList[numFrames - 1];
var cvalue = (cframe < valueCount) ? valueList[cframe] : valueList[valueCount - 1];
var cdeltas = new int[chunkSize];
var cinc = 0;
chunkValues[i] = cvalue;
@ -1228,7 +1289,7 @@ namespace CodeWalker.GameFiles
for (int j = 1; j < chunkSize; j++)
{
var delta = cdeltas[j];
coffset += (uint)Count3 + ((delta == 0) ? 1u : 2u);
coffset += (uint)Count3 + ((delta < 0) ? 2u : 1u);
}
}
Count1 = writer.BitCount(chunkOffsets); //number of offset bits for each chunk
@ -1297,7 +1358,9 @@ namespace CodeWalker.GameFiles
public override void WriteXml(StringBuilder sb, int indent)
{
Type = AnimChannelType.QuantizeFloat;//just export this as a quantize float to avoid import issues..
//base.WriteXml(sb, indent);
Type = AnimChannelType.QuantizeFloat;//TODO - FIX! temporary: just export this as a quantize float to avoid import issues..
base.WriteXml(sb, indent);
Type = AnimChannelType.LinearFloat;
float minVal = float.MaxValue;
@ -1394,7 +1457,7 @@ namespace CodeWalker.GameFiles
for (int i = 0; i < 4; i++)
{
if (i != Index)
if (i != 3)
{
channels[ch] = blockStream.Sequences[Sequence].Channels[i];
ch++;
@ -1428,6 +1491,11 @@ namespace CodeWalker.GameFiles
this.blockStream = reader;
}
public override int GetReferenceIndex()
{
return QuatIndex;
}
public override float EvaluateFloat(int frame)
{
if (Values?.Length > 0) return Values[frame % Values.Length];
@ -1474,7 +1542,6 @@ namespace CodeWalker.GameFiles
FrameOffset = frameOffset;
FrameLength = frameLength;
ChannelListOffset = (int)FrameOffset + (FrameLength * NumFrames);
if (ChannelListOffset > Data?.Length) ChannelListOffset = 0;//any reason for this really?
ChannelDataOffset = ChannelListOffset + (9 * 2);
ChannelFrameOffset = 0;
}
@ -1565,6 +1632,13 @@ namespace CodeWalker.GameFiles
ChannelDataOffset += 2;
return channelDataBit;
}
public byte[] ReadChannelDataBytes(int n)
{
var r = new byte[n];
Buffer.BlockCopy(Data, ChannelDataOffset, r, 0, n);
ChannelDataOffset += n;
return r;
}
public void AlignChannelDataOffset(int channelCount)
{
@ -1636,18 +1710,27 @@ namespace CodeWalker.GameFiles
ChannelItemWriter.Write(c);
ChannelItemOffset += 2;
}
public void AlignChannelItemData(int channelCount)
public void AlignChannelItemData(int channelCount, int sequenceCount)
{
int remainder = channelCount % 4;
if (remainder > 0)
{
ushort writeval = (ushort)(sequenceCount << 2);
int addamt = (4 - remainder);
for (int i = 0; i < addamt; i++)
{
WriteChannelItemData(0);
WriteChannelItemData(writeval);
}
}
}
public void WriteChannelItemDataBytes(byte[] data)
{
if (data?.Length > 0)
{
ChannelItemWriter.Write(data);
ChannelItemOffset += data.Length;
}
}
public void Write(int i)
@ -1816,7 +1899,8 @@ namespace CodeWalker.GameFiles
);
}
var t7 = (AnimChannelCachedQuaternion)Channels[3];
var t7 = Channels[3] as AnimChannelCachedQuaternion;//type 1
if (t7 == null) t7 = Channels[4] as AnimChannelCachedQuaternion;//type 2
var x = Channels[0].EvaluateFloat(frame);
var y = Channels[1].EvaluateFloat(frame);
@ -1909,12 +1993,74 @@ namespace CodeWalker.GameFiles
}
}
public override string ToString()
{
return "AnimSequence: " + (Channels?.Length??0).ToString() + " channels";
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class SequenceRootChannelRef : IMetaXmlItem
{
public byte[] Bytes { get; set; }
public byte ChannelType { get { return Bytes[0]; } set { Bytes[0] = value; } }
public byte ChannelIndex { get { return Bytes[1]; } set { Bytes[1] = value; } }
public ushort DataIntOffset
{
get { return (ushort)(Bytes[2] + (Bytes[3] << 8)); }
set
{
Bytes[2] = (byte)(value & 0xFF);
Bytes[3] = (byte)((value >> 8) & 0xFF);
}
}
public ushort FrameBitOffset
{
get { return (ushort)(Bytes[4] + (Bytes[5] << 8)); }
set
{
Bytes[4] = (byte)(value & 0xFF);
Bytes[5] = (byte)((value >> 8) & 0xFF);
}
}
public SequenceRootChannelRef()
{
Bytes = new byte[6];
}
public SequenceRootChannelRef(AnimChannelType type, int channelIndex)
{
Bytes = new byte[6];
ChannelType = (byte)type;
ChannelIndex = (byte)channelIndex;
}
public SequenceRootChannelRef(byte[] bytes)
{
Bytes = bytes;
}
public override string ToString()
{
if (Bytes?.Length >= 6)
{
return ChannelType.ToString() + ", " + ChannelIndex.ToString() + ", " + DataIntOffset.ToString() + ", " + FrameBitOffset.ToString();
}
return "(empty)";
}
public void WriteXml(StringBuilder sb, int indent)
{
YcdXml.WriteRawArray(sb, Bytes, indent, "Bytes", "", YcdXml.FormatHexByte, 6);
}
public void ReadXml(XmlNode node)
{
Bytes = Xml.GetChildRawByteArray(node, "Bytes");
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class Sequence : ResourceSystemBlock, IMetaXmlItem
{
public override long BlockLength
{
get { return 32 + (Data?.Length??0); }
get { return 32 + (Data?.Length ?? 0); }
}
// structure data
@ -1929,7 +2075,7 @@ namespace CodeWalker.GameFiles
public ushort IndirectQuantizeFloatNumInts { get; set; } //total number of ints that the indirect quantize float channels take (not the frames data though!)
public ushort QuantizeFloatValueBits { get; set; } //total number of quantize float value bits per frame?
public byte ChunkSize { get; set; } //64|255 0x40|0xFF
public byte Unknown_1Fh_Type { get; set; } //0|17|20|21|49|52|53 0x11|0x14|0x15|0x31|0x34|0x35
public byte RootMotionRefCounts { get; set; } //0|17|20|21|49|52|53 0x11|0x14|0x15|0x31|0x34|0x35
public byte[] Data { get; set; }
@ -1937,6 +2083,26 @@ namespace CodeWalker.GameFiles
// parsed data
public AnimSequence[] Sequences { get; set; }
public SequenceRootChannelRef[] RootPositionRefs { get; set; }
public SequenceRootChannelRef[] RootRotationRefs { get; set; }
public int RootPositionRefCount
{
get { return (RootMotionRefCounts >> 4) & 0xF; }
set
{
var rrc = RootMotionRefCounts & 0xF;
RootMotionRefCounts = (byte)(rrc + ((value & 0xF) << 4));
}
}
public int RootRotationRefCount
{
get { return RootMotionRefCounts & 0xF; }
set
{
var rpc = (RootMotionRefCounts >> 4) & 0xF;
RootMotionRefCounts = (byte)(rpc + (value & 0xF));
}
}
class AnimChannelListItem
@ -1967,7 +2133,7 @@ namespace CodeWalker.GameFiles
this.IndirectQuantizeFloatNumInts = reader.ReadUInt16();//0 0 106 0
this.QuantizeFloatValueBits = reader.ReadUInt16(); //0 17 0 0
this.ChunkSize = reader.ReadByte(); //64 255 255 64
this.Unknown_1Fh_Type = reader.ReadByte(); //0 0 0 0
this.RootMotionRefCounts = reader.ReadByte(); //0 0 0 0
this.Data = reader.ReadBytes((int)DataLength);
@ -1977,6 +2143,8 @@ namespace CodeWalker.GameFiles
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
//BuildData should be called before this
// write structure data
writer.Write(this.Unknown_00h);
writer.Write(this.DataLength);
@ -1989,7 +2157,7 @@ namespace CodeWalker.GameFiles
writer.Write(this.IndirectQuantizeFloatNumInts);
writer.Write(this.QuantizeFloatValueBits);
writer.Write(this.ChunkSize);
writer.Write(this.Unknown_1Fh_Type);
writer.Write(this.RootMotionRefCounts);
writer.Write(this.Data);
}
@ -2013,17 +2181,18 @@ namespace CodeWalker.GameFiles
for (int c = 0; c < channelCount; c++) //construct and read channels
{
var channel = AnimChannel.ConstructChannel(ctype);
channel?.Read(reader);
channels[c] = channel;
var channelDataBit = reader.ReadChannelDataBits();
if (channel != null)//read channel sequences and indexes
{
channel.DataOffset = reader.Position / 4;
channel.Read(reader);
channels[c] = channel;
var sequence = channelDataBit >> 2;
var index = channelDataBit & 3;
if (channel is AnimChannelCachedQuaternion t7)
{
t7.QuatIndex = index;
index = 3;
index = (channel.Type == AnimChannelType.CachedQuaternion1) ? 3 : 4;
}
channel.Associate(sequence, index);
channelList.Add(new AnimChannelListItem(sequence, index, channel));
@ -2057,12 +2226,12 @@ namespace CodeWalker.GameFiles
{ continue; }
Sequences[i].Channels = new AnimChannel[thisSeq.Max(a => a.Index) + 1];
for (int j = 0; j < Sequences[i].Channels.Length; j++)
{
Sequences[i].Channels[j] = thisSeq.FirstOrDefault(a => a.Index == j)?.Channel;
if (Sequences[i].Channels[j] is AnimChannelCachedQuaternion)
if (Sequences[i].Channels[j].Type == AnimChannelType.CachedQuaternion1)// is AnimChannelCachedQuaternion)
{
Sequences[i].IsType7Quat = true;
}
@ -2073,33 +2242,33 @@ namespace CodeWalker.GameFiles
var qfvb = GetQuantizeFloatValueBits();
if (qfvb != QuantizeFloatValueBits)
{ }
var ifni = GetIndirectQuantizeFloatNumInts();
if (ifni != IndirectQuantizeFloatNumInts)
{ }
switch (Unknown_1Fh_Type)
int numPosRefs = RootPositionRefCount;
int numRotRefs = RootRotationRefCount;
if (numPosRefs > 0)
{
case 0:
break;
case 17:
break;
case 20:
break;
case 21:
break;
case 49:
break;
case 52:
break;
case 53:
break;
default:
break;
RootPositionRefs = new SequenceRootChannelRef[numPosRefs];
for (int i = 0; i < numPosRefs; i++)
{
var pref = new SequenceRootChannelRef(reader.ReadChannelDataBytes(6));
RootPositionRefs[i] = pref;
}
}
if (numRotRefs > 0)
{
RootRotationRefs = new SequenceRootChannelRef[numRotRefs];
for (int i = 0; i < numRotRefs; i++)
{
var rref = new SequenceRootChannelRef(reader.ReadChannelDataBytes(6));
RootRotationRefs[i] = rref;
}
}
if (reader.ChannelDataOffset != Data.Length)
{
var brem = Data.Length - reader.ChannelDataOffset;
}
}
@ -2148,9 +2317,13 @@ namespace CodeWalker.GameFiles
var channel = channelList[c];
var channelDataBit = (ushort)((channel?.Index ?? 0) + ((channel?.Sequence ?? 0) << 2));
writer.WriteChannelItemData(channelDataBit);
channel?.Write(writer);
if (channel != null)
{
channel.DataOffset = writer.Position / 4;
channel?.Write(writer);
}
}
writer.AlignChannelItemData(channelCount);
writer.AlignChannelItemData(channelCount, Sequences.Length);
}
for (int f = 0; f < NumFrames; f++)//write channel frame data
@ -2170,6 +2343,41 @@ namespace CodeWalker.GameFiles
}
var frameOffset = 0;
for (int i = 0; i < channelLists.Length; i++)
{
var chanList = channelLists[i];
if (chanList == null) continue;
for (int c = 0; c < chanList.Count; c++)
{
var chan = chanList[c];
if (chan == null) continue;
chan.FrameOffset = frameOffset;
frameOffset += chan.GetFrameBits();
}
}
UpdateRootMotionRefs();
if (RootPositionRefs != null)
{
for (int i = 0; i < RootPositionRefs.Length; i++)
{
writer.WriteChannelItemDataBytes(RootPositionRefs[i].Bytes);
}
}
if (RootRotationRefs != null)
{
for (int i = 0; i < RootRotationRefs.Length; i++)
{
writer.WriteChannelItemDataBytes(RootRotationRefs[i].Bytes);
}
}
var mainData = writer.GetMainDataBytes();
var frameData = writer.GetFrameDataBytes();
var channelListData = writer.GetChannelListDataBytes();
@ -2183,6 +2391,33 @@ namespace CodeWalker.GameFiles
Buffer.BlockCopy(channelListData, 0, data, curpos, channelListData.Length); curpos += channelListData.Length;
Buffer.BlockCopy(channelItemData, 0, data, curpos, channelItemData.Length);
//if (FrameLength != writer.FrameLength)
//{ }
//else if (Data != null)
//{
// if (Data.Length != data.Length)
// {
// if ((channelLists[6]?.Count ?? 0) == 0)
// { }
// }
// else
// {
// for (int b = 0; b < Data.Length; b++)
// {
// if (Data[b] != data[b])
// {
// if ((channelLists[6]?.Count ?? 0) == 0)
// { }
// break;
// }
// }
// }
//}
Data = data;
DataLength = (uint)data.Length;
FrameOffset = (uint)mainData.Length;
@ -2191,6 +2426,7 @@ namespace CodeWalker.GameFiles
ChunkSize = (writer.ChunkSize > 0) ? writer.ChunkSize : (byte)255;
QuantizeFloatValueBits = GetQuantizeFloatValueBits();
IndirectQuantizeFloatNumInts = GetIndirectQuantizeFloatNumInts();
RootMotionRefCounts = (byte)((((uint)(RootPositionRefs?.Length??0))<<4) | ((uint)(RootRotationRefs?.Length ?? 0)));
}
@ -2243,24 +2479,114 @@ namespace CodeWalker.GameFiles
return (ushort)b;
}
public void UpdateRootMotionRefs()
{
// OFFSETS - [ChannelType], [Index], [DataIntOffset 0xFFFF], [FrameBitOffset 0xFFFF]
var newPosRefs = new List<SequenceRootChannelRef>();
var newRotRefs = new List<SequenceRootChannelRef>();
for (int i = 0; i < Sequences.Length; i++)
{
var seq = Sequences[i];
if (seq == null) continue;
if (seq.BoneId.Track == 5) //root position
{
for (var c = 0; c < seq.Channels?.Length; c++)
{
var chan = seq.Channels[c];
var newPosRef = new SequenceRootChannelRef(chan.Type, chan.GetReferenceIndex());
newPosRef.DataIntOffset = (ushort)chan.DataOffset;
newPosRef.FrameBitOffset = (ushort)chan.FrameOffset;
newPosRefs.Add(newPosRef);
}
}
if (seq.BoneId.Track == 6) //root rotation
{
for (var c = 0; c < seq.Channels?.Length; c++)
{
var chan = seq.Channels[c];
var newRotRef = new SequenceRootChannelRef(chan.Type, chan.GetReferenceIndex());
newRotRef.DataIntOffset = (ushort)chan.DataOffset;
newRotRef.FrameBitOffset = (ushort)chan.FrameOffset;
newRotRefs.Add(newRotRef);
}
}
}
int compare(SequenceRootChannelRef a, SequenceRootChannelRef b)
{
var v1 = a.ChannelType.CompareTo(b.ChannelType);
if (v1 != 0) return v1;
var v2 = a.ChannelIndex.CompareTo(b.ChannelIndex);
if (v2 != 0) return v2;
return 0;
}
newPosRefs.Sort((a, b) => { return compare(a, b); });
newRotRefs.Sort((a, b) => { return compare(a, b); });
if (RootPositionRefs != null)
{
if (RootPositionRefs.Length != newPosRefs.Count)
{ }
else
{
for (int i = 0; i < RootPositionRefs.Length; i++)
{
var oldRef = RootPositionRefs[i];
var newRef = newPosRefs[i];
for (int b = 0; b < 2; b++)
{
if (oldRef.Bytes[b] != newRef.Bytes[b])
{ }
}
}
}
}
if (RootRotationRefs != null)
{
if (RootRotationRefs.Length != newRotRefs.Count)
{ }
else
{
for (int i = 0; i < RootRotationRefs.Length; i++)
{
var oldRef = RootRotationRefs[i];
var newRef = newRotRefs[i];
for (int b = 0; b < 2; b++)
{
if (oldRef.Bytes[b] != newRef.Bytes[b])
{ }
}
}
}
}
RootPositionRefs = (newPosRefs.Count > 0) ? newPosRefs.ToArray() : null;
RootRotationRefs = (newRotRefs.Count > 0) ? newRotRefs.ToArray() : null;
}
public void WriteXml(StringBuilder sb, int indent)
{
YcdXml.StringTag(sb, indent, "Hash", YcdXml.HashString(Unknown_00h));
YcdXml.ValueTag(sb, indent, "FrameCount", NumFrames.ToString());
YcdXml.ValueTag(sb, indent, "Unknown1F", Unknown_1Fh_Type.ToString());
YcdXml.WriteItemArray(sb, Sequences, indent, "SequenceData");
}
public void ReadXml(XmlNode node)
{
Unknown_00h = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Hash"));
NumFrames = (ushort)Xml.GetChildUIntAttribute(node, "FrameCount", "value");
Unknown_1Fh_Type = (byte)Xml.GetChildUIntAttribute(node, "Unknown1F", "value");
Sequences = XmlMeta.ReadItemArray<AnimSequence>(node, "SequenceData");
AssociateSequenceChannels();
BuildData();
}
}

View File

@ -1326,6 +1326,7 @@ namespace CodeWalker
case FileTypeAction.ViewCut:
case FileTypeAction.ViewRel:
case FileTypeAction.ViewYnd:
case FileTypeAction.ViewYcd:
return true;
}
return false;
@ -2423,6 +2424,10 @@ namespace CodeWalker
{
mformat = MetaFormat.Ynd;
}
if (fnamel.EndsWith(".ycd.xml"))
{
mformat = MetaFormat.Ycd;
}
fname = fname.Substring(0, fname.Length - trimlength);
fnamel = fnamel.Substring(0, fnamel.Length - trimlength);
@ -2487,6 +2492,17 @@ namespace CodeWalker
data = ynd.Save();
break;
}
case MetaFormat.Ycd:
{
var ycd = XmlYcd.GetYcd(doc);
if (ycd.ClipDictionary == null)
{
MessageBox.Show(fname + ": Schema not supported.", "Cannot import YCD XML");
continue;
}
data = ycd.Save();
break;
}
}

View File

@ -353,6 +353,7 @@ namespace CodeWalker.Peds
}
GameFileCache.EnableDlc = true;
GameFileCache.EnableMods = true;
GameFileCache.LoadPeds = true;
GameFileCache.LoadArchetypes = false;//to speed things up a little
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
@ -987,6 +988,7 @@ namespace CodeWalker.Peds
//if (ycd != null)
//{
// ////// TESTING XML CONVERSIONS
// //var data = ycd.Save();
// var xml = YcdXml.GetXml(ycd);
// var ycd2 = XmlYcd.GetYcd(xml);
// var data = ycd2.Save();