Commit Graph

565 Commits

Author SHA1 Message Date
dexy
a6cad60d6f Added MetaNames from Carl, Siprus and Smallo to manually resolve merge conflicts 2021-11-08 00:41:43 +11:00
dexyfex
aef77218bc
Merge pull request #83 from carmineos/fragfix
BoundComposite: don't create duplicated ChildrenTransformation blocks
2021-11-08 00:15:24 +11:00
dexy
93851d20f2 AudioOcclusionOverride names applied in RelFile. Manually resolved merge conflict to replace PR108 by Ghost 2021-11-08 00:05:38 +11:00
dexyfex
73fd159af6
Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
2021-11-07 20:46:26 +11:00
dexyfex
e81b716dd1
Merge pull request #120 from Disquse/mrf-support
MRF files support
2021-11-07 20:44:33 +11:00
dexy
d0ec453c00 Scenario bug fixes for modelsets and types/groups 2021-11-07 00:58:08 +11:00
Monkeypolice188
8765197eda Various rel field name changes 2021-11-06 10:37:58 +00:00
Disquse
ca8eb31ae2 Resolve MRF saving issues
Should now be able to save any MRF with no difference comparing to original files

Remove debug dield from MrfFile
2021-11-06 08:17:21 +03:00
Disquse
11eb44dbd6 Early MRF saving code and tweaks
Saving is very fragile and might fail and generate wrong data if something is changed without respecting flags
2021-11-06 03:17:53 +03:00
Disquse
17b89cf4ee More MRF corrections 2021-07-16 20:24:01 +03:00
Disquse
8d399945cd A bit of findings about MRF structs 2021-06-12 14:20:21 +03:00
Disquse
fdf2c166f7 Basic parsing support for MRF files 2021-06-12 01:23:15 +03:00
dexy
4e987e523a Added FragGlassWindow flags lo/hi bytes for research purposes 2021-05-05 19:03:32 +10:00
dexy
37ac0ba62b Light hash calculation bounding box fix 2021-05-03 23:53:34 +10:00
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
2c8311c936 LodLights generator positions improvement 2021-05-03 00:57:14 +10:00
dexy
12dd40ea8e Light hash calculation using correct bounding boxes 2021-05-02 23:30:45 +10:00
dexy
7b628aeab2 Light hash calculation including archetype extensions 2021-05-02 23:09:21 +10:00
dexy
e18cf990fe Moved entity light hash generation to YmapEntityDef and added Lights array to entity 2021-05-02 04:57:24 +10:00
dexy
384ad0c9cb LodLights generator progress, correct hash for some lights 2021-05-02 00:33:13 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
ea876743bc LodLights rotating and scaling 2021-04-30 18:19:54 +10:00
dexy
a8e212135c OccludeModel and BoxOccluder editing basics 2021-04-30 02:15:23 +10:00
dexy
7eec785459 Render window glass projections from fragments in model viewer and vehicle viewer 2021-04-27 21:29:42 +10:00
dexy
5cdde7a34f LodLights editing basics 2021-04-26 04:41:02 +10:00
dexy
edd8916c1f LodLights selection basics, replaces DistantLodLights mode 2021-04-22 15:16:11 +10:00
dexy
b3f9312790 Auto calculate ymap flags and extents options in project window 2021-04-21 19:07:32 +10:00
dexy
0f6474242d Added heightmap rendering and waterheight.dat file reading/rendering code 2021-04-21 06:26:32 +10:00
dexy
25df592731 Support for little endian heightmaps conversion 2021-04-18 20:39:49 +10:00
dexy
ab4a34cc53 Heightmap/XML conversion 2021-04-18 00:30:32 +10:00
dexy
ac14e716d8 Added missing YNV content flag 2021-04-17 06:51:33 +10:00
dexy
4751818703 YNV/XML conversion 2021-04-17 06:33:23 +10:00
dexy
6268298207 List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm) 2021-04-15 17:40:23 +10:00
dexy
e0bd87f51c Fixed ReadXML for Dat151PedR2PVG 2021-04-14 15:38:51 +10:00
dexyfex
80b5372cd7
Merge pull request #82 from cpast/cpast
Race-aware ped voice groups
2021-04-14 15:36:51 +10:00
dexyfex
b20af501e0
Merge pull request #94 from emcifuntik/master
Changed entity hash generation method to real one used in RAGE
2021-04-14 15:26:46 +10:00
dexy
66b1d619fe Fixed Monkey Mess 2021-04-14 15:08:38 +10:00
dexyfex
f83233f6fc
Merge pull request #95 from alexguirre/synth
Synth bytecode disassembler/assembler
2021-04-14 14:54:25 +10:00
dexyfex
8b5d4bcedb
Merge pull request #99 from carmineos/mpheist4/gtxd
Cayo Perico: Load mph4_gtxd.ymt
2021-04-14 14:52:23 +10:00
dexyfex
4271e16095
Merge pull request #101 from nikez/master
fix(gamefiles): Added proper description to game audio file
2021-04-14 14:52:01 +10:00
dexyfex
c407760674
Merge pull request #102 from Monkeypolice188/master
Dat54RelType Header Field Names (Update RelFile.cs)
2021-04-14 14:49:38 +10:00
dexy
d6b4d0b3a5 Improved error message for missing .dds files on XML import 2021-04-14 14:07:37 +10:00
dexy
fc0d84d9dd Fix for incorrect ordering of ChildIndices in skeletons after XML import 2021-04-08 01:37:21 +10:00
dexy
bee7eb22f7 Added code to generate Shaders.xml for XML plugins 2021-04-07 16:52:32 +10:00
Monkeypolice188
b196ef1b3b
Update RelFile.cs 2021-01-28 12:52:54 +00:00
Nikez
9b45cb7b54 fix(gamefiles): Added proper description to game audio file 2021-01-27 11:53:48 +01:00
carmineos
2a2375de85 mpheist4: load mph4_gtxd.ymt 2020-12-29 13:08:21 +01:00
alexguirre
07e80ef3fa Synth bytecode disassembler/assembler 2020-12-08 20:30:32 +01:00
Eugene Pogrebnyak
3e05173d11 Fixed hash generation to 100% fit RAGE one 2020-12-03 23:47:39 +03:00
Eugene Pogrebnyak
44c71139f1 Changed entity hash generation method to real one used in RAGE 2020-12-03 14:30:15 +03:00
Carmine Giugliano
622cbea65b BoundComposite: don't create duplicated ChildrenTransformation blocks 2020-05-31 12:35:24 +02:00
cpast
d4e7bb5af3 Name the PedR2PVG group of race-aware ped voice groups, as well as various entries for the voice group associated with particular races. 2020-05-26 16:59:40 -04:00
dexy
e77c2b95ec Bug fix for loading some modded drawables 2020-04-20 23:58:25 +10:00
Carmine Giugliano
7405a5d125 Added EPedBoneId enum 2020-03-30 17:59:38 +02:00
dexy
21645a3297 Particles resource packing improvement 2020-03-20 11:07:55 +11:00
dexy
767e54fa1f Particles resource packing improvements 2020-03-20 04:54:59 +11:00
dexy
57f6b71bf8 Improved ResourceBuilder performance and cleaned up old code 2020-03-19 23:14:59 +11:00
dexy
140510c67c Added ResourceAnalyzer to YptFile 2020-03-19 23:13:42 +11:00
dexy
be73ea2bcb Experimental resource packing improvements 2020-03-18 05:33:18 +11:00
dexy
213f734baf Improved ResourceAnalyzer 2020-03-18 05:32:16 +11:00
dexy
1ac95eebf6 Added RpfResourcePageFlags structure 2020-03-18 05:31:11 +11:00
dexy
da62abefcf Adjusted padding for BoundGeometry Materials array 2020-03-15 02:25:09 +11:00
dexy
38bb3ebb16 Changed Skeleton Bones into array and added SkeletonBonesBlock 2020-03-15 00:52:36 +11:00
dexy
1f516a87b3 Changed DrawableModels into arrays and added DrawableModelsBlock 2020-03-14 22:23:40 +11:00
dexy
e48503e130 Changed DrawableModel.Geometries to array 2020-03-14 01:30:56 +11:00
dexy
4941f86193 Improved array caching for ResourceAnalyzer 2020-03-13 23:23:54 +11:00
dexy
7712807c36 ResourceAnalyzer improvements 2020-03-13 04:21:30 +11:00
dexy
dcfe22ade7 Fragments group names reading/writing/packing improvements 2020-03-13 01:05:59 +11:00
dexy
82338b6a88 BoundGeomOctants reading/writing/padding improvements 2020-03-12 22:31:17 +11:00
dexy
b30853b6a3 ShaderParametersBlock length calculation and padding fix 2020-03-12 09:48:56 +11:00
dexy
463058e166 ResourceAnalyzer improvement for ResourcePagesInfo length 2020-03-12 09:45:01 +11:00
dexy
413877909e Resource analyzer improvements 2020-03-12 01:33:57 +11:00
dexy
65a3435fb9 TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement 2020-03-12 00:05:49 +11:00
dexy
b89c707175 DrawableGeometry embedding BoneIds instead of using a separate block 2020-03-11 07:56:02 +11:00
dexy
a13856ee20 Experimental new resource packing fix 2020-03-11 07:15:52 +11:00
dexy
d63bc6e12b Experimental new resource packing 2020-03-11 07:14:15 +11:00
dexy
211764c0f9 Improved drawable shader parameters loading 2020-03-11 01:29:16 +11:00
dexy
d3bc78ddb4 Added ResourceAnalyzer 2020-03-10 22:50:02 +11:00
dexy
9aa228c1da Fix for XML/drawable conversion missing TextureParametersCount 2020-03-10 21:44:48 +11:00
dexy
9d41d329c4 ResourceDataReader pool improvement 2020-03-10 13:46:18 +11:00
dexy
e608912977 XML/YFT/YDR/YBN conversion VFT values added 2020-03-10 08:34:17 +11:00
dexy
408bcaf837 AWC/XML conversion peak chunk auto generation 2020-03-09 23:52:15 +11:00
dexy
33048b07bd AWC/XML conversion loop point bug fix 2020-03-09 05:52:21 +11:00
dexy
5b0fafa121 AWC/XML conversion improvements 2020-03-09 04:29:15 +11:00
dexy
665a2d67e5 Fix for UnkUshort ordering in XML/AWC conversion 2020-03-08 18:18:40 +11:00
dexy
419c63af93 Fixed accessibility on Dat54StreamingSound.Duration 2020-03-07 23:03:47 +11:00
dexy
b3857db929 Added stereo playback option in AwcForm 2020-03-07 07:00:35 +11:00
dexy
bae11fd2ce Fixed XML escaping issue 2020-03-06 23:01:50 +11:00
dexy
26183af00d Peds facial animations progress 2020-03-06 03:02:40 +11:00
dexy
917407c2e6 YED parsing progress 2020-03-05 10:40:54 +11:00
dexy
ad8fb02f14 YED parsing progress 2020-03-04 04:44:28 +11:00
dexy
721b04aa2e YED parsing progress 2020-03-03 21:27:49 +11:00
dexy
97c5e806d8 YED parsing progress 2020-03-03 07:50:25 +11:00
dexy
ddfce89912 YED parsing progress 2020-03-02 07:48:30 +11:00
dexy
30982ef45d YFT/XML conversion bug fix for FragMatrices (in FragDrawable) 2020-02-27 18:49:00 +11:00
dexy
44a5d4891b Fix for exporting fragments XML drawable array names 2020-02-26 14:50:12 +11:00
dexy
a41e7c5eb3 Increased resilience to some modded drawables 2020-02-25 23:30:41 +11:00
dexy
a18d99086b Changed working directory setting to .. instead of absolute path 2020-02-25 03:22:47 +11:00
dexy
c9b69bd6b7 Update to .net framework 4.8 and new csproj style, moved all CodeWalker project files into subfolder 2020-02-25 02:56:27 +11:00
dexy
e2ed6e0fb8 Update all projects to .net 4.7.2. Updated all nuget packages to latest version. Removed packages.config from CodeWalker.Core 2020-02-24 21:25:52 +11:00
dexy
05d971d8cf AWC/XML conversion bug fix 2020-02-11 07:09:41 +11:00
dexy
70b490e552 AWC/XML conversion bugfixes 2020-02-11 02:40:37 +11:00
dexy
86d01a4528 AWC/XML conversion bugfixes 2020-02-11 00:15:57 +11:00
dexy
6df258225e Stopped AWC files from being compressed on import 2020-02-10 22:24:51 +11:00
dexy
5e46e85b9e AWC/XML conversion 2020-02-10 21:36:10 +11:00
dexy
a347346f1f AWC/XML conversion progress 2020-02-10 06:33:38 +11:00
dexy
db3804fc92 AWC/XML conversion progress 2020-02-09 09:02:12 +11:00
dexy
81c2361013 AWC audio name hash resolution and sorting 2020-02-09 07:26:18 +11:00
dexy
cdda4b943e AWC research progress 2020-02-09 05:23:18 +11:00
dexy
5d1321e291 Fixed texture name XML escaping 2020-02-09 05:22:21 +11:00
dexy
cfa7243417 AWC research progress 2020-02-08 06:24:04 +11:00
dexy
6c1afda9a2 Added EncodeADPCM, optimised DecodeADPCM 2020-02-07 22:22:40 +11:00
dexy
84419cc2b7 Tidy up AwcAudio.GetWavStream 2020-02-07 19:27:23 +11:00
dexy
668e8a2841 AWC improvements 2020-02-07 04:02:55 +11:00
dexy
4020327e64 AwcFile parsing improvements 2020-02-06 05:33:12 +11:00
dexy
96cac975f5 Particles keyframe properties names 2020-02-05 06:03:47 +11:00
dexy
6a8cfe9e8b Particles property name hashes research 2020-02-05 04:07:41 +11:00
dexy
c88c0e96e5 Updated names in particles, added effects collections in YptFile 2020-02-05 03:13:06 +11:00
dexy
147b230082 YPT/XML conversion 2020-02-04 22:35:25 +11:00
dexy
dff9c8738e YPT/XML conversion progress? 2020-02-04 05:08:51 +11:00
dexy
c3e212d0d0 Fix for PSO/XML raw float array not using invariant culture 2020-02-04 03:26:51 +11:00
dexy
3f28d97556 YPT/XML conversion progress, tighter resource packing 2020-02-03 23:31:50 +11:00
dexy
3b2135e8e1 YPT/XML conversion progress 2020-02-03 10:09:51 +11:00
dexy
b11d350294 YPT/XML conversion progress 2020-02-01 07:03:02 +11:00
dexy
8b7474e1d0 Made progress action optional for RpfFile.Defragment 2020-01-28 01:21:53 +11:00
dexy
fd1efc3ee0 Added some names to FragPhysArchetype XML 2020-01-27 18:42:02 +11:00
dexy
63ad3024fe XML conversion textures folder name not using file extension 2020-01-27 18:19:45 +11:00
dexy
5f481bfd6f Fixed BVH generation for BoundComposite 2020-01-27 16:58:53 +11:00
dexy
839c4fc71c Particles file rearrangement 2020-01-27 15:45:42 +11:00
dexy
78a254fcc1 YPT viewing improvements 2020-01-27 07:26:27 +11:00
dexy
cedf2f73f6 Resource types cleanup 2020-01-27 06:35:15 +11:00
dexy
ad61b39920 Particles types progress 2020-01-27 05:48:17 +11:00
dexy
923c3e8a76 Particles structures progress 2020-01-27 04:40:20 +11:00
dexy
e7423c55db Particles file clean up and types research 2020-01-26 06:31:28 +11:00
dexy
ddbb5b9457 Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements 2020-01-25 21:31:01 +11:00
dexy
d7c3caaa1d Fixed YFT/XML conversion for cloth yft's 2020-01-25 19:21:40 +11:00
dexy
379b141b13 YFT/XML cloth improvements 2020-01-25 05:32:49 +11:00
dexy
8c50a8a441 Improved vehicle window glass XML conversion 2020-01-25 05:14:17 +11:00
dexy
a494583865 Vehicle glass windows research, fix for broken group names in modded yft's 2020-01-25 00:34:11 +11:00
dexy
bd18610dca YLD/XML conversion 2020-01-24 02:55:48 +11:00
dexy
7bc7d9612a YFT/XML conversion progress 2020-01-23 18:36:34 +11:00
dexy
4854afa037 YFT/XML conversion progress 2020-01-23 04:05:50 +11:00
dexy
de3aa9f83b YFT/XML conversion progress 2020-01-22 23:36:34 +11:00
dexy
88b4785a10 YFT/XML conversion progress 2020-01-22 05:02:14 +11:00
dexy
08d60877ee Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
dexy
e44b2ef095 YFT/XML conversion progress 2020-01-21 03:12:36 +11:00
dexy
bec16ea42d YDR/YDD/XML conversion 2020-01-20 02:08:04 +11:00
dexy
9ed308df7a YDR/XML conversion progress 2020-01-19 02:36:28 +11:00
dexy
cd4c87cd71 YDR/YDD/YFT/YPT/XML conversion progress 2020-01-18 04:20:40 +11:00
dexy
f81958679a YTD/XML conversion 2020-01-17 23:02:55 +11:00
dexy
21a7c3e6e3 Texture UsageData research 2020-01-17 17:15:19 +11:00
dexy
d6eb18dee3 Removed YTD test in GameFileCache 2020-01-17 04:35:20 +11:00
dexy
c59047bdee DDS file import code, Texture unknowns research 2020-01-17 04:32:47 +11:00
dexy
529eb779a4 YBN/XML conversion polygon material bug fix 2020-01-17 03:45:35 +11:00
dexy
2939e76118 YBN/XML conversion 2020-01-16 18:03:24 +11:00
dexy
fa1a3ac00e Bug fix for modded .ydr saving 2020-01-15 20:03:16 +11:00
dexy
3f24a234e6 Collisions editing progress 2020-01-13 23:31:27 +11:00
dexy
741cf0ecfc Collisions editing progress 2020-01-13 16:25:52 +11:00
dexy
8f903610bf Collisions editing progress 2020-01-12 22:53:57 +11:00
dexy
581ae73db5 Collisions editing progress 2020-01-12 14:25:27 +11:00
dexy
16982d7219 Collisions editing progress 2020-01-11 19:20:14 +11:00
dexy
44cf8ee1d2 Collisions editing progress 2020-01-11 02:11:31 +11:00
dexy
308e2eda29 Collisions editing progress 2020-01-10 23:41:58 +11:00
dexy
e4cc7550eb Collisions editing progress 2020-01-10 02:12:16 +11:00
dexy
09da0a2f54 Collisions editing progress 2020-01-08 01:02:51 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
33dc83c0e0 Collisions editing progress 2020-01-06 22:17:51 +11:00
dexy
0d066679cb Collisions editing progress 2020-01-03 22:50:23 +11:00
dexy
d85f5eddb2 Collisions editing beginnings 2020-01-02 00:16:49 +11:00
dexy
f51d5644fd YnvBuilder support for vehicles 2020-01-01 14:40:38 +11:00
dexy
26c3c5edec Collisions selection improvements 2020-01-01 00:00:04 +11:00
dexy
786b9e5199 Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
dexy
e40e06896d XML/RBF conversion improvements 2019-12-30 16:37:29 +11:00
dexy
e3bbd29b33 XML/RBF conversion 2019-12-30 05:23:09 +11:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
92ad8a1067 Updated MetaNames 2019-12-29 12:09:23 +11:00
dexy
d13c8bbc3b Fix for ymap XML not displaying 2019-12-29 10:47:36 +11:00
dexy
0e11478d7b MLO editing progress 2019-12-28 23:24:36 +11:00
dexy
ab0e007cfe MLO editing progress 2019-12-28 16:01:09 +11:00
dexy
88a926202f MLO editing progress 2019-12-28 04:08:45 +11:00
dexy
3f445182f3 Fix for add/remove entities not applying to world view 2019-12-15 15:40:00 +11:00
dexy
2b02ad0091 Fixed LODs culling issue 2019-12-11 22:38:59 +11:00
dexy
5672ea6dc3 Improved XInput controls 2019-12-11 18:46:36 +11:00
dexy
567218d5c7 Prevent falling under the map in first person mode 2019-12-11 17:53:34 +11:00
dexy
0aa220e0c2 Improved GameFileCache memory usage 2019-12-11 00:31:56 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
5d0a3334a8 LOD manager immersion improvement 2019-12-09 00:41:35 +11:00
dexy
b187ad919b LOD manager performance improvements 2019-12-08 18:40:09 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
85f0fa1e36 Updating PSO/XML conversion 2019-12-07 01:33:27 +11:00
dexy
43d6bf1068 Replaced meta pointer values with ulongs 2019-12-06 23:53:03 +11:00
dexy
52f4563680 Change entity culling to use boxes instead of spheres 2019-12-06 22:36:11 +11:00
dexy
faf530c04c Fixed some items not being loaded into world map data store 2019-12-05 21:56:48 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
7fb07e1a27 Opening ytyp in project window now updating world view archetypes 2019-12-01 17:31:44 +11:00