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AWC/XML conversion peak chunk auto generation
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parent
33048b07bd
commit
408bcaf837
@ -218,6 +218,7 @@ namespace CodeWalker.GameFiles
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BuildStreamDict();
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//BuildPeakChunks();//for testing purposes only
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//TestChunkOrdering(r.Length);
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}
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@ -333,6 +334,8 @@ namespace CodeWalker.GameFiles
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}
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BuildPeakChunks();
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BuildChunkIndices();
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BuildStreamInfos();
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@ -470,6 +473,126 @@ namespace CodeWalker.GameFiles
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}
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}
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public void BuildPeakChunks()
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{
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if (Streams == null) return;
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foreach (var stream in Streams)
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{
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if (stream.FormatChunk == null)
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{ continue; } // peak chunk is always null here
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if (stream.FormatChunk.Peak == null)
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{ continue; } //rare, only in boar_near.awc
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//if (stream.FormatChunk.PeakUnk != 0)
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//{ }//some hits??
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//if ((stream.PeakChunk != null) && (stream.FormatChunk.Peak == null))
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//{ }//no hit
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var pcmData = stream.GetPcmData();
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var codec = stream.FormatChunk.Codec;
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var smpCount = stream.FormatChunk.Samples;
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var peak0 = stream.FormatChunk.PeakVal;//orig value for comparison
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var peakvals0 = stream.PeakChunk?.Data;//orig values for comparison
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var peakSize = 4096;
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var peakCount = (smpCount - peakSize) / peakSize;
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if (peakCount != (peakvals0?.Length ?? 0))
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{ }//no hit
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var peakvals = new ushort[peakCount];
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ushort getSample(int i)
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{
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var ei = i * 2;
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if ((ei + 2) >= pcmData.Length) return 0;
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var smp = BitConverter.ToInt16(pcmData, i * 2);
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return (ushort)Math.Min(Math.Abs((int)smp) * 2, 65535);
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}
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ushort getPeak(int n)
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{
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var o = n * peakSize;
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var p = (ushort)0;
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for (int i = 0; i < peakSize; i++)
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{
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var s = getSample(i + o);
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p = Math.Max(p, s);
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}
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return p;
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}
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var peak = getPeak(0);
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stream.FormatChunk.PeakVal = peak;
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//// testing
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//if (peak != peak0)
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//{
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// if (codec == AwcCodecType.PCM)
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// { }//just 1 hit here for a tiny file in melee.awc
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// if (codec == AwcCodecType.ADPCM)
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// {
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// var diff = Math.Abs(peak - peak0);
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// if (diff > 25000)
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// { }//no hit
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// }
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//}
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for (int n = 0; n < peakCount; n++)
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{
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var peakn = getPeak(n + 1);
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peakvals[n] = peakn;
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//// testing
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//if (peakvals0 != null)
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//{
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// var peakc = peakvals0[n];
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// if (peakn != peakc)
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// {
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// if (codec == AwcCodecType.PCM)
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// { }//no hit
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// if (codec == AwcCodecType.ADPCM)
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// {
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// var diff = Math.Abs(peakn - peakc);
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// if (diff > 33000)
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// { }//no hit
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// }
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// }
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//}
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}
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if (stream.PeakChunk == null)
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{
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if (peakvals.Length > 0)
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{
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//need to add a new peak chunk for the extra data (could happen on XML import)
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var chunk = AwcStream.CreateChunk(new AwcChunkInfo() { Type = AwcChunkType.peak });
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var chunklist = stream.Chunks?.ToList() ?? new List<AwcChunk>();
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chunklist.Add(chunk);
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stream.Chunks = chunklist.ToArray();
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stream.PeakChunk = chunk as AwcPeakChunk;
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}
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}
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if (stream.PeakChunk != null)
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{
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if (peakvals.Length > 0)
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{
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stream.PeakChunk.Data = peakvals;
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}
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else
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{
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//remove any unneeded peak chunk (could happen on XML import)
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var chunklist = stream.Chunks?.ToList() ?? new List<AwcChunk>();
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chunklist.Remove(stream.PeakChunk);
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stream.Chunks = chunklist.ToArray();
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stream.PeakChunk = null;
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}
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}
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}
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}
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public void BuildChunkIndices()
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{
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if (Streams == null) return;
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@ -1258,7 +1381,7 @@ namespace CodeWalker.GameFiles
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}
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public byte[] GetWavData()
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public byte[] GetRawData()
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{
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if (StreamFormat != null)
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{
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@ -1288,6 +1411,19 @@ namespace CodeWalker.GameFiles
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return DataChunk.Data;
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}
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public byte[] GetPcmData()
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{
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var data = GetRawData();
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var codec = StreamFormat?.Codec ?? FormatChunk?.Codec ?? AwcCodecType.PCM;
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if (codec == AwcCodecType.ADPCM)//just convert ADPCM to PCM for compatibility reasons
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{
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data = ADPCMCodec.DecodeADPCM(data, SampleCount);
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}
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return data;
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}
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public byte[] GetWavFile()
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{
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var ms = GetWavStream();
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@ -1298,16 +1434,9 @@ namespace CodeWalker.GameFiles
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public Stream GetWavStream()
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{
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byte[] dataPCM = GetWavData();
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byte[] dataPCM = GetPcmData();
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var bitsPerSample = 16;
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var channels = 1;
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var codec = StreamFormat?.Codec ?? FormatChunk?.Codec ?? AwcCodecType.PCM;
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if (codec == AwcCodecType.ADPCM)//just convert ADPCM to PCM for compatibility reasons
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{
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dataPCM = ADPCMCodec.DecodeADPCM(dataPCM, SampleCount);
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}
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short formatcodec = 1; // 1 = WAVE_FORMAT_PCM
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int byteRate = SamplesPerSecond * channels * bitsPerSample / 8;
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short blockAlign = (short)(channels * bitsPerSample / 8);
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@ -1509,7 +1638,7 @@ namespace CodeWalker.GameFiles
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[TC(typeof(EXP))] public class AwcFormatChunk : AwcChunk
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{
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public override int ChunkSize => UnkExtra.HasValue ? 24 : 20;
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public override int ChunkSize => Peak.HasValue ? 24 : 20;
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public uint Samples { get; set; }
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public int LoopPoint { get; set; }
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@ -1520,7 +1649,9 @@ namespace CodeWalker.GameFiles
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public ushort PlayEnd { get; set; }
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public byte PlayBegin { get; set; }
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public AwcCodecType Codec { get; set; }
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public uint? UnkExtra { get; set; }
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public uint? Peak { get; set; }
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public ushort PeakVal { get { return (ushort)((Peak ?? 0) & 0xFFFF); } set { Peak = ((Peak ?? 0) & 0xFFFF0000) + value; } }
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public ushort PeakUnk { get { return (ushort)((Peak ?? 0) >> 16); } set { Peak = ((Peak ?? 0) & 0xFFFF) + (ushort)(value << 16); } }
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public AwcFormatChunk(AwcChunkInfo info) : base(info)
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@ -1543,7 +1674,7 @@ namespace CodeWalker.GameFiles
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case 20:
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break;
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case 24:
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UnkExtra = r.ReadUInt32();
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Peak = r.ReadUInt32();
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break;
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default:
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break;//no hit
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@ -1560,9 +1691,9 @@ namespace CodeWalker.GameFiles
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w.Write(PlayEnd);
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w.Write(PlayBegin);
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w.Write((byte)Codec);
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if (UnkExtra.HasValue)
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if (Peak.HasValue)
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{
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w.Write(UnkExtra.Value);
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w.Write(Peak.Value);
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}
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}
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public override void WriteXml(StringBuilder sb, int indent)
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@ -1577,9 +1708,9 @@ namespace CodeWalker.GameFiles
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AwcXml.ValueTag(sb, indent, "LoopBegin", LoopBegin.ToString());
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AwcXml.ValueTag(sb, indent, "LoopEnd", LoopEnd.ToString());
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AwcXml.ValueTag(sb, indent, "LoopPoint", LoopPoint.ToString());
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if (UnkExtra.HasValue)
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if (Peak.HasValue)
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{
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AwcXml.ValueTag(sb, indent, "UnkExtra", UnkExtra.Value.ToString());
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AwcXml.ValueTag(sb, indent, "Peak", PeakUnk.ToString(), "unk");
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}
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}
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public override void ReadXml(XmlNode node)
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@ -1593,10 +1724,10 @@ namespace CodeWalker.GameFiles
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LoopBegin = (ushort)Xml.GetChildUIntAttribute(node, "LoopBegin");
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LoopEnd = (ushort)Xml.GetChildUIntAttribute(node, "LoopEnd");
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LoopPoint = Xml.GetChildIntAttribute(node, "LoopPoint");
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var unode = node.SelectSingleNode("UnkExtra");
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if (unode != null)
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var pnode = node.SelectSingleNode("Peak");
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if (pnode != null)
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{
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UnkExtra = Xml.GetUIntAttribute(unode, "value");
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PeakUnk = (ushort)Xml.GetUIntAttribute(pnode, "unk");
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}
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}
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@ -1860,11 +1991,12 @@ namespace CodeWalker.GameFiles
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public override void WriteXml(StringBuilder sb, int indent)
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{
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AwcXml.StringTag(sb, indent, "Type", ChunkInfo?.Type.ToString());
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AwcXml.WriteRawArray(sb, Data, indent, "Data", "");
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////this is just a placeholder. in XML, peak data is generated from imported WAV data
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//AwcXml.WriteRawArray(sb, Data, indent, "Data", "");
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}
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public override void ReadXml(XmlNode node)
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{
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Data = Xml.GetChildRawUshortArray(node, "Data");
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//Data = Xml.GetChildRawUshortArray(node, "Data");
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}
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public override string ToString()
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@ -2045,10 +2177,10 @@ namespace CodeWalker.GameFiles
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public class GranularGrain : IMetaXmlItem
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{
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public uint UnkUint1 { get; set; }
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public float UnkFloat1 { get; set; }
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public ushort UnkUshort1 { get; set; }
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public ushort UnkUshort2 { get; set; }
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public uint UnkUint1 { get; set; } //sample offset?
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public float UnkFloat1 { get; set; } // duration..? rpm..?
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public ushort UnkUshort1 { get; set; } //peak low?
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public ushort UnkUshort2 { get; set; } //peak high?
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public void Read(DataReader r)
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{
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@ -2222,16 +2354,16 @@ namespace CodeWalker.GameFiles
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public class GranularLoop : IMetaXmlItem
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{
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public uint UnkUint1 { get; set; } = 2;
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public uint UnkUint1 { get; set; } = 2; //style="walk"?
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public uint GrainCount { get; set; }
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public MetaHash Hash { get; set; } = 0x4c633d07;
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public MetaHash Identifier { get; set; } = 0x4c633d07; // "loop"
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public uint[] Grains { get; set; }
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public void Read(DataReader r)
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{
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UnkUint1 = r.ReadUInt32();
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GrainCount = r.ReadUInt32();
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Hash = r.ReadUInt32();
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Identifier = r.ReadUInt32();
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Grains = new uint[GrainCount];
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for (int i = 0; i < GrainCount; i++)
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{
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@ -2258,7 +2390,7 @@ namespace CodeWalker.GameFiles
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GrainCount = (uint)(Grains?.Length ?? 0);
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w.Write(UnkUint1);
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w.Write(GrainCount);
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w.Write(Hash);
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w.Write(Identifier);
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for (int i = 0; i < GrainCount; i++)
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{
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w.Write(Grains[i]);
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@ -2267,19 +2399,19 @@ namespace CodeWalker.GameFiles
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public void WriteXml(StringBuilder sb, int indent)
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{
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//AwcXml.ValueTag(sb, indent, "UnkUint1", UnkUint1.ToString());
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//AwcXml.StringTag(sb, indent, "Hash", AwcXml.HashString(Hash));
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//AwcXml.StringTag(sb, indent, "Identifier", AwcXml.HashString(Hash));
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AwcXml.WriteRawArray(sb, Grains, indent, "Grains", "");
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}
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public void ReadXml(XmlNode node)
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{
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//UnkUint1 = Xml.GetChildUIntAttribute(node, "UnkUint1");
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//Hash = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Hash"));
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//Hash = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Identifier"));
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Grains = Xml.GetChildRawUintArray(node, "Grains");
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}
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public override string ToString()
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{
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return Hash.ToString() + ": " + UnkUint1.ToString() + ": " + GrainCount.ToString() + " items";
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return Identifier.ToString() + ": " + UnkUint1.ToString() + ": " + GrainCount.ToString() + " items";
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}
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}
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@ -3548,7 +3548,7 @@ namespace CodeWalker.GameFiles
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exportcamera = 962998194, //cutscene related stuff
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loop = 1281572103, //found in AWCs GranularLoop
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@ -1782,12 +1782,14 @@ namespace CodeWalker.GameFiles
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sb.Append(">");
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if (appendLine) sb.AppendLine();
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}
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public static void ValueTag(StringBuilder sb, int indent, string name, string val)
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public static void ValueTag(StringBuilder sb, int indent, string name, string val, string attr = "value")
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{
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Indent(sb, indent);
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sb.Append("<");
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sb.Append(name);
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sb.Append(" value=\"");
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sb.Append(" ");
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sb.Append(attr);
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sb.Append("=\"");
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sb.Append(val);
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sb.Append("\" />");
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sb.AppendLine();
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