Update to .net framework 4.8 and new csproj style, moved all CodeWalker project files into subfolder

pull/73/head
dexy 2020-02-25 02:56:27 +11:00
parent e2ed6e0fb8
commit c9b69bd6b7
332 changed files with 725 additions and 3200 deletions

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start codewalker menu

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start codewalker explorer

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start codewalker vehicles

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@ -1,172 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DE50D3A6-B49E-47A0-ABE6-101473A00759}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeWalker.Core</RootNamespace>
<AssemblyName>CodeWalker.Core</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<None Remove="Resources\magic.dat" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameFiles\FileTypes\AwcFile.cs" />
<Compile Include="GameFiles\FileTypes\Builders\YndBuilder.cs" />
<Compile Include="GameFiles\FileTypes\Builders\YnvBuilder.cs" />
<Compile Include="GameFiles\FileTypes\CacheDatFile.cs" />
<Compile Include="GameFiles\FileTypes\CarColsFile.cs" />
<Compile Include="GameFiles\FileTypes\CarModColsFile.cs" />
<Compile Include="GameFiles\FileTypes\CarVariationsFile.cs" />
<Compile Include="GameFiles\FileTypes\CutFile.cs" />
<Compile Include="GameFiles\FileTypes\DlcContentFile.cs" />
<Compile Include="GameFiles\FileTypes\DlcSetupFile.cs" />
<Compile Include="GameFiles\FileTypes\FxcFile.cs" />
<Compile Include="GameFiles\FileTypes\GtxdFile.cs" />
<Compile Include="GameFiles\FileTypes\Gxt2File.cs" />
<Compile Include="GameFiles\FileTypes\JPsoFile.cs" />
<Compile Include="GameFiles\FileTypes\PedFile.cs" />
<Compile Include="GameFiles\FileTypes\PedsFile.cs" />
<Compile Include="GameFiles\FileTypes\RelFile.cs" />
<Compile Include="GameFiles\FileTypes\Stats.cs" />
<Compile Include="GameFiles\FileTypes\VehicleLayoutsFile.cs" />
<Compile Include="GameFiles\FileTypes\VehiclesFile.cs" />
<Compile Include="GameFiles\FileTypes\YbnFile.cs" />
<Compile Include="GameFiles\FileTypes\YcdFile.cs" />
<Compile Include="GameFiles\FileTypes\YddFile.cs" />
<Compile Include="GameFiles\FileTypes\YdrFile.cs" />
<Compile Include="GameFiles\FileTypes\YedFile.cs" />
<Compile Include="GameFiles\FileTypes\YfdFile.cs" />
<Compile Include="GameFiles\FileTypes\YftFile.cs" />
<Compile Include="GameFiles\FileTypes\YldFile.cs" />
<Compile Include="GameFiles\FileTypes\YmapFile.cs" />
<Compile Include="GameFiles\FileTypes\YmfFile.cs" />
<Compile Include="GameFiles\FileTypes\YmtFile.cs" />
<Compile Include="GameFiles\FileTypes\YndFile.cs" />
<Compile Include="GameFiles\FileTypes\YnvFile.cs" />
<Compile Include="GameFiles\FileTypes\YptFile.cs" />
<Compile Include="GameFiles\FileTypes\YtdFile.cs" />
<Compile Include="GameFiles\FileTypes\YtypFile.cs" />
<Compile Include="GameFiles\FileTypes\YvrFile.cs" />
<Compile Include="GameFiles\FileTypes\YwrFile.cs" />
<Compile Include="GameFiles\GameFile.cs" />
<Compile Include="GameFiles\GameFileCache.cs" />
<Compile Include="GameFiles\MetaTypes\Archetype.cs" />
<Compile Include="GameFiles\MetaTypes\Meta.cs" />
<Compile Include="GameFiles\MetaTypes\MetaBuilder.cs" />
<Compile Include="GameFiles\MetaTypes\MetaNames.cs" />
<Compile Include="GameFiles\MetaTypes\MetaTypes.cs" />
<Compile Include="GameFiles\MetaTypes\MetaXml.cs" />
<Compile Include="GameFiles\MetaTypes\Pso.cs" />
<Compile Include="GameFiles\MetaTypes\PsoBuilder.cs" />
<Compile Include="GameFiles\MetaTypes\PsoTypes.cs" />
<Compile Include="GameFiles\MetaTypes\Rbf.cs" />
<Compile Include="GameFiles\MetaTypes\XmlMeta.cs" />
<Compile Include="GameFiles\MetaTypes\XmlPso.cs" />
<Compile Include="GameFiles\MetaTypes\XmlRbf.cs" />
<Compile Include="GameFiles\Resources\Bounds.cs" />
<Compile Include="GameFiles\Resources\Clip.cs" />
<Compile Include="GameFiles\Resources\Clothes.cs" />
<Compile Include="GameFiles\Resources\Drawable.cs" />
<Compile Include="GameFiles\Resources\Expression.cs" />
<Compile Include="GameFiles\Resources\Filter.cs" />
<Compile Include="GameFiles\Resources\Frag.cs" />
<Compile Include="GameFiles\Resources\Nav.cs" />
<Compile Include="GameFiles\Resources\Node.cs" />
<Compile Include="GameFiles\Resources\Particle.cs" />
<Compile Include="GameFiles\Resources\ResourceBaseTypes.cs" />
<Compile Include="GameFiles\Resources\ResourceBuilder.cs" />
<Compile Include="GameFiles\Resources\ResourceData.cs" />
<Compile Include="GameFiles\Resources\ResourceFile.cs" />
<Compile Include="GameFiles\Resources\ShaderParams.cs" />
<Compile Include="GameFiles\Resources\Texture.cs" />
<Compile Include="GameFiles\Resources\VehicleRecord.cs" />
<Compile Include="GameFiles\Resources\VertexType.cs" />
<Compile Include="GameFiles\Resources\WaypointRecord.cs" />
<Compile Include="GameFiles\RpfFile.cs" />
<Compile Include="GameFiles\RpfManager.cs" />
<Compile Include="GameFiles\Utils\Data.cs" />
<Compile Include="GameFiles\Utils\DDSIO.cs" />
<Compile Include="GameFiles\Utils\GTACrypto.cs" />
<Compile Include="GameFiles\Utils\GTAKeys.cs" />
<Compile Include="GameFiles\Utils\Jenk.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Utils\BoundingBoxes.cs" />
<Compile Include="Utils\Cache.cs" />
<Compile Include="Utils\Fbx.cs" />
<Compile Include="Utils\FbxConverter.cs" />
<Compile Include="Utils\Matrices.cs" />
<Compile Include="Utils\Quaternions.cs" />
<Compile Include="Utils\Utils.cs" />
<Compile Include="Utils\Vectors.cs" />
<Compile Include="Utils\Xml.cs" />
<Compile Include="World\AudioZones.cs" />
<Compile Include="World\Camera.cs" />
<Compile Include="World\Clouds.cs" />
<Compile Include="World\Entity.cs" />
<Compile Include="World\Ped.cs" />
<Compile Include="World\PopZones.cs" />
<Compile Include="World\Scenarios.cs" />
<Compile Include="World\Space.cs" />
<Compile Include="World\Timecycle.cs" />
<Compile Include="World\TimecycleMods.cs" />
<Compile Include="World\Trains.cs" />
<Compile Include="World\Vehicle.cs" />
<Compile Include="World\Water.cs" />
<Compile Include="World\Weapon.cs" />
<Compile Include="World\Weather.cs" />
<PackageReference Include="SharpDX" Version="4.2.0" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\magic.dat" />
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<Resource Include="Resources\magic.dat" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpDX">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.2.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeWalker.Core")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeWalker.Core")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("de50d3a6-b49e-47a0-abe6-101473a00759")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,5 +1,4 @@
using SharpDX;
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
@ -8,6 +7,8 @@ using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using Color = SharpDX.Color;
namespace CodeWalker
{
@ -108,7 +109,6 @@ namespace CodeWalker
{
public static bool TryParse(string s, out float f)
{
f = 0.0f;
if (float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f))
{
return true;
@ -117,8 +117,7 @@ namespace CodeWalker
}
public static float Parse(string s)
{
float f;
TryParse(s, out f);
TryParse(s, out float f);
return f;
}
public static string ToString(float f)

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/>
</startup>
</configuration>

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@ -1,90 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{47A2C383-99B4-4447-94D9-0685E6D7E2DA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CodeWalker.ErrorReport</RootNamespace>
<AssemblyName>CodeWalker Error Report Tool</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>CW.ico</ApplicationIcon>
<AssemblyName>CodeWalker Error Report Tool</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ReportForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ReportForm.Designer.cs">
<DependentUpon>ReportForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="ReportForm.resx">
<DependentUpon>ReportForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="CW.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@ -9,11 +9,12 @@ namespace CodeWalker.ErrorReport
static class Program
{
/// <summary>
/// The main entry point for the application.
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new ReportForm());

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeWalker Error Report Tool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeWalker.ErrorReport")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("47a2c383-99b4-4447-94d9-0685e6d7e2da")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeWalker.ErrorReport.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeWalker.ErrorReport.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeWalker.ErrorReport.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -1,83 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4495D40A-B40B-4E17-842A-EC16BA850C32}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CodeWalker.Peds</RootNamespace>
<AssemblyName>CodeWalker Ped Viewer</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>CWPeds.ico</ApplicationIcon>
<Copyright>dexyfex</Copyright>
<Company>dexyfex software</Company>
<Authors>dexyfex</Authors>
<AssemblyName>CodeWalker Ped Viewer</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<ProjectReference Include="..\CodeWalker\CodeWalker.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="CWPeds.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CodeWalker.Core\CodeWalker.Core.csproj">
<Project>{de50d3a6-b49e-47a0-abe6-101473a00759}</Project>
<Name>CodeWalker.Core</Name>
</ProjectReference>
<ProjectReference Include="..\CodeWalker.csproj">
<Project>{3bb16320-99bf-4e30-9065-ca0877a36bf4}</Project>
<Name>CodeWalker</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeWalker Ped Viewer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeWalker.Peds")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4495d40a-b40b-4e17-842a-ec16ba850c32")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeWalker.Peds.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeWalker.Peds.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration>

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@ -1,111 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DE3D1C50-FEE8-4E8C-9CE6-FAA6344FDD07}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CodeWalker.RPFExplorer</RootNamespace>
<AssemblyName>CodeWalker RPF Explorer</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<UseWPF>true</UseWPF>
<ApplicationIcon>CWRPFExplorer.ico</ApplicationIcon>
<Copyright>dexyfex</Copyright>
<Company>dexyfex software</Company>
<Authors>dexyfex</Authors>
<AssemblyName>CodeWalker RPF Explorer</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<ProjectReference Include="..\CodeWalker\CodeWalker.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="CWRPFExplorer.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CodeWalker.Core\CodeWalker.Core.csproj">
<Project>{DE50D3A6-B49E-47A0-ABE6-101473A00759}</Project>
<Name>CodeWalker.Core</Name>
</ProjectReference>
<ProjectReference Include="..\CodeWalker.csproj">
<Project>{3bb16320-99bf-4e30-9065-ca0877a36bf4}</Project>
<Name>CodeWalker</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.6.1 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeWalker RPF Explorer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeWalker.RPFExplorer")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("de3d1c50-fee8-4e8c-9ce6-faa6344fdd07")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeWalker.RPFExplorer.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeWalker.RPFExplorer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration>

View File

@ -1,83 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B0646A59-11C9-4061-B4CE-B8F18BDA708D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CodeWalker.Vehicles</RootNamespace>
<AssemblyName>CodeWalker Vehicle Viewer</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>CWVehicles.ico</ApplicationIcon>
<Copyright>dexyfex</Copyright>
<Company>dexyfex software</Company>
<Authors>dexyfex</Authors>
<AssemblyName>CodeWalker Vehicle Viewer</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<PlatformTarget>x64</PlatformTarget>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<ProjectReference Include="..\CodeWalker\CodeWalker.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CodeWalker.Core\CodeWalker.Core.csproj">
<Project>{de50d3a6-b49e-47a0-abe6-101473a00759}</Project>
<Name>CodeWalker.Core</Name>
</ProjectReference>
<ProjectReference Include="..\CodeWalker.csproj">
<Project>{3bb16320-99bf-4e30-9065-ca0877a36bf4}</Project>
<Name>CodeWalker</Name>
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<Content Include="CWVehicles.ico" />
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<None Include="app.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeWalker Vehicle Viewer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeWalker.Vehicles")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b0646a59-11c9-4061-b4ce-b8f18bda708d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeWalker.Vehicles.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeWalker.Vehicles.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -1,117 +0,0 @@
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
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value : The object must be serialized into a byte array
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<xsd:element name="metadata">
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<?xml version="1.0" encoding="utf-8"?>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9702C58D-F52F-45CF-9456-9CE5AF40F5C3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeWalker.WinForms</RootNamespace>
<AssemblyName>CodeWalker.WinForms</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
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<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<PackageReference Include="DockPanelSuite.ThemeVS2015" Version="3.0.6" />
</ItemGroup>
<ItemGroup>
<Compile Include="MenuStripFix.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="MenuStripFix.Designer.cs">
<DependentUpon>MenuStripFix.cs</DependentUpon>
</Compile>
<Compile Include="ProjectPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PropertyGridFix.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="PropertyGridFix.Designer.cs">
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<Compile Include="ReadOnlyPropertyGrid.cs">
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<Compile Include="ReadOnlyPropertyGrid.Designer.cs">
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<Compile Include="TextBoxScrollSyncFix.Designer.cs">
<DependentUpon>TextBoxScrollSyncFix.cs</DependentUpon>
</Compile>
<Compile Include="ToolStripFix.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="ToolStripFix.Designer.cs">
<DependentUpon>ToolStripFix.cs</DependentUpon>
</Compile>
<Compile Include="ToolStripSplitButtonFix.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="ToolStripSplitButtonFix.Designer.cs">
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</Compile>
<Compile Include="ToolStripSpringTextBox.cs">
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<DependentUpon>ToolStripSpringTextBox.cs</DependentUpon>
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<Compile Include="TreeViewFix.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="TreeViewFix.Designer.cs">
<DependentUpon>TreeViewFix.cs</DependentUpon>
</Compile>
<Compile Include="FormUtils.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DockPanelSuite.ThemeVS2015">
<Version>3.0.6</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeWalker.WinForms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeWalker.WinForms")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9702c58d-f52f-45cf-9456-9ce5af40f5c3")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="WeifenLuo.WinFormsUI.Docking" publicKeyToken="5cded1a1a0a7b481" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-3.0.6.0" newVersion="3.0.6.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>WinExe</OutputType>
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<RootNamespace>CodeWalker</RootNamespace>
<AssemblyName>CodeWalker</AssemblyName>
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<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
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<UpdateMode>Foreground</UpdateMode>
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@ -1,30 +1,27 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2020
# Visual Studio Version 16
VisualStudioVersion = 16.0.29806.167
MinimumVisualStudioVersion = 10.0.40219.1
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ProjectSection(ProjectDependencies) = postProject
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{DE50D3A6-B49E-47A0-ABE6-101473A00759} = {DE50D3A6-B49E-47A0-ABE6-101473A00759}
EndProjectSection
EndProject
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeWalker.WinForms", "CodeWalker.WinForms\CodeWalker.WinForms.csproj", "{9702C58D-F52F-45CF-9456-9CE5AF40F5C3}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CodeWalker.Core", "CodeWalker.Core\CodeWalker.Core.csproj", "{FF6B9F41-14BE-474E-9ED0-549C3BEB7E00}"
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeWalker.ErrorReport", "CodeWalker.ErrorReport\CodeWalker.ErrorReport.csproj", "{47A2C383-99B4-4447-94D9-0685E6D7E2DA}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CodeWalker.WinForms", "CodeWalker.WinForms\CodeWalker.WinForms.csproj", "{9E46DC27-6508-403E-A917-23C7A389CD26}"
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ProjectSection(ProjectDependencies) = postProject
{3BB16320-99BF-4E30-9065-CA0877A36BF4} = {3BB16320-99BF-4E30-9065-CA0877A36BF4}
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EndProjectSection
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CodeWalker.Peds", "CodeWalker.Peds\CodeWalker.Peds.csproj", "{F029235F-38A7-463F-ADB6-80261375AF8A}"
EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CodeWalker.RPFExplorer", "CodeWalker.RPFExplorer\CodeWalker.RPFExplorer.csproj", "{C6C8D7EB-CBF5-4748-B438-1EA3415C7DD5}"
EndProject
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -36,18 +33,6 @@ Global
Release|x86 = Release|x86
EndGlobalSection
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net48</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<UseWPF>true</UseWPF>
<ApplicationIcon>CW.ico</ApplicationIcon>
<Copyright>dexyfex</Copyright>
<Company>dexyfex software</Company>
<Authors>dexyfex</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="DockPanelSuite.ThemeVS2015" Version="3.0.6" />
<PackageReference Include="FCTB" Version="2.16.24" />
<PackageReference Include="SharpDX" Version="4.2.0" />
<PackageReference Include="SharpDX.D3DCompiler" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct2D1" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
<PackageReference Include="SharpDX.XAudio2" Version="4.2.0" />
<PackageReference Include="SharpDX.XInput" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CodeWalker.Core\CodeWalker.Core.csproj" />
<ProjectReference Include="..\CodeWalker.WinForms\CodeWalker.WinForms.csproj" />
</ItemGroup>
</Project>

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@ -1,495 +1,496 @@
using CodeWalker.GameFiles;
using FastColoredTextBoxNS;
using SharpDX.Multimedia;
using SharpDX.XAudio2;
using System;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using System.Drawing;
using System.Linq;
namespace CodeWalker.Forms
{
public partial class AwcForm : Form
{
public AwcFile Awc { get; set; }
private AwcStream currentAudio;
private XAudio2 xAudio2;
private MasteringVoice masteringVoice;
private AudioBuffer audioBuffer;
private SourceVoice sourceVoice;
private string fileName;
public string FileName
{
get { return fileName; }
set
{
fileName = value;
UpdateFormTitle();
}
}
public string FilePath { get; set; }
private enum PlayerState { Stopped, Playing, Paused };
private PlayerState playerState = PlayerState.Stopped;
private Stopwatch playtime;
private int playBeginMs;
private float trackLength;
private bool trackFinished;
private bool LoadingXml = false;
private bool DelayHighlight = false;
public AwcForm()
{
InitializeComponent();
playtime = new Stopwatch();
}
private void UpdateFormTitle()
{
Text = fileName + " - AWC Player - CodeWalker by dexyfex";
}
private void UpdateXmlTextBox(string xml)
{
LoadingXml = true;
XmlTextBox.Text = "";
XmlTextBox.Language = Language.XML;
DelayHighlight = false;
if (string.IsNullOrEmpty(xml))
{
LoadingXml = false;
return;
}
//if (xml.Length > (1048576 * 5))
//{
// XmlTextBox.Language = Language.Custom;
// XmlTextBox.Text = "[XML size > 10MB - Not shown due to performance limitations - Please use an external viewer for this file.]";
// return;
//}
//else
if (xml.Length > (1024 * 512))
{
XmlTextBox.Language = Language.Custom;
DelayHighlight = true;
}
//else
//{
// XmlTextBox.Language = Language.XML;
//}
Cursor = Cursors.WaitCursor;
XmlTextBox.Text = xml;
//XmlTextBox.IsChanged = false;
XmlTextBox.ClearUndo();
Cursor = Cursors.Default;
LoadingXml = false;
}
public void LoadAwc(AwcFile awc)
{
Awc = awc;
DetailsPropertyGrid.SelectedObject = awc;
fileName = awc?.Name;
if (string.IsNullOrEmpty(fileName))
{
fileName = awc?.FileEntry?.Name;
}
PlayListView.Items.Clear();
float totalLength = 0;
if (awc.Streams != null)
{
var strlist = awc.Streams.ToList();
strlist.Sort((a, b) => a.Name.CompareTo(b.Name));
foreach (var audio in strlist)
{
if (audio.StreamBlocks != null) continue;//don't display multichannel source audios
var item = PlayListView.Items.Add(audio.Name);
item.SubItems.Add(audio.Type);
item.SubItems.Add(audio.LengthStr);
item.SubItems.Add(TextUtil.GetBytesReadable(audio.ByteLength));
item.Tag = audio;
totalLength += audio.Length;
}
}
LabelInfo.Text = awc.Streams.Length.ToString() + " track(s), Length: " + TimeSpan.FromSeconds((float)totalLength).ToString("h\\:mm\\:ss");
UpdateFormTitle();
}
public void LoadXml()
{
if (Awc != null)
{
var xml = AwcXml.GetXml(Awc);
UpdateXmlTextBox(xml);
}
}
private void HTMLSyntaxHighlight(Range range)
{
try
{
Style BlueStyle = new TextStyle(Brushes.Blue, null, FontStyle.Regular);
Style RedStyle = new TextStyle(Brushes.Red, null, FontStyle.Regular);
Style MaroonStyle = new TextStyle(Brushes.Maroon, null, FontStyle.Regular);
//clear style of changed range
range.ClearStyle(BlueStyle, MaroonStyle, RedStyle);
//tag brackets highlighting
range.SetStyle(BlueStyle, @"<|/>|</|>");
//tag name
range.SetStyle(MaroonStyle, @"<(?<range>[!\w]+)");
//end of tag
range.SetStyle(MaroonStyle, @"</(?<range>\w+)>");
//attributes
range.SetStyle(RedStyle, @"(?<range>\S+?)='[^']*'|(?<range>\S+)=""[^""]*""|(?<range>\S+)=\S+");
//attribute values
range.SetStyle(BlueStyle, @"\S+?=(?<range>'[^']*')|\S+=(?<range>""[^""]*"")|\S+=(?<range>\S+)");
}
catch
{ }
}
private void Stop()
{
if (playerState != PlayerState.Stopped)
{
sourceVoice.DestroyVoice();
sourceVoice.Dispose();
audioBuffer.Stream.Dispose();
SetPlayerState(PlayerState.Stopped);
}
}
private void SetPlayerState(PlayerState newState)
{
if (playerState != newState)
{
switch (newState)
{
case PlayerState.Playing:
if (playerState == PlayerState.Stopped)
playtime.Reset();
playtime.Start();
PlayButton.Text = "\u275A\u275A";
StopButton.Enabled = true;
LabelTime.Visible = true;
break;
case PlayerState.Paused:
playtime.Stop();
PlayButton.Text = "\u25B6";
StopButton.Enabled = true;
LabelTime.Visible = true;
break;
case PlayerState.Stopped:
playtime.Stop();
PlayButton.Text = "\u25B6";
LabelTime.Visible = false;
StopButton.Enabled = true;
break;
}
playerState = newState;
UpdateUI();
}
}
private void InitializeAudio(AwcStream audio, float playBegin = 0)
{
currentAudio = audio;
trackLength = audio.Length;
if (xAudio2 == null)
{
xAudio2 = new XAudio2();
masteringVoice = new MasteringVoice(xAudio2);
}
Stream wavStream = audio.GetWavStream();
SoundStream soundStream = new SoundStream(wavStream);
audioBuffer = new AudioBuffer
{
Stream = soundStream.ToDataStream(),
AudioBytes = (int)soundStream.Length,
Flags = BufferFlags.EndOfStream
};
if (playBegin > 0)
{
audioBuffer.PlayBegin = (int)(soundStream.Format.SampleRate * playBegin) / 128 * 128;
if (playtime.IsRunning)
playtime.Restart();
else
playtime.Reset();
playBeginMs = (int)(playBegin * 1000);
}
else
playBeginMs = 0;
soundStream.Close();
wavStream.Close();
trackFinished = false;
sourceVoice = new SourceVoice(xAudio2, soundStream.Format, true);
sourceVoice.SubmitSourceBuffer(audioBuffer, soundStream.DecodedPacketsInfo);
sourceVoice.BufferEnd += (context) => trackFinished = true;
sourceVoice.SetVolume((float)VolumeTrackBar.Value / 100);
}
private void Play()
{
Stop();
if (PlayListView.SelectedItems.Count == 1)
{
var item = PlayListView.SelectedItems[0];
var audio = item.Tag as AwcStream;
if ((audio?.FormatChunk != null) || (audio?.StreamFormat != null))
{
InitializeAudio(audio);
sourceVoice.Start();
SetPlayerState(PlayerState.Playing);
}
else if (audio.MidiChunk != null)
{
//todo: play MIDI?
}
}
}
private void PlayPrevious()
{
Stop();
if (PlayListView.SelectedIndices.Count > 0)
{
var nextIndex = PlayListView.SelectedIndices[0] - 1;
if (nextIndex >= 0)
{
PlayListView.Items[nextIndex].Selected = true;
PlayListView.Items[nextIndex].Focused = true;
Play();
}
}
}
private void PlayNext()
{
Stop();
if (PlayListView.SelectedIndices.Count > 0)
{
var nextIndex = PlayListView.SelectedIndices[0] + 1;
if (nextIndex < PlayListView.Items.Count)
{
PlayListView.Items[nextIndex].Selected = true;
PlayListView.Items[nextIndex].Focused = true;
Play();
}
}
}
private void Pause()
{
if (playerState == PlayerState.Playing)
{
sourceVoice.Stop();
SetPlayerState(PlayerState.Paused);
}
}
private void Resume()
{
if (playerState == PlayerState.Paused)
{
sourceVoice.Start();
SetPlayerState(PlayerState.Playing);
}
}
private void PositionTrackBar_Scroll(object sender, EventArgs e)
{
//sourceVoice.Stop();
//InitializeAudio(currentAudio, PositionTrackBar.Value / 1000);
//sourceVoice.Start();
}
private void PlayButton_Click(object sender, EventArgs e)
{
switch (playerState)
{
case PlayerState.Stopped:
Play();
break;
case PlayerState.Playing:
Pause();
break;
case PlayerState.Paused:
Resume();
break;
}
}
private void StopButton_Click(object sender, EventArgs e)
{
Stop();
}
private void PrevButton_Click(object sender, EventArgs e)
{
PlayPrevious();
}
private void NextButton_Click(object sender, EventArgs e)
{
PlayNext();
}
private void VolumeTrackBar_Scroll(object sender, EventArgs e)
{
if (playerState == PlayerState.Playing)
sourceVoice.SetVolume((float)VolumeTrackBar.Value / 100);
}
private void UpdateUI()
{
if (playerState != PlayerState.Stopped && trackFinished)
{
if (chbAutoJump.Checked)
PlayNext();
else
Stop();
}
if (playerState != PlayerState.Stopped)
{
int playedMs = (int)playtime.Elapsed.TotalMilliseconds + playBeginMs;
int totalMs = (int)(trackLength * 1000);
PositionTrackBar.Maximum = totalMs;
PositionTrackBar.Value = playedMs < totalMs ? playedMs : totalMs;
LabelTime.Text = TimeSpan.FromSeconds(playedMs / 1000).ToString("m\\:ss")
+ " / " + TimeSpan.FromSeconds(totalMs / 1000).ToString("m\\:ss");
}
else
{
PositionTrackBar.Value = 0;
}
}
private void Timer_Tick(object sender, EventArgs e)
{
UpdateUI();
}
private void PlayListView_DoubleClick(object sender, EventArgs e)
{
if (playerState == PlayerState.Playing)
Stop();
Play();
}
private void AwcForm_FormClosing(object sender, FormClosingEventArgs e)
{
Stop();
if (xAudio2 != null)
{
masteringVoice.Dispose();
xAudio2.Dispose();
}
}
private void ExportAsWav_Click(object sender, EventArgs e)
{
if (PlayListView.SelectedItems.Count == 1)
{
var item = PlayListView.SelectedItems[0];
var audio = item.Tag as AwcStream;
var ext = ".wav";
if (audio?.MidiChunk != null)
{
ext = ".midi";
}
saveFileDialog.FileName = audio.Name + ext;
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
if (audio?.MidiChunk != null)
{
File.WriteAllBytes(saveFileDialog.FileName, audio.MidiChunk.Data);
}
else if ((audio?.FormatChunk != null) || (audio?.StreamFormat != null))
{
Stream wavStream = audio.GetWavStream();
FileStream stream = File.Create(saveFileDialog.FileName);
wavStream.CopyTo(stream);
stream.Close();
wavStream.Close();
}
}
}
}
private void PlayListView_SelectedIndexChanged(object sender, EventArgs e)
{
ExportAsWav.Text = "Export as .wav";
if (PlayListView.SelectedItems.Count == 1)
{
var item = PlayListView.SelectedItems[0];
var audio = item.Tag as AwcStream;
if (audio?.MidiChunk != null)
{
ExportAsWav.Text = "Export as .midi";
}
}
}
private void MainTabControl_SelectedIndexChanged(object sender, EventArgs e)
{
if (MainTabControl.SelectedTab == XmlTabPage)
{
if (string.IsNullOrEmpty(XmlTextBox.Text))
{
LoadXml();
}
}
}
private void XmlTextBox_VisibleRangeChangedDelayed(object sender, EventArgs e)
{
//this approach is much faster to load, but no outlining is available
//highlight only visible area of text
if (DelayHighlight)
{
HTMLSyntaxHighlight(XmlTextBox.VisibleRange);
}
}
private void XmlTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
if (!LoadingXml)
{
}
}
}
}
using CodeWalker.GameFiles;
using FastColoredTextBoxNS;
using SharpDX.Multimedia;
using SharpDX.XAudio2;
using System;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using System.Drawing;
using System.Linq;
using Range = FastColoredTextBoxNS.Range;
namespace CodeWalker.Forms
{
public partial class AwcForm : Form
{
public AwcFile Awc { get; set; }
private AwcStream currentAudio;
private XAudio2 xAudio2;
private MasteringVoice masteringVoice;
private AudioBuffer audioBuffer;
private SourceVoice sourceVoice;
private string fileName;
public string FileName
{
get { return fileName; }
set
{
fileName = value;
UpdateFormTitle();
}
}
public string FilePath { get; set; }
private enum PlayerState { Stopped, Playing, Paused };
private PlayerState playerState = PlayerState.Stopped;
private Stopwatch playtime;
private int playBeginMs;
private float trackLength;
private bool trackFinished;
private bool LoadingXml = false;
private bool DelayHighlight = false;
public AwcForm()
{
InitializeComponent();
playtime = new Stopwatch();
}
private void UpdateFormTitle()
{
Text = fileName + " - AWC Player - CodeWalker by dexyfex";
}
private void UpdateXmlTextBox(string xml)
{
LoadingXml = true;
XmlTextBox.Text = "";
XmlTextBox.Language = Language.XML;
DelayHighlight = false;
if (string.IsNullOrEmpty(xml))
{
LoadingXml = false;
return;
}
//if (xml.Length > (1048576 * 5))
//{
// XmlTextBox.Language = Language.Custom;
// XmlTextBox.Text = "[XML size > 10MB - Not shown due to performance limitations - Please use an external viewer for this file.]";
// return;
//}
//else
if (xml.Length > (1024 * 512))
{
XmlTextBox.Language = Language.Custom;
DelayHighlight = true;
}
//else
//{
// XmlTextBox.Language = Language.XML;
//}
Cursor = Cursors.WaitCursor;
XmlTextBox.Text = xml;
//XmlTextBox.IsChanged = false;
XmlTextBox.ClearUndo();
Cursor = Cursors.Default;
LoadingXml = false;
}
public void LoadAwc(AwcFile awc)
{
Awc = awc;
DetailsPropertyGrid.SelectedObject = awc;
fileName = awc?.Name;
if (string.IsNullOrEmpty(fileName))
{
fileName = awc?.FileEntry?.Name;
}
PlayListView.Items.Clear();
float totalLength = 0;
if (awc.Streams != null)
{
var strlist = awc.Streams.ToList();
strlist.Sort((a, b) => a.Name.CompareTo(b.Name));
foreach (var audio in strlist)
{
if (audio.StreamBlocks != null) continue;//don't display multichannel source audios
var item = PlayListView.Items.Add(audio.Name);
item.SubItems.Add(audio.Type);
item.SubItems.Add(audio.LengthStr);
item.SubItems.Add(TextUtil.GetBytesReadable(audio.ByteLength));
item.Tag = audio;
totalLength += audio.Length;
}
}
LabelInfo.Text = awc.Streams.Length.ToString() + " track(s), Length: " + TimeSpan.FromSeconds((float)totalLength).ToString("h\\:mm\\:ss");
UpdateFormTitle();
}
public void LoadXml()
{
if (Awc != null)
{
var xml = AwcXml.GetXml(Awc);
UpdateXmlTextBox(xml);
}
}
private void HTMLSyntaxHighlight(Range range)
{
try
{
Style BlueStyle = new TextStyle(Brushes.Blue, null, FontStyle.Regular);
Style RedStyle = new TextStyle(Brushes.Red, null, FontStyle.Regular);
Style MaroonStyle = new TextStyle(Brushes.Maroon, null, FontStyle.Regular);
//clear style of changed range
range.ClearStyle(BlueStyle, MaroonStyle, RedStyle);
//tag brackets highlighting
range.SetStyle(BlueStyle, @"<|/>|</|>");
//tag name
range.SetStyle(MaroonStyle, @"<(?<range>[!\w]+)");
//end of tag
range.SetStyle(MaroonStyle, @"</(?<range>\w+)>");
//attributes
range.SetStyle(RedStyle, @"(?<range>\S+?)='[^']*'|(?<range>\S+)=""[^""]*""|(?<range>\S+)=\S+");
//attribute values
range.SetStyle(BlueStyle, @"\S+?=(?<range>'[^']*')|\S+=(?<range>""[^""]*"")|\S+=(?<range>\S+)");
}
catch
{ }
}
private void Stop()
{
if (playerState != PlayerState.Stopped)
{
sourceVoice.DestroyVoice();
sourceVoice.Dispose();
audioBuffer.Stream.Dispose();
SetPlayerState(PlayerState.Stopped);
}
}
private void SetPlayerState(PlayerState newState)
{
if (playerState != newState)
{
switch (newState)
{
case PlayerState.Playing:
if (playerState == PlayerState.Stopped)
playtime.Reset();
playtime.Start();
PlayButton.Text = "\u275A\u275A";
StopButton.Enabled = true;
LabelTime.Visible = true;
break;
case PlayerState.Paused:
playtime.Stop();
PlayButton.Text = "\u25B6";
StopButton.Enabled = true;
LabelTime.Visible = true;
break;
case PlayerState.Stopped:
playtime.Stop();
PlayButton.Text = "\u25B6";
LabelTime.Visible = false;
StopButton.Enabled = true;
break;
}
playerState = newState;
UpdateUI();
}
}
private void InitializeAudio(AwcStream audio, float playBegin = 0)
{
currentAudio = audio;
trackLength = audio.Length;
if (xAudio2 == null)
{
xAudio2 = new XAudio2();
masteringVoice = new MasteringVoice(xAudio2);
}
Stream wavStream = audio.GetWavStream();
SoundStream soundStream = new SoundStream(wavStream);
audioBuffer = new AudioBuffer
{
Stream = soundStream.ToDataStream(),
AudioBytes = (int)soundStream.Length,
Flags = BufferFlags.EndOfStream
};
if (playBegin > 0)
{
audioBuffer.PlayBegin = (int)(soundStream.Format.SampleRate * playBegin) / 128 * 128;
if (playtime.IsRunning)
playtime.Restart();
else
playtime.Reset();
playBeginMs = (int)(playBegin * 1000);
}
else
playBeginMs = 0;
soundStream.Close();
wavStream.Close();
trackFinished = false;
sourceVoice = new SourceVoice(xAudio2, soundStream.Format, true);
sourceVoice.SubmitSourceBuffer(audioBuffer, soundStream.DecodedPacketsInfo);
sourceVoice.BufferEnd += (context) => trackFinished = true;
sourceVoice.SetVolume((float)VolumeTrackBar.Value / 100);
}
private void Play()
{
Stop();
if (PlayListView.SelectedItems.Count == 1)
{
var item = PlayListView.SelectedItems[0];
var audio = item.Tag as AwcStream;
if ((audio?.FormatChunk != null) || (audio?.StreamFormat != null))
{
InitializeAudio(audio);
sourceVoice.Start();
SetPlayerState(PlayerState.Playing);
}
else if (audio.MidiChunk != null)
{
//todo: play MIDI?
}
}
}
private void PlayPrevious()
{
Stop();
if (PlayListView.SelectedIndices.Count > 0)
{
var nextIndex = PlayListView.SelectedIndices[0] - 1;
if (nextIndex >= 0)
{
PlayListView.Items[nextIndex].Selected = true;
PlayListView.Items[nextIndex].Focused = true;
Play();
}
}
}
private void PlayNext()
{
Stop();
if (PlayListView.SelectedIndices.Count > 0)
{
var nextIndex = PlayListView.SelectedIndices[0] + 1;
if (nextIndex < PlayListView.Items.Count)
{
PlayListView.Items[nextIndex].Selected = true;
PlayListView.Items[nextIndex].Focused = true;
Play();
}
}
}
private void Pause()
{
if (playerState == PlayerState.Playing)
{
sourceVoice.Stop();
SetPlayerState(PlayerState.Paused);
}
}
private void Resume()
{
if (playerState == PlayerState.Paused)
{
sourceVoice.Start();
SetPlayerState(PlayerState.Playing);
}
}
private void PositionTrackBar_Scroll(object sender, EventArgs e)
{
//sourceVoice.Stop();
//InitializeAudio(currentAudio, PositionTrackBar.Value / 1000);
//sourceVoice.Start();
}
private void PlayButton_Click(object sender, EventArgs e)
{
switch (playerState)
{
case PlayerState.Stopped:
Play();
break;
case PlayerState.Playing:
Pause();
break;
case PlayerState.Paused:
Resume();
break;
}
}
private void StopButton_Click(object sender, EventArgs e)
{
Stop();
}
private void PrevButton_Click(object sender, EventArgs e)
{
PlayPrevious();
}
private void NextButton_Click(object sender, EventArgs e)
{
PlayNext();
}
private void VolumeTrackBar_Scroll(object sender, EventArgs e)
{
if (playerState == PlayerState.Playing)
sourceVoice.SetVolume((float)VolumeTrackBar.Value / 100);
}
private void UpdateUI()
{
if (playerState != PlayerState.Stopped && trackFinished)
{
if (chbAutoJump.Checked)
PlayNext();
else
Stop();
}
if (playerState != PlayerState.Stopped)
{
int playedMs = (int)playtime.Elapsed.TotalMilliseconds + playBeginMs;
int totalMs = (int)(trackLength * 1000);
PositionTrackBar.Maximum = totalMs;
PositionTrackBar.Value = playedMs < totalMs ? playedMs : totalMs;
LabelTime.Text = TimeSpan.FromSeconds(playedMs / 1000).ToString("m\\:ss")
+ " / " + TimeSpan.FromSeconds(totalMs / 1000).ToString("m\\:ss");
}
else
{
PositionTrackBar.Value = 0;
}
}
private void Timer_Tick(object sender, EventArgs e)
{
UpdateUI();
}
private void PlayListView_DoubleClick(object sender, EventArgs e)
{
if (playerState == PlayerState.Playing)
Stop();
Play();
}
private void AwcForm_FormClosing(object sender, FormClosingEventArgs e)
{
Stop();
if (xAudio2 != null)
{
masteringVoice.Dispose();
xAudio2.Dispose();
}
}
private void ExportAsWav_Click(object sender, EventArgs e)
{
if (PlayListView.SelectedItems.Count == 1)
{
var item = PlayListView.SelectedItems[0];
var audio = item.Tag as AwcStream;
var ext = ".wav";
if (audio?.MidiChunk != null)
{
ext = ".midi";
}
saveFileDialog.FileName = audio.Name + ext;
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
if (audio?.MidiChunk != null)
{
File.WriteAllBytes(saveFileDialog.FileName, audio.MidiChunk.Data);
}
else if ((audio?.FormatChunk != null) || (audio?.StreamFormat != null))
{
Stream wavStream = audio.GetWavStream();
FileStream stream = File.Create(saveFileDialog.FileName);
wavStream.CopyTo(stream);
stream.Close();
wavStream.Close();
}
}
}
}
private void PlayListView_SelectedIndexChanged(object sender, EventArgs e)
{
ExportAsWav.Text = "Export as .wav";
if (PlayListView.SelectedItems.Count == 1)
{
var item = PlayListView.SelectedItems[0];
var audio = item.Tag as AwcStream;
if (audio?.MidiChunk != null)
{
ExportAsWav.Text = "Export as .midi";
}
}
}
private void MainTabControl_SelectedIndexChanged(object sender, EventArgs e)
{
if (MainTabControl.SelectedTab == XmlTabPage)
{
if (string.IsNullOrEmpty(XmlTextBox.Text))
{
LoadXml();
}
}
}
private void XmlTextBox_VisibleRangeChangedDelayed(object sender, EventArgs e)
{
//this approach is much faster to load, but no outlining is available
//highlight only visible area of text
if (DelayHighlight)
{
HTMLSyntaxHighlight(XmlTextBox.VisibleRange);
}
}
private void XmlTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
if (!LoadingXml)
{
}
}
}
}

View File

@ -12,6 +12,7 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
using Range = FastColoredTextBoxNS.Range;
namespace CodeWalker.Forms
{

View File

@ -11,6 +11,7 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
using Range = FastColoredTextBoxNS.Range;
namespace CodeWalker.Forms
{

View File

@ -12,6 +12,7 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
using Range = FastColoredTextBoxNS.Range;
namespace CodeWalker.Forms
{

View File

@ -10,6 +10,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Range = FastColoredTextBoxNS.Range;
namespace CodeWalker.Forms
{
@ -38,10 +39,8 @@ namespace CodeWalker.Forms
{
InitializeComponent();
MainListView.ContextMenu = new ContextMenu(new[]
{
new MenuItem("Export to openFormats (.onim)...", this.ExportOnim_Click)
});
MainListView.ContextMenuStrip = new ContextMenuStrip();
MainListView.ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export to openFormats (.onim)...", null, ExportOnim_Click));
}
private void ExportOnim_Click(object sender, EventArgs e)
@ -228,16 +227,16 @@ namespace CodeWalker.Forms
if (MainPropertyGrid.SelectedObject is Animation)
{
MainListView.ContextMenu.MenuItems[0].Enabled = true;
MainListView.ContextMenuStrip.Items[0].Enabled = true;
}
else
{
MainListView.ContextMenu.MenuItems[0].Enabled = false;
MainListView.ContextMenuStrip.Items[0].Enabled = false;
}
}
else
{
MainListView.ContextMenu.MenuItems[0].Enabled = false;
MainListView.ContextMenuStrip.Items[0].Enabled = false;
//MainPropertyGrid.SelectedObject = null;
}
}

View File

@ -54,6 +54,7 @@ namespace CodeWalker
EnsureJumpList();
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);

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