mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2025-01-10 14:50:03 +08:00
Experimental new resource packing
This commit is contained in:
parent
211764c0f9
commit
d63bc6e12b
@ -20,86 +20,166 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
var systemBlocks = new HashSet<IResourceBlock>();
|
||||
var graphicBlocks = new HashSet<IResourceBlock>();
|
||||
var protectedBlocks = new List<IResourceBlock>();
|
||||
|
||||
var stack = new Stack<IResourceBlock>();
|
||||
stack.Push(rootBlock);
|
||||
|
||||
var processed = new HashSet<IResourceBlock>();
|
||||
processed.Add(rootBlock);
|
||||
|
||||
while (stack.Count > 0)
|
||||
|
||||
|
||||
//var protectedBlocks = new List<IResourceBlock>();
|
||||
//var stack = new Stack<IResourceBlock>();
|
||||
//stack.Push(rootBlock);
|
||||
//processed.Add(rootBlock);
|
||||
//while (stack.Count > 0)
|
||||
//{
|
||||
// var block = stack.Pop();
|
||||
// if (block == null)
|
||||
// continue;
|
||||
// if (block is IResourceSystemBlock)
|
||||
// {
|
||||
// if (!systemBlocks.Contains(block))
|
||||
// systemBlocks.Add(block);
|
||||
// // for system blocks, also process references...
|
||||
// var references = ((IResourceSystemBlock)block).GetReferences();
|
||||
// //Array.Reverse(references);
|
||||
// foreach (var reference in references)
|
||||
// if (!processed.Contains(reference))
|
||||
// {
|
||||
// stack.Push(reference);
|
||||
// processed.Add(reference);
|
||||
// }
|
||||
// var subs = new Stack<IResourceSystemBlock>();
|
||||
// foreach (var part in ((IResourceSystemBlock)block).GetParts())
|
||||
// subs.Push((IResourceSystemBlock)part.Item2);
|
||||
// while (subs.Count > 0)
|
||||
// {
|
||||
// var sub = subs.Pop();
|
||||
// foreach (var x in sub.GetReferences())
|
||||
// if (!processed.Contains(x))
|
||||
// {
|
||||
// stack.Push(x);
|
||||
// processed.Add(x);
|
||||
// }
|
||||
// foreach (var x in sub.GetParts())
|
||||
// subs.Push((IResourceSystemBlock)x.Item2);
|
||||
// protectedBlocks.Add(sub);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (!graphicBlocks.Contains(block))
|
||||
// graphicBlocks.Add(block);
|
||||
// }
|
||||
//}
|
||||
//// there are now sys-blocks in the list that actually
|
||||
//// only substructures and therefore must not get
|
||||
//// a new position!
|
||||
//// -> remove them from the list
|
||||
//foreach (var q in protectedBlocks)
|
||||
// if (systemBlocks.Contains(q))
|
||||
// systemBlocks.Remove(q);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void addBlock(IResourceBlock block)
|
||||
{
|
||||
var block = stack.Pop();
|
||||
if (block == null)
|
||||
continue;
|
||||
|
||||
if (block is IResourceSystemBlock)
|
||||
{
|
||||
if (!systemBlocks.Contains(block))
|
||||
systemBlocks.Add(block);
|
||||
|
||||
// for system blocks, also process references...
|
||||
|
||||
var references = ((IResourceSystemBlock)block).GetReferences();
|
||||
//Array.Reverse(references);
|
||||
if (!systemBlocks.Contains(block)) systemBlocks.Add(block);
|
||||
}
|
||||
else if(block is IResourceGraphicsBlock)
|
||||
{
|
||||
if (!graphicBlocks.Contains(block)) graphicBlocks.Add(block);
|
||||
}
|
||||
}
|
||||
void addChildren(IResourceBlock block)
|
||||
{
|
||||
if (block is IResourceSystemBlock sblock)
|
||||
{
|
||||
var references = sblock.GetReferences();
|
||||
foreach (var reference in references)
|
||||
{
|
||||
if (!processed.Contains(reference))
|
||||
{
|
||||
stack.Push(reference);
|
||||
processed.Add(reference);
|
||||
addBlock(reference);
|
||||
addChildren(reference);
|
||||
}
|
||||
var subs = new Stack<IResourceSystemBlock>();
|
||||
foreach (var part in ((IResourceSystemBlock)block).GetParts())
|
||||
subs.Push((IResourceSystemBlock)part.Item2);
|
||||
while (subs.Count > 0)
|
||||
{
|
||||
var sub = subs.Pop();
|
||||
|
||||
foreach (var x in sub.GetReferences())
|
||||
if (!processed.Contains(x))
|
||||
{
|
||||
stack.Push(x);
|
||||
processed.Add(x);
|
||||
}
|
||||
foreach (var x in sub.GetParts())
|
||||
subs.Push((IResourceSystemBlock)x.Item2);
|
||||
|
||||
protectedBlocks.Add(sub);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!graphicBlocks.Contains(block))
|
||||
graphicBlocks.Add(block);
|
||||
var parts = sblock.GetParts();
|
||||
foreach (var part in parts)
|
||||
{
|
||||
addChildren(part.Item2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//var result = new List<IResourceBlock>();
|
||||
//result.AddRange(systemBlocks);
|
||||
//result.AddRange(graphicBlocks);
|
||||
//return result;
|
||||
addBlock(rootBlock);
|
||||
addChildren(rootBlock);
|
||||
|
||||
|
||||
|
||||
// there are now sys-blocks in the list that actually
|
||||
// only substructures and therefore must not get
|
||||
// a new position!
|
||||
// -> remove them from the list
|
||||
foreach (var q in protectedBlocks)
|
||||
if (systemBlocks.Contains(q))
|
||||
systemBlocks.Remove(q);
|
||||
|
||||
|
||||
sys = new List<IResourceBlock>();
|
||||
foreach (var s in systemBlocks)
|
||||
{
|
||||
sys.Add(s);
|
||||
}
|
||||
gfx = new List<IResourceBlock>();
|
||||
foreach (var s in graphicBlocks)
|
||||
{
|
||||
gfx.Add(s);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AssignPositions(IList<IResourceBlock> blocks, uint basePosition, ref int pageSize, out int pageCount)
|
||||
{
|
||||
|
||||
IResourceBlock getFirstBlock()
|
||||
{
|
||||
if (blocks.Count > 0)
|
||||
{
|
||||
return blocks[0];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
HashSet<IResourceBlock> getBlockSet()
|
||||
{
|
||||
var blockset = new HashSet<IResourceBlock>();
|
||||
for (int i = 1; i < blocks.Count; i++)
|
||||
{
|
||||
blockset.Add(blocks[i]);
|
||||
}
|
||||
return blockset;
|
||||
}
|
||||
IResourceBlock takeBestBlock(long maxSize, HashSet<IResourceBlock> blockset)
|
||||
{
|
||||
if (maxSize <= 0) return null;
|
||||
IResourceBlock r = null;
|
||||
long rlen = 0;
|
||||
foreach (var block in blockset)
|
||||
{
|
||||
var blockLength = block.BlockLength;
|
||||
if ((blockLength <= maxSize) && (blockLength > rlen))
|
||||
{
|
||||
r = block;
|
||||
rlen = blockLength;
|
||||
}
|
||||
}
|
||||
if (r != null)
|
||||
{
|
||||
blockset.Remove(r);
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
// find largest structure
|
||||
long largestBlockSize = 0;
|
||||
foreach (var block in blocks)
|
||||
@ -113,42 +193,77 @@ namespace CodeWalker.GameFiles
|
||||
while (currentPageSize < largestBlockSize)
|
||||
currentPageSize *= 2;
|
||||
|
||||
long currentPageCount;
|
||||
long currentPosition;
|
||||
long currentPageCount = 0;
|
||||
long currentPosition = 0;
|
||||
while (true)
|
||||
{
|
||||
currentPageCount = 0;
|
||||
currentPosition = 0;
|
||||
if (blocks.Count == 0) break;
|
||||
|
||||
// reset all positions
|
||||
foreach (var block in blocks)
|
||||
block.FilePosition = -1;
|
||||
|
||||
foreach (var block in blocks)
|
||||
//currentPageCount = 0;
|
||||
//currentPosition = 0;
|
||||
//foreach (var block in blocks)
|
||||
//{
|
||||
// //if (block.FilePosition != -1)
|
||||
// // throw new Exception("Block was already assigned a position!");
|
||||
// //if (block.Length == 0)
|
||||
// // throw new Exception("A length of 0 is not allowed!");
|
||||
//
|
||||
// // check if new page is necessary...
|
||||
// // if yes, add a new page and align to it
|
||||
// long maxSpace = currentPageCount * currentPageSize - currentPosition;
|
||||
// if (maxSpace < (block.BlockLength + SKIP_SIZE))
|
||||
// {
|
||||
// currentPageCount++;
|
||||
// currentPosition = currentPageSize * (currentPageCount - 1);
|
||||
// }
|
||||
//
|
||||
// // set position
|
||||
// block.FilePosition = basePosition + currentPosition;
|
||||
// currentPosition += block.BlockLength + SKIP_SIZE;
|
||||
//
|
||||
// // align...
|
||||
// if ((currentPosition % ALIGN_SIZE) != 0)
|
||||
// currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
|
||||
//}
|
||||
|
||||
|
||||
|
||||
currentPageCount = 1;
|
||||
currentPosition = 0;
|
||||
var blockset = getBlockSet();
|
||||
while (true)
|
||||
{
|
||||
if (block.FilePosition != -1)
|
||||
throw new Exception("Block was already assigned a position!");
|
||||
//if (block.Length == 0)
|
||||
// throw new Exception("A length of 0 is not allowed!");
|
||||
|
||||
// check if new page is necessary...
|
||||
// if yes, add a new page and align to it
|
||||
long maxSpace = currentPageCount * currentPageSize - currentPosition;
|
||||
if (maxSpace < (block.BlockLength + SKIP_SIZE))
|
||||
var maxSize = currentPageCount * currentPageSize - currentPosition;
|
||||
var isroot = (currentPosition == 0);
|
||||
var block = isroot ? getFirstBlock() : takeBestBlock(maxSize, blockset);
|
||||
if (block != null)
|
||||
{
|
||||
currentPageCount++;
|
||||
currentPosition = currentPageSize * (currentPageCount - 1);
|
||||
block.FilePosition = basePosition + currentPosition;
|
||||
|
||||
currentPosition += block.BlockLength;
|
||||
|
||||
if ((currentPosition % ALIGN_SIZE) != 0)
|
||||
{
|
||||
currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
|
||||
}
|
||||
}
|
||||
else if (blockset.Count > 0)
|
||||
{
|
||||
currentPosition = currentPageSize * currentPageCount;
|
||||
currentPageCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// set position
|
||||
block.FilePosition = basePosition + currentPosition;
|
||||
currentPosition += block.BlockLength + SKIP_SIZE;
|
||||
|
||||
// align...
|
||||
if ((currentPosition % ALIGN_SIZE) != 0)
|
||||
currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// break if everything fits...
|
||||
if (currentPageCount < 128)
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user