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Improved drawable shader parameters loading
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parent
d3bc78ddb4
commit
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@ -402,51 +402,31 @@ namespace CodeWalker.GameFiles
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParameter : ResourceSystemBlock
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParameter
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{
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public override long BlockLength
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{
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get { return 16; }
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}
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// structure data
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public byte DataType { get; set; } //0: texture, 1: vector4
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public byte Unknown_1h { get; set; }
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public ushort Unknown_2h; // 0x0000
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public uint Unknown_4h; // 0x00000000
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public ulong DataPointer { get; set; }
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//public IResourceBlock Data { get; set; }
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public object Data { get; set; }
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public override void Read(ResourceDataReader reader, params object[] parameters)
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public void Read(ResourceDataReader reader)
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{
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// read structure data
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this.DataType = reader.ReadByte();
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this.Unknown_1h = reader.ReadByte();
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this.Unknown_2h = reader.ReadUInt16();
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this.Unknown_4h = reader.ReadUInt32();
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this.DataPointer = reader.ReadUInt64();
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// DONT READ DATA...
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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public void Write(ResourceDataWriter writer)
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{
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// write structure data
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writer.Write(this.DataType);
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writer.Write(this.Unknown_1h);
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writer.Write(this.Unknown_2h);
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writer.Write(this.Unknown_4h);
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writer.Write(this.DataPointer);
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// DONT WRITE DATA
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}
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>(base.GetReferences());
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//if (Data != null) list.Add(Data);
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return list.ToArray();
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}
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public override string ToString()
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@ -455,7 +435,7 @@ namespace CodeWalker.GameFiles
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParametersBlock : ResourceSystemBlock, IResourceNoCacheBlock
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParametersBlock : ResourceSystemBlock
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{
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public override long BlockLength
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@ -522,7 +502,9 @@ namespace CodeWalker.GameFiles
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var paras = new List<ShaderParameter>();
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for (int i = 0; i < Count; i++)
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{
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paras.Add(reader.ReadBlock<ShaderParameter>());
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var p = new ShaderParameter();
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p.Read(reader);
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paras.Add(p);
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}
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int offset = 0;
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@ -609,11 +591,6 @@ namespace CodeWalker.GameFiles
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{
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// update pointers...
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//foreach (var f in Parameters)
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// if (f.Data != null)
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// f.DataPointer = (ulong)f.Data.Position;
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// else
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// f.DataPointer = 0;
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for (int i = 0; i < Parameters.Length; i++)
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{
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var param = Parameters[i];
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@ -639,14 +616,11 @@ namespace CodeWalker.GameFiles
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// write parameter infos
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foreach (var f in Parameters)
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writer.WriteBlock(f);
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{
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f.Write(writer);
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}
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// write vector data
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//foreach (var f in Parameters)
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//{
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// if (f.DataType != 0)
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// writer.WriteBlock(f.Data);
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//}
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for (int i = 0; i < Parameters.Length; i++)
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{
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var param = Parameters[i];
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@ -664,7 +638,9 @@ namespace CodeWalker.GameFiles
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// write hashes
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foreach (var h in Hashes)
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{
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writer.Write((uint)h);
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}
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}
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public void WriteXml(StringBuilder sb, int indent)
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{
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@ -804,8 +780,12 @@ namespace CodeWalker.GameFiles
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list.AddRange(base.GetReferences());
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foreach (var x in Parameters)
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{
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if (x.DataType == 0)
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{
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list.Add(x.Data as TextureBase);
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}
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}
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return list.ToArray();
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}
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@ -815,13 +795,7 @@ namespace CodeWalker.GameFiles
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var list = new List<Tuple<long, IResourceBlock>>();
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list.AddRange(base.GetParts());
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long offset = 0;
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foreach (var x in Parameters)
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{
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list.Add(new Tuple<long, IResourceBlock>(offset, x));
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offset += 16;
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}
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long offset = Parameters.Length * 16;
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var blist = new List<ResourceSystemStructBlock<Vector4>>();
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foreach (var x in Parameters)
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