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Experimental resource packing improvements
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213f734baf
commit
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@ -275,6 +275,169 @@ namespace CodeWalker.GameFiles
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pageCount = (int)currentPageCount;
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}
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public static void AssignPositions(IList<IResourceBlock> blocks, uint basePosition, out RpfResourcePageFlags pageFlags)
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{
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var sys = (basePosition == 0x50000000);
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IResourceBlock getRootBlock()
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{
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if (sys && (blocks.Count > 0))
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{
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return blocks[0];
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}
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return null;
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}
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HashSet<IResourceBlock> getBlockSet()
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{
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var blockset = new HashSet<IResourceBlock>();
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int start = sys ? 1 : 0;
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for (int i = start; i < blocks.Count; i++)
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{
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blockset.Add(blocks[i]);
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}
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return blockset;
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}
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IResourceBlock findBestBlock(long maxSize, HashSet<IResourceBlock> blockset)
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{
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if (maxSize <= 0) return null;
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IResourceBlock r = null;
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long rlen = 0;
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foreach (var block in blockset)
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{
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var blockLength = block.BlockLength;
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if ((blockLength <= maxSize) && (blockLength > rlen))
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{
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r = block;
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rlen = blockLength;
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}
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}
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return r;
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}
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IResourceBlock takeBestBlock(long maxSize, HashSet<IResourceBlock> blockset)
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{
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var r = findBestBlock(maxSize, blockset);
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if (r != null)
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{
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blockset.Remove(r);
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}
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return r;
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}
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long pad(long p)
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{
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return ((ALIGN_SIZE - (p % ALIGN_SIZE)) % ALIGN_SIZE);
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}
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long largestBlockSize = 0; // find largest structure
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long startPageSize = BASE_SIZE;// 0x2000; // find starting page size
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long totalBlockSize = 0;
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foreach (var block in blocks)
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{
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var blockLength = block.BlockLength;
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totalBlockSize += blockLength;
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totalBlockSize += pad(totalBlockSize);
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if (largestBlockSize < blockLength)
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{
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largestBlockSize = blockLength;
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}
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}
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while (startPageSize < largestBlockSize)
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{
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startPageSize *= 2;
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}
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pageFlags = new RpfResourcePageFlags();
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while (true)
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{
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if (blocks.Count == 0) break;
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var currentPosition = 0L;
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var currentPageSize = startPageSize;
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var currentPageStart = 0L;
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var currentPageSpace = startPageSize;
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var currentRemainder = totalBlockSize;
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var rootblock = getRootBlock();
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var blockset = getBlockSet();
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var pageCount = 1;
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var pageCounts = new uint[9];
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var pageCountIndex = 0;
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var targetPageSize = Math.Max(65536, startPageSize >> 5);
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var minPageSize = Math.Max(512, Math.Min(targetPageSize, startPageSize) >> 4);
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var baseShift = 0u;
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var baseSize = 512;
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while (baseSize < minPageSize)
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{
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baseShift++;
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baseSize *= 2;
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if (baseShift >= 0xF) break;
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}
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var baseSizeMax = baseSize << 8;
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var baseSizeMaxTest = startPageSize;
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while (baseSizeMaxTest < baseSizeMax)
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{
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pageCountIndex++;
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baseSizeMaxTest *= 2;
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}
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pageCounts[pageCountIndex] = 1;
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while (true)
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{
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var isroot = sys && (currentPosition == 0);
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var block = isroot ? rootblock : takeBestBlock(currentPageSpace, blockset);
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var blockLength = block?.BlockLength ?? 0;
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if (block != null)
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{
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//add this block to the current page.
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block.FilePosition = basePosition + currentPosition;
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var opos = currentPosition;
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currentPosition += blockLength;
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currentPosition += pad(currentPosition);
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var usedspace = currentPosition - opos;
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currentPageSpace -= usedspace;
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currentRemainder -= usedspace;//blockLength;//
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}
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else if (blockset.Count > 0)
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{
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//allocate a new page
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currentPageStart += currentPageSize;
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currentPosition = currentPageStart;
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block = findBestBlock(long.MaxValue, blockset);//just find the biggest block
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blockLength = block?.BlockLength ?? 0;
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while (blockLength <= (currentPageSize >> 1))//determine best new page size
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{
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if (currentPageSize <= minPageSize) break;
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if (pageCountIndex >= 8) break;
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if ((currentPageSize <= targetPageSize) && (currentRemainder >= (currentPageSize - minPageSize))) break;
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currentPageSize = currentPageSize >> 1;
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pageCountIndex++;
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}
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currentPageSpace = currentPageSize;
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pageCounts[pageCountIndex]++;
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pageCount++;
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}
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else
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{
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break;
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}
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}
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pageFlags = new RpfResourcePageFlags(pageCounts, baseShift);
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if ((pageCount == pageFlags.Count) && (pageFlags.Size >= currentPosition)) //make sure page counts fit in the flags value
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{
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break;
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}
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startPageSize *= 2;
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}
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}
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public static byte[] Build(ResourceFileBase fileBase, int version, bool compress = true)
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@ -286,13 +449,20 @@ namespace CodeWalker.GameFiles
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IList<IResourceBlock> graphicBlocks;
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GetBlocks(fileBase, out systemBlocks, out graphicBlocks);
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int systemPageSize = BASE_SIZE;// *4;
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int systemPageCount;
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AssignPositions(systemBlocks, 0x50000000, ref systemPageSize, out systemPageCount);
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//int systemPageSize = BASE_SIZE;// *4;
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//int systemPageCount;
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//AssignPositions(systemBlocks, 0x50000000, ref systemPageSize, out systemPageCount);
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int graphicsPageSize = BASE_SIZE;
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int graphicsPageCount;
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AssignPositions(graphicBlocks, 0x60000000, ref graphicsPageSize, out graphicsPageCount);
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//int graphicsPageSize = BASE_SIZE;
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//int graphicsPageCount;
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//AssignPositions(graphicBlocks, 0x60000000, ref graphicsPageSize, out graphicsPageCount);
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RpfResourcePageFlags systemPageFlags;
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AssignPositions(systemBlocks, 0x50000000, out systemPageFlags);
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RpfResourcePageFlags graphicsPageFlags;
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AssignPositions(graphicBlocks, 0x60000000, out graphicsPageFlags);
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@ -300,8 +470,8 @@ namespace CodeWalker.GameFiles
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//fileBase.FilePagesInfo.SystemPagesCount = 0;
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//if (systemPageCount > 0)
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// fileBase.FilePagesInfo.SystemPagesCount = 1; // (byte)systemPageCount; //1
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fileBase.FilePagesInfo.SystemPagesCount = (byte)systemPageCount;
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fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageCount;
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fileBase.FilePagesInfo.SystemPagesCount = (byte)systemPageFlags.Count;// systemPageCount;
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fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageFlags.Count;// graphicsPageCount;
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@ -342,14 +512,14 @@ namespace CodeWalker.GameFiles
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var sysDataSize = systemPageCount * systemPageSize;
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var sysDataSize = (int)systemPageFlags.Size;// systemPageCount * systemPageSize;
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var sysData = new byte[sysDataSize];
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systemStream.Flush();
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systemStream.Position = 0;
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systemStream.Read(sysData, 0, (int)systemStream.Length);
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var gfxDataSize = graphicsPageCount * graphicsPageSize;
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var gfxDataSize = (int)graphicsPageFlags.Size;// graphicsPageCount * graphicsPageSize;
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var gfxData = new byte[gfxDataSize];
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graphicsStream.Flush();
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graphicsStream.Position = 0;
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@ -363,9 +533,11 @@ namespace CodeWalker.GameFiles
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//uint sf = RpfResourceFileEntry.GetFlagsFromSize(sysDataSize, sv);
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//uint gf = RpfResourceFileEntry.GetFlagsFromSize(gfxDataSize, gv); //TODO: might be broken...
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//uint sf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)systemPageCount, (uint)systemPageSize, sv);
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//uint gf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)graphicsPageCount, (uint)graphicsPageSize, gv);
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uint sf = systemPageFlags.Value + (sv << 28);
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uint gf = graphicsPageFlags.Value + (gv << 28);
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uint sf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)systemPageCount, (uint)systemPageSize, sv);
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uint gf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)graphicsPageCount, (uint)graphicsPageSize, gv);
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var tdatasize = sysDataSize + gfxDataSize;
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var tdata = new byte[tdatasize];
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