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Support for little endian heightmaps conversion
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@ -13,6 +13,7 @@ namespace CodeWalker.GameFiles
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public class HeightmapFile : GameFile, PackedFile
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{
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public byte[] RawFileData { get; set; }
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public Endianess Endianess { get; set; } = Endianess.BigEndian;
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public uint Magic { get; set; } = 0x484D4150; //'HMAP'
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public byte VersionMajor { get; set; } = 1;
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@ -45,18 +46,26 @@ namespace CodeWalker.GameFiles
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Name = entry.Name;
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}
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if (BitConverter.ToUInt32(data, 0) == Magic)
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{
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Endianess = Endianess.LittleEndian;
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}
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using (MemoryStream ms = new MemoryStream(data))
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{
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DataReader r = new DataReader(ms, Endianess.BigEndian);
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DataReader r = new DataReader(ms, Endianess);
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Read(r);
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}
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//var pgm = GetPGM();
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}
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public byte[] Save()
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{
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MemoryStream s = new MemoryStream();
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DataWriter w = new DataWriter(s, Endianess.BigEndian);
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DataWriter w = new DataWriter(s, Endianess);
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Write(w);
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@ -201,6 +210,10 @@ namespace CodeWalker.GameFiles
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public void WriteXml(StringBuilder sb, int indent)
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{
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if (Endianess != Endianess.BigEndian)
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{
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HmapXml.StringTag(sb, indent, "Endianess", Endianess.ToString());
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}
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HmapXml.ValueTag(sb, indent, "Width", Width.ToString());
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HmapXml.ValueTag(sb, indent, "Height", Height.ToString());
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HmapXml.SelfClosingTag(sb, indent, "BBMin " + FloatUtil.GetVector3XmlString(BBMin));
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@ -210,6 +223,13 @@ namespace CodeWalker.GameFiles
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}
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public void ReadXml(XmlNode node)
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{
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var endianess = Xml.GetChildInnerText(node, "Endianess");
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if (!string.IsNullOrEmpty(endianess))
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{
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var end = Endianess.BigEndian;
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Enum.TryParse(endianess, out end);
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Endianess = end;
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}
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Width = (ushort)Xml.GetChildUIntAttribute(node, "Width");
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Height = (ushort)Xml.GetChildUIntAttribute(node, "Height");
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BBMin = Xml.GetChildVector3Attributes(node, "BBMin");
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