AWC/XML conversion progress

This commit is contained in:
dexy 2020-02-09 09:02:12 +11:00
parent 81c2361013
commit db3804fc92

View File

@ -165,7 +165,8 @@ namespace CodeWalker.GameFiles
for (int i = 0; i < StreamCount; i++)
{
var info = new AwcStreamInfo(r);
var info = new AwcStreamInfo();
info.Read(r);
infos.Add(info);
}
for (int i = 0; i < StreamCount; i++)
@ -173,7 +174,8 @@ namespace CodeWalker.GameFiles
var info = infos[i];
for (int j = 0; j < info.ChunkCount; j++)
{
var chunk = new AwcChunkInfo(r);
var chunk = new AwcChunkInfo();
chunk.Read(r);
info.Chunks[j] = chunk;
}
}
@ -350,27 +352,19 @@ namespace CodeWalker.GameFiles
public uint RawVal { get; set; }
public uint ChunkCount { get; set; }
public uint Id { get; set; }
public AwcChunkInfo[] Chunks { get; set; }
public AwcStreamInfo()
{
}
public AwcStreamInfo(DataReader r)
public void Read(DataReader r)
{
RawVal = r.ReadUInt32();
ChunkCount = (RawVal >> 29);
Id = (RawVal & 0x1FFFFFFF);
Chunks = new AwcChunkInfo[ChunkCount];
}
public void Write(DataWriter w)
{
ChunkCount = (uint)(Chunks?.Length ?? 0);
RawVal = (Id & 0x1FFFFFFF) + (ChunkCount << 29);
w.Write(RawVal);
}
@ -387,18 +381,13 @@ namespace CodeWalker.GameFiles
public int Size { get; set; }
public int Offset { get; set; }
public AwcChunkInfo(AwcChunkType type)
{
Type = type;
}
public AwcChunkInfo(DataReader r)
public void Read(DataReader r)
{
RawVal = r.ReadUInt64();
Type = (AwcChunkType)(RawVal >> 56);
Size = (int)((RawVal >> 28) & 0x0FFFFFFF);
Offset = (int)(RawVal & 0x0FFFFFFF);
}
public void Write(DataWriter w)
{
RawVal = (((ulong)Offset) & 0x0FFFFFFF) + ((((ulong)Size) & 0x0FFFFFFF) << 28) + (((ulong)Type) << 56);
@ -785,7 +774,7 @@ namespace CodeWalker.GameFiles
foreach (XmlNode inode in inodes)
{
var type = Xml.GetChildEnumInnerText<AwcChunkType>(node, "Type");
var info = new AwcChunkInfo(type);
var info = new AwcChunkInfo() { Type = type };
var chunk = CreateChunk(info);
chunk?.ReadXml(inode);
clist.Add(chunk);
@ -1421,9 +1410,27 @@ namespace CodeWalker.GameFiles
}
public void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Name", AwcXml.HashString(Name));
AwcXml.ValueTag(sb, indent, "UnkUint1", UnkUint1.ToString());
AwcXml.ValueTag(sb, indent, "UnkFloat1", FloatUtil.ToString(UnkFloat1));
AwcXml.ValueTag(sb, indent, "UnkFloat2", FloatUtil.ToString(UnkFloat2));
AwcXml.ValueTag(sb, indent, "UnkFloat3", FloatUtil.ToString(UnkFloat3));
AwcXml.ValueTag(sb, indent, "UnkFloat4", FloatUtil.ToString(UnkFloat4));
AwcXml.ValueTag(sb, indent, "UnkFloat5", FloatUtil.ToString(UnkFloat5));
AwcXml.ValueTag(sb, indent, "UnkFloat6", FloatUtil.ToString(UnkFloat6));
AwcXml.ValueTag(sb, indent, "UnkUint2", UnkUint2.ToString());
}
public void ReadXml(XmlNode node)
{
Name = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Name"));
UnkUint1 = Xml.GetChildUIntAttribute(node, "UnkUint1");
UnkFloat1 = Xml.GetChildFloatAttribute(node, "UnkFloat1");
UnkFloat2 = Xml.GetChildFloatAttribute(node, "UnkFloat2");
UnkFloat3 = Xml.GetChildFloatAttribute(node, "UnkFloat3");
UnkFloat4 = Xml.GetChildFloatAttribute(node, "UnkFloat4");
UnkFloat5 = Xml.GetChildFloatAttribute(node, "UnkFloat5");
UnkFloat6 = Xml.GetChildFloatAttribute(node, "UnkFloat6");
UnkUint2 = Xml.GetChildUIntAttribute(node, "UnkUint2");
}
public override string ToString()
@ -1480,20 +1487,41 @@ namespace CodeWalker.GameFiles
public GranularGrain[] GranularGrains { get; set; }
public float UnkFloat1 { get; set; }
public class GranularGrain
public class GranularGrain : IMetaXmlItem
{
public uint UnkUint1 { get; set; }
public float UnkFloat1 { get; set; }
public ushort UnkUshort1 { get; set; }
public ushort UnkUshort2 { get; set; }
public GranularGrain(DataReader r)
public void Read(DataReader r)
{
UnkUint1 = r.ReadUInt32();
UnkFloat1 = r.ReadSingle();
UnkUshort1 = r.ReadUInt16();
UnkUshort2 = r.ReadUInt16();
}
public void Write(DataWriter w)
{
w.Write(UnkUint1);
w.Write(UnkFloat1);
w.Write(UnkUshort1);
w.Write(UnkUshort2);
}
public void WriteXml(StringBuilder sb, int indent)
{
AwcXml.ValueTag(sb, indent, "UnkUint1", UnkUint1.ToString());
AwcXml.ValueTag(sb, indent, "UnkFloat1", FloatUtil.ToString(UnkFloat1));
AwcXml.ValueTag(sb, indent, "UnkUshort1", UnkUshort1.ToString());
AwcXml.ValueTag(sb, indent, "UnkUshort2", UnkUshort2.ToString());
}
public void ReadXml(XmlNode node)
{
UnkUint1 = Xml.GetChildUIntAttribute(node, "UnkUint1");
UnkFloat1 = Xml.GetChildFloatAttribute(node, "UnkFloat1");
UnkUshort1 = (ushort)Xml.GetChildUIntAttribute(node, "UnkUshort1");
UnkUshort2 = (ushort)Xml.GetChildUIntAttribute(node, "UnkUshort2");
}
public override string ToString()
{
@ -1516,7 +1544,9 @@ namespace CodeWalker.GameFiles
GranularGrains = new GranularGrain[count];
for (int i = 0; i < count; i++)
{
GranularGrains[i] = new GranularGrain(r);
var g = new GranularGrain();
g.Read(r);
GranularGrains[i] = g;
}
UnkFloat1 = r.ReadSingle();
@ -1528,14 +1558,22 @@ namespace CodeWalker.GameFiles
}
public override void Write(DataWriter w)
{
for (int i = 0; i < (GranularGrains?.Length ?? 0); i++)
{
GranularGrains[i].Write(w);
}
w.Write(UnkFloat1);
}
public override void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Type", ChunkInfo?.Type.ToString());
AwcXml.ValueTag(sb, indent, "UnkFloat1", FloatUtil.ToString(UnkFloat1));
AwcXml.WriteItemArray(sb, GranularGrains, indent, "GranularGrains");
}
public override void ReadXml(XmlNode node)
{
UnkFloat1 = Xml.GetChildFloatAttribute(node, "UnkFloat1");
GranularGrains = XmlMeta.ReadItemArray<GranularGrain>(node, "GranularGrains");
}
public override string ToString()
@ -1549,14 +1587,14 @@ namespace CodeWalker.GameFiles
public uint GranularLoopsCount { get; set; }
public GranularLoop[] GranularLoops { get; set; }
public class GranularLoop
public class GranularLoop : IMetaXmlItem
{
public uint UnkUint1 { get; set; } = 2;
public uint GrainCount { get; set; }
public MetaHash Hash { get; set; } = 0x4c633d07;
public uint[] Grains { get; set; }
public GranularLoop(DataReader r)
public void Read(DataReader r)
{
UnkUint1 = r.ReadUInt32();
GrainCount = r.ReadUInt32();
@ -1567,26 +1605,50 @@ namespace CodeWalker.GameFiles
Grains[i] = r.ReadUInt32();
}
switch (UnkUint1)
//switch (UnkUint1)
//{
// case 2:
// break;
// default:
// break;//no hit
//}
//switch (Hash)
//{
// case 0x4c633d07:
// break;
// default:
// break;//no hit
//}
}
public void Write(DataWriter w)
{
GrainCount = (uint)(Grains?.Length ?? 0);
w.Write(UnkUint1);
w.Write(GrainCount);
w.Write(Hash);
for (int i = 0; i < GrainCount; i++)
{
case 2:
break;
default:
break;
}
switch (Hash)
{
case 0x4c633d07:
break;
default:
break;
w.Write(Grains[i]);
}
}
public void WriteXml(StringBuilder sb, int indent)
{
//AwcXml.ValueTag(sb, indent, "UnkUint1", UnkUint1.ToString());
//AwcXml.StringTag(sb, indent, "Hash", AwcXml.HashString(Hash));
AwcXml.WriteRawArray(sb, Grains, indent, "Grains", "");
}
public void ReadXml(XmlNode node)
{
//UnkUint1 = Xml.GetChildUIntAttribute(node, "UnkUint1");
//Hash = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Hash"));
Grains = Xml.GetChildRawUintArray(node, "Grains");
}
public override string ToString()
{
return Hash.ToString() + ": " + UnkUint1.ToString() + ": " + GrainCount.ToString() + " items";
}
}
public AwcGranularLoopsChunk(AwcChunkInfo info) : base(info)
@ -1603,20 +1665,29 @@ namespace CodeWalker.GameFiles
GranularLoops = new GranularLoop[GranularLoopsCount];
for (int i = 0; i < GranularLoopsCount; i++)
{
GranularLoops[i] = new GranularLoop(r);
var g = new GranularLoop();
g.Read(r);
GranularLoops[i] = g;
}
}
public override void Write(DataWriter w)
{
GranularLoopsCount = (uint)(GranularLoops?.Length ?? 0);
w.Write(GranularLoopsCount);
for (int i = 0; i < GranularLoopsCount; i++)
{
GranularLoops[i].Write(w);
}
}
public override void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Type", ChunkInfo?.Type.ToString());
AwcXml.WriteItemArray(sb, GranularLoops, indent, "GranularLoops");
}
public override void ReadXml(XmlNode node)
{
GranularLoops = XmlMeta.ReadItemArray<GranularLoop>(node, "GranularLoops");
}
public override string ToString()
@ -1629,14 +1700,14 @@ namespace CodeWalker.GameFiles
{
public Marker[] Markers { get; set; }
public class Marker
public class Marker : IMetaXmlItem
{
public MetaHash Name { get; set; }
public MetaHash Value { get; set; }//usually a float, but in some cases a hash, or other value
public uint SampleOffset { get; set; }
public uint Unused { get; set; }
public Marker(DataReader r)
public void Read(DataReader r)
{
Name = r.ReadUInt32();
Value = r.ReadUInt32();
@ -1684,6 +1755,48 @@ namespace CodeWalker.GameFiles
//if (Unused != 0)
//{ }//no hit
}
public void Write(DataWriter w)
{
w.Write(Name);
w.Write(Value);
w.Write(SampleOffset);
w.Write(Unused);
}
public void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Name", AwcXml.HashString(Name));
switch (Name)
{
case 0xf31b4f6a: // rockout
case 0x08dba0f8: // dj
case 0x14d857be: // g_s
AwcXml.StringTag(sb, indent, "Value", AwcXml.HashString(Value));
break;
default:
AwcXml.ValueTag(sb, indent, "Value", FloatUtil.ToString(Value.Float));
break;
}
AwcXml.ValueTag(sb, indent, "SampleOffset", SampleOffset.ToString());
}
public void ReadXml(XmlNode node)
{
Name = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Name"));
switch (Name)
{
case 0xf31b4f6a: // rockout
case 0x08dba0f8: // dj
case 0x14d857be: // g_s
Value = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Value"));
break;
default:
var f = Xml.GetChildFloatAttribute(node, "Value");
Value = MetaTypes.ConvertData<uint>(BitConverter.GetBytes(f));
break;
}
SampleOffset = Xml.GetChildUIntAttribute(node, "SampleOffset");
}
public override string ToString()
{
@ -1699,6 +1812,7 @@ namespace CodeWalker.GameFiles
return Name.ToString() + ": " + valstr + ", " + SampleOffset.ToString() + ", " + Unused.ToString();
}
}
@ -1714,20 +1828,27 @@ namespace CodeWalker.GameFiles
Markers = new Marker[count];
for (int i = 0; i < count; i++)
{
Markers[i] = new Marker(r);
var m = new Marker();
m.Read(r);
Markers[i] = m;
}
}
public override void Write(DataWriter w)
{
for (int i = 0; i < (Markers?.Length ?? 0); i++)
{
Markers[i].Write(w);
}
}
public override void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Type", ChunkInfo?.Type.ToString());
AwcXml.WriteItemArray(sb, Markers, indent, "Markers");
}
public override void ReadXml(XmlNode node)
{
Markers = XmlMeta.ReadItemArray<Marker>(node, "Markers");
}
public override string ToString()
@ -1750,11 +1871,12 @@ namespace CodeWalker.GameFiles
}
public override void Write(DataWriter w)
{
w.Write(Data);
}
public override void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Type", ChunkInfo?.Type.ToString());
//this is just a placeholder, as midi data will be written as a midi file
}
public override void ReadXml(XmlNode node)
{
@ -1788,11 +1910,15 @@ namespace CodeWalker.GameFiles
}
public override void Write(DataWriter w)
{
for (int i = 0; i < (SeekTable?.Length ?? 0); i++)
{
w.Write(SeekTable[i]);
}
}
public override void WriteXml(StringBuilder sb, int indent)
{
AwcXml.StringTag(sb, indent, "Type", ChunkInfo?.Type.ToString());
//this is just a placeholder, since the seek table will be built dynamically by CW.
}
public override void ReadXml(XmlNode node)
{