mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-26 08:52:52 +08:00
Updated names in particles, added effects collections in YptFile
This commit is contained in:
parent
147b230082
commit
c88c0e96e5
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -8,12 +9,16 @@ using System.Xml;
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namespace CodeWalker.GameFiles
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{
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public class YptFile : GameFile, PackedFile
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{
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public ParticleEffectsList PtfxList { get; set; }
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public Dictionary<uint, DrawableBase> DrawableDict { get; set; }
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public Dictionary<MetaHash, ParticleEffectRule> EffectDict { get; set; }
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public ParticleEffectRule[] AllEffects { get; set; }
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public string ErrorMessage { get; set; }
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@ -53,7 +58,7 @@ namespace CodeWalker.GameFiles
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BuildDrawableDict();
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BuildParticleDict();
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Loaded = true;
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@ -108,6 +113,28 @@ namespace CodeWalker.GameFiles
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}
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private void BuildParticleDict()
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{
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var pdict = PtfxList?.EffectRuleDictionary;
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if (pdict?.EffectRules?.data_items != null)
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{
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EffectDict = new Dictionary<MetaHash, ParticleEffectRule>();
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var elist = new List<ParticleEffectRule>();
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foreach (var e in pdict.EffectRules.data_items)
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{
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EffectDict[e.NameHash] = e;
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elist.Add(e);
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}
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elist.Sort((a, b) => { return (a.Name?.Value ?? "").CompareTo(b.Name?.Value ?? ""); });
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AllEffects = elist.ToArray();
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}
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}
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}
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@ -3870,7 +3870,18 @@ namespace CodeWalker.GameFiles
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weather_wind_foliage = 480273725,
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// particles ShaderVars names from Siprus
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diffusetex2 = 234123336,
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softnesscurve = 415919122,
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directionalmult = 1250560552,
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normalmapmult = 2008564461,
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superalpha = 2445226024,
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normalspecmap = 3009619921,
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normalarc = 3063280732,
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shadowamount = 3218705437,
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refractionmap = 3749494808,
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camerabias = 4030385036,
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ambientmult = 4164128389,
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@ -2181,14 +2181,23 @@ namespace CodeWalker.GameFiles
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this.UnknownData = reader.ReadBlockAt<ParticleUnknown1>(this.UnknownData1Pointer);
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this.KeyframeProps = reader.ReadBlockAt<ResourcePointerArray64<ParticleKeyframeProp>>(this.KeyframePropsPointer, this.KeyframePropsCount1);
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#endregion
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if (!string.IsNullOrEmpty(Name?.Value))
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{
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JenkIndex.Ensure(Name.Value);
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NameHash = JenkHash.GenHash(Name.Value);
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}
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#endregion
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#region testing
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//for (int i = 0; i < (EventEmitters?.data_items?.Length??0); i++)
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//{
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// if (EventEmitters.data_items[i].Index != i)
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// { }//no hit
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//}
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//if (EventEmittersCount2 != 32)
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//{ }//no hit
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//if (KeyframePropsCount2 != 16)
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@ -2233,20 +2242,20 @@ namespace CodeWalker.GameFiles
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// default:
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// break;//no hit
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//}
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switch (Unknown_54h)
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{
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case 0x01000000:
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case 0x01010001:
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case 0x01010200:
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case 0x01010000:
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case 0x01000200:
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case 0x01000001:
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case 0x01000201:
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case 0x01000100:
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break;
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default:
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break;//more
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}
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//switch (Unknown_54h)
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//{
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// case 0x01000000:
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// case 0x01010001:
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// case 0x01010200:
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// case 0x01010000:
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// case 0x01000200:
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// case 0x01000001:
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// case 0x01000201:
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// case 0x01000100:
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// break;
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// default:
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// break;//more
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//}
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//if (Unknown_58h != 0)
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//{ }//no hit
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//if (Unknown_60h != 0)
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@ -2255,17 +2264,17 @@ namespace CodeWalker.GameFiles
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//{ }//no hit
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//if (Unknown_6Ch != 0x7f800001)
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//{ }//no hit
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switch (Unknown_70h)
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{
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case 0:
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case 1.0f:
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case 0.5f:
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case 0.2f:
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case 0.1f:
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break;
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default:
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break;//more
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}
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//switch (Unknown_70h)
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//{
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// case 0:
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// case 1.0f:
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// case 0.5f:
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// case 0.2f:
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// case 0.1f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_74h)
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//{
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// case 0.25f:
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@ -2276,42 +2285,42 @@ namespace CodeWalker.GameFiles
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// default:
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// break;//no hit
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//}
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switch (Unknown_78h)
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{
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case 0.2f:
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case 0.5f:
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case 1.0f:
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break;
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default:
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break;//more
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}
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switch (Unknown_7Ch)
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{
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case 0.2f:
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case 0.5f:
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case 1.0f:
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break;
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default:
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break;//more
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}
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switch (Unknown_80h)
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{
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case 1.0f:
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case 2.0f:
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case 1.2f:
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case 1.5f:
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break;
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default:
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break;//more
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}
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switch (Unknown_84h)
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{
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case 1.0f:
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case 2.0f:
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break;
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default:
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break;//more
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}
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//switch (Unknown_78h)
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//{
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// case 0.2f:
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// case 0.5f:
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// case 1.0f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_7Ch)
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//{
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// case 0.2f:
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// case 0.5f:
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// case 1.0f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_80h)
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//{
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// case 1.0f:
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// case 2.0f:
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// case 1.2f:
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// case 1.5f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_84h)
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//{
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// case 1.0f:
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// case 2.0f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_88h)
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//{
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// case 0x01010100:
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@ -2338,127 +2347,127 @@ namespace CodeWalker.GameFiles
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// default:
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// break;//no hit
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//}
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switch (Unknown_90h)
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{
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case 0:
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case 1.1f:
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case 1.5f:
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case 1.2f:
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case 6.0f:
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break;
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default:
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break;//more
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}
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switch (Unknown_94h)
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{
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case 0:
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case 1.8f:
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case 10.0f:
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case 0.4f:
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case -1.0f:
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case -9.0f:
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break;
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default:
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break;//more
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}
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switch (Unknown_98h)
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{
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case 0:
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case 5.0f:
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case 1.5f:
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case -1.0f:
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case 0.5f:
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case 0.2f:
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case 1.0f:
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case 12.0f:
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break;
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default:
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break;//more
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}
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//switch (Unknown_90h)
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//{
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// case 0:
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// case 1.1f:
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// case 1.5f:
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// case 1.2f:
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// case 6.0f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_94h)
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//{
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// case 0:
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// case 1.8f:
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// case 10.0f:
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// case 0.4f:
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// case -1.0f:
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// case -9.0f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_98h)
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//{
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// case 0:
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// case 5.0f:
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// case 1.5f:
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// case -1.0f:
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// case 0.5f:
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// case 0.2f:
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// case 1.0f:
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// case 12.0f:
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// break;
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// default:
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// break;//more
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//}
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//if (Unknown_9Ch != 0x7f800001)
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//{ }//no hit
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switch (Unknown_A0h)
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{
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case 0:
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case 4.5f:
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case 11.0f:
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case 5.0f:
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break;
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default:
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break;//and more
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}
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switch (Unknown_A4h)
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{
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case 38.0f:
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case 25.0f:
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break;
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default:
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break;//and more
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}
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switch (Unknown_A8h)
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{
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case 40.0f:
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case 30.0f:
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break;
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default:
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break;//and more
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}
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switch (Unknown_ACh)
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{
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case 15.0f:
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case 4.0f:
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break;
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default:
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break;//and more
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}
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switch (Unknown_B0h)
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{
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case 40.0f:
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case 12.0f:
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break;
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default:
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break;//and more
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}
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switch (Unknown_B4h)
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{
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case 3.0f:
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case 0:
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case 0.500002f:
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case 1.5f:
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break;
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default:
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break;//more
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}
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switch (Unknown_B8h)
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{
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case 2.0f:
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case 0:
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case 1.5f:
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case 1.0f:
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case 3.0f:
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case 5.0f:
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case 9.0f:
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break;
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default:
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break;//more
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}
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switch (Unknown_BCh)
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{
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case 0x00010103:
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case 0:
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case 0x01000000:
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case 0x01010003:
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case 0x00000103:
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case 0x00000002:
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case 0x00000003:
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case 0x00010100:
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case 0x01000002:
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case 0x00010002:
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case 0x01010002:
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break;
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default:
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break;//more
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}
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//switch (Unknown_A0h)
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//{
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// case 0:
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// case 4.5f:
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// case 11.0f:
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// case 5.0f:
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// break;
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// default:
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// break;//and more
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//}
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//switch (Unknown_A4h)
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//{
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// case 38.0f:
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// case 25.0f:
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// break;
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// default:
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// break;//and more
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//}
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//switch (Unknown_A8h)
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//{
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// case 40.0f:
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// case 30.0f:
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// break;
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// default:
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// break;//and more
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//}
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//switch (Unknown_ACh)
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//{
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// case 15.0f:
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// case 4.0f:
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// break;
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// default:
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// break;//and more
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//}
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//switch (Unknown_B0h)
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//{
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// case 40.0f:
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// case 12.0f:
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// break;
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// default:
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// break;//and more
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//}
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//switch (Unknown_B4h)
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//{
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// case 3.0f:
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// case 0:
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// case 0.500002f:
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// case 1.5f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_B8h)
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//{
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// case 2.0f:
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// case 0:
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// case 1.5f:
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// case 1.0f:
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// case 3.0f:
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// case 5.0f:
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// case 9.0f:
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// break;
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// default:
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// break;//more
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//}
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//switch (Unknown_BCh)
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//{
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// case 0x00010103:
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// case 0:
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// case 0x01000000:
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// case 0x01010003:
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// case 0x00000103:
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||||
// case 0x00000002:
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// case 0x00000003:
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// case 0x00010100:
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// case 0x01000002:
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// case 0x00010002:
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// case 0x01010002:
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// break;
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||||
// default:
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||||
// break;//more
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//}
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//if (Unknown_39Ch != 0)
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//{ }//no hit
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//switch (Unknown_3A0h)
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@ -2471,7 +2480,7 @@ namespace CodeWalker.GameFiles
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// case 0x00080000:
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||||
// case 0x00090100:
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||||
// case 0x000b0100:
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||||
// case 0x000c0100:
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||||
// case 0x000c0100: //setting the 5th digit to C (eg 0x000C0000) for Unknown3A0 in EffectRuleDictionary enables damage for volumetric particles -Monika
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||||
// break;
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||||
// default:
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||||
// break;//no hit
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||||
@ -2487,6 +2496,8 @@ namespace CodeWalker.GameFiles
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||||
//if (Unknown_3B8h != 0)
|
||||
//{ }//no hit
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||||
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||||
#endregion
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||||
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||||
}
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||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
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||||
@ -2637,6 +2648,11 @@ namespace CodeWalker.GameFiles
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for (int i = emlist.Count; i < 32; i++) emlist.Add(null);
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||||
EventEmitters = new ResourcePointerArray64<ParticleEventEmitter>();
|
||||
EventEmitters.data_items = emlist.ToArray();
|
||||
for (int i = 0; i < (EventEmitters.data_items?.Length ?? 0); i++)
|
||||
{
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||||
EventEmitters.data_items[i].Index = (uint)i;
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||||
}
|
||||
|
||||
|
||||
var kflist = XmlMeta.ReadItemArray<ParticleKeyframeProp>(node, "KeyframeProperties")?.ToList() ?? new List<ParticleKeyframeProp>();
|
||||
KeyframeProp0 = (kflist.Count > 0) ? kflist[0] : new ParticleKeyframeProp();
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||||
@ -2699,23 +2715,23 @@ namespace CodeWalker.GameFiles
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||||
// structure data
|
||||
public uint VFT { get; set; }
|
||||
public uint Unknown_4h = 1; // 0x00000001
|
||||
public uint Unknown_8h { get; set; } // 0, 1, 2, 3, 4, 5, 6 -index?
|
||||
public uint Index { get; set; } // 0, 1, 2, 3, 4, 5, 6 -index?
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||||
public uint Unknown_Ch; // 0x00000000
|
||||
public float Unknown_10h { get; set; }
|
||||
public float Unknown_14h { get; set; }
|
||||
public ulong UnknownDataPointer { get; set; }
|
||||
public ulong Unknown_20h; // 0x0000000000000000
|
||||
public ulong Unknown_28h; // 0x0000000000000000
|
||||
public ulong String1Pointer { get; set; }
|
||||
public ulong String2Pointer { get; set; }
|
||||
public ulong EmitterRuleNamePointer { get; set; }
|
||||
public ulong ParticleRuleNamePointer { get; set; }
|
||||
public ulong EmitterRulePointer { get; set; }
|
||||
public ulong ParticleRulePointer { get; set; }
|
||||
public float Unknown_50h { get; set; }
|
||||
public float Unknown_54h { get; set; }
|
||||
public float Unknown_58h { get; set; }
|
||||
public float Unknown_5Ch { get; set; }
|
||||
public uint Unknown_60h { get; set; } // eg. 0xfffafafa - colour?
|
||||
public uint Unknown_64h { get; set; } // eg. 0x5affffff - colour?
|
||||
public uint Colour1 { get; set; } // eg. 0xfffafafa - colour?
|
||||
public uint Colour2 { get; set; } // eg. 0x5affffff - colour?
|
||||
public ulong Unknown_68h; // 0x0000000000000000
|
||||
|
||||
// reference data
|
||||
@ -2731,29 +2747,29 @@ namespace CodeWalker.GameFiles
|
||||
// read structure data
|
||||
this.VFT = reader.ReadUInt32();
|
||||
this.Unknown_4h = reader.ReadUInt32();
|
||||
this.Unknown_8h = reader.ReadUInt32();
|
||||
this.Index = reader.ReadUInt32();
|
||||
this.Unknown_Ch = reader.ReadUInt32();
|
||||
this.Unknown_10h = reader.ReadSingle();
|
||||
this.Unknown_14h = reader.ReadSingle();
|
||||
this.UnknownDataPointer = reader.ReadUInt64();
|
||||
this.Unknown_20h = reader.ReadUInt64();
|
||||
this.Unknown_28h = reader.ReadUInt64();
|
||||
this.String1Pointer = reader.ReadUInt64();
|
||||
this.String2Pointer = reader.ReadUInt64();
|
||||
this.EmitterRuleNamePointer = reader.ReadUInt64();
|
||||
this.ParticleRuleNamePointer = reader.ReadUInt64();
|
||||
this.EmitterRulePointer = reader.ReadUInt64();
|
||||
this.ParticleRulePointer = reader.ReadUInt64();
|
||||
this.Unknown_50h = reader.ReadSingle();
|
||||
this.Unknown_54h = reader.ReadSingle();
|
||||
this.Unknown_58h = reader.ReadSingle();
|
||||
this.Unknown_5Ch = reader.ReadSingle();
|
||||
this.Unknown_60h = reader.ReadUInt32();
|
||||
this.Unknown_64h = reader.ReadUInt32();
|
||||
this.Colour1 = reader.ReadUInt32();
|
||||
this.Colour2 = reader.ReadUInt32();
|
||||
this.Unknown_68h = reader.ReadUInt64();
|
||||
|
||||
// read reference data
|
||||
this.UnknownData = reader.ReadBlockAt<ParticleUnknown1>(this.UnknownDataPointer);
|
||||
this.EmitterRuleName = reader.ReadBlockAt<string_r>(this.String1Pointer);
|
||||
this.ParticleRuleName = reader.ReadBlockAt<string_r>(this.String2Pointer);
|
||||
this.EmitterRuleName = reader.ReadBlockAt<string_r>(this.EmitterRuleNamePointer);
|
||||
this.ParticleRuleName = reader.ReadBlockAt<string_r>(this.ParticleRuleNamePointer);
|
||||
this.EmitterRule = reader.ReadBlockAt<ParticleEmitterRule>(this.EmitterRulePointer);
|
||||
this.ParticleRule = reader.ReadBlockAt<ParticleRule>(this.ParticleRulePointer);
|
||||
|
||||
@ -2856,7 +2872,7 @@ namespace CodeWalker.GameFiles
|
||||
default:
|
||||
break;//more
|
||||
}
|
||||
switch (Unknown_60h)
|
||||
switch (Colour1)
|
||||
{
|
||||
case 0xffffffff:
|
||||
case 0xfffafafa:
|
||||
@ -2870,7 +2886,7 @@ namespace CodeWalker.GameFiles
|
||||
default:
|
||||
break;//more
|
||||
}
|
||||
switch (Unknown_64h)
|
||||
switch (Colour2)
|
||||
{
|
||||
case 0xffffffff:
|
||||
case 0xffffefc2:
|
||||
@ -2896,46 +2912,45 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
// update structure data
|
||||
this.UnknownDataPointer = (ulong)(this.UnknownData != null ? this.UnknownData.FilePosition : 0);
|
||||
this.String1Pointer = (ulong)(this.EmitterRuleName != null ? this.EmitterRuleName.FilePosition : 0);
|
||||
this.String2Pointer = (ulong)(this.ParticleRuleName != null ? this.ParticleRuleName.FilePosition : 0);
|
||||
this.EmitterRuleNamePointer = (ulong)(this.EmitterRuleName != null ? this.EmitterRuleName.FilePosition : 0);
|
||||
this.ParticleRuleNamePointer = (ulong)(this.ParticleRuleName != null ? this.ParticleRuleName.FilePosition : 0);
|
||||
this.EmitterRulePointer = (ulong)(this.EmitterRule != null ? this.EmitterRule.FilePosition : 0);
|
||||
this.ParticleRulePointer = (ulong)(this.ParticleRule != null ? this.ParticleRule.FilePosition : 0);
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.VFT);
|
||||
writer.Write(this.Unknown_4h);
|
||||
writer.Write(this.Unknown_8h);
|
||||
writer.Write(this.Index);
|
||||
writer.Write(this.Unknown_Ch);
|
||||
writer.Write(this.Unknown_10h);
|
||||
writer.Write(this.Unknown_14h);
|
||||
writer.Write(this.UnknownDataPointer);
|
||||
writer.Write(this.Unknown_20h);
|
||||
writer.Write(this.Unknown_28h);
|
||||
writer.Write(this.String1Pointer);
|
||||
writer.Write(this.String2Pointer);
|
||||
writer.Write(this.EmitterRuleNamePointer);
|
||||
writer.Write(this.ParticleRuleNamePointer);
|
||||
writer.Write(this.EmitterRulePointer);
|
||||
writer.Write(this.ParticleRulePointer);
|
||||
writer.Write(this.Unknown_50h);
|
||||
writer.Write(this.Unknown_54h);
|
||||
writer.Write(this.Unknown_58h);
|
||||
writer.Write(this.Unknown_5Ch);
|
||||
writer.Write(this.Unknown_60h);
|
||||
writer.Write(this.Unknown_64h);
|
||||
writer.Write(this.Colour1);
|
||||
writer.Write(this.Colour2);
|
||||
writer.Write(this.Unknown_68h);
|
||||
}
|
||||
public void WriteXml(StringBuilder sb, int indent)
|
||||
{
|
||||
YptXml.StringTag(sb, indent, "EmitterRule", YptXml.XmlEscape(EmitterRuleName?.Value ?? ""));
|
||||
YptXml.StringTag(sb, indent, "ParticleRule", YptXml.XmlEscape(ParticleRuleName?.Value ?? ""));
|
||||
YptXml.ValueTag(sb, indent, "Unknown8", Unknown_8h.ToString());
|
||||
YptXml.ValueTag(sb, indent, "Unknown10", FloatUtil.ToString(Unknown_10h));
|
||||
YptXml.ValueTag(sb, indent, "Unknown14", FloatUtil.ToString(Unknown_14h));
|
||||
YptXml.ValueTag(sb, indent, "Unknown50", FloatUtil.ToString(Unknown_50h));
|
||||
YptXml.ValueTag(sb, indent, "Unknown54", FloatUtil.ToString(Unknown_54h));
|
||||
YptXml.ValueTag(sb, indent, "Unknown58", FloatUtil.ToString(Unknown_58h));
|
||||
YptXml.ValueTag(sb, indent, "Unknown5C", FloatUtil.ToString(Unknown_5Ch));
|
||||
YptXml.ValueTag(sb, indent, "Unknown60", YptXml.UintString(Unknown_60h));
|
||||
YptXml.ValueTag(sb, indent, "Unknown64", YptXml.UintString(Unknown_64h));
|
||||
YptXml.ValueTag(sb, indent, "Colour1", YptXml.UintString(Colour1));
|
||||
YptXml.ValueTag(sb, indent, "Colour2", YptXml.UintString(Colour2));
|
||||
if (UnknownData != null)
|
||||
{
|
||||
YptXml.OpenTag(sb, indent, "UnknownData");
|
||||
@ -2947,15 +2962,14 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
EmitterRuleName = (string_r)Xml.GetChildInnerText(node, "EmitterRule"); if (EmitterRuleName.Value == null) EmitterRuleName = null;
|
||||
ParticleRuleName = (string_r)Xml.GetChildInnerText(node, "ParticleRule"); if (ParticleRuleName.Value == null) ParticleRuleName = null;
|
||||
Unknown_8h = Xml.GetChildUIntAttribute(node, "Unknown8");
|
||||
Unknown_10h = Xml.GetChildFloatAttribute(node, "Unknown10");
|
||||
Unknown_14h = Xml.GetChildFloatAttribute(node, "Unknown14");
|
||||
Unknown_50h = Xml.GetChildFloatAttribute(node, "Unknown50");
|
||||
Unknown_54h = Xml.GetChildFloatAttribute(node, "Unknown54");
|
||||
Unknown_58h = Xml.GetChildFloatAttribute(node, "Unknown58");
|
||||
Unknown_5Ch = Xml.GetChildFloatAttribute(node, "Unknown5C");
|
||||
Unknown_60h = Xml.GetChildUIntAttribute(node, "Unknown60");
|
||||
Unknown_64h = Xml.GetChildUIntAttribute(node, "Unknown64");
|
||||
Colour1 = Xml.GetChildUIntAttribute(node, "Colour1");
|
||||
Colour2 = Xml.GetChildUIntAttribute(node, "Colour2");
|
||||
var udnode = node.SelectSingleNode("UnknownData");
|
||||
if (udnode != null)
|
||||
{
|
||||
@ -7767,29 +7781,29 @@ namespace CodeWalker.GameFiles
|
||||
//{ }//no hit
|
||||
//if (Unknown_8h != 0)
|
||||
//{ }//no hit
|
||||
switch (Name) //parameter name..?
|
||||
switch (Name) //parameter name
|
||||
{
|
||||
case 0xea057402: //
|
||||
case 0x0b3045be: // "softness"
|
||||
case 0x91bf3028: //
|
||||
case 0x4a8a0a28: //
|
||||
case 0xf8338e85: //
|
||||
case 0xbfd98c1d: //
|
||||
case 0x0b3045be: // softness
|
||||
case 0x91bf3028: // superalpha
|
||||
case 0x4a8a0a28: // directionalmult
|
||||
case 0xf8338e85: // ambientmult
|
||||
case 0xbfd98c1d: // shadowamount
|
||||
case 0xc6fe034a: //
|
||||
case 0xf03acb8c: //
|
||||
case 0xf03acb8c: // camerabias
|
||||
case 0x81634888: //
|
||||
case 0xb695f45c: //
|
||||
case 0xb695f45c: // normalarc
|
||||
case 0x403390ea: //
|
||||
case 0x18ca6c12: //
|
||||
case 0x18ca6c12: // softnesscurve
|
||||
case 0x1458f27b: //
|
||||
case 0xa781a38b: //
|
||||
case 0x77b842ed: //
|
||||
case 0x77b842ed: // normalmapmult
|
||||
case 0x7b483bc5: //
|
||||
case 0x6a1dbec3: //
|
||||
case 0xba5af058: //
|
||||
case 0xdf7cc018: //
|
||||
case 0xb36327d1: //
|
||||
case 0x0df47048: //
|
||||
case 0xdf7cc018: // refractionmap
|
||||
case 0xb36327d1: // normalspecmap
|
||||
case 0x0df47048: // diffusetex2
|
||||
break;
|
||||
default:
|
||||
break;//no hit
|
||||
|
Loading…
Reference in New Issue
Block a user