1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-24 06:11:18 +08:00

Compare commits

...

200 Commits

164 changed files with 3743 additions and 1229 deletions
-3
View File
@@ -1,3 +0,0 @@
[submodule "osu-resources"]
path = osu-resources
url = https://github.com/ppy/osu-resources
+6 -6
View File
@@ -31,18 +31,14 @@ If your platform is not listed above, there is still a chance you can manually b
Clone the repository **including submodules**:
```shell
git clone --recurse-submodules https://github.com/ppy/osu
git clone https://github.com/ppy/osu
cd osu
```
> If you forgot the `--recurse-submodules` option, run this command inside the `osu` directory:
>
> `git submodule update --init --recursive`
To update the source code to the latest commit, run the following command inside the `osu` directory:
```shell
git pull --recurse-submodules
git pull
```
## Building
@@ -73,6 +69,10 @@ For example, you can run osu! with the following command:
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
```
## Testing with resource/framework modifications
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
## Code analysis
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
Submodule osu-resources deleted from 9880089b4e
+3 -3
View File
@@ -16,7 +16,6 @@ using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
namespace osu.Desktop
@@ -63,9 +62,10 @@ namespace osu.Desktop
}
}
protected override void ScreenChanged(OsuScreen current, Screen newScreen)
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
{
base.ScreenChanged(current, newScreen);
base.ScreenChanged(lastScreen, newScreen);
switch (newScreen)
{
case Intro _:
-1
View File
@@ -22,7 +22,6 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
</ItemGroup>
<ItemGroup Label="Package References">
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public class Application
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
}
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Catch.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Catch-Tests-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{4004C7B7-1A62-43F1-9DF2-52450FA67E70}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Catch.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>
@@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("basic")]
[TestCase("spinner")]
[TestCase("spinner-and-circles")]
[TestCase("slider")]
public new void Test(string name)
{
base.Test(name);
+38 -29
View File
@@ -55,6 +55,13 @@ namespace osu.Game.Rulesets.Catch.Objects
var minDistanceFromEnd = Velocity * 0.01;
var tickSamples = Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}).ToList();
AddNested(new Fruit
{
Samples = Samples,
@@ -62,15 +69,22 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X
});
double lastDropletTime = StartTime;
double lastTickTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = 0; d <= length; d += tickDistance)
for (double d = tickDistance;; d += tickDistance)
{
bool isLastTick = false;
if (d + minDistanceFromEnd >= length)
{
d = length;
isLastTick = true;
}
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
@@ -79,47 +93,42 @@ namespace osu.Game.Rulesets.Catch.Objects
if (LegacyLastTickOffset != null)
{
// If we're the last tick, apply the legacy offset
if (span == this.SpanCount() - 1 && d + tickDistance > length)
if (span == this.SpanCount() - 1 && isLastTick)
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
}
double tinyTickInterval = time - lastDropletTime;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
int tinyTickCount = 1;
double tinyTickInterval = time - lastTickTime;
while (tinyTickInterval > 100 && tinyTickCount < 10000)
{
tinyTickInterval /= 2;
tinyTickCount *= 2;
}
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
{
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
{
StartTime = t,
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
Samples = tickSamples
});
}
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
lastTickTime = time;
if (isLastTick)
break;
AddNested(new Droplet
{
AddNested(new Droplet
{
StartTime = time,
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
lastDropletTime = time;
StartTime = time,
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
}
AddNested(new Fruit
@@ -9,3 +9,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.iOS")]
@@ -0,0 +1 @@
{"Mappings":[{"StartTime":19184.0,"Objects":[{"StartTime":19184.0,"Position":320.0},{"StartTime":19263.0,"Position":311.730255},{"StartTime":19343.0,"Position":324.6205},{"StartTime":19423.0,"Position":343.0907},{"StartTime":19503.0,"Position":372.2917},{"StartTime":19582.0,"Position":385.194733},{"StartTime":19662.0,"Position":379.0426},{"StartTime":19742.0,"Position":385.1066},{"StartTime":19822.0,"Position":391.624664},{"StartTime":19919.0,"Position":386.27832},{"StartTime":20016.0,"Position":380.117035},{"StartTime":20113.0,"Position":381.664154},{"StartTime":20247.0,"Position":370.872864}]}]}
@@ -0,0 +1,18 @@
osu file format v14
[General]
Mode: 2
[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1
[TimingPoints]
35.4473684210527,638.298947368422,4,2,1,60,1,0
[HitObjects]
320,176,19184,2,8,P|384:168|368:232,1,150
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public class Application
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
}
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Mania.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Mania-Tests-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{39FD990E-B6CE-4B2A-999F-BC008CF2C64C}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Mania.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>
@@ -9,3 +9,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.iOS")]
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public class Application
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
}
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Osu.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Osu-Tests-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{6653CA6F-DB06-4604-A3FD-762E25C2AF96}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Osu.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Osu.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>
@@ -88,7 +88,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double rawAim = Attributes.AimStrain;
if (mods.Any(m => m is OsuModTouchDevice))
rawAim = Math.Pow(rawAim, 0.8);
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, rawAim / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@@ -38,7 +38,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
// The first jump is formed by the first two hitobjects of the map.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < objects.Count; i++)
yield return new OsuDifficultyHitObject(objects[i], objects[i - 1], timeRate);
{
var lastLast = i > 1 ? objects[i - 2] : null;
var last = objects[i - 1];
var current = objects[i];
yield return new OsuDifficultyHitObject(lastLast, last, current, timeRate);
}
}
}
}
@@ -40,14 +40,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// </summary>
public double StrainTime { get; private set; }
/// <summary>
/// Angle the player has to take to hit this <see cref="OsuDifficultyHitObject"/>.
/// Calculated as the angle between the circles (current-2, current-1, current).
/// </summary>
public double? Angle { get; private set; }
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
private readonly double timeRate;
/// <summary>
/// Initializes the object calculating extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyHitObject(OsuHitObject currentObject, OsuHitObject lastObject, double timeRate)
public OsuDifficultyHitObject(OsuHitObject lastLastObject, OsuHitObject lastObject, OsuHitObject currentObject, double timeRate)
{
this.lastLastObject = lastLastObject;
this.lastObject = lastObject;
this.timeRate = timeRate;
@@ -68,20 +76,30 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = lastObject.StackedPosition;
var lastSlider = lastObject as Slider;
if (lastSlider != null)
if (lastObject is Slider lastSlider)
{
computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
}
Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
// Don't need to jump to reach spinners
if (!(BaseObject is Spinner))
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
if (lastLastObject != null)
{
Vector2 lastLastCursorPosition = getEndCursorPosition(lastLastObject);
Vector2 v1 = lastLastCursorPosition - lastObject.StackedPosition;
Vector2 v2 = BaseObject.StackedPosition - lastCursorPosition;
float dot = Vector2.Dot(v1, v2);
float det = v1.X * v2.Y - v1.Y * v2.X;
Angle = Math.Abs(Math.Atan2(det, dot));
}
}
private void setTimingValues()
@@ -127,5 +145,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
computeVertex(time);
computeVertex(slider.EndTime);
}
private Vector2 getEndCursorPosition(OsuHitObject hitObject)
{
Vector2 pos = hitObject.StackedPosition;
var slider = hitObject as Slider;
if (slider != null)
{
computeSliderCursorPosition(slider);
pos = slider.LazyEndPosition ?? pos;
}
return pos;
}
}
}
+30 -1
View File
@@ -11,10 +11,39 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Aim : Skill
{
private const double angle_bonus_begin = Math.PI / 3;
private const double timing_threshold = 107;
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current)
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
{
double result = 0;
const double scale = 90;
double applyDiminishingExp(double val) => Math.Pow(val, 0.99);
if (Previous.Count > 0)
{
if (current.Angle != null && current.Angle.Value > angle_bonus_begin)
{
var angleBonus = Math.Sqrt(
Math.Max(Previous[0].JumpDistance - scale, 0)
* Math.Pow(Math.Sin(current.Angle.Value - angle_bonus_begin), 2)
* Math.Max(current.JumpDistance - scale, 0));
result = 1.5 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, Previous[0].StrainTime);
}
}
double jumpDistanceExp = applyDiminishingExp(current.JumpDistance);
double travelDistanceExp = applyDiminishingExp(current.TravelDistance);
return Math.Max(
result + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(current.StrainTime, timing_threshold),
(Math.Sqrt(travelDistanceExp * jumpDistanceExp) + jumpDistanceExp + travelDistanceExp) / current.StrainTime
);
}
}
}
@@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public abstract class Skill
{
protected const double SINGLE_SPACING_THRESHOLD = 125;
protected const double STREAM_SPACING_THRESHOLD = 110;
/// <summary>
/// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other.
/// </summary>
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
@@ -10,30 +11,41 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : Skill
{
private const double angle_bonus_begin = 5 * Math.PI / 6;
private const double pi_over_4 = Math.PI / 4;
private const double pi_over_2 = Math.PI / 2;
protected override double SkillMultiplier => 1400;
protected override double StrainDecayBase => 0.3;
private const double single_spacing_threshold = 125;
private const double stream_spacing_threshold = 110;
private const double almost_diameter = 90;
private const double min_speed_bonus = 75; // ~200BPM
private const double max_speed_bonus = 45; // ~330BPM
private const double speed_balancing_factor = 40;
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
double distance = current.TravelDistance + current.JumpDistance;
double distance = Math.Min(SINGLE_SPACING_THRESHOLD, current.TravelDistance + current.JumpDistance);
double deltaTime = Math.Max(max_speed_bonus, current.DeltaTime);
double speedValue;
if (distance > single_spacing_threshold)
speedValue = 2.5;
else if (distance > stream_spacing_threshold)
speedValue = 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold);
else if (distance > almost_diameter)
speedValue = 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter);
else if (distance > almost_diameter / 2)
speedValue = 0.95 + 0.25 * (distance - almost_diameter / 2) / (almost_diameter / 2);
else
speedValue = 0.95;
double speedBonus = 1.0;
if (deltaTime < min_speed_bonus)
speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2);
return speedValue / current.StrainTime;
double angleBonus = 1.0;
if (current.Angle != null && current.Angle.Value < angle_bonus_begin)
{
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - current.Angle.Value)), 2) / 3.57;
if (current.Angle.Value < pi_over_2)
{
angleBonus = 1.28;
if (distance < 90 && current.Angle.Value < pi_over_4)
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1);
else if (distance < 90)
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1) * Math.Sin((pi_over_2 - current.Angle.Value) / pi_over_4);
}
}
return (1 + (speedBonus - 1) * 0.75) * angleBonus * (0.95 + speedBonus * Math.Pow(distance / SINGLE_SPACING_THRESHOLD, 3.5)) / current.StrainTime;
}
}
}
@@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
@@ -22,8 +23,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
base.LoadComplete();
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnClick(ClickEvent e)
@@ -47,6 +47,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
setState(PlacementState.Initial);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
switch (state)
@@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTouchDevice : Mod
{
public override string Name => "Touch Device";
public override string Acronym => "TD";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
}
}
+3
View File
@@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu
if (mods.HasFlag(LegacyMods.Target))
yield return new OsuModTarget();
if (mods.HasFlag(LegacyMods.TouchDevice))
yield return new OsuModTouchDevice();
}
public override IEnumerable<Mod> GetModsFor(ModType type)
@@ -9,3 +9,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.iOS")]
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public class Application
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
}
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Taiko.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Taiko-Tests-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{7E408809-66AC-49D1-AF4D-98834F9B979A}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Taiko.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Taiko.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>
@@ -9,3 +9,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.iOS")]
+14
View File
@@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
namespace osu.Game.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
+15
View File
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using UIKit;
namespace osu.Game.Tests.iOS
{
public class Application
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
}
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
+36
View File
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>osu.Game.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Tests-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>
@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<OutputType>Exe</OutputType>
<ProjectGuid>{65FF8E19-6934-469B-B690-23C6D6E56A17}</ProjectGuid>
<RootNamespace>osu.Game.Tests</RootNamespace>
<AssemblyName>osu.Game.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>
@@ -27,7 +27,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test]
public void TestDecodeBeatmapVersion()
{
using (var resStream = Resource.OpenResource("beatmap-version.osu"))
using (var resStream = TestResources.OpenResource("beatmap-version.osu"))
using (var stream = new StreamReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
@@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapGeneral()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapEditor()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
@@ -95,7 +95,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapMetadata()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
@@ -119,7 +119,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapDifficulty()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
@@ -137,7 +137,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapEvents()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
@@ -155,7 +155,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapTimingPoints()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
@@ -190,7 +190,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapColours()
{
var decoder = new LegacySkinDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var comboColors = decoder.Decode(stream).ComboColours;
@@ -215,7 +215,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapComboOffsetsOsu()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
@@ -237,7 +237,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapComboOffsetsCatch()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
@@ -259,7 +259,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapHitObjects()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
@@ -286,7 +286,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeControlPointCustomSampleBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("controlpoint-custom-samplebank.osu"))
using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
@@ -307,7 +307,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeHitObjectCustomSampleBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("hitobject-custom-samplebank.osu"))
using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
@@ -324,7 +324,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeHitObjectFileSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("hitobject-file-samples.osu"))
using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
@@ -342,7 +342,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeSliderSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("slider-samples.osu"))
using (var resStream = TestResources.OpenResource("slider-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
@@ -385,7 +385,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeHitObjectNullAdditionBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("hitobject-no-addition-bank.osu"))
using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
@@ -19,7 +19,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeStoryboardEvents()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = Resource.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
using (var stream = new StreamReader(resStream))
{
var storyboard = decoder.Decode(stream);
@@ -91,7 +91,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeVariableWithSuffix()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = Resource.OpenResource("variable-with-suffix.osb"))
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
using (var stream = new StreamReader(resStream))
{
var storyboard = decoder.Decode(stream);
@@ -146,7 +146,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
private Beatmap decode(string filename, out Beatmap jsonDecoded)
{
using (var stream = Resource.OpenResource(filename))
using (var stream = TestResources.OpenResource(filename))
using (var sr = new StreamReader(stream))
{
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Tests.Resources;
using SharpCompress.Archives.Zip;
namespace osu.Game.Tests.Beatmaps.IO
@@ -19,8 +20,6 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestFixture]
public class ImportBeatmapTest
{
public const string TEST_OSZ_PATH = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
[Test]
public void TestImportWhenClosed()
{
@@ -114,7 +113,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.AreEqual(0, fireCount -= 2);
var breakTemp = createTemporaryBeatmap();
var breakTemp = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 });
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
@@ -223,7 +222,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = createTemporaryBeatmap();
var temp = TestResources.GetTestBeatmapForImport();
var importer = new ArchiveImportIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
@@ -248,7 +247,7 @@ namespace osu.Game.Tests.Beatmaps.IO
try
{
var osu = loadOsu(host);
var temp = createTemporaryBeatmap();
var temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
@@ -262,17 +261,9 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
private static string createTemporaryBeatmap()
{
var temp = Path.GetTempFileName() + ".osz";
File.Copy(TEST_OSZ_PATH, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}
public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null)
{
var temp = path ?? createTemporaryBeatmap();
var temp = path ?? TestResources.GetTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
@@ -17,7 +17,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public void TestReadBeatmaps()
{
using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
using (var osz = TestResources.GetTestBeatmapStream())
{
var reader = new ZipArchiveReader(osz);
string[] expected =
@@ -44,7 +44,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public void TestReadMetadata()
{
using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
using (var osz = TestResources.GetTestBeatmapStream())
{
var reader = new ZipArchiveReader(osz);
@@ -72,7 +72,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public void TestReadFile()
{
using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
using (var osz = TestResources.GetTestBeatmapStream())
{
var reader = new ZipArchiveReader(osz);
using (var stream = new StreamReader(
-20
View File
@@ -1,20 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Reflection;
namespace osu.Game.Tests.Resources
{
public static class Resource
{
public static Stream OpenResource(string name)
{
var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
return Assembly.GetExecutingAssembly().GetManifestResourceStream($@"osu.Game.Tests.Resources.{name}") ??
Assembly.LoadFrom(Path.Combine(localPath, @"osu.Game.Resources.dll")).GetManifestResourceStream($@"osu.Game.Resources.{name}");
}
}
}
+28
View File
@@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using NUnit.Framework;
using osu.Framework.IO.Stores;
namespace osu.Game.Tests.Resources
{
public static class TestResources
{
public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}");
public static Stream GetTestBeatmapStream() => new DllResourceStore("osu.Game.Resources.dll").GetStream("Beatmaps/241526 Soleily - Renatus.osz");
public static string GetTestBeatmapForImport()
{
var temp = Path.GetTempFileName() + ".osz";
using (var stream = GetTestBeatmapStream())
using (var newFile = File.Create(temp))
stream.CopyTo(newFile);
Assert.IsTrue(File.Exists(temp));
return temp;
}
}
}
+2 -12
View File
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@@ -16,14 +15,13 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Resources;
using osu.Game.Users;
namespace osu.Game.Tests.Scores.IO
{
public class ImportScoreTest
{
public const string TEST_OSZ_PATH = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
[Test]
public void TestBasicImport()
{
@@ -132,21 +130,13 @@ namespace osu.Game.Tests.Scores.IO
return scoreManager.GetAllUsableScores().First();
}
private string createTemporaryBeatmap()
{
var temp = Path.GetTempFileName() + ".osz";
File.Copy(TEST_OSZ_PATH, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
var beatmapFile = createTemporaryBeatmap();
var beatmapFile = TestResources.GetTestBeatmapForImport();
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
beatmapManager.Import(beatmapFile);
@@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
@@ -57,7 +58,7 @@ namespace osu.Game.Tests.Visual
public OsuLogo Logo;
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen;
public bool ScreenLoaded => screen.IsCurrentScreen();
public TestLoader(double delay)
{
@@ -96,7 +97,7 @@ namespace osu.Game.Tests.Visual
{
public TestScreen()
{
Child = new Box
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
@@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
Child.FadeInFromZero(200);
InternalChild.FadeInFromZero(200);
}
}
}
+5 -4
View File
@@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Multi;
@@ -15,15 +16,15 @@ namespace osu.Game.Tests.Visual
{
int index = 0;
OsuScreen currentScreen = new TestMultiplayerSubScreen(index);
ScreenStack screenStack = new ScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
Children = new Drawable[]
{
currentScreen,
new Header(currentScreen)
screenStack,
new Header(screenStack)
};
AddStep("push multi screen", () => currentScreen.Push(currentScreen = new TestMultiplayerSubScreen(++index)));
AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index)));
}
private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
@@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.MathUtils;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
@@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load()
private void load(GameHost host)
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
@@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, null, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
}
@@ -3,6 +3,7 @@
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
@@ -26,7 +27,7 @@ namespace osu.Game.Tests.Visual
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current");
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
AddStep("load slow dummy beatmap", () =>
{
@@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
});
AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current");
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
}
protected class SlowLoadPlayer : Player
@@ -19,16 +19,18 @@ namespace osu.Game.Tests.Visual
public class TestCaseScreenBreadcrumbControl : OsuTestCase
{
private readonly ScreenBreadcrumbControl breadcrumbs;
private Screen currentScreen, changedScreen;
private readonly ScreenStack screenStack;
public TestCaseScreenBreadcrumbControl()
{
TestScreen startScreen;
OsuSpriteText titleText;
IScreen startScreen = new TestScreenOne();
screenStack = new ScreenStack(startScreen) { RelativeSizeAxes = Axes.Both };
Children = new Drawable[]
{
currentScreen = startScreen = new TestScreenOne(),
screenStack,
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
@@ -37,7 +39,7 @@ namespace osu.Game.Tests.Visual
Spacing = new Vector2(10),
Children = new Drawable[]
{
breadcrumbs = new ScreenBreadcrumbControl(startScreen)
breadcrumbs = new ScreenBreadcrumbControl(screenStack)
{
RelativeSizeAxes = Axes.X,
},
@@ -46,12 +48,7 @@ namespace osu.Game.Tests.Visual
},
};
breadcrumbs.Current.ValueChanged += s =>
{
titleText.Text = $"Changed to {s.ToString()}";
changedScreen = s;
};
breadcrumbs.Current.ValueChanged += s => titleText.Text = $"Changed to {s.ToString()}";
breadcrumbs.Current.TriggerChange();
waitForCurrent();
@@ -60,18 +57,14 @@ namespace osu.Game.Tests.Visual
pushNext();
waitForCurrent();
AddStep(@"make start current", () =>
{
startScreen.MakeCurrent();
currentScreen = startScreen;
});
AddStep(@"make start current", () => startScreen.MakeCurrent());
waitForCurrent();
pushNext();
waitForCurrent();
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
AddStep(@"exit current", () => changedScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == changedScreen);
AddStep(@"exit current", () => screenStack.CurrentScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen);
}
[BackgroundDependencyLoader]
@@ -80,8 +73,8 @@ namespace osu.Game.Tests.Visual
breadcrumbs.StripColour = colours.Blue;
}
private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
private void waitForCurrent() => AddUntilStep(() => currentScreen.IsCurrentScreen, "current screen");
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
private void waitForCurrent() => AddUntilStep(() => screenStack.CurrentScreen.IsCurrentScreen(), "current screen");
private abstract class TestScreen : OsuScreen
{
@@ -91,14 +84,14 @@ namespace osu.Game.Tests.Visual
public TestScreen PushNext()
{
TestScreen screen = CreateNextScreen();
Push(screen);
this.Push(screen);
return screen;
}
protected TestScreen()
{
Child = new FillFlowContainer
InternalChild = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
+3 -3
View File
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Archives;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
{
@@ -18,12 +18,12 @@ namespace osu.Game.Tests
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly ZipArchiveReader reader;
private readonly FileStream stream;
private readonly Stream stream;
public WaveformTestBeatmap()
: base(new BeatmapInfo())
{
stream = File.OpenRead(ImportBeatmapTest.TEST_OSZ_PATH);
stream = TestResources.GetTestBeatmapStream();
reader = new ZipArchiveReader(stream);
}
+8 -9
View File
@@ -74,15 +74,18 @@ namespace osu.Game.Beatmaps
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.api = api;
this.audioManager = audioManager;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@@ -160,18 +163,14 @@ namespace osu.Game.Beatmaps
downloadNotification.Progress = progress;
};
request.Success += data =>
request.Success += filename =>
{
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
Task.Factory.StartNew(() =>
{
BeatmapSetInfo importedBeatmap;
// This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
importedBeatmap = Import(archive);
var importedBeatmap = Import(filename);
downloadNotification.CompletionClickAction = () =>
{
@@ -254,7 +253,7 @@ namespace osu.Game.Beatmaps
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
previous?.TransferTo(working);
@@ -22,10 +22,11 @@ namespace osu.Game.Beatmaps
private readonly IResourceStore<byte[]> store;
private readonly AudioManager audioManager;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo)
{
this.store = store;
this.textureStore = textureStore;
this.audioManager = audioManager;
}
@@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
private TextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
@@ -55,7 +56,7 @@ namespace osu.Game.Beatmaps
try
{
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
@@ -1,112 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A component to allow downloading of a beatmap set. Automatically handles state syncing between other instances.
/// </summary>
public class BeatmapSetDownloader : Component
{
private readonly BeatmapSetInfo set;
private readonly bool noVideo;
private BeatmapManager beatmaps;
/// <summary>
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
public readonly Bindable<DownloadStatus> DownloadState = new Bindable<DownloadStatus>();
public BeatmapSetDownloader(BeatmapSetInfo set, bool noVideo = false)
{
this.set = set;
this.noVideo = noVideo;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
beatmaps.ItemAdded += setAdded;
beatmaps.ItemRemoved += setRemoved;
beatmaps.BeatmapDownloadBegan += downloadBegan;
beatmaps.BeatmapDownloadFailed += downloadFailed;
// initial value
if (set.OnlineBeatmapSetID != null && beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any())
DownloadState.Value = DownloadStatus.Downloaded;
else if (beatmaps.GetExistingDownload(set) != null)
DownloadState.Value = DownloadStatus.Downloading;
else
DownloadState.Value = DownloadStatus.NotDownloaded;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmaps != null)
{
beatmaps.ItemAdded -= setAdded;
beatmaps.ItemRemoved -= setRemoved;
beatmaps.BeatmapDownloadBegan -= downloadBegan;
beatmaps.BeatmapDownloadFailed -= downloadFailed;
}
}
/// <summary>
/// Begin downloading the associated beatmap set.
/// </summary>
/// <returns>True if downloading began. False if an existing download is active or completed.</returns>
public void Download()
{
if (DownloadState.Value > DownloadStatus.NotDownloaded)
return;
if (beatmaps.Download(set, noVideo))
{
// Only change state if download can happen
DownloadState.Value = DownloadStatus.Downloading;
}
}
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => Schedule(() =>
{
if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
DownloadState.Value = DownloadStatus.Downloaded;
});
private void setRemoved(BeatmapSetInfo s) => Schedule(() =>
{
if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
DownloadState.Value = DownloadStatus.NotDownloaded;
});
private void downloadBegan(DownloadBeatmapSetRequest d)
{
if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
DownloadState.Value = DownloadStatus.Downloading;
}
private void downloadFailed(DownloadBeatmapSetRequest d)
{
if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
DownloadState.Value = DownloadStatus.NotDownloaded;
}
public enum DownloadStatus
{
NotDownloaded,
Downloading,
Downloaded,
}
}
}
+29 -17
View File
@@ -150,25 +150,9 @@ namespace osu.Game.Database
{
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
TModel import;
using (ArchiveReader reader = getReaderFrom(path))
imported.Add(import = Import(reader));
imported.Add(Import(path));
notification.Progress = (float)current / paths.Length;
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
if (import != null && File.Exists(path))
File.Delete(path);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
}
}
catch (Exception e)
{
@@ -195,6 +179,34 @@ namespace osu.Game.Database
}
}
/// <summary>
/// Import one <see cref="TModel"/> from the filesystem and delete the file on success.
/// </summary>
/// <param name="path">The archive location on disk.</param>
/// <returns>The imported model, if successful.</returns>
public TModel Import(string path)
{
TModel import;
using (ArchiveReader reader = getReaderFrom(path))
import = Import(reader);
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
if (import != null && File.Exists(path))
File.Delete(path);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
}
return import;
}
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
{
}
@@ -50,6 +50,7 @@ namespace osu.Game.Graphics.Cursor
if (!CanShowCursor)
{
currentTarget?.Cursor?.Hide();
currentTarget = null;
return;
}
@@ -3,7 +3,9 @@
using osuTK.Graphics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Input.Bindings;
using osuTK.Input;
@@ -21,9 +23,16 @@ namespace osu.Game.Graphics.UserInterface
private bool focus;
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
public void TakeFocus()
{
if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
}
public bool HoldFocus
{
get { return focus; }
get => allowImmediateFocus && focus;
set
{
focus = value;
@@ -32,6 +41,14 @@ namespace osu.Game.Graphics.UserInterface
}
}
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
@@ -10,45 +10,30 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
public class ScreenBreadcrumbControl : BreadcrumbControl<IScreen>
{
private Screen last;
public ScreenBreadcrumbControl(Screen initialScreen)
public ScreenBreadcrumbControl(ScreenStack stack)
{
Current.ValueChanged += newScreen =>
{
if (last != newScreen && !newScreen.IsCurrentScreen)
newScreen.MakeCurrent();
};
stack.ScreenPushed += onPushed;
stack.ScreenExited += onExited;
onPushed(initialScreen);
onPushed(null, stack.CurrentScreen);
Current.ValueChanged += newScreen => newScreen.MakeCurrent();
}
private void screenChanged(Screen newScreen)
private void onPushed(IScreen lastScreen, IScreen newScreen)
{
if (newScreen == null) return;
if (last != null)
{
last.Exited -= screenChanged;
last.ModePushed -= onPushed;
}
last = newScreen;
newScreen.Exited += screenChanged;
newScreen.ModePushed += onPushed;
AddItem(newScreen);
Current.Value = newScreen;
}
private void onPushed(Screen screen)
private void onExited(IScreen lastScreen, IScreen newScreen)
{
Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
AddItem(screen);
if (newScreen != null)
Current.Value = newScreen;
screenChanged(screen);
Items.ToList().SkipWhile(s => s != Current.Value).Skip(1).ForEach(RemoveItem);
}
}
}
+10 -5
View File
@@ -355,11 +355,7 @@ namespace osu.Game.Online.API
State = APIState.Offline;
}
private static User createGuestUser() => new User
{
Username = @"Guest",
Id = 1,
};
private static User createGuestUser() => new GuestUser();
protected override void Dispose(bool isDisposing)
{
@@ -370,6 +366,15 @@ namespace osu.Game.Online.API
}
}
internal class GuestUser : User
{
public GuestUser()
{
Username = @"Guest";
Id = 1;
}
}
public enum APIState
{
/// <summary>
+8 -5
View File
@@ -1,20 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API
{
public abstract class APIDownloadRequest : APIRequest
{
private string filename;
protected override WebRequest CreateWebRequest()
{
var request = new WebRequest(Uri);
var request = new FileWebRequest(filename = Path.GetTempFileName(), Uri);
request.DownloadProgress += request_Progress;
return request;
}
private void request_Progress(long current, long total) => API.Schedule(() => Progress?.Invoke(current, total));
private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total));
protected APIDownloadRequest()
{
@@ -23,11 +26,11 @@ namespace osu.Game.Online.API
private void onSuccess()
{
Success?.Invoke(WebRequest.ResponseData);
Success?.Invoke(filename);
}
public event APIProgressHandler Progress;
public event APIProgressHandler Progressed;
public new event APISuccessHandler<byte[]> Success;
public new event APISuccessHandler<string> Success;
}
}
@@ -10,7 +10,9 @@ namespace osu.Game.Online.API.Requests
{
public readonly BeatmapSetInfo BeatmapSet;
public Action<float> DownloadProgressed;
public float Progress;
public event Action<float> DownloadProgressed;
private readonly bool noVideo;
@@ -19,7 +21,7 @@ namespace osu.Game.Online.API.Requests
this.noVideo = noVideo;
BeatmapSet = set;
Progress += (current, total) => DownloadProgressed?.Invoke((float) current / total);
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
}
protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
+83 -52
View File
@@ -79,27 +79,23 @@ namespace osu.Game
public virtual Storage GetStorageForStableInstall() => null;
private Intro intro
{
get
{
Screen screen = screenStack;
while (screen != null && !(screen is Intro))
screen = screen.ChildScreen;
return screen as Intro;
}
}
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
private IdleTracker idleTracker;
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;
private BackgroundScreenStack backgroundStack;
private ParallaxContainer backgroundParallax;
private ScreenStack screenStack;
private VolumeOverlay volume;
private OnScreenDisplay onscreenDisplay;
private OsuLogo osuLogo;
private MainMenu menuScreen;
private Intro introScreen;
private Bindable<int> configRuleset;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
@@ -173,6 +169,8 @@ namespace osu.Game
dependencies.CacheAs(ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(ruleset);
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
// bind config int to database RulesetInfo
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
@@ -211,6 +209,12 @@ namespace osu.Game
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{
if (menuScreen == null)
{
Schedule(() => PresentBeatmap(beatmap));
return;
}
CloseAllOverlays(false);
void setBeatmap()
@@ -233,16 +237,15 @@ namespace osu.Game
}
}
switch (currentScreen)
switch (screenStack.CurrentScreen)
{
case SongSelect _:
break;
default:
// navigate to song select if we are not already there.
var menu = (MainMenu)intro.ChildScreen;
menu.MakeCurrent();
menu.LoadToSolo();
menuScreen.MakeCurrent();
menuScreen.LoadToSolo();
break;
}
@@ -268,9 +271,7 @@ namespace osu.Game
scoreLoad?.Cancel();
var menu = intro.ChildScreen;
if (menu == null)
if (menuScreen == null)
{
scoreLoad = Schedule(() => LoadScore(score, false));
return;
@@ -291,7 +292,7 @@ namespace osu.Game
return;
}
if (!currentScreen.AllowExternalScreenChange)
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange != true)
{
notifications.Post(new SimpleNotification
{
@@ -310,9 +311,9 @@ namespace osu.Game
void loadScore()
{
if (!menu.IsCurrentScreen)
if (!menuScreen.IsCurrentScreen())
{
menu.MakeCurrent();
menuScreen.MakeCurrent();
this.Delay(500).Schedule(loadScore, out scoreLoad);
return;
}
@@ -322,7 +323,7 @@ namespace osu.Game
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
currentScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
}
}
@@ -336,11 +337,6 @@ namespace osu.Game
{
base.LoadComplete();
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
// in the cursor being shown for a few frames during the intro.
// This prevents the cursor from showing until we have a screen with CursorVisible = true
MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
// todo: all archive managers should be able to be looped here.
SkinManager.PostNotification = n => notifications?.Post(n);
SkinManager.GetStableStorage = GetStorageForStableInstall;
@@ -350,6 +346,8 @@ namespace osu.Game
BeatmapManager.PresentBeatmap = PresentBeatmap;
Container logoContainer;
AddRange(new Drawable[]
{
new VolumeControlReceptor
@@ -361,6 +359,16 @@ namespace osu.Game
screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
backgroundParallax = new ParallaxContainer
{
RelativeSizeAxes = Axes.Both,
Child = backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both },
},
screenStack = new ScreenStack { RelativeSizeAxes = Axes.Both },
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
}
},
overlayContent = new Container
{
@@ -370,12 +378,17 @@ namespace osu.Game
idleTracker = new GameIdleTracker(6000)
});
loadComponentSingleFile(screenStack = new Loader(), d =>
dependencies.Cache(backgroundStack);
screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
loadComponentSingleFile(osuLogo, logoContainer.Add);
loadComponentSingleFile(new Loader
{
screenStack.ModePushed += screenAdded;
screenStack.Exited += screenRemoved;
screenContainer.Add(screenStack);
});
RelativeSizeAxes = Axes.Both
}, screenStack.Push);
loadComponentSingleFile(Toolbar = new Toolbar
{
@@ -383,7 +396,7 @@ namespace osu.Game
OnHome = delegate
{
CloseAllOverlays(false);
intro?.ChildScreen?.MakeCurrent();
menuScreen?.MakeCurrent();
},
}, floatingOverlayContent.Add);
@@ -617,7 +630,7 @@ namespace osu.Game
public bool OnPressed(GlobalAction action)
{
if (intro == null) return false;
if (introScreen == null) return false;
switch (action)
{
@@ -674,19 +687,20 @@ namespace osu.Game
private Container floatingOverlayContent;
private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private ScalingContainer screenContainer;
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;
if (screenStack.CurrentScreen is Loader)
return false;
if (intro == null) return true;
if (introScreen == null)
return true;
if (!intro.DidLoadMenu || intro.ChildScreen != null)
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is Intro))
{
Scheduler.Add(intro.MakeCurrent);
Scheduler.Add(introScreen.MakeCurrent);
return true;
}
@@ -711,7 +725,7 @@ namespace osu.Game
// we only want to apply these restrictions when we are inside a screen stack.
// the use case for not applying is in visual/unit tests.
bool applyBeatmapRulesetRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
bool applyBeatmapRulesetRestrictions = !(screenStack.CurrentScreen as IOsuScreen)?.AllowBeatmapRulesetChange ?? false;
ruleset.Disabled = applyBeatmapRulesetRestrictions;
Beatmap.Disabled = applyBeatmapRulesetRestrictions;
@@ -719,7 +733,7 @@ namespace osu.Game
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
}
/// <summary>
@@ -748,24 +762,41 @@ namespace osu.Game
this.ruleset.Disabled = rulesetDisabled;
}
protected virtual void ScreenChanged(OsuScreen current, Screen newScreen)
protected virtual void ScreenChanged(IScreen lastScreen, IScreen newScreen)
{
currentScreen = (OsuScreen)newScreen;
switch (newScreen)
{
case Intro intro:
introScreen = intro;
break;
case MainMenu menu:
menuScreen = menu;
break;
}
if (newScreen is IOsuScreen newOsuScreen)
{
backgroundParallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * newOsuScreen.BackgroundParallaxAmount;
OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode;
if (newOsuScreen.HideOverlaysOnEnter)
CloseAllOverlays();
else
Toolbar.State = Visibility.Visible;
}
}
private void screenAdded(Screen newScreen)
private void screenPushed(IScreen lastScreen, IScreen newScreen)
{
ScreenChanged(currentScreen, newScreen);
ScreenChanged(lastScreen, newScreen);
Logger.Log($"Screen changed → {newScreen}");
newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
}
private void screenRemoved(Screen newScreen)
private void screenExited(IScreen lastScreen, IScreen newScreen)
{
ScreenChanged(currentScreen, newScreen);
Logger.Log($"Screen changed ← {currentScreen}");
ScreenChanged(lastScreen, newScreen);
Logger.Log($"Screen changed ← {newScreen}");
if (newScreen == null)
Exit();
+2 -2
View File
@@ -111,8 +111,8 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
dependencies.CacheAs(this);
@@ -8,22 +8,22 @@ namespace osu.Game.Overlays.AccountCreation
{
public abstract class AccountCreationScreen : Screen
{
protected override void OnEntering(Screen last)
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Content.FadeOut().Delay(200).FadeIn(200);
this.FadeOut().Delay(200).FadeIn(200);
}
protected override void OnResuming(Screen last)
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
Content.FadeIn(200);
this.FadeIn(200);
}
protected override void OnSuspending(Screen next)
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
Content.FadeOut(200);
this.FadeOut(200);
}
}
}
@@ -10,6 +10,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@@ -38,13 +39,15 @@ namespace osu.Game.Overlays.AccountCreation
private OsuTextBox[] textboxes;
private ProcessingOverlay processingOverlay;
private GameHost host;
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api)
private void load(OsuColour colours, APIAccess api, GameHost host)
{
this.api = api;
this.host = host;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
@@ -139,11 +142,11 @@ namespace osu.Game.Overlays.AccountCreation
{
base.Update();
if (!textboxes.Any(t => t.HasFocus))
if (host?.OnScreenKeyboardOverlapsGameWindow != true && !textboxes.Any(t => t.HasFocus))
focusNextTextbox();
}
protected override void OnEntering(Screen last)
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
processingOverlay.Hide();
@@ -26,12 +26,12 @@ namespace osu.Game.Overlays.AccountCreation
private const string help_centre_url = "/help/wiki/Help_Centre#login";
protected override void OnEntering(Screen last)
public override void OnEntering(IScreen last)
{
if (string.IsNullOrEmpty(api.ProvidedUsername))
{
Content.FadeOut();
Push(new ScreenEntry());
this.FadeOut();
this.Push(new ScreenEntry());
return;
}
@@ -46,7 +46,7 @@ namespace osu.Game.Overlays.AccountCreation
if (string.IsNullOrEmpty(api.ProvidedUsername))
return;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new Sprite
{
@@ -104,7 +104,7 @@ namespace osu.Game.Overlays.AccountCreation
new DangerousSettingsButton
{
Text = "I understand. This account isn't for me.",
Action = () => Push(new ScreenEntry())
Action = () => this.Push(new ScreenEntry())
},
furtherAssistance = new LinkFlowContainer(cp => { cp.TextSize = 12; })
{
@@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using osu.Game.Screens.Menu;
@@ -16,7 +17,7 @@ namespace osu.Game.Overlays.AccountCreation
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
@@ -56,7 +57,7 @@ namespace osu.Game.Overlays.AccountCreation
{
Text = "Let's create an account!",
Margin = new MarginPadding { Vertical = 120 },
Action = () => Push(new ScreenWarning())
Action = () => this.Push(new ScreenWarning())
}
}
};
+2 -1
View File
@@ -6,6 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
@@ -82,7 +83,7 @@ namespace osu.Game.Overlays
base.PopIn();
this.FadeIn(transition_time, Easing.OutQuint);
if (welcomeScreen.ChildScreen != null)
if (welcomeScreen.GetChildScreen() != null)
welcomeScreen.MakeCurrent();
}
@@ -7,42 +7,138 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class DownloadButton : HeaderButton, IHasTooltip
public class DownloadButton : DownloadTrackingComposite, IHasTooltip
{
public string TooltipText => "Download this beatmap";
private readonly bool noVideo;
public string TooltipText => button.Enabled ? "Download this beatmap" : "Login to download";
private readonly IBindable<User> localUser = new Bindable<User>();
public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
{
Width = 120;
private ShakeContainer shakeContainer;
private HeaderButton button;
BeatmapSetDownloader downloader;
Add(new Container
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet)
{
this.noVideo = noVideo;
Width = 120;
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load(APIAccess api, BeatmapManager beatmaps)
{
FillFlowContainer textSprites;
AddRangeInternal(new Drawable[]
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 10 },
Children = new Drawable[]
shakeContainer = new ShakeContainer
{
downloader = new BeatmapSetDownloader(set, noVideo),
new FillFlowContainer
Depth = -1,
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new[]
button = new HeaderButton { RelativeSizeAxes = Axes.Both },
new Container
{
// cannot nest inside here due to the structure of button (putting things in its own content).
// requires framework fix.
Padding = new MarginPadding { Horizontal = 10 },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
textSprites = new FillFlowContainer
{
Depth = -1,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 500,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
},
new SpriteIcon
{
Depth = -1,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Icon = FontAwesome.fa_download,
Size = new Vector2(16),
Margin = new MarginPadding { Right = 5 },
},
}
},
new DownloadProgressBar(BeatmapSet)
{
Depth = -2,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
},
},
});
button.Action = () =>
{
if (State.Value != DownloadState.NotDownloaded)
{
shakeContainer.Shake();
return;
}
beatmaps.Download(BeatmapSet, noVideo);
};
localUser.BindTo(api.LocalUser);
localUser.BindValueChanged(userChanged, true);
button.Enabled.BindValueChanged(enabledChanged, true);
State.BindValueChanged(state =>
{
switch (state)
{
case DownloadState.Downloading:
textSprites.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Downloading...",
TextSize = 13,
Font = @"Exo2.0-Bold",
},
};
break;
case DownloadState.Downloaded:
textSprites.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Importing...",
TextSize = 13,
Font = @"Exo2.0-Bold",
},
};
break;
case DownloadState.LocallyAvailable:
this.FadeOut(200);
break;
case DownloadState.NotDownloaded:
textSprites.Children = new Drawable[]
{
new OsuSpriteText
{
@@ -52,57 +148,18 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
},
new OsuSpriteText
{
Text = set.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty,
Text = BeatmapSet.Value.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty,
TextSize = 11,
Font = @"Exo2.0-Bold",
},
},
},
new SpriteIcon
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Icon = FontAwesome.fa_download,
Size = new Vector2(16),
Margin = new MarginPadding { Right = 5 },
},
},
});
Action = () =>
{
if (downloader.DownloadState.Value == BeatmapSetDownloader.DownloadStatus.Downloading)
{
Content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine);
return;
}
downloader.Download();
};
downloader.DownloadState.ValueChanged += state =>
{
switch (state)
{
case BeatmapSetDownloader.DownloadStatus.Downloaded:
this.FadeOut(200);
break;
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
};
this.FadeIn(200);
break;
}
};
}, true);
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
localUser.BindTo(api.LocalUser);
Enabled.BindValueChanged(enabledChanged, true);
}
private void userChanged(User user) => button.Enabled.Value = !(user is GuestUser);
private void enabledChanged(bool enabled) => this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
+62 -75
View File
@@ -13,12 +13,14 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Overlays.Direct;
using osuTK;
using osuTK.Graphics;
using DownloadButton = osu.Game.Overlays.BeatmapSet.Buttons.DownloadButton;
namespace osu.Game.Overlays.BeatmapSet
{
public class Header : Container
public class Header : DownloadTrackingComposite
{
private const float transition_duration = 200;
private const float tabs_height = 50;
@@ -28,76 +30,23 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly Box tabsBg;
private readonly UpdateableBeatmapSetCover cover;
private readonly OsuSpriteText title, artist;
private readonly Container noVideoButtons;
private readonly FillFlowContainer videoButtons;
private readonly AuthorInfo author;
private readonly Container downloadButtonsContainer;
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
public Details Details;
public readonly BeatmapPicker Picker;
private BeatmapSetInfo beatmapSet;
private readonly FavouriteButton favouriteButton;
public BeatmapSetInfo BeatmapSet
{
get { return beatmapSet; }
set
{
if (value == beatmapSet) return;
beatmapSet = value;
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = BeatmapSet;
updateDisplay();
}
}
private void updateDisplay()
{
title.Text = BeatmapSet?.Metadata.Title ?? string.Empty;
artist.Text = BeatmapSet?.Metadata.Artist ?? string.Empty;
onlineStatusPill.Status = BeatmapSet?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None;
cover.BeatmapSet = BeatmapSet;
if (BeatmapSet != null)
{
downloadButtonsContainer.FadeIn(transition_duration);
favouriteButton.FadeIn(transition_duration);
if (BeatmapSet.OnlineInfo.HasVideo)
{
videoButtons.Children = new[]
{
new DownloadButton(BeatmapSet),
new DownloadButton(BeatmapSet, true),
};
videoButtons.FadeIn(transition_duration);
noVideoButtons.FadeOut(transition_duration);
}
else
{
noVideoButtons.Child = new DownloadButton(BeatmapSet);
noVideoButtons.FadeIn(transition_duration);
videoButtons.FadeOut(transition_duration);
}
}
else
{
downloadButtonsContainer.FadeOut(transition_duration);
favouriteButton.FadeOut(transition_duration);
}
}
public Header()
{
ExternalLinkButton externalLink;
RelativeSizeAxes = Axes.X;
Height = 400;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
@@ -105,7 +54,8 @@ namespace osu.Game.Overlays.BeatmapSet
Radius = 3,
Offset = new Vector2(0f, 1f),
};
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new Container
{
@@ -196,24 +146,11 @@ namespace osu.Game.Overlays.BeatmapSet
Children = new Drawable[]
{
favouriteButton = new FavouriteButton(),
downloadButtonsContainer = new Container
downloadButtonsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
Children = new Drawable[]
{
noVideoButtons = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
},
videoButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Spacing = new Vector2(buttons_spacing),
Alpha = 0f,
},
},
Spacing = new Vector2(buttons_spacing),
},
},
},
@@ -245,14 +182,64 @@ namespace osu.Game.Overlays.BeatmapSet
};
Picker.Beatmap.ValueChanged += b => Details.Beatmap = b;
Picker.Beatmap.ValueChanged += b => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet?.OnlineBeatmapSetID}#{b?.Ruleset.ShortName}/{b?.OnlineBeatmapID}";
Picker.Beatmap.ValueChanged += b => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b?.Ruleset.ShortName}/{b?.OnlineBeatmapID}";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
tabsBg.Colour = colours.Gray3;
updateDisplay();
State.BindValueChanged(_ => updateDownloadButtons());
BeatmapSet.BindValueChanged(beatmapSet =>
{
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = beatmapSet;
title.Text = beatmapSet?.Metadata.Title ?? string.Empty;
artist.Text = beatmapSet?.Metadata.Artist ?? string.Empty;
onlineStatusPill.Status = beatmapSet?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None;
cover.BeatmapSet = beatmapSet;
if (beatmapSet != null)
{
downloadButtonsContainer.FadeIn(transition_duration);
favouriteButton.FadeIn(transition_duration);
}
else
{
downloadButtonsContainer.FadeOut(transition_duration);
favouriteButton.FadeOut(transition_duration);
}
updateDownloadButtons();
}, true);
}
private void updateDownloadButtons()
{
if (BeatmapSet.Value == null) return;
switch (State.Value)
{
case DownloadState.LocallyAvailable:
// temporary for UX until new design is implemented.
downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet)
{
Width = 50,
RelativeSizeAxes = Axes.Y
};
break;
case DownloadState.Downloading:
case DownloadState.Downloaded:
// temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design.
downloadButtonsContainer.Child = new DownloadButton(BeatmapSet);
break;
default:
downloadButtonsContainer.Child = new DownloadButton(BeatmapSet);
if (BeatmapSet.Value.OnlineInfo.HasVideo)
downloadButtonsContainer.Add(new DownloadButton(BeatmapSet, true));
break;
}
}
}
}
+2 -2
View File
@@ -46,7 +46,7 @@ namespace osu.Game.Overlays
if (value == beatmapSet)
return;
header.BeatmapSet = info.BeatmapSet = beatmapSet = value;
header.BeatmapSet.Value = info.BeatmapSet = beatmapSet = value;
}
}
@@ -140,7 +140,7 @@ namespace osu.Game.Overlays
req.Success += res =>
{
BeatmapSet = res.ToBeatmapSet(rulesets);
header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
header.Picker.Beatmap.Value = header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
api.Queue(req);
Show();
@@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Chat.Selection
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(search);
search.TakeFocus();
base.OnFocus(e);
}
+1 -1
View File
@@ -302,7 +302,7 @@ namespace osu.Game.Overlays
protected override void OnFocus(FocusEvent e)
{
//this is necessary as textbox is masked away and therefore can't get focus :(
GetContainingInputManager().ChangeFocus(textbox);
textbox.TakeFocus();
base.OnFocus(e);
}
+1 -59
View File
@@ -16,8 +16,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
using osuTK;
using osuTK.Graphics;
@@ -31,8 +29,6 @@ namespace osu.Game.Overlays.Direct
private Container content;
private ProgressBar progressBar;
private BeatmapManager beatmaps;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview;
@@ -65,14 +61,10 @@ namespace osu.Game.Overlays.Direct
Colour = Color4.Black.Opacity(0.3f),
};
private OsuColour colours;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmaps = beatmaps;
this.beatmapSetOverlay = beatmapSetOverlay;
this.colours = colours;
AddInternal(content = new Container
{
@@ -82,33 +74,14 @@ namespace osu.Game.Overlays.Direct
Children = new[]
{
CreateBackground(),
progressBar = new ProgressBar
new DownloadProgressBar(SetInfo)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 0,
Alpha = 0,
BackgroundColour = Color4.Black.Opacity(0.7f),
FillColour = colours.Blue,
Depth = -1,
},
}
});
var downloadRequest = beatmaps.GetExistingDownload(SetInfo);
if (downloadRequest != null)
attachDownload(downloadRequest);
beatmaps.BeatmapDownloadBegan += attachDownload;
beatmaps.ItemAdded += setAdded;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmaps.BeatmapDownloadBegan -= attachDownload;
beatmaps.ItemAdded -= setAdded;
}
protected override void Update()
@@ -149,37 +122,6 @@ namespace osu.Game.Overlays.Direct
protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo);
private void attachDownload(DownloadBeatmapSetRequest request)
{
if (request.BeatmapSet.OnlineBeatmapSetID != SetInfo.OnlineBeatmapSetID)
return;
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
progressBar.Current.Value = 0;
request.Failure += e =>
{
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
};
request.DownloadProgressed += progress => Schedule(() => progressBar.Current.Value = progress);
request.Success += data =>
{
progressBar.Current.Value = 1;
progressBar.FillColour = colours.Yellow;
};
}
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => Schedule(() =>
{
if (s.OnlineBeatmapSetID == SetInfo.OnlineBeatmapSetID)
progressBar.FadeOut(500);
});
protected override void LoadComplete()
{
base.LoadComplete();
+56 -45
View File
@@ -5,103 +5,114 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Direct
{
public class DownloadButton : OsuAnimatedButton
public class DownloadButton : DownloadTrackingComposite
{
private readonly BeatmapSetInfo beatmapSet;
private readonly bool noVideo;
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly BeatmapSetDownloader downloader;
private readonly Box background;
private OsuColour colours;
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
{
this.beatmapSet = beatmapSet;
private readonly ShakeContainer shakeContainer;
AddRange(new Drawable[]
private readonly OsuAnimatedButton button;
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet)
{
this.noVideo = noVideo;
InternalChild = shakeContainer = new ShakeContainer
{
downloader = new BeatmapSetDownloader(beatmapSet, noVideo),
background = new Box
RelativeSizeAxes = Axes.Both,
Child = button = new OsuAnimatedButton
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.fa_download,
},
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.fa_check,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.fa_download,
},
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.fa_check,
}
}
}
});
};
}
protected override void LoadComplete()
{
base.LoadComplete();
downloader.DownloadState.BindValueChanged(updateState, true);
State.BindValueChanged(updateState, true);
FinishTransforms(true);
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame game)
private void load(OsuColour colours, OsuGame game, BeatmapManager beatmaps)
{
this.colours = colours;
Action = () =>
button.Action = () =>
{
switch (downloader.DownloadState.Value)
switch (State.Value)
{
case BeatmapSetDownloader.DownloadStatus.Downloading:
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
Content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine);
case DownloadState.Downloading:
case DownloadState.Downloaded:
shakeContainer.Shake();
break;
case BeatmapSetDownloader.DownloadStatus.Downloaded:
game.PresentBeatmap(beatmapSet);
case DownloadState.LocallyAvailable:
game.PresentBeatmap(BeatmapSet);
break;
default:
downloader.Download();
beatmaps.Download(BeatmapSet, noVideo);
break;
}
};
}
private void updateState(BeatmapSetDownloader.DownloadStatus state)
private void updateState(DownloadState state)
{
switch (state)
{
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
case DownloadState.NotDownloaded:
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case BeatmapSetDownloader.DownloadStatus.Downloading:
case DownloadState.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case BeatmapSetDownloader.DownloadStatus.Downloaded:
case DownloadState.Downloaded:
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
break;
case DownloadState.LocallyAvailable:
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
icon.MoveToX(-8, 500, Easing.InOutExpo);
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
@@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public class DownloadProgressBar : DownloadTrackingComposite
{
private readonly ProgressBar progressBar;
public DownloadProgressBar(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
AddInternal(progressBar = new ProgressBar
{
Height = 0,
Alpha = 0,
});
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours)
{
progressBar.FillColour = colours.Blue;
progressBar.BackgroundColour = Color4.Black.Opacity(0.7f);
progressBar.Current = Progress;
State.BindValueChanged(state =>
{
switch (state)
{
case DownloadState.NotDownloaded:
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
break;
case DownloadState.Downloading:
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
break;
case DownloadState.Downloaded:
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
progressBar.Current.Value = 1;
progressBar.FillColour = colours.Yellow;
break;
case DownloadState.LocallyAvailable:
progressBar.FadeOut(500);
break;
}
}, true);
}
}
}
+13
View File
@@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays.Direct
{
public enum DownloadState
{
NotDownloaded,
Downloading,
Downloaded,
LocallyAvailable
}
}
@@ -0,0 +1,131 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests;
namespace osu.Game.Overlays.Direct
{
public abstract class DownloadTrackingComposite : CompositeDrawable
{
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
private BeatmapManager beatmaps;
/// <summary>
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
protected readonly Bindable<double> Progress = new Bindable<double>();
protected DownloadTrackingComposite(BeatmapSetInfo beatmapSet = null)
{
BeatmapSet.Value = beatmapSet;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
BeatmapSet.BindValueChanged(set =>
{
if (set == null)
attachDownload(null);
else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID).Any())
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(beatmaps.GetExistingDownload(set));
}, true);
beatmaps.BeatmapDownloadBegan += download =>
{
if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
attachDownload(download);
};
beatmaps.ItemAdded += setAdded;
}
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmaps.BeatmapDownloadBegan -= attachDownload;
beatmaps.ItemAdded -= setAdded;
State.UnbindAll();
attachDownload(null);
}
#endregion
private DownloadBeatmapSetRequest attachedRequest;
private void attachDownload(DownloadBeatmapSetRequest request)
{
if (attachedRequest != null)
{
attachedRequest.Failure -= onRequestFailure;
attachedRequest.DownloadProgressed -= onRequestProgress;
attachedRequest.Success -= onRequestSuccess;
}
attachedRequest = request;
if (attachedRequest != null)
{
if (attachedRequest.Progress == 1)
{
State.Value = DownloadState.Downloaded;
Progress.Value = 1;
}
else
{
State.Value = DownloadState.Downloading;
Progress.Value = attachedRequest.Progress;
attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
attachedRequest.Success += onRequestSuccess;
}
}
else
{
State.Value = DownloadState.NotDownloaded;
}
}
private void onRequestSuccess(string data)
{
Schedule(() => State.Value = DownloadState.Downloaded);
}
private void onRequestProgress(float progress)
{
Schedule(() => Progress.Value = progress);
}
private void onRequestFailure(Exception e)
{
Schedule(() => attachDownload(null));
}
private void setAdded(BeatmapSetInfo s, bool existing, bool silent)
{
if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
return;
Schedule(() => State.Value = DownloadState.LocallyAvailable);
}
}
}
+2 -10
View File
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@@ -53,10 +52,9 @@ namespace osu.Game.Overlays.Music
public class FilterTextBox : SearchTextBox
{
private Color4 backgroundColour;
protected override Color4 BackgroundUnfocused => OsuColour.Gray(0.06f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.12f);
protected override Color4 BackgroundUnfocused => backgroundColour;
protected override Color4 BackgroundFocused => backgroundColour;
protected override bool AllowCommit => true;
public FilterTextBox()
@@ -64,12 +62,6 @@ namespace osu.Game.Overlays.Music
Masking = true;
CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
backgroundColour = colours.Gray2;
}
}
}
}
+1 -1
View File
@@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => GetContainingInputManager().ChangeFocus(filter.Search));
Schedule(() => filter.Search.TakeFocus());
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);
@@ -127,17 +127,10 @@ namespace osu.Game.Overlays.SearchableList
private class FilterSearchTextBox : SearchTextBox
{
protected override Color4 BackgroundUnfocused => backgroundColour;
protected override Color4 BackgroundFocused => backgroundColour;
protected override Color4 BackgroundUnfocused => OsuColour.Gray(0.06f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.12f);
protected override bool AllowCommit => true;
private Color4 backgroundColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
backgroundColour = colours.Gray2.Opacity(0.9f);
}
}
}
}
@@ -103,7 +103,7 @@ namespace osu.Game.Overlays.SearchableList
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(Filter.Search);
Filter.Search.TakeFocus();
}
protected override void PopIn()
@@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class SensitivitySlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : $"{base.TooltipText}x";
}
}
}
+1 -1
View File
@@ -179,7 +179,7 @@ namespace osu.Game.Overlays
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(searchTextBox);
searchTextBox.TakeFocus();
base.OnFocus(e);
}
+1
View File
@@ -9,3 +9,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Tests.iOS")]
+19 -38
View File
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
@@ -12,6 +11,12 @@ namespace osu.Game.Screens
{
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
{
protected BackgroundScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
public virtual bool Equals(BackgroundScreen other)
{
return other?.GetType() == GetType();
@@ -26,64 +31,40 @@ namespace osu.Game.Screens
return false;
}
public override void Push(Screen screen)
{
// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
// once it's done.
if (screen.LoadState == LoadState.NotLoaded)
{
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
return;
}
// Make sure the in-progress loading is complete before pushing the screen.
while (screen.LoadState < LoadState.Ready)
Thread.Sleep(1);
try
{
base.Push(screen);
}
catch (ScreenAlreadyExitedException)
{
// screen may have exited before the push was successful.
}
}
protected override void Update()
{
base.Update();
Content.Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
}
protected override void OnEntering(Screen last)
public override void OnEntering(IScreen last)
{
Content.FadeOut();
Content.MoveToX(x_movement_amount);
this.FadeOut();
this.MoveToX(x_movement_amount);
Content.FadeIn(transition_length, Easing.InOutQuart);
Content.MoveToX(0, transition_length, Easing.InOutQuart);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
base.OnEntering(last);
}
protected override void OnSuspending(Screen next)
public override void OnSuspending(IScreen next)
{
Content.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
this.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
public override bool OnExiting(IScreen next)
{
Content.FadeOut(transition_length, Easing.OutExpo);
Content.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
this.FadeOut(transition_length, Easing.OutExpo);
this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
public override void OnResuming(IScreen last)
{
Content.MoveToX(0, transition_length, Easing.OutExpo);
this.MoveToX(0, transition_length, Easing.OutExpo);
base.OnResuming(last);
}
}
+32
View File
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osuTK;
namespace osu.Game.Screens
{
public class BackgroundScreenStack : ScreenStack
{
public BackgroundScreenStack()
{
Scale = new Vector2(1.06f);
RelativeSizeAxes = Axes.Both;
}
//public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
public new void Push(BackgroundScreen screen)
{
if (screen == null)
return;
if (EqualityComparer<BackgroundScreen>.Default.Equals((BackgroundScreen)CurrentScreen, screen))
return;
base.Push(screen);
}
}
}
@@ -37,7 +37,7 @@ namespace osu.Game.Screens.Backgrounds
}
b.Depth = newDepth;
Add(Background = b);
AddInternal(Background = b);
Background.BlurSigma = BlurTarget;
}));
});

Some files were not shown because too many files have changed in this diff Show More