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Fix baetmap downloads using too much memory
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parent
432bc60db6
commit
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@ -163,18 +163,14 @@ namespace osu.Game.Beatmaps
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downloadNotification.Progress = progress;
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};
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request.Success += data =>
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request.Success += filename =>
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{
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downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
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Task.Factory.StartNew(() =>
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{
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BeatmapSetInfo importedBeatmap;
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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using (var stream = new MemoryStream(data))
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using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
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importedBeatmap = Import(archive);
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var importedBeatmap = Import(filename);
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downloadNotification.CompletionClickAction = () =>
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{
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@ -150,25 +150,9 @@ namespace osu.Game.Database
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{
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notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
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TModel import;
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using (ArchiveReader reader = getReaderFrom(path))
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imported.Add(import = Import(reader));
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imported.Add(Import(path));
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notification.Progress = (float)current / paths.Length;
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with items from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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if (import != null && File.Exists(path))
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
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}
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}
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catch (Exception e)
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{
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@ -195,6 +179,34 @@ namespace osu.Game.Database
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}
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}
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/// <summary>
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/// Import one <see cref="TModel"/> from the filesystem and delete the file on success.
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/// </summary>
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/// <param name="paths">The archive location on disk.</param>
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/// <returns>The imported model, if successful.</returns>
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public TModel Import(string path)
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{
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TModel import;
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using (ArchiveReader reader = getReaderFrom(path))
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import = Import(reader);
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with items from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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if (import != null && File.Exists(path))
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
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}
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return import;
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}
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protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
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{
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}
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@ -1,15 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.IO.Network;
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namespace osu.Game.Online.API
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{
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public abstract class APIDownloadRequest : APIRequest
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{
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private string filename;
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protected override WebRequest CreateWebRequest()
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{
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var request = new WebRequest(Uri);
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var request = new FileWebRequest(filename = Path.GetTempFileName(), Uri);
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request.DownloadProgress += request_Progress;
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return request;
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}
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@ -23,11 +26,11 @@ namespace osu.Game.Online.API
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private void onSuccess()
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{
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Success?.Invoke(WebRequest.ResponseData);
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Success?.Invoke(filename);
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}
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public event APIProgressHandler Progress;
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public new event APISuccessHandler<byte[]> Success;
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public new event APISuccessHandler<string> Success;
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}
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}
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