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Shake in all cases

This commit is contained in:
Dean Herbert 2019-01-31 19:15:04 +09:00
parent b89694a969
commit 0b8bd520ab

View File

@ -95,7 +95,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
button.Action = () =>
{
if (State.Value == DownloadState.Downloading)
if (State.Value != DownloadState.NotDownloaded)
{
shakeContainer.Shake();
return;