1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Merge pull request #4180 from peppy/fix-download-memory-usage

Fix beatmap downloads using too much memory
This commit is contained in:
Dan Balasescu 2019-01-30 23:58:09 +09:00 committed by GitHub
commit b91281a814
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 37 additions and 26 deletions

View File

@ -163,18 +163,14 @@ namespace osu.Game.Beatmaps
downloadNotification.Progress = progress;
};
request.Success += data =>
request.Success += filename =>
{
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
Task.Factory.StartNew(() =>
{
BeatmapSetInfo importedBeatmap;
// This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
importedBeatmap = Import(archive);
var importedBeatmap = Import(filename);
downloadNotification.CompletionClickAction = () =>
{

View File

@ -150,25 +150,9 @@ namespace osu.Game.Database
{
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
TModel import;
using (ArchiveReader reader = getReaderFrom(path))
imported.Add(import = Import(reader));
imported.Add(Import(path));
notification.Progress = (float)current / paths.Length;
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
if (import != null && File.Exists(path))
File.Delete(path);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
}
}
catch (Exception e)
{
@ -195,6 +179,34 @@ namespace osu.Game.Database
}
}
/// <summary>
/// Import one <see cref="TModel"/> from the filesystem and delete the file on success.
/// </summary>
/// <param name="path">The archive location on disk.</param>
/// <returns>The imported model, if successful.</returns>
public TModel Import(string path)
{
TModel import;
using (ArchiveReader reader = getReaderFrom(path))
import = Import(reader);
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
if (import != null && File.Exists(path))
File.Delete(path);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
}
return import;
}
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
{
}

View File

@ -1,15 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API
{
public abstract class APIDownloadRequest : APIRequest
{
private string filename;
protected override WebRequest CreateWebRequest()
{
var request = new WebRequest(Uri);
var request = new FileWebRequest(filename = Path.GetTempFileName(), Uri);
request.DownloadProgress += request_Progress;
return request;
}
@ -23,11 +26,11 @@ namespace osu.Game.Online.API
private void onSuccess()
{
Success?.Invoke(WebRequest.ResponseData);
Success?.Invoke(filename);
}
public event APIProgressHandler Progress;
public new event APISuccessHandler<byte[]> Success;
public new event APISuccessHandler<string> Success;
}
}