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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Merge remote-tracking branch 'upstream/master' into download-tracking-component

# Conflicts:
#	osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs
This commit is contained in:
Dean Herbert 2019-01-23 11:06:29 +09:00
commit 7d6d7cf457
15 changed files with 203 additions and 95 deletions

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@ -11,25 +11,71 @@ We are accepting bug reports (please report with as much detail as possible). Fe
# Requirements
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
# Building and running
# Running osu!
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform).
## Releases
Clone the repository including submodules
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled.
`git clone --recurse-submodules https://github.com/ppy/osu`
- Windows (x64) users should download and run `install.exe`.
- macOS users (10.12 "Sierra" and higher) should download and run `osu.app.zip`.
- iOS users can join the [TestFlight beta program](https://t.co/xQJmHkfC18).
Build and run
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
- To run with code analysis, instead use `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
## Downloading the source code
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
Clone the repository **including submodules**:
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
```shell
git clone --recurse-submodules https://github.com/ppy/osu
cd osu
```
> If you forgot the `--recurse-submodules` option, run this command inside the `osu` directory:
>
> `git submodule update --init --recursive`
To update the source code to the latest commit, run the following command inside the `osu` directory:
```shell
git pull --recurse-submodules
```
## Building
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided below.
> Visual Studio Code users must run the `Restore` task before any build attempt.
You can also build and run osu! from the command-line with a single command:
```shell
dotnet run --project osu.Desktop
```
If you are not interested in debugging osu!, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
If the build fails, try to restore nuget packages with `dotnet restore`.
### A note for Linux users
On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
`$NETCORE_VERSION` is the version of .NET Core SDK. You can have it with `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
For example, you can run osu! with the following command:
```shell
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
```
## Code analysis
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
# Contributing

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@ -17,7 +17,6 @@ using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@ -147,16 +146,6 @@ namespace osu.Game.Beatmaps
if (existing != null || api == null) return false;
if (!api.LocalUser.Value.IsSupporter)
{
PostNotification?.Invoke(new SimpleNotification
{
Icon = FontAwesome.fa_superpowers,
Text = "You gotta be an osu!supporter to download for now 'yo"
});
return false;
}
var downloadNotification = new DownloadNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",

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@ -61,21 +61,21 @@ namespace osu.Game.Graphics.Containers
AddText(text.Substring(previousLinkEnd));
}
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
public void AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
public void AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
foreach (var t in text)
AddArbitraryDrawable(t);
createLink(text, null, url, linkType, linkArgument, tooltipText);
return createLink(text, null, url, linkType, linkArgument, tooltipText);
}
private void createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
{
AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
{
@ -122,6 +122,8 @@ namespace osu.Game.Graphics.Containers
}
}),
});
return drawables;
}
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -19,6 +20,6 @@ namespace osu.Game.Graphics.Containers
public void AddArbitraryDrawable(Drawable drawable) => AddInternal(drawable);
public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
public IEnumerable<Drawable> AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
}
}

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@ -355,11 +355,7 @@ namespace osu.Game.Online.API
State = APIState.Offline;
}
private static User createGuestUser() => new User
{
Username = @"Guest",
Id = 1,
};
private static User createGuestUser() => new GuestUser();
protected override void Dispose(bool isDisposing)
{
@ -370,6 +366,15 @@ namespace osu.Game.Online.API
}
}
internal class GuestUser : User
{
public GuestUser()
{
Username = @"Guest";
Id = 1;
}
}
public enum APIState
{
/// <summary>

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@ -221,13 +221,18 @@ namespace osu.Game
return;
}
var databasedSet = BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
var databasedSet = beatmap.OnlineBeatmapSetID != null ?
BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) :
BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
if (databasedSet != null)
{
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
}
}
switch (currentScreen)
@ -359,11 +364,11 @@ namespace osu.Game
{
RelativeSizeAxes = Axes.Both,
},
mainContent = new Container
overlayContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
floatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
idleTracker = new IdleTracker(6000)
});
@ -382,32 +387,32 @@ namespace osu.Game
CloseAllOverlays(false);
intro?.ChildScreen?.MakeCurrent();
},
}, overlayContent.Add);
}, floatingOverlayContent.Add);
loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
loadComponentSingleFile(volume = new VolumeOverlay(), floatingOverlayContent.Add);
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
loadComponentSingleFile(screenshotManager, Add);
//overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, overlayContent.Add);
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, overlayContent.Add);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal);
loadComponentSingleFile(chatOverlay = new ChatOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(chatOverlay = new ChatOverlay { Depth = -1 }, overlayContent.Add);
loadComponentSingleFile(settings = new MainSettings
{
GetToolbarHeight = () => ToolbarOffset,
Depth = -1
}, overlayContent.Add);
loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
}, floatingOverlayContent.Add);
loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, overlayContent.Add);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, overlayContent.Add);
loadComponentSingleFile(musicController = new MusicController
{
Depth = -5,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}, overlayContent.Add);
}, floatingOverlayContent.Add);
loadComponentSingleFile(notifications = new NotificationOverlay
{
@ -415,22 +420,22 @@ namespace osu.Game
Depth = -4,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}, overlayContent.Add);
}, floatingOverlayContent.Add);
loadComponentSingleFile(accountCreation = new AccountCreationOverlay
{
Depth = -6,
}, overlayContent.Add);
}, floatingOverlayContent.Add);
loadComponentSingleFile(dialogOverlay = new DialogOverlay
{
Depth = -7,
}, overlayContent.Add);
}, floatingOverlayContent.Add);
loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener
{
Depth = -8,
}, overlayContent.Add);
}, floatingOverlayContent.Add);
dependencies.Cache(idleTracker);
dependencies.Cache(settings);
@ -649,10 +654,10 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false;
private Container mainContent;
private Container overlayContent;
private Container floatingOverlayContent;
private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private ScalingContainer screenContainer;
@ -696,6 +701,7 @@ namespace osu.Game
Beatmap.Disabled = applyBeatmapRulesetRestrictions;
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
}

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@ -21,7 +21,8 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
public class DownloadButton : DownloadTrackingComposite, IHasTooltip
{
private readonly bool noVideo;
public string TooltipText => button.Enabled ? null : "You gotta be an osu!supporter to download for now 'yo";
public string TooltipText => button.Enabled ? "Download this beatmap" : "Login to download";
private readonly IBindable<User> localUser = new Bindable<User>();
@ -147,7 +148,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
}, true);
}
private void userChanged(User user) => button.Enabled.Value = user.IsSupporter;
private void userChanged(User user) => button.Enabled.Value = !(user is GuestUser);
private void enabledChanged(bool enabled) => this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}

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@ -52,6 +52,16 @@ namespace osu.Game.Overlays.Settings.Sections
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
new SettingsCheckbox
{
LabelText = "Beatmap skins",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
},
new SettingsCheckbox
{
LabelText = "Beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
},
};
skins.ItemAdded += itemAdded;

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@ -1,8 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -24,7 +28,10 @@ namespace osu.Game.Screens.Menu
public override bool CursorVisible => false;
private const float icon_y = -0.09f;
private readonly List<Drawable> supporterDrawables = new List<Drawable>();
private Drawable heart;
private const float icon_y = -85;
public Disclaimer()
{
@ -42,7 +49,6 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.Centre,
Icon = FontAwesome.fa_warning,
Size = new Vector2(30),
RelativePositionAxes = Axes.Both,
Y = icon_y,
},
textFlow = new LinkFlowContainer
@ -51,8 +57,9 @@ namespace osu.Game.Screens.Menu
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(50),
TextAnchor = Anchor.TopCentre,
Y = -110,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(0, 2),
}
};
@ -68,14 +75,37 @@ namespace osu.Game.Screens.Menu
t.Font = @"Exo2.0-SemiBold";
});
textFlow.AddParagraph("Don't expect everything to work perfectly.");
textFlow.AddParagraph("");
textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.");
textFlow.AddParagraph("");
textFlow.AddParagraph("Things may not work as expected", t => t.TextSize = 20);
textFlow.NewParagraph();
textFlow.AddText("Visit ");
textFlow.AddLink("discord.gg/ppy", "https://discord.gg/ppy");
textFlow.AddText(" if you want to help out or follow progress!");
Action<SpriteText> format = t =>
{
t.TextSize = 15;
t.Font = @"Exo2.0-SemiBold";
};
textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.", format);
textFlow.NewParagraph();
textFlow.AddText("Visit ", format);
textFlow.AddLink("discord.gg/ppy", "https://discord.gg/ppy", creationParameters:format);
textFlow.AddText(" to help out or follow progress!", format);
textFlow.NewParagraph();
textFlow.NewParagraph();
textFlow.NewParagraph();
supporterDrawables.AddRange(textFlow.AddText("Consider becoming an ", format));
supporterDrawables.AddRange(textFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format));
supporterDrawables.AddRange(textFlow.AddText(" to help support the game", format));
supporterDrawables.Add(heart = textFlow.AddIcon(FontAwesome.fa_heart, t =>
{
t.Padding = new MarginPadding { Left = 5 };
t.TextSize = 12;
t.Colour = colours.Pink;
t.Origin = Anchor.Centre;
}).First());
iconColour = colours.Yellow;
}
@ -90,8 +120,15 @@ namespace osu.Game.Screens.Menu
{
base.OnEntering(last);
icon.Delay(1500).FadeColour(iconColour, 200, Easing.OutQuint);
icon.Delay(1500).MoveToY(icon_y * 1.1f, 100, Easing.OutCirc).Then().MoveToY(icon_y, 100, Easing.InCirc);
icon.Delay(1000).FadeColour(iconColour, 200, Easing.OutQuint);
icon.Delay(1000)
.MoveToY(icon_y * 1.1f, 160, Easing.OutCirc)
.RotateTo(-10, 160, Easing.OutCirc)
.Then()
.MoveToY(icon_y, 160, Easing.InCirc)
.RotateTo(0, 160, Easing.InCirc);
supporterDrawables.ForEach(d => d.FadeOut().Delay(2000).FadeIn(500));
Content
.FadeInFromZero(500)
@ -99,6 +136,8 @@ namespace osu.Game.Screens.Menu
.FadeOut(250)
.ScaleTo(0.9f, 250, Easing.InQuint)
.Finally(d => Push(intro));
heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
}
}
}

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@ -3,7 +3,6 @@
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
@ -150,7 +149,7 @@ namespace osu.Game.Screens.Menu
private class VisualiserSharedData
{
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 4, 10, PrimitiveType.Quads);
public readonly QuadBatch<TexturedVertex2D> VertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
}
private class VisualisationDrawNode : DrawNode

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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
protected override void PopOut() => this.FadeOut(fade_duration);
//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
public override bool HandleNonPositionalInput => true;
public override bool PropagateNonPositionalInputSubTree => true;
protected override bool OnKeyDown(KeyDownEvent e)
{

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@ -50,15 +50,25 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated
Children = new Drawable[] {
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
new Container {
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 30,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.Out,
Children = new Drawable[] {
AccuracyCounter = CreateAccuracyCounter(),
ScoreCounter = CreateScoreCounter(),
ComboCounter = CreateComboCounter(),
},
},
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
@ -159,20 +169,27 @@ namespace osu.Game.Screens.Play
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Position = new Vector2(0, 35),
TextSize = 20,
Margin = new MarginPadding { Right = 140 },
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Top = 5, Right = 20 },
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
TextSize = 40,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Position = new Vector2(0, 35),
Margin = new MarginPadding { Left = 140 },
TextSize = 20,
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Top = 5, Left = 20 },
};
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
@ -191,14 +208,6 @@ namespace osu.Game.Screens.Play
AudioClock = offsetClock
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 40,
Position = new Vector2(0, 30),
};
protected virtual SongProgress CreateProgress() => new SongProgress
{
Anchor = Anchor.BottomLeft,

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
},
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
};
}

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@ -101,9 +101,10 @@ namespace osu.Game.Skinning
bool hasExtension = filename.Contains('.');
string lastPiece = filename.Split('/').Last();
var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
var file = source.Files.Find(f =>
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), lastPiece, StringComparison.InvariantCultureIgnoreCase));
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
return file?.FileInfo.StoragePath;
}

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2019.117.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.122.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />