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Make sure distance is clamped to sane values
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@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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protected override double StrainValueOf(OsuDifficultyHitObject current)
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{
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double distance = current.TravelDistance + current.JumpDistance;
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double distance = Math.Min(SINGLE_SPACING_THRESHOLD, current.TravelDistance + current.JumpDistance);
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return (0.95 + Math.Pow(distance / SINGLE_SPACING_THRESHOLD, 4)) / current.StrainTime;
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}
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}
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