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Add touchdevice mod to performance calculation
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@ -88,7 +88,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private double computeAimValue()
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{
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double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
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double rawAim = Attributes.AimStrain;
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if (mods.Any(m => m is OsuModTouchDevice))
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rawAim = Math.Pow(rawAim, 0.8);
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double aimValue = Math.Pow(5.0f * Math.Max(1.0f, rawAim / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
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// Longer maps are worth more
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double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
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14
osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs
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14
osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs
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@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTouchDevice : Mod
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{
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public override string Name => "Touch Device";
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public override string Acronym => "TD";
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public override double ScoreMultiplier => 1;
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}
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}
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@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu
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if (mods.HasFlag(LegacyMods.Target))
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yield return new OsuModTarget();
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if (mods.HasFlag(LegacyMods.TouchDevice))
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yield return new OsuModTouchDevice();
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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