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Merge branch 'master' into fix-editor-hitobject-position

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Dan Balasescu 2019-01-28 13:59:55 +09:00 committed by GitHub
commit 7d5adc5cc3
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10 changed files with 39 additions and 37 deletions

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@ -3,7 +3,9 @@
using osuTK.Graphics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Input.Bindings;
using osuTK.Input;
@ -21,9 +23,16 @@ namespace osu.Game.Graphics.UserInterface
private bool focus;
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
public void TakeFocus()
{
if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
}
public bool HoldFocus
{
get { return focus; }
get => allowImmediateFocus && focus;
set
{
focus = value;
@ -32,6 +41,14 @@ namespace osu.Game.Graphics.UserInterface
}
}
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;

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@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Chat.Selection
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(search);
search.TakeFocus();
base.OnFocus(e);
}

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@ -302,7 +302,7 @@ namespace osu.Game.Overlays
protected override void OnFocus(FocusEvent e)
{
//this is necessary as textbox is masked away and therefore can't get focus :(
GetContainingInputManager().ChangeFocus(textbox);
textbox.TakeFocus();
base.OnFocus(e);
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -53,10 +52,9 @@ namespace osu.Game.Overlays.Music
public class FilterTextBox : SearchTextBox
{
private Color4 backgroundColour;
protected override Color4 BackgroundUnfocused => OsuColour.Gray(0.06f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.12f);
protected override Color4 BackgroundUnfocused => backgroundColour;
protected override Color4 BackgroundFocused => backgroundColour;
protected override bool AllowCommit => true;
public FilterTextBox()
@ -64,12 +62,6 @@ namespace osu.Game.Overlays.Music
Masking = true;
CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
backgroundColour = colours.Gray2;
}
}
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => GetContainingInputManager().ChangeFocus(filter.Search));
Schedule(() => filter.Search.TakeFocus());
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);

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@ -127,17 +127,10 @@ namespace osu.Game.Overlays.SearchableList
private class FilterSearchTextBox : SearchTextBox
{
protected override Color4 BackgroundUnfocused => backgroundColour;
protected override Color4 BackgroundFocused => backgroundColour;
protected override Color4 BackgroundUnfocused => OsuColour.Gray(0.06f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.12f);
protected override bool AllowCommit => true;
private Color4 backgroundColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
backgroundColour = colours.Gray2.Opacity(0.9f);
}
}
}
}

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@ -103,7 +103,7 @@ namespace osu.Game.Overlays.SearchableList
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(Filter.Search);
Filter.Search.TakeFocus();
}
protected override void PopIn()

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@ -179,7 +179,7 @@ namespace osu.Game.Overlays
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(searchTextBox);
searchTextBox.TakeFocus();
base.OnFocus(e);
}

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@ -98,7 +98,7 @@ namespace osu.Game.Screens.Multi.Lounge
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(Filter.Search);
Filter.Search.TakeFocus();
}
protected override void OnEntering(Screen last)

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@ -123,6 +123,16 @@ namespace osu.Game.Screens.Select
Padding = new MarginPadding { Top = 10, Right = 5 },
}
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
@ -163,16 +173,6 @@ namespace osu.Game.Screens.Select
}
},
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,