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Merge branch 'master' into samah-ios
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commit
354a99f5e1
@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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@ -22,8 +23,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
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}
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protected override bool OnClick(ClickEvent e)
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@ -47,6 +47,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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setState(PlacementState.Initial);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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switch (state)
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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.UserInterface
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public bool HoldFocus
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{
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get { return allowImmediateFocus && focus; }
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get => allowImmediateFocus && focus;
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set
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{
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focus = value;
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@ -123,6 +123,16 @@ namespace osu.Game.Screens.Select
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Padding = new MarginPadding { Top = 10, Right = 5 },
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}
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},
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = left_area_padding,
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Right = left_area_padding,
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -163,16 +173,6 @@ namespace osu.Game.Screens.Select
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}
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},
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},
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = left_area_padding,
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Right = left_area_padding,
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},
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},
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new ResetScrollContainer(() => Carousel.ScrollToSelected())
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{
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RelativeSizeAxes = Axes.Y,
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