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Pass GameHost to BeatmapManager in visual tests
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.MathUtils;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(GameHost host)
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{
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factory = new DatabaseContextFactory(LocalStorage);
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factory.ResetDatabase();
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@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual
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usage.Migrate();
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, null, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, defaultBeatmap = Beatmap.Default));
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Beatmap.SetDefault();
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}
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