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Adjust threshold
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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if (current.Angle != null)
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angleBonus = MathHelper.Clamp((current.Angle.Value - angle_bonus_begin) / pi_over_2, min_angle_bonus, max_angle_bonus);
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return (angleBonus * Math.Pow(Math.Max(0, current.JumpDistance - SINGLE_SPACING_THRESHOLD), 0.99)
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return (angleBonus * Math.Pow(Math.Max(0, current.JumpDistance - STREAM_SPACING_THRESHOLD), 0.99)
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+ Math.Pow(current.TravelDistance, 0.99)
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+ Math.Pow(current.JumpDistance, 0.99)
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) / current.StrainTime;
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