diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index 3d69f3b4eb..876f431ced 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills if (current.Angle != null) angleBonus = MathHelper.Clamp((current.Angle.Value - angle_bonus_begin) / pi_over_2, min_angle_bonus, max_angle_bonus); - return (angleBonus * Math.Pow(Math.Max(0, current.JumpDistance - SINGLE_SPACING_THRESHOLD), 0.99) + return (angleBonus * Math.Pow(Math.Max(0, current.JumpDistance - STREAM_SPACING_THRESHOLD), 0.99) + Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99) ) / current.StrainTime;