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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
2018-12-21 13:48:10 +09:00

37 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osuTK;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : Skill
{
private const double min_angle_bonus = 0;
private const double max_angle_bonus = 0.5;
private const double angle_bonus_begin = 5 * Math.PI / 12;
private const double pi_over_2 = Math.PI / 2;
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
double angleBonus = 0;
if (current.Angle != null)
angleBonus = MathHelper.Clamp((current.Angle.Value - angle_bonus_begin) / pi_over_2, min_angle_bonus, max_angle_bonus);
return (angleBonus * Math.Pow(Math.Max(0, current.JumpDistance - STREAM_SPACING_THRESHOLD), 0.99)
+ Math.Pow(current.TravelDistance, 0.99)
+ Math.Pow(current.JumpDistance, 0.99)
) / current.StrainTime;
}
}
}