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Merge branch 'master' into dont-always-focus-textboxes
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commit
610c2df2d4
@ -74,15 +74,18 @@ namespace osu.Game.Beatmaps
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private readonly AudioManager audioManager;
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private readonly GameHost host;
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private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null,
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
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{
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this.rulesets = rulesets;
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this.api = api;
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this.audioManager = audioManager;
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this.host = host;
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DefaultBeatmap = defaultBeatmap;
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@ -254,7 +257,7 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
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WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
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previous?.TransferTo(working);
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@ -22,10 +22,11 @@ namespace osu.Game.Beatmaps
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private readonly IResourceStore<byte[]> store;
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private readonly AudioManager audioManager;
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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: base(beatmapInfo)
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{
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this.store = store;
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this.textureStore = textureStore;
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this.audioManager = audioManager;
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}
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@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
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private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
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private LargeTextureStore textureStore;
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private TextureStore textureStore;
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protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
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@ -55,7 +56,7 @@ namespace osu.Game.Beatmaps
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try
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{
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return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
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return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
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}
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catch
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{
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@ -27,6 +27,11 @@ namespace osu.Game.Input
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private readonly BindableBool isIdle = new BindableBool();
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/// <summary>
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/// Whether the game can currently enter an idle state.
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/// </summary>
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protected virtual bool AllowIdle => true;
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/// <summary>
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/// Intstantiate a new <see cref="IdleTracker"/>.
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/// </summary>
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@ -40,7 +45,7 @@ namespace osu.Game.Input
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protected override void Update()
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{
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base.Update();
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isIdle.Value = TimeSpentIdle > timeToIdle;
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isIdle.Value = TimeSpentIdle > timeToIdle && AllowIdle;
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}
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public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
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@ -221,9 +221,7 @@ namespace osu.Game
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return;
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}
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var databasedSet = beatmap.OnlineBeatmapSetID != null ?
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BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) :
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BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
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var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
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if (databasedSet != null)
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{
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@ -369,7 +367,7 @@ namespace osu.Game
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RelativeSizeAxes = Axes.Both,
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},
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floatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
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idleTracker = new IdleTracker(6000)
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idleTracker = new GameIdleTracker(6000)
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});
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loadComponentSingleFile(screenStack = new Loader(), d =>
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@ -437,7 +435,7 @@ namespace osu.Game
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Depth = -8,
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}, floatingOverlayContent.Add);
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dependencies.Cache(idleTracker);
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dependencies.CacheAs(idleTracker);
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dependencies.Cache(settings);
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dependencies.Cache(onscreenDisplay);
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dependencies.Cache(social);
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@ -518,6 +516,24 @@ namespace osu.Game
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notifications.StateChanged += _ => updateScreenOffset();
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}
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public class GameIdleTracker : IdleTracker
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{
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private InputManager inputManager;
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public GameIdleTracker(int time)
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: base(time)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override bool AllowIdle => inputManager.FocusedDrawable == null;
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}
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private void forwardLoggedErrorsToNotifications()
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{
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int recentLogCount = 0;
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@ -111,8 +111,8 @@ namespace osu.Game
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
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var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
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largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
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var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
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largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
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dependencies.Cache(largeStore);
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dependencies.CacheAs(this);
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@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
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public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : $"{base.TooltipText}x";
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}
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}
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}
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