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Use integer count for tiny droplet generation
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@ -90,13 +90,17 @@ namespace osu.Game.Rulesets.Catch.Objects
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time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
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}
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int tinyTickCount = 1;
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double tinyTickInterval = time - lastTickTime;
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while (tinyTickInterval > 100)
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tinyTickInterval /= 2;
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// we don't want to generate at (t == time - epsilon) due to floating point accuracy. time - 1 seems working.
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for (double t = lastTickTime + tinyTickInterval; t < time - 1; t += tinyTickInterval)
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while (tinyTickInterval > 100 && tinyTickCount < 10000)
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{
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tinyTickInterval /= 2;
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tinyTickCount *= 2;
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}
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for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
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{
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var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
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double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
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AddNested(new TinyDroplet
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