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144 Commits
@@ -63,7 +63,7 @@ namespace osu.Desktop
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? "allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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@@ -28,8 +28,8 @@
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.2" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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+11
-47
@@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
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int nextColumn = Random.Next(RandomStart, TotalColumns);
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int nextColumn = GetRandomColumn();
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for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
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{
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// Find available column
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RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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}
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// This is can't be combined with the above loop due to RNG
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for (int i = 0; i < noteCount - usableColumns; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, pattern);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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}
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@@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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}
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nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
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int lastColumn = nextColumn;
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for (int i = 0; i < noteCount; i++)
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{
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addToPattern(pattern, nextColumn, startTime, startTime);
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RunWhile(() => nextColumn == lastColumn, () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
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lastColumn = nextColumn;
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startTime += SegmentDuration;
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}
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@@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (TotalColumns > 2)
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addToPattern(pattern, nextColumn, startTime, startTime);
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nextColumn = Random.Next(RandomStart, TotalColumns);
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nextColumn = GetRandomColumn();
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startTime += SegmentDuration;
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}
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@@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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}
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nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
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for (int i = 0; i < columnRepeat; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, pattern);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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startTime += SegmentDuration;
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}
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@@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
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{
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holdColumn = Random.Next(RandomStart, TotalColumns);
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});
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}
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holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
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// Create the hold note
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addToPattern(pattern, holdColumn, startTime, EndTime);
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int nextColumn = Random.Next(RandomStart, TotalColumns);
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int nextColumn = GetRandomColumn();
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int noteCount;
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if (ConversionDifficulty > 6.5)
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noteCount = GetRandomNoteCount(0.63, 0);
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@@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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for (int j = 0; j < noteCount; j++)
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{
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RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
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addToPattern(rowPattern, nextColumn, startTime, startTime);
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}
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}
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@@ -39,34 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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addToPattern(pattern, 0, generateHold);
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break;
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case 8:
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addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
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addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
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break;
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default:
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if (TotalColumns > 0)
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addToPattern(pattern, getNextRandomColumn(0), generateHold);
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addToPattern(pattern, GetRandomColumn(), generateHold);
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break;
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}
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return pattern;
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}
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/// <summary>
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/// Picks a random column after a column.
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/// </summary>
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/// <param name="start">The starting column.</param>
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/// <returns>A random column after <paramref name="start"/>.</returns>
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private int getNextRandomColumn(int start)
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{
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int nextColumn = Random.Next(start, TotalColumns);
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RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(start, TotalColumns);
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});
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return nextColumn;
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}
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/// <summary>
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/// Constructs and adds a note to a pattern.
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/// </summary>
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@@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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PatternType lastStair, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
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if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
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StairType = lastStair;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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@@ -234,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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for (int i = 0; i < noteCount; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking, () =>
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{
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if (convertType.HasFlag(PatternType.Gathered))
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{
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nextColumn++;
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if (nextColumn == TotalColumns)
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nextColumn = RandomStart;
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}
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else
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = allowStacking
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? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
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: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
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addToPattern(pattern, nextColumn);
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}
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return pattern;
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int getNextColumn(int last)
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{
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if (convertType.HasFlag(PatternType.Gathered))
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{
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last++;
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if (last == TotalColumns)
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last = RandomStart;
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}
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else
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last = GetRandomColumn();
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return last;
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}
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}
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/// <summary>
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@@ -295,13 +297,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
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int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
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int nextColumn = Random.Next(RandomStart, columnLimit);
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int nextColumn = GetRandomColumn(upperBound: columnLimit);
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for (int i = 0; i < noteCount; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, columnLimit);
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});
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nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
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// Add normal note
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addToPattern(pattern, nextColumn);
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@@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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@@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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private double? conversionDifficulty;
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/// <summary>
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/// A difficulty factor used for various conversion methods from osu!stable.
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/// </summary>
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@@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return conversionDifficulty.Value;
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}
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}
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/// <summary>
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/// Finds a new column in which a <see cref="HitObject"/> can be placed.
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/// This uses <see cref="GetRandomColumn"/> to pick the next candidate column.
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/// </summary>
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/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
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/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
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/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
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/// <returns>A column for which there are no <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
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/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
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protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
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=> FindAvailableColumn(initialColumn, null, patterns: patterns);
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/// <summary>
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/// Finds a new column in which a <see cref="HitObject"/> can be placed.
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/// </summary>
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/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
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/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
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/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
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/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
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/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
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/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
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/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
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/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
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/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
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/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
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protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
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params Pattern[] patterns)
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{
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lowerBound = lowerBound ?? RandomStart;
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upperBound = upperBound ?? TotalColumns;
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nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
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// Check for the initial column
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if (isValid(initialColumn))
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return initialColumn;
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// Ensure that we have at least one free column, so that an endless loop is avoided
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bool hasValidColumns = false;
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for (int i = lowerBound.Value; i < upperBound.Value; i++)
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{
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hasValidColumns = isValid(i);
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if (hasValidColumns)
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break;
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}
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if (!hasValidColumns)
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throw new NotEnoughColumnsException();
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// Iterate until a valid column is found. This is a random iteration in the default case.
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do
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{
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initialColumn = nextColumn(initialColumn);
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} while (!isValid(initialColumn));
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return initialColumn;
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bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
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}
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/// <summary>
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/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
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/// </summary>
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/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
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/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
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protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
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/// <summary>
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/// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
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/// </summary>
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public class NotEnoughColumnsException : Exception
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{
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public NotEnoughColumnsException()
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: base("There were not enough columns to complete conversion.")
|
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{
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}
|
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}
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}
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}
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@@ -3,9 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Logging;
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using osu.Game.Rulesets.Objects;
|
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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@@ -15,14 +12,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// </summary>
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internal abstract class PatternGenerator
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{
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/// <summary>
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/// An arbitrary maximum amount of iterations to perform in <see cref="RunWhile"/>.
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/// The specific value is not super important - enough such that no false-positives occur.
|
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///
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/// /b/933228 requires at least 23 iterations.
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/// </summary>
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private const int max_rng_iterations = 30;
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|
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/// <summary>
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/// The last pattern.
|
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/// </summary>
|
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@@ -53,44 +42,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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TotalColumns = Beatmap.TotalColumns;
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}
|
||||
|
||||
protected void RunWhile([InstantHandle] Func<bool> condition, Action action)
|
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{
|
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int iterations = 0;
|
||||
|
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while (condition())
|
||||
{
|
||||
if (iterations++ >= max_rng_iterations)
|
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{
|
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// log an error but don't throw. we want to continue execution.
|
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Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
|
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"Conversion encountered errors. The beatmap may not be correctly converted.");
|
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return;
|
||||
}
|
||||
|
||||
action();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
|
||||
public abstract IEnumerable<Pattern> Generate();
|
||||
|
||||
/// <summary>
|
||||
/// Denotes when a single conversion operation is in an infinitely looping state.
|
||||
/// </summary>
|
||||
public class ExceededAllowedIterationsException : Exception
|
||||
{
|
||||
private readonly string stackTrace;
|
||||
|
||||
public ExceededAllowedIterationsException(StackTrace stackTrace)
|
||||
{
|
||||
this.stackTrace = stackTrace.ToString();
|
||||
}
|
||||
|
||||
public override string StackTrace => stackTrace;
|
||||
public override string ToString() => $"{GetType().Name}: {Message}\r\n{StackTrace}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
InternalChild = playfieldGrid = new GridContainer
|
||||
AddInternal(playfieldGrid = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { new Drawable[stageDefinitions.Count] }
|
||||
};
|
||||
});
|
||||
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class StackingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestStacking()
|
||||
{
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
|
||||
using (var reader = new StreamReader(stream))
|
||||
{
|
||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
var objects = converted.HitObjects.ToList();
|
||||
|
||||
// The last hitobject triggers the stacking
|
||||
for (int i = 0; i < objects.Count - 1; i++)
|
||||
Assert.AreEqual(0, ((OsuHitObject)objects[i]).StackHeight);
|
||||
}
|
||||
}
|
||||
|
||||
private const string beatmap_data = @"
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.2
|
||||
|
||||
[Difficulty]
|
||||
ApproachRate:9.2
|
||||
SliderMultiplier:1
|
||||
SliderTickRate:0.5
|
||||
|
||||
[TimingPoints]
|
||||
217871,6400,4,2,1,20,1,0
|
||||
217871,-800,4,2,1,20,0,0
|
||||
218071,-787.5,4,2,1,20,0,0
|
||||
218271,-775,4,2,1,20,0,0
|
||||
218471,-762.5,4,2,1,20,0,0
|
||||
218671,-750,4,2,1,20,0,0
|
||||
240271,-10,4,2,0,5,0,0
|
||||
|
||||
[HitObjects]
|
||||
311,185,217871,6,0,L|318:158,1,25
|
||||
311,185,218071,2,0,L|335:170,1,25
|
||||
311,185,218271,2,0,L|338:192,1,25
|
||||
311,185,218471,2,0,L|325:209,1,25
|
||||
311,185,218671,2,0,L|304:212,1,25
|
||||
311,185,240271,5,0,0:0:0:0:
|
||||
";
|
||||
}
|
||||
}
|
||||
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitCircle : DrawableHitCircle
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool auto;
|
||||
|
||||
@@ -94,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
this.auto = auto;
|
||||
}
|
||||
|
||||
public void TriggerJudgement() => UpdateResult(true);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && timeOffset > 0)
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseShaking : TestCaseHitCircle
|
||||
{
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
|
||||
if (drawable is TestDrawableHitCircle hitObject)
|
||||
{
|
||||
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
|
||||
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
}
|
||||
|
||||
public override void PreProcess()
|
||||
public override void PostProcess()
|
||||
{
|
||||
base.PreProcess();
|
||||
base.PostProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,14 +2,89 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
|
||||
public bool AllowFail => false;
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
bool requiresHold = false;
|
||||
bool requiresHit = false;
|
||||
|
||||
const float relax_leniency = 3;
|
||||
|
||||
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject osuHit))
|
||||
continue;
|
||||
|
||||
double time = osuHit.Clock.CurrentTime;
|
||||
double relativetime = time - osuHit.HitObject.StartTime;
|
||||
|
||||
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
|
||||
|
||||
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
|
||||
continue;
|
||||
|
||||
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
|
||||
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
|
||||
}
|
||||
|
||||
if (requiresHit)
|
||||
{
|
||||
addAction(false);
|
||||
addAction(true);
|
||||
}
|
||||
|
||||
addAction(requiresHold);
|
||||
}
|
||||
|
||||
private bool wasHit;
|
||||
private bool wasLeft;
|
||||
|
||||
private OsuInputManager osuInputManager;
|
||||
|
||||
private void addAction(bool hitting)
|
||||
{
|
||||
if (wasHit == hitting)
|
||||
return;
|
||||
|
||||
wasHit = hitting;
|
||||
|
||||
var state = new ReplayState<OsuAction>
|
||||
{
|
||||
PressedActions = new List<OsuAction>()
|
||||
};
|
||||
|
||||
if (hitting)
|
||||
{
|
||||
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
wasLeft = !wasLeft;
|
||||
}
|
||||
|
||||
osuInputManager.HandleCustomInput(new InputState(), state);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
if (result == HitResult.None)
|
||||
{
|
||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyResult(r => r.Type = result);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@@ -17,12 +18,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
||||
private readonly ShakeContainer shakeContainer;
|
||||
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
// Forward all internal management to shakeContainer.
|
||||
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
|
||||
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
|
||||
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
||||
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
|
||||
@@ -68,6 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,14 +44,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s)
|
||||
Ball = new SliderBall(s, this)
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(s.Scale),
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
|
||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
|
||||
{
|
||||
OnShake = Shake
|
||||
},
|
||||
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
@@ -28,5 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!IsHit)
|
||||
Position = slider.CurvePositionAt(completionProgress);
|
||||
}
|
||||
|
||||
public Action<double> OnShake;
|
||||
|
||||
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -37,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private readonly Slider slider;
|
||||
public readonly Drawable FollowCircle;
|
||||
private Drawable drawableBall;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
|
||||
public SliderBall(Slider slider)
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
{
|
||||
this.drawableSlider = drawableSlider;
|
||||
this.slider = slider;
|
||||
Masking = true;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@@ -121,9 +122,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||
@@ -158,8 +156,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||
Tracking = canCurrentlyTrack
|
||||
&& lastState != null
|
||||
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
@@ -12,8 +14,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
public bool AllowUserPresses
|
||||
{
|
||||
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
|
||||
}
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
|
||||
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
||||
{
|
||||
public bool AllowUserPresses = true;
|
||||
|
||||
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
|
||||
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
|
||||
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
|
||||
protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +50,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
[Description("Left Button")]
|
||||
LeftButton,
|
||||
|
||||
[Description("Right Button")]
|
||||
RightButton
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
||||
{
|
||||
TaikoHitObject first = x.First();
|
||||
if (x.Skip(1).Any())
|
||||
if (x.Skip(1).Any() && !(first is Swell))
|
||||
first.IsStrong = true;
|
||||
return first;
|
||||
}).ToList();
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(trackManager);
|
||||
Add(trackManager);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
|
||||
TestTrackOwner owner = null;
|
||||
PreviewTrack track = null;
|
||||
|
||||
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
|
||||
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
|
||||
AddStep("start", () => track.Start());
|
||||
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
|
||||
AddAssert("not stopped", () => track.IsRunning);
|
||||
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var track = getTrack();
|
||||
|
||||
AddInternal(track);
|
||||
Add(track);
|
||||
|
||||
return track;
|
||||
}
|
||||
|
||||
@@ -319,17 +319,17 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public async Task ImportFromStable()
|
||||
public Task ImportFromStable()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
if (stable == null)
|
||||
{
|
||||
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
||||
return;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
|
||||
return Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -350,7 +350,11 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
||||
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
{
|
||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||
return null;
|
||||
}
|
||||
|
||||
Beatmap beatmap;
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
|
||||
@@ -55,11 +55,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
} while (line != null && line.Length == 0);
|
||||
|
||||
if (line == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
throw new IOException(@"Unknown file format (null)");
|
||||
|
||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
|
||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
|
||||
if (decoder == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
throw new IOException($@"Unknown file format ({line})");
|
||||
|
||||
return (Decoder<T>)decoder.Invoke(line);
|
||||
}
|
||||
|
||||
@@ -408,11 +408,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
beatmap.HitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//", StringComparison.Ordinal);
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
while (line.StartsWith(" ") || line.StartsWith("_"))
|
||||
while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
|
||||
{
|
||||
++depth;
|
||||
line = line.Substring(1);
|
||||
@@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
return Anchor.BottomCentre;
|
||||
case LegacyOrigins.BottomRight:
|
||||
return Anchor.BottomRight;
|
||||
default:
|
||||
return Anchor.TopLeft;
|
||||
}
|
||||
|
||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public IBeatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
public Task<IBeatmap> GetBeatmapAsync() => beatmap.Value;
|
||||
private readonly AsyncLazy<IBeatmap> beatmap;
|
||||
|
||||
private IBeatmap populateBeatmap()
|
||||
@@ -138,14 +138,14 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
public Task<Texture> GetBackgroundAsync() => background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
public Task<Track> GetTrackAsync() => track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
@@ -158,21 +158,21 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
public Task<Waveform> GetWaveformAsync() => waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value.Result;
|
||||
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
|
||||
public Task<Storyboard> GetStoryboardAsync() => storyboard.Value;
|
||||
private readonly AsyncLazy<Storyboard> storyboard;
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public Skin Skin => skin.Value.Result;
|
||||
public async Task<Skin> GetSkinAsync() => await skin.Value;
|
||||
public Task<Skin> GetSkinAsync() => skin.Value;
|
||||
private readonly AsyncLazy<Skin> skin;
|
||||
|
||||
private Skin populateSkin() => GetSkin();
|
||||
|
||||
@@ -178,7 +178,8 @@ namespace osu.Game.Database
|
||||
{
|
||||
try
|
||||
{
|
||||
return Import(CreateModel(archive), archive);
|
||||
var model = CreateModel(archive);
|
||||
return model == null ? null : Import(model, archive);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -389,7 +390,7 @@ namespace osu.Game.Database
|
||||
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
|
||||
/// </summary>
|
||||
/// <param name="archive">The archive to create the model for.</param>
|
||||
/// <returns>A model populated with minimal information.</returns>
|
||||
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
|
||||
protected abstract TModel CreateModel(ArchiveReader archive);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Database
|
||||
@@ -118,7 +117,9 @@ namespace osu.Game.Database
|
||||
|
||||
private void recycleThreadContexts()
|
||||
{
|
||||
threadContexts?.Values.ForEach(c => c.Dispose());
|
||||
// Contexts for other threads are not disposed as they may be in use elsewhere. Instead, fresh contexts are exposed
|
||||
// for other threads to use, and we rely on the finalizer inside OsuDbContext to handle their previous contexts
|
||||
threadContexts?.Value.Dispose();
|
||||
threadContexts = new ThreadLocal<OsuDbContext>(CreateContext, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -75,6 +75,13 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
|
||||
~OsuDbContext()
|
||||
{
|
||||
// DbContext does not contain a finalizer (https://github.com/aspnet/EntityFrameworkCore/issues/8872)
|
||||
// This is used to clean up previous contexts when fresh contexts are exposed via DatabaseContextFactory
|
||||
Dispose();
|
||||
}
|
||||
|
||||
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
|
||||
{
|
||||
base.OnConfiguring(optionsBuilder);
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that adds the ability to shake its contents.
|
||||
/// </summary>
|
||||
public class ShakeContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Shake the contents of this container.
|
||||
/// </summary>
|
||||
/// <param name="maximumLength">The maximum length the shake should last.</param>
|
||||
public void Shake(double maximumLength)
|
||||
{
|
||||
const float shake_amount = 8;
|
||||
const float shake_duration = 30;
|
||||
|
||||
// if we don't have enough time, don't bother shaking.
|
||||
if (maximumLength < shake_duration * 2)
|
||||
return;
|
||||
|
||||
var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
|
||||
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
|
||||
|
||||
// if we don't have enough time for the second shake, skip it.
|
||||
if (maximumLength > shake_duration * 4)
|
||||
sequence = sequence
|
||||
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
|
||||
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
|
||||
|
||||
sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
|
||||
|
||||
private volatile int screenShotTasks;
|
||||
|
||||
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
|
||||
public Task TakeScreenshotAsync() => Task.Run(async () =>
|
||||
{
|
||||
Interlocked.Increment(ref screenShotTasks);
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
|
||||
|
||||
if (loadableIcon == loadedIcon) return;
|
||||
|
||||
var texture = store?.Get(((char)loadableIcon).ToString());
|
||||
var texture = store.Get(((char)loadableIcon).ToString());
|
||||
|
||||
spriteMain.Texture = texture;
|
||||
spriteShadow.Texture = texture;
|
||||
@@ -129,7 +129,7 @@ namespace osu.Game.Graphics
|
||||
if (icon == value) return;
|
||||
|
||||
icon = value;
|
||||
if (IsLoaded)
|
||||
if (LoadState == LoadState.Loaded)
|
||||
updateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@@ -10,9 +19,73 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class OsuButton : Button
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
public OsuButton()
|
||||
{
|
||||
Add(new HoverClickSounds(HoverSampleSet.Loud));
|
||||
Height = 40;
|
||||
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = 5;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
Depth = -1
|
||||
},
|
||||
new HoverClickSounds(HoverSampleSet.Loud),
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@@ -21,79 +14,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class TriangleButton : OsuButton, IFilterable
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
protected Triangles Triangles;
|
||||
|
||||
public TriangleButton()
|
||||
{
|
||||
Height = 40;
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
};
|
||||
protected Triangles Triangles { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = 5;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
Add(Triangles = new Triangles
|
||||
{
|
||||
Triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourDark = colours.BlueDarker,
|
||||
ColourLight = colours.Blue,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourDark = colours.BlueDarker,
|
||||
ColourLight = colours.Blue,
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public IEnumerable<string> FilterTerms => new[] { Text };
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.IO.Archives
|
||||
@@ -28,7 +29,9 @@ namespace osu.Game.IO.Archives
|
||||
|
||||
public abstract IEnumerable<string> Filenames { get; }
|
||||
|
||||
public virtual byte[] Get(string name)
|
||||
public virtual byte[] Get(string name) => GetAsync(name).Result;
|
||||
|
||||
public async Task<byte[]> GetAsync(string name)
|
||||
{
|
||||
using (Stream input = GetStream(name))
|
||||
{
|
||||
@@ -36,7 +39,7 @@ namespace osu.Game.IO.Archives
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
input.Read(buffer, 0, buffer.Length);
|
||||
await input.ReadAsync(buffer, 0, buffer.Length);
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
+21
-1
@@ -504,7 +504,27 @@ namespace osu.Game
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
// we could avoid the need for scheduling altogether.
|
||||
Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
|
||||
Schedule(() =>
|
||||
{
|
||||
var previousLoadStream = asyncLoadStream;
|
||||
|
||||
//chain with existing load stream
|
||||
asyncLoadStream = Task.Run(async () =>
|
||||
{
|
||||
if (previousLoadStream != null)
|
||||
await previousLoadStream;
|
||||
|
||||
try
|
||||
{
|
||||
Logger.Log($"Loading {d}...", LoggingTarget.Debug);
|
||||
await LoadComponentAsync(d, add);
|
||||
Logger.Log($"Loaded {d}!", LoggingTarget.Debug);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
|
||||
@@ -240,6 +240,15 @@ namespace osu.Game.Overlays
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
// Queries are allowed to be run only on the first pop-in
|
||||
if (getSetsRequest == null)
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
}
|
||||
|
||||
private SearchBeatmapSetsRequest getSetsRequest;
|
||||
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>();
|
||||
@@ -251,16 +260,22 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (!IsLoaded) return;
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
if (api == null) return;
|
||||
if (api == null)
|
||||
return;
|
||||
|
||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
|
||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty))
|
||||
return;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
|
||||
@@ -96,8 +96,7 @@ namespace osu.Game.Overlays
|
||||
base.LoadComplete();
|
||||
|
||||
StateChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.TriggerChange();
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
|
||||
|
||||
@@ -13,15 +13,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
{
|
||||
protected override string Header => "Garbage Collector";
|
||||
|
||||
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
|
||||
private Bindable<GCLatencyMode> configLatencyMode;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkDebugConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<GCLatencyMode>
|
||||
new SettingsEnumDropdown<LatencyMode>
|
||||
{
|
||||
LabelText = "Active mode",
|
||||
Bindable = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode)
|
||||
Bindable = latencyMode
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
@@ -29,6 +32,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
Action = GC.Collect
|
||||
},
|
||||
};
|
||||
|
||||
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
|
||||
configLatencyMode.BindValueChanged(v => latencyMode.Value = (LatencyMode)v, true);
|
||||
latencyMode.BindValueChanged(v => configLatencyMode.Value = (GCLatencyMode)v);
|
||||
}
|
||||
|
||||
private enum LatencyMode
|
||||
{
|
||||
Batch = GCLatencyMode.Batch,
|
||||
Interactive = GCLatencyMode.Interactive,
|
||||
LowLatency = GCLatencyMode.LowLatency,
|
||||
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@@ -16,7 +17,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SidebarButton : OsuButton
|
||||
public class SidebarButton : Button
|
||||
{
|
||||
private readonly SpriteIcon drawableIcon;
|
||||
private readonly SpriteText headerText;
|
||||
@@ -97,7 +98,8 @@ namespace osu.Game.Overlays.Settings
|
||||
Width = 5,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
}
|
||||
},
|
||||
new HoverClickSounds(HoverSampleSet.Loud),
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public interface IUpdatableByPlayfield : IApplicableMod
|
||||
{
|
||||
void Update(Playfield playfield);
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,8 @@ using System.IO;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
@@ -37,6 +39,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
FormatVersion = formatVersion;
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
public override HitObject Parse(string text)
|
||||
{
|
||||
try
|
||||
@@ -191,7 +194,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
|
||||
if (result == null)
|
||||
throw new InvalidOperationException($@"Unknown hit object type {type}.");
|
||||
{
|
||||
Logger.Log($"Unknown hit object type: {type}. Skipped.", level: LogLevel.Error);
|
||||
return null;
|
||||
}
|
||||
|
||||
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
|
||||
result.Samples = convertSoundType(soundType, bankInfo);
|
||||
|
||||
@@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@@ -17,12 +19,12 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
|
||||
/// </summary>
|
||||
public HitObjectContainer HitObjects { get; private set; }
|
||||
public HitObjectContainer HitObjectContainer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
|
||||
/// </summary>
|
||||
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjects?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
|
||||
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
|
||||
@@ -51,13 +53,17 @@ namespace osu.Game.Rulesets.UI
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HitObjects = CreateHitObjectContainer();
|
||||
HitObjects.RelativeSizeAxes = Axes.Both;
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
Add(HitObjects);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap.Value;
|
||||
|
||||
HitObjectContainer = CreateHitObjectContainer();
|
||||
HitObjectContainer.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Add(HitObjectContainer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -69,13 +75,13 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="h">The DrawableHitObject to add.</param>
|
||||
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
|
||||
public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
|
||||
|
||||
/// <summary>
|
||||
/// Remove a DrawableHitObject from this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="h">The DrawableHitObject to remove.</param>
|
||||
public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h);
|
||||
public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
|
||||
|
||||
/// <summary>
|
||||
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
|
||||
@@ -92,5 +98,15 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (beatmap != null)
|
||||
foreach (var mod in beatmap.Mods.Value)
|
||||
if (mod is IUpdatableByPlayfield updatable)
|
||||
updatable.Update(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.UI
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
|
||||
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// <summary>
|
||||
/// The container that contains the <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
|
||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components
|
||||
{
|
||||
public class CircularButton : OsuButton
|
||||
{
|
||||
private const float width = 125;
|
||||
private const float height = 30;
|
||||
|
||||
public CircularButton()
|
||||
{
|
||||
Size = new Vector2(width, height);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Content.CornerRadius = DrawHeight / 2f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shaders;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@@ -18,6 +19,8 @@ namespace osu.Game.Screens
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
protected override bool AllowBackButton => false;
|
||||
|
||||
public Loader()
|
||||
|
||||
@@ -174,6 +174,9 @@ namespace osu.Game.Screens.Menu
|
||||
ButtonSystemState lastState = state;
|
||||
state = value;
|
||||
|
||||
if (game != null)
|
||||
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
|
||||
updateLogoState(lastState);
|
||||
|
||||
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
|
||||
@@ -205,11 +208,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
logoTracking = false;
|
||||
|
||||
if (game != null)
|
||||
{
|
||||
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
game.Toolbar.Hide();
|
||||
}
|
||||
game?.Toolbar.Hide();
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
@@ -243,11 +242,7 @@ namespace osu.Game.Screens.Menu
|
||||
if (impact)
|
||||
logo.Impact();
|
||||
|
||||
if (game != null)
|
||||
{
|
||||
game.OverlayActivationMode.Value = OverlayActivation.All;
|
||||
game.Toolbar.State = Visibility.Visible;
|
||||
}
|
||||
game?.Toolbar.Show();
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
@@ -278,7 +273,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (logo != null)
|
||||
{
|
||||
if (logoTracking && iconFacade.IsLoaded)
|
||||
if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
|
||||
logo.Position = logoTrackingPosition;
|
||||
|
||||
iconFacade.Width = logo.SizeForFlow * 0.5f;
|
||||
|
||||
@@ -31,23 +31,30 @@ namespace osu.Game.Screens.Play.Break
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
leftGlowIcon = new GlowIcon
|
||||
new ParallaxContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
X = -glow_icon_offscreen_offset,
|
||||
Icon = Graphics.FontAwesome.fa_chevron_right,
|
||||
BlurSigma = new Vector2(glow_icon_blur_sigma),
|
||||
Size = new Vector2(glow_icon_size),
|
||||
},
|
||||
rightGlowIcon = new GlowIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
X = glow_icon_offscreen_offset,
|
||||
Icon = Graphics.FontAwesome.fa_chevron_left,
|
||||
BlurSigma = new Vector2(glow_icon_blur_sigma),
|
||||
Size = new Vector2(glow_icon_size),
|
||||
ParallaxAmount = -0.01f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftGlowIcon = new GlowIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
X = -glow_icon_offscreen_offset,
|
||||
Icon = Graphics.FontAwesome.fa_chevron_right,
|
||||
BlurSigma = new Vector2(glow_icon_blur_sigma),
|
||||
Size = new Vector2(glow_icon_size),
|
||||
},
|
||||
rightGlowIcon = new GlowIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
X = glow_icon_offscreen_offset,
|
||||
Icon = Graphics.FontAwesome.fa_chevron_left,
|
||||
BlurSigma = new Vector2(glow_icon_blur_sigma),
|
||||
Size = new Vector2(glow_icon_size),
|
||||
},
|
||||
}
|
||||
},
|
||||
new ParallaxContainer
|
||||
{
|
||||
|
||||
@@ -63,6 +63,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
mods.UnbindAll();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
{
|
||||
Logger.Error(new InvalidOperationException("Beatmap contains no hit objects!"), "Beatmap contains no hit objects!");
|
||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,32 +64,36 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get { return beatmapSets.Select(g => g.BeatmapSet); }
|
||||
set
|
||||
get => beatmapSets.Select(g => g.BeatmapSet);
|
||||
set => loadBeatmapSets(() => value);
|
||||
}
|
||||
|
||||
public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
|
||||
|
||||
private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
|
||||
{
|
||||
CarouselRoot newRoot = new CarouselRoot(this);
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
CarouselRoot newRoot = new CarouselRoot(this);
|
||||
beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
|
||||
newRoot.Filter(activeCriteria);
|
||||
|
||||
Task.Run(() =>
|
||||
// preload drawables as the ctor overhead is quite high currently.
|
||||
var _ = newRoot.Drawables;
|
||||
}).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
root = newRoot;
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
|
||||
newRoot.Filter(activeCriteria);
|
||||
|
||||
// preload drawables as the ctor overhead is quite high currently.
|
||||
var _ = newRoot.Drawables;
|
||||
}).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
root = newRoot;
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
initialLoadComplete = true;
|
||||
});
|
||||
}));
|
||||
}
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
initialLoadComplete = true;
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
private readonly List<float> yPositions = new List<float>();
|
||||
|
||||
@@ -41,7 +41,10 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
private void updateTexture() => rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
|
||||
private void updateTexture()
|
||||
{
|
||||
rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
|
||||
}
|
||||
|
||||
public void UpdateRank(ScoreRank newRank)
|
||||
{
|
||||
|
||||
@@ -221,7 +221,7 @@ namespace osu.Game.Screens.Select
|
||||
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||
|
||||
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
|
||||
}
|
||||
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -108,10 +109,12 @@ namespace osu.Game.Skinning
|
||||
return path == null ? null : underlyingStore.GetStream(path);
|
||||
}
|
||||
|
||||
byte[] IResourceStore<byte[]>.Get(string name)
|
||||
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
|
||||
|
||||
public Task<byte[]> GetAsync(string name)
|
||||
{
|
||||
string path = getPathForFile(name);
|
||||
return path == null ? null : underlyingStore.Get(path);
|
||||
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
|
||||
}
|
||||
|
||||
#region IDisposable Support
|
||||
|
||||
@@ -85,12 +85,10 @@ namespace osu.Game.Skinning
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapSkins.ValueChanged += val => onSourceChanged();
|
||||
beatmapSkins.TriggerChange();
|
||||
beatmapSkins.BindValueChanged(_ => onSourceChanged());
|
||||
|
||||
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
beatmapHitsounds.ValueChanged += val => onSourceChanged();
|
||||
beatmapHitsounds.TriggerChange();
|
||||
beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
||||
@@ -52,5 +52,13 @@ namespace osu.Game.Skinning
|
||||
protected virtual void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= onChange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Humanizer" Version="2.4.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.820.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.901.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
|
||||
<PackageReference Include="DeepEqual" Version="1.6.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user