Dan Balasescu
599fdb0128
Add lenience for late-hit of slider heads
2023-12-15 14:14:58 +09:00
Bartłomiej Dach
605269f65f
Extract preempt durations to shared constants
2023-12-14 20:41:12 +01:00
Dan Balasescu
3f67538d61
Allow slider to be tracked before its start time
2023-12-13 16:59:41 +09:00
Dean Herbert
039f8e6242
Add note about shared code
2023-11-24 10:25:23 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Dan Balasescu
a8cf105beb
Merge pull request #25342 from peppy/slider-combo-matching-2
...
Fix osu! (slider) combo not matching expectations when classic mod is disabled
2023-11-10 15:07:05 +09:00
Dan Balasescu
44c0442f4f
Adjust comment on Slider's judgement
2023-11-10 14:00:34 +09:00
Dean Herbert
edef31f426
Correctly propagate classic behaviour flag to tail
2023-11-09 22:03:22 +09:00
Bartłomiej Dach
5180fa669b
Merge pull request #25343 from peppy/spinner-max-sample
...
Continue to play spinner bonus sounds when MAX display occurs
2023-11-09 13:34:29 +01:00
Dean Herbert
92e4a8666d
Add spinnerbonus-max
support and fallback to spinnerbonus
2023-11-06 18:43:47 +09:00
Dean Herbert
b219a371a9
Move sample playback logic local to avoid edge case with no bonus ticks
...
Can't see a better way of doing this.
2023-11-06 18:29:51 +09:00
Bartłomiej Dach
d3c5988bf1
Merge branch 'master' into slider-combo-matching-2
2023-11-03 09:11:39 +01:00
Bartłomiej Dach
a0757ce13f
Update xmldoc to match flipped flag semantics
2023-11-02 18:58:14 +01:00
Bartłomiej Dach
86ede717cb
Clean up comment
2023-11-02 18:52:47 +01:00
Dean Herbert
ac6fb386d1
Remove nested ternary
2023-11-02 23:42:52 +09:00
Dean Herbert
f0f595ca40
Continue to play spinner bonus sounds when MAX display occurs
2023-11-02 19:52:49 +09:00
Dean Herbert
818432fab4
Fix non-classic osu! combo not matching expectations
2023-11-02 19:27:55 +09:00
Dean Herbert
bf9f20705f
Simplify classic behaviour flag to only need to be specified on the slider itself
2023-11-02 18:31:29 +09:00
Dean Herbert
a7705284e7
Add better commenting around DrawableSliderHead
logic
2023-11-02 18:31:28 +09:00
Dean Herbert
9af2a5930c
Remove redundant passing of Scale
to nested objects
2023-11-02 17:52:10 +09:00
Dean Herbert
9c1f4b552e
Rename and invert flags for slider classic behaviours
2023-11-02 17:43:21 +09:00
Bartłomiej Dach
ad82ada030
Trim redundant comments
2023-11-02 08:18:37 +01:00
Dean Herbert
c2de03aa44
Fix all spinner ticks being alive and causing performance degradation
...
Regressed in https://github.com/ppy/osu/pull/25216 .
The new logic will ensure at least one tick is ready for judgement.
There shouldn't be a case where more than one is needed in a single
frame.
2023-11-01 18:28:07 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
Dan Balasescu
9a0882af69
Merge pull request #25218 from peppy/better-slider-judgement-handling
...
Fix out-of-order judgements when missing a slider head
2023-10-27 15:50:13 +09:00
Dean Herbert
2f95e7a284
Add note about implementation being shared
2023-10-25 15:44:51 +09:00
Dean Herbert
6eafb66fdf
Fix DrawableSliderTail
potentially forcing miss on head too early
2023-10-25 15:44:42 +09:00
Dean Herbert
74f794a549
Fix repeat circles on sliders not correctly getting dimmed
2023-10-25 14:01:55 +09:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume
2023-10-24 22:04:43 +09:00
Dean Herbert
bf313cc732
Merge pull request #25216 from bdach/spinner-tick-lifetime
...
Fix spinner ticks not playing samples correctly sometimes
2023-10-24 19:12:49 +09:00
Dean Herbert
5503407907
Force miss head when a tick or repeat is successfully judged
2023-10-24 19:10:57 +09:00
Dean Herbert
5eefc5323d
Standardise DrawableSliderRepeat
/ DrawableSliderTick
judgement implementations
2023-10-24 19:10:57 +09:00
Dean Herbert
176cb0dd28
Remove unused variable
2023-10-24 19:10:57 +09:00
Dean Herbert
93147a5998
Change slider tail tick to only hold back judgement on ticks/repeats
2023-10-24 19:10:57 +09:00
Dean Herbert
68397f0e81
Remove unused using
2023-10-24 18:01:24 +09:00
Bartłomiej Dach
a0c8158033
Remove unnecessary LifetimeEnd
specification
2023-10-24 10:42:03 +02:00
Bartłomiej Dach
0e5a521695
Merge pull request #25157 from peppy/spinner-anti-cheese-final
...
Fix spinner cheese by accounting for spin directionality
2023-10-24 08:13:32 +02:00
Bartłomiej Dach
cfd8d05fde
Fix spinner ticks not playing samples correctly sometimes
...
Noticed this during work on https://github.com/ppy/osu/pull/25185 .
In some circumstances, it seemed that spinner bonus ticks (and mostly
them specifically) would not always play with the correct volume.
Hours of debugging later pointed at a trace at
`DrawableAudioWrapper.refreshLayoutFromParent()` not firing sometimes.
Initially I thought it to be some sort of framework bug, but after
preparing a diff and running final checks, I noticed that sometimes
the sample was being played *by a `PoolableSkinnableSample` that wasn't
loaded*. And determining why *that* is the case turned out with this
diff.
As it happens, spinner ticks get assigned a start time proportionally,
i.e. the 1st of 10 ticks is placed at 10% of the duration, the 2nd
at 20%, and so on. The start time generally shouldn't matter,
because the spinner is manually judging the ticks. *However*, the ticks
*still* receive a lifetime start / end in the same way normal objects
do, which means that in some cases they can *not be alive* when they're
hit, which means that the `DrawableAudioWrapper` flow *hasn't had
a chance to run*, and rightly so.
To fix, ensure that all spinner ticks are alive throughout the entirety
of the spinner's duration.
2023-10-23 21:29:55 +02:00
Dean Herbert
4e057b446a
Rename accumulated rotation variable
2023-10-23 16:46:15 +09:00
Dean Herbert
d0599496bd
Merge pull request #25177 from peppy/spinner-max-display
2023-10-21 11:10:09 +09:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
2ba6286470
Merge branch 'master' into fix-circle-radius
2023-10-20 18:53:36 +09:00
Dean Herbert
686c45e21b
Merge branch 'master' into legacy-tick-test-coverage
2023-10-20 16:41:32 +09:00
Dean Herbert
3986cec949
Cap bonus score more correctly
2023-10-20 16:10:54 +09:00
Dean Herbert
f16400929d
Update bindable flow to expose every spin, even after max bonus is reached
2023-10-20 15:38:04 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Dean Herbert
6ae82c5e73
Fix circle scale not matching stable due to missing multiplier
...
This multiplier has to exist.
I'm not guaranteeing that the rest is correct here. Should we be doing
proper cross-testing on this? Maybe, but it's going to be hard to get
right. We could likely check as far as "game pixels", but there's still
a chance that the osu-framework could be doing something weird in the
rest of the hierarchy where playfield scale is involved.
Closes https://github.com/ppy/osu/issues/25162 . Tested to fix the linked
replay.
2023-10-18 18:35:14 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
...
Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Dean Herbert
92524d4299
Remove incorrect plural from variable
2023-10-18 17:44:01 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage
2023-10-18 15:21:31 +09:00
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
...
They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.
This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Dean Herbert
4f0d55e1a9
Clean up code and add xmldoc and inline doc
2023-10-17 20:24:23 +09:00
Dean Herbert
af7180a5b5
Add SpinnerSpinHistory
and tests
2023-10-17 20:10:22 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
159b24acf7
Rename RateAdjustedRotation
to TotalRotation
2023-10-16 18:25:03 +09:00
Dean Herbert
658b6a166f
Fix regression in Tracking
state handling
...
It turns out multiple components depend on `Tracking` eventually
becoming `false` at the end of a slider. With my previous changes, this
was no longer the case (as could be seen by the legacy cursor particles
test failure, and heard by slider slide taking too long to stop).
2023-10-04 16:11:40 +09:00
Dan Balasescu
48209872bf
Fix spinner requirements being susceptible to FP precision
2023-10-04 13:53:33 +09:00
Dean Herbert
9361b1879c
Add note about early return in DrawableSliderBall.Update
2023-10-04 13:45:26 +09:00
Dan Balasescu
854b797ab5
Merge branch 'master' into legacy-tick-not-so-legacy-after-all
2023-10-04 10:52:13 +09:00
Dean Herbert
69ae370e82
Merge branch 'master' into legacy-tick-test-coverage
2023-10-03 19:37:32 +09:00
Dean Herbert
9e1fec0213
Fix potential out-of-order tail and ticks
2023-10-03 18:52:20 +09:00
Dean Herbert
9a3c21c320
Change comparison of timeOffset
to greater-than (in line with others)
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-03 18:12:55 +09:00
Dean Herbert
0086759395
Fix slider tracking state being set to false
after slider end
2023-10-03 18:12:55 +09:00
Dean Herbert
7dd9951c44
Split out reverse arrow implementations to allow better animation
2023-10-02 18:43:50 +09:00
Dean Herbert
07207ffc32
Fix hitsounds playing too early on fast sliders
2023-10-02 14:09:52 +09:00
Dean Herbert
94f4268ae5
Fix object dim being applied to approach circles
...
Fixes half of https://github.com/ppy/osu/issues/24956 .
The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.
I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.
That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
Dean Herbert
dd6d09189e
Remove usage of LastTick
in osu! ruleset
2023-09-29 16:58:17 +09:00
Dean Herbert
e3695d2be0
Adjust slider judgement logic to allow tracking anywhere after last tick
2023-09-29 16:08:52 +09:00
Dean Herbert
d7119674e8
Update comments to better explain what LastTick
is doing
2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Dean Herbert
c0234ff254
Reduce approach circle's final opacity to match stable
...
Closes #24941 .
2023-09-29 12:44:28 +09:00
Dean Herbert
0a208a5a47
Merge pull request #24932 from smoogipoo/spinner-od-based-max-rpm
...
Cap maximum spinner RPM based on OD
2023-09-27 15:56:27 +09:00
Dan Balasescu
05c9f0f9cc
Fix bonus requirement not considering number of normal ticks
2023-09-26 18:11:27 +09:00
Dan Balasescu
859155dda1
Cap maximum spinner RPM based on OD
2023-09-26 17:20:20 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507
Simplify some maximum size specs
2023-09-20 12:48:15 +09:00
Bartłomiej Dach
92cafe23fe
Merge pull request #24810 from peppy/remove-slider-head-movement-allowance
...
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-19 12:25:33 +02:00
Dean Herbert
0360646e9b
Avoid fast fade out if slider head was not hit
2023-09-19 14:38:53 +09:00
Bartłomiej Dach
5c6cd879dd
Adjust slider calculations to new method API
...
Code originally read
Velocity = scoringDistance / beatLength
= BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
Given (mathematically, floats are not generally as forgiving):
GetPrecisionAdjustedBeatLength() = beatLength / GetPrecisionAdjustedSliderVelocityMultiplier()
it follows that (inverting both sides):
1 / GetPrecisionAdjustedBeatLength() = GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
and therefore
Velocity = BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
= BASE_SCORING_DISTANCE * SliderMultiplier / GetPrecisionAdjustedBeatLength()
and to recover `scoringDistance`
scoringDistance = Velocity * beatLength
2023-09-15 12:30:25 +02:00
Bartłomiej Dach
4275af1343
Merge branch 'master' into fix-slider-tick-misssing
2023-09-15 12:09:54 +02:00
Bartłomiej Dach
a6fab28461
Merge branch 'master' into no-legacy-difficulty-control-point
2023-09-15 11:14:28 +02:00
Dean Herbert
cf9ca60b09
Change slider body to not animate snaking until head circle is (successfully) hit
2023-09-14 17:49:41 +09:00
Dean Herbert
e3e7a81ad9
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-14 17:49:41 +09:00
Dean Herbert
e810abf1e6
Rename variable
2023-09-12 20:51:22 +09:00
Dean Herbert
39d69903ab
Merge branch 'master' into stable-spinner-ticks-2
2023-09-12 20:41:43 +09:00
Dean Herbert
7db4b3e83c
Merge pull request #24661 from frenzibyte/stable-spinner-ticks-1
...
Update osu! spinner ticks calculation method to better match with osu!(stable)
2023-09-12 20:41:28 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active
2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
...
This reverts commit 03c61a573e
.
The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.
Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Dean Herbert
22ee64cfda
Fix sliders not always being the correct length
...
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu
!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)
Closes #24708 .
2023-09-07 18:20:08 +09:00
Dean Herbert
dcbdc114ce
Remove precision limitations of SliderVelocity
2023-09-07 17:41:58 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
d06490220d
Add better xmldoc for Slider.Velocity
2023-09-06 18:58:58 +09:00
Salman Ahmed
912c8b0901
currentSpins
-> completedFullSpins
2023-09-06 00:10:41 +03:00
Bartłomiej Dach
03c61a573e
Block input to objects lying under already-hit hitcircles when classic note lock is active
2023-09-05 22:50:27 +02:00
Salman Ahmed
3bcddf3cc8
Add gap of two whole spins before achieving bonus score
2023-08-27 01:54:10 +03:00
Salman Ahmed
d614e745b8
Calculate spinner ticks as "whole spins" without arbitrary factors
2023-08-27 01:27:31 +03:00
Salman Ahmed
e77581f641
wholeSpins
-> currentSpins
2023-08-27 01:27:31 +03:00
Bartłomiej Dach
ed2b1a0754
Contain entirety of legacy notelock badness inside the hit policy
2023-08-24 08:52:49 +02:00
Liam DeVoe
768d7b5e1c
correct implementation of stable notelock
2023-07-17 23:31:21 -04:00